#foreign_system_library "opengl32" ZERO :: 0x0000 ONE :: 0x0001 TRIANGLES :: 0x0004 BLEND :: 0x0be2 SRC_ALPHA :: 0x0302 ONE_MINUS_SRC_ALPHA :: 0x0303 TEXTURE_2D :: 0x0de1 RGBA8 :: 0x8058 UNSIGNED_BYTE :: 0x1401 BGRA_EXT :: 0x80e1 TEXTURE_MAX_LEVEL :: 0x813d RGBA :: 0x1908 NEAREST :: 0x2600 LINEAR :: 0x2601 DEPTH_BUFFER_BIT :: 0x00000100 STENCIL_BUFFER_BIT :: 0x00000400 COLOR_BUFFER_BIT :: 0x00004000 TEXTURE_MAX_ANISOTROPY_EXT :: 0x84fe TEXTURE_MAG_FILTER :: 0x2800 TEXTURE_MIN_FILTER :: 0x2801 TEXTURE_WRAP_S :: 0x2802 TEXTURE_WRAP_T :: 0x2803 Clear :: proc(mask: u32) #foreign "glClear" ClearColor :: proc(r, g, b, a: f32) #foreign "glClearColor" Begin :: proc(mode: i32) #foreign "glBegin" End :: proc() #foreign "glEnd" Color3f :: proc(r, g, b: f32) #foreign "glColor3f" Color4f :: proc(r, g, b, a: f32) #foreign "glColor4f" Vertex2f :: proc(x, y: f32) #foreign "glVertex2f" Vertex3f :: proc(x, y, z: f32) #foreign "glVertex3f" TexCoord2f :: proc(u, v: f32) #foreign "glTexCoord2f" LoadIdentity :: proc() #foreign "glLoadIdentity" Ortho :: proc(left, right, bottom, top, near, far: f64) #foreign "glOrtho" BlendFunc :: proc(sfactor, dfactor: i32) #foreign "glBlendFunc" Enable :: proc(cap: i32) #foreign "glEnable" Disable :: proc(cap: i32) #foreign "glDisable" GenTextures :: proc(count: i32, result: ^u32) #foreign "glGenTextures" TexParameteri :: proc(target, pname, param: i32) #foreign "glTexParameteri" TexParameterf :: proc(target: i32, pname: i32, param: f32) #foreign "glTexParameterf" BindTexture :: proc(target: i32, texture: u32) #foreign "glBindTexture" TexImage2D :: proc(target, level, internal_format, width, height, border, format, _type: i32, pixels: rawptr) #foreign "glTexImage2D"