#foreign_system_library "opengl32.lib" when ODIN_OS == "windows"; #import . "windows.odin"; CONTEXT_MAJOR_VERSION_ARB :: 0x2091; CONTEXT_MINOR_VERSION_ARB :: 0x2092; CONTEXT_FLAGS_ARB :: 0x2094; CONTEXT_PROFILE_MASK_ARB :: 0x9126; CONTEXT_FORWARD_COMPATIBLE_BIT_ARB :: 0x0002; CONTEXT_CORE_PROFILE_BIT_ARB :: 0x00000001; HGLRC :: HANDLE; COLORREF :: u32; LAYERPLANEDESCRIPTOR :: struct #ordered { size: u16, version: u16, flags: u32, pixel_type: byte, color_bits: byte, red_bits: byte, red_shift: byte, green_bits: byte, green_shift: byte, blue_bits: byte, blue_shift: byte, alpha_bits: byte, alpha_shift: byte, accum_bits: byte, accum_red_bits: byte, accum_green_bits: byte, accum_blue_bits: byte, accum_alpha_bits: byte, depth_bits: byte, stencil_bits: byte, aux_buffers: byte, layer_type: byte, reserved: byte, transparent: COLORREF, } POINTFLOAT :: struct #ordered { x, y: f32, } GLYPHMETRICSFLOAT :: struct #ordered { black_box_x: f32, black_box_y: f32, glyph_origin: POINTFLOAT, cell_inc_x: f32, cell_inc_y: f32, } CreateContextAttribsARBType :: #type proc(hdc: HDC, hshareContext: rawptr, attribList: ^i32) -> HGLRC; ChoosePixelFormatARBType :: #type proc(hdc: HDC, attrib_i_list: ^i32, attrib_f_list: ^f32, max_formats: u32, formats: ^i32, num_formats : ^u32) -> BOOL #cc_c; CreateContext :: proc(hdc: HDC) -> HGLRC #foreign opengl32 "wglCreateContext"; MakeCurrent :: proc(hdc: HDC, hglrc: HGLRC) -> BOOL #foreign opengl32 "wglMakeCurrent"; GetProcAddress :: proc(c_str: ^u8) -> PROC #foreign opengl32 "wglGetProcAddress"; DeleteContext :: proc(hglrc: HGLRC) -> BOOL #foreign opengl32 "wglDeleteContext"; CopyContext :: proc(src, dst: HGLRC, mask: u32) -> BOOL #foreign opengl32 "wglCopyContext"; CreateLayerContext :: proc(hdc: HDC, layer_plane: i32) -> HGLRC #foreign opengl32 "wglCreateLayerContext"; DescribeLayerPlane :: proc(hdc: HDC, pixel_format, layer_plane: i32, bytes: u32, pd: ^LAYERPLANEDESCRIPTOR) -> BOOL #foreign opengl32 "wglDescribeLayerPlane"; GetCurrentContext :: proc() -> HGLRC #foreign opengl32 "wglGetCurrentContext"; GetCurrentDC :: proc() -> HDC #foreign opengl32 "wglGetCurrentDC"; GetLayerPaletteEntries :: proc(hdc: HDC, layer_plane, start, entries: i32, cr: ^COLORREF) -> i32 #foreign opengl32 "wglGetLayerPaletteEntries"; RealizeLayerPalette :: proc(hdc: HDC, layer_plane: i32, realize: BOOL) -> BOOL #foreign opengl32 "wglRealizeLayerPalette"; SetLayerPaletteEntries :: proc(hdc: HDC, layer_plane, start, entries: i32, cr: ^COLORREF) -> i32 #foreign opengl32 "wglSetLayerPaletteEntries"; ShareLists :: proc(hglrc1, hglrc2: HGLRC) -> BOOL #foreign opengl32 "wglShareLists"; SwapLayerBuffers :: proc(hdc: HDC, planes: u32) -> BOOL #foreign opengl32 "wglSwapLayerBuffers"; UseFontBitmaps :: proc(hdc: HDC, first, count, list_base: u32) -> BOOL #foreign opengl32 "wglUseFontBitmaps"; UseFontOutlines :: proc(hdc: HDC, first, count, list_base: u32, deviation, extrusion: f32, format: i32, gmf: ^GLYPHMETRICSFLOAT) -> BOOL #foreign opengl32 "wglUseFontOutlines";