// Demo 001 #load "basic.odin" #load "math.odin" #load "game.odin" main :: proc() { // _ = hellope(); // procedures(); // variables(); // constants(); // types(); // data_control(); run_game(); } hellope :: proc() -> int { print_string("Hellope, 世界\n"); return 1; } // Line comment /* Block Comment */ /* Nested /* Block /* Comment */ */ */ apple, banana, carrot: bool; box, carboard: bool = true, false; hellope_value: int = hellope(); variables :: proc() { i: int; // initialized with zero value j: int = 1; x, y: int = 1, 2; // Type inference apple, banana, 世界 := true, 123, "world"; // Basic Types of the Language // // bool // // i8 i16 i32 i64 i128 // u8 u16 u32 u64 u128 // // f32 f64 // // int uint (size_of(int) == size_of(uint) == size_of(rawptr)) // // rawptr (equivalent to void * in C/C++) // // string // // byte - alias for u8 // rune - alias for i32 // Unicode Codepoint // // "untyped" types can implicitly convert to any of the "typed" types // Default Type // untyped bool - bool // untyped integer - int // untyped float - f64 // untyped pointer - rawptr // untyped string - string // untyped rune - rune/i32 // Zero values zero_numeric := 0; zero_boolean := false; zero_pointer := null; zero_string1 := ""; // Escaped string zero_string2 := ``; // Raw string // Compound types have a different kind of zero value // Unary operators // +a // -a // ~a // !a // Binary operators // a + b add // a - b sub // a ~ b xor // a | b or // a * b mul // a / b quo // a % b mod // a & b and // a &~ b bitclear == a & (~b) // a << b shl // a >> b shr // a as Type // Type cast // a transmute Type // Bit cast // a == b eq // a != b ne // a < b lt // a > b gt // a <= b le // a >= b ge } procedures :: proc() { add :: proc(x: int, y: int) -> int { return x + y; } print_int(add(3, 4)); // 7 print_rune('\n'); add_v2 :: proc(x, y: int) -> int { return x + y; } swap_strings :: proc(x, y: string) -> (string, string) { return y, x; } a, b := swap_strings("Hellope\n", "World\n"); print_string(a); print_string(b); a, b = b, a; // Quirk of grammar the of multiple assignments // Swap variables print_string(a); print_string(b); // Not a hint like C/C++, it's mandatory (unless it cannot do it but it will warn) proc1 :: proc(a, b: int) #inline { print_int(a + b); } proc2 :: proc(a, b: int) #no_inline { print_int(a + b); } } TAU :: 6.28318530718; constants :: proc() { TAU :: 6.28318530718; // untyped float WORLD_JAPANESE :: "世界"; // untyped string TAU_32 : f32 : 6.28318530718; TAU_AS_32 :: 6.28318530718 as f32; PI :: TAU / 2; CLOSE_TO_PI :: 3; DIFF :: (PI - CLOSE_TO_PI) / PI; // Evaluated at compile time a := TAU; // the constant's value becomes typed as f32 b := CLOSE_TO_PI; // the constant's value becomes typed as int c := DIFF; } nl :: proc() { print_rune('\n'); } types :: proc() { x: int = 123; y := x; // y: int = x; // z: f32 = x; // invalid z: f32 = x as f32; ptr_z := ^z; // Pascal notation ptr_z^ = 123; // Derefence Notation w: f32 = ptr_z^; // 123 print_f32(z); nl(); // ^z - pointer to z // z^ - z from pointer // Implicit conversion to and from rawptr r_ptr: rawptr = ptr_z; ptr_z = r_ptr; f32_array: [12]f32; // Array of 12 f32 f32_array[0] = 2; f32_array[1] = 3; // f32_array[-1] = 2; // Error - compile time check // f32_array[13] = 2; // Error - compile time check f32_array_len := len(f32_array); // builtin procedure f32_array_cap := cap(f32_array); // == len(f32_array) mda: [2][3][4]int; // Column-major // mda[x][y][z] api: [2]^f32; papi: ^[2]^f32; f32_slice: []f32; // Slice / Array reference f32_slice = f32_array[0:5]; f32_slice = f32_array[:5]; f32_slice = f32_array[:]; // f32_array[0:len(f32_array)-1]; f32_slice = f32_array[1:5:7]; // low:1, high:5, max:7 // len: 5-1 == 4 // cap: 7-1 == 6 append_success := append(^f32_slice, 1); _ = append(^f32_slice, 2); _ = copy(f32_array[0:2], f32_array[2:4]); // You can use memcpy/memmove if you want s := "Hellope World"; sub_string: string = s[5:10]; v0: {4}f32; // Vector of 4 f32 v0[0] = 1; v0[1] = 3; v0[2] = 6; v0[3] = 10; v1 := v0 + v0; // Simd Arithmetic v1 = v1 - v0; v1 *= v0; // i.e. hadamard product v1 /= v0; // builtin procedure v2 := swizzle(v0, 3, 2, 1, 0); // {10, 6, 3, 1} v3: {4}bool = v0 == v2; // LLVM rant? Vec4 :: type {4}f32; Array3Int :: type [3]int; Vec3 :: type struct { x, y, z: f32 } BinaryNode :: type struct { left, right: ^BinaryNode, // same format as procedure argument data: rawptr, } AddProc :: type proc(a, b: int) -> int Packed :: type struct #packed { a: u8, b: u16, c: u32, } static_assert(size_of(Packed) == 7); // builtin procedure { MyInt :: type int; x: int = 1; y: MyInt = 2; // z := x + y; // Failure - types cannot implicit convert* z := x as MyInt + y; // Type cast using `as` } { // From: Quake III Arena Q_rsqrt :: proc(number: f32) -> f32 { i: i32; x2, y: f32; THREE_HALFS :: 1.5; x2 = number * 0.5; y = number; i = (^y as ^i32)^; // evil floating point bit level hacking i = 0x5f3759df - i>>1; // what the fuck? y = (^i as ^f32)^; y = y * (THREE_HALFS - (x2 * y *y)); // 1st iteration // y = y * (THREE_HALFS - (x2 * y *y)); // 2nd iteration, this can be removed return y; } Q_rsqrt_v2 :: proc(number: f32) -> f32 { THREE_HALFS :: 1.5; x2 := number * 0.5; y := number; i := y transmute i32; // evil floating point bit level hacking i = 0x5f3759df - i>>1; // what the fuck? y = i transmute f32; y = y * (THREE_HALFS - (x2 * y *y)); // 1st iteration // y = y * (THREE_HALFS - (x2 * y *y)); // 2nd iteration, this can be removed return y; } // NOTE(bill): transmute only works if the size of the types are equal /* // in C union { i32 i; f32 y; }; */ } { // Enumeration Thing :: type enum { APPLE, FROG, TREE, TOMB, } a := Thing.APPLE; Sized :: type enum u64 { APPLE, FROG, TREE, TOMB, } static_assert(size_of(Sized) == size_of(u64)); Certain :: type enum { APPLE = 3, FROG, TREE = 7, TOMB, } static_assert(Certain.TOMB == 8); } { // Compound Literals a := [3]int{1, 2, 3}; b := [3]int{}; c := [..]int{1, 2, 3}; d := []int{1, 2, 3}; // slice e := {4}f32{1, 2, 3, 4}; f := {4}f32{1}; // broadcasts to all // g := {4}f32{1, 2}; // require either 1 or 4 elements Vec2 :: type {2}f32; h := Vec2{1, 2}; i := Vec2{5} * h; // For strong type safety // FORENOTE: 5 * h was originally allowed but it was an edge case in the // compiler I didn't think it was enough to justify have it it. print_f32(i[0]); print_rune(','); print_f32(i[1]); print_rune('\n'); } { // First class procedures do_thing :: proc(p: proc(a, b: int) -> int) { print_int(p(3, 4)); nl(); } add :: proc(a, b: int) -> int { return a + b; } add_lambda := proc(a, b: int) -> int { return a - b; }; // note semicolon do_thing(add); do_thing(add_lambda); do_thing(proc(a, b: int) -> int { // Anonymous return a * b; }); } { // strings and runes escaped := "Hellope World\n"; raw := `Hellope World\n`; print_string(escaped); print_string(raw); nl(); // Crap shader example shader_string := `#version 410 layout (location = 0) in vec3 a_position; layout (location = 1) in vec3 a_normal; layout (location = 2) in vec2 a_tex_coord; out vec3 v_position; out vec3 v_normal; out vec2 v_tex_coord; uniform mat4 u_model_view; uniform mat3 u_normal; uniform mat4 u_proj; uniform mat4 u_mvp; void main() { v_tex_coord = a_tex_coord; v_normal = normalize(u_normal * a_normal); v_position = vec3(u_model_view * vec4(a_position, 1.0)); gl_Position = u_mvp * vec4(a_position, 1.0); }`; hearts1 := '💕'; hearts2 := '\U0001f495'; // 32 bit hearts3 := "\xf0\x9f\x92\x95"; // Note it's a string, should I allow untyped string -> untyped rune casts? 㐒 := '㐒'; 㐒16 := '\u4db5'; // 16 bit // String ideas "nicked" from Go, so far. I think I might change how some of it works later. } { // size, align, offset Thing :: type struct { a: u8, b: u16, c, d, e: u32, } s := size_of(Thing); a := align_of(Thing); o := offset_of(Thing, b); t: Thing; sv := size_of_val(t); av := align_of_val(t); ov := offset_of_val(t.b); } } data_control :: proc() { sum := 0; for i := 0; i < 12; i++ { sum += 1; } print_string("sum = "); print_int(sum); nl(); sum = 1; for ; sum < 1000000; { sum += sum; } print_string("sum = "); print_int(sum); nl(); sum = 1; for sum < 1000000 { sum += sum; } print_string("sum = "); print_int(sum); nl(); // loop // for { } == for true {} // Question: Should I separate all these concepts and rename it? // // range - iterable // for - c style // while // loop - while true // Notes: // conditions _must_ a boolean expression // i++ and i-- are statements, not expressions x := 2; if x < 3 { print_string("x < 2\n"); } // Unified initializer syntax - same as for statements if x := 2; x < 3 { print_string("x < 2\n"); } if x := 4; x < 3 { print_string("Never called\n"); } else { print_string("This is called\n"); } { // String comparison a := "Hellope"; b := "World"; if a < b { print_string("a < b\n"); } if a != b { print_string("a != b\n"); } } { // Defer statement defer print_string("日本語\n"); print_string("Japanese\n"); } { defer print_string("1\n"); defer print_string("2\n"); defer print_string("3\n"); } { prev_allocator := context.allocator; context.allocator = __default_allocator(); defer context.allocator = prev_allocator; /* type File: struct { filename: string } type FileError: int open_file :: proc(filename: string) -> (File, FileError) { ... } close_file :: proc(f: ^File) { ... } f, err := open_file("Test"); if err != 0 { // handle error } defer close_file(^f); */ } for i := 0; i < 100; i++ { blah := alloc(100 * size_of(int)) as ^int; defer { defer print_string("!"); defer print_string("dealloc"); dealloc(blah); } if i == 3 { // defers called continue; } if i == 5 { // defers called return; // End of procedure } if i == 8 { // defers called break; // never happens } } defer print_string("It'll never happen, mate 1"); print_string("It'll never happen, mate 2"); print_string("It'll never happen, mate 3"); }