#foreign_system_library "opengl32.lib" when ODIN_OS == "windows"; #import . "windows.odin"; const CONTEXT_MAJOR_VERSION_ARB = 0x2091; const CONTEXT_MINOR_VERSION_ARB = 0x2092; const CONTEXT_FLAGS_ARB = 0x2094; const CONTEXT_PROFILE_MASK_ARB = 0x9126; const CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x0002; const CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001; const CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002; const Hglrc = Handle; const ColorRef = u32; const LayerPlaneDescriptor = struct { size: u16, version: u16, flags: u32, pixel_type: u8, color_bits: u8, red_bits: u8, red_shift: u8, green_bits: u8, green_shift: u8, blue_bits: u8, blue_shift: u8, alpha_bits: u8, alpha_shift: u8, accum_bits: u8, accum_red_bits: u8, accum_green_bits: u8, accum_blue_bits: u8, accum_alpha_bits: u8, depth_bits: u8, stencil_bits: u8, aux_buffers: u8, layer_type: u8, reserved: u8, transparent: ColorRef, } const PointFloat = struct { x, y: f32, } const Glyph_MetricsFloat = struct { black_box_x: f32, black_box_y: f32, glyph_origin: PointFloat, cell_inc_x: f32, cell_inc_y: f32, } const CreateContextAttribsARBType = type proc(hdc: Hdc, h_share_context: rawptr, attribList: ^i32) -> Hglrc; const ChoosePixelFormatARBType = type proc(hdc: Hdc, attrib_i_list: ^i32, attrib_f_list: ^f32, max_formats: u32, formats: ^i32, num_formats : ^u32) -> Bool #cc_c; const SwapIntervalEXTType = type proc(interval: i32) -> bool #cc_c; const GetExtensionsStringARBType = type proc(Hdc) -> ^u8 #cc_c; var create_context_attribs_arb: CreateContextAttribsARBType; var choose_pixel_format_arb: ChoosePixelFormatARBType; var swap_interval_ext: SwapIntervalEXTType; var get_extensions_string_arb: GetExtensionsStringARBType; const create_context = proc(hdc: Hdc) -> Hglrc #foreign opengl32 "wglCreateContext"; const make_current = proc(hdc: Hdc, hglrc: Hglrc) -> Bool #foreign opengl32 "wglMakeCurrent"; const get_proc_address = proc(c_str: ^u8) -> Proc #foreign opengl32 "wglGetProcAddress"; const delete_context = proc(hglrc: Hglrc) -> Bool #foreign opengl32 "wglDeleteContext"; const copy_context = proc(src, dst: Hglrc, mask: u32) -> Bool #foreign opengl32 "wglCopyContext"; const create_layer_context = proc(hdc: Hdc, layer_plane: i32) -> Hglrc #foreign opengl32 "wglCreateLayerContext"; const describe_layer_plane = proc(hdc: Hdc, pixel_format, layer_plane: i32, bytes: u32, pd: ^LayerPlaneDescriptor) -> Bool #foreign opengl32 "wglDescribeLayerPlane"; const get_current_context = proc() -> Hglrc #foreign opengl32 "wglGetCurrentContext"; const get_current_dc = proc() -> Hdc #foreign opengl32 "wglGetCurrentDC"; const get_layer_palette_entries = proc(hdc: Hdc, layer_plane, start, entries: i32, cr: ^ColorRef) -> i32 #foreign opengl32 "wglGetLayerPaletteEntries"; const realize_layer_palette = proc(hdc: Hdc, layer_plane: i32, realize: Bool) -> Bool #foreign opengl32 "wglRealizeLayerPalette"; const set_layer_palette_entries = proc(hdc: Hdc, layer_plane, start, entries: i32, cr: ^ColorRef) -> i32 #foreign opengl32 "wglSetLayerPaletteEntries"; const share_lists = proc(hglrc1, hglrc2: Hglrc) -> Bool #foreign opengl32 "wglShareLists"; const swap_layer_buffers = proc(hdc: Hdc, planes: u32) -> Bool #foreign opengl32 "wglSwapLayerBuffers"; const use_font_bitmaps = proc(hdc: Hdc, first, count, list_base: u32) -> Bool #foreign opengl32 "wglUseFontBitmaps"; const use_font_outlines = proc(hdc: Hdc, first, count, list_base: u32, deviation, extrusion: f32, format: i32, gmf: ^Glyph_MetricsFloat) -> Bool #foreign opengl32 "wglUseFontOutlines";