foreign_system_library "opengl32.lib" when ODIN_OS == "windows"; import . "windows.odin"; const ( CONTEXT_MAJOR_VERSION_ARB = 0x2091; CONTEXT_MINOR_VERSION_ARB = 0x2092; CONTEXT_FLAGS_ARB = 0x2094; CONTEXT_PROFILE_MASK_ARB = 0x9126; CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x0002; CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001; CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002; ) type ( Hglrc Handle; ColorRef u32; LayerPlaneDescriptor struct { size: u16, version: u16, flags: u32, pixel_type: u8, color_bits: u8, red_bits: u8, red_shift: u8, green_bits: u8, green_shift: u8, blue_bits: u8, blue_shift: u8, alpha_bits: u8, alpha_shift: u8, accum_bits: u8, accum_red_bits: u8, accum_green_bits: u8, accum_blue_bits: u8, accum_alpha_bits: u8, depth_bits: u8, stencil_bits: u8, aux_buffers: u8, layer_type: u8, reserved: u8, transparent: ColorRef, } PointFloat struct { x, y: f32, } Glyph_MetricsFloat struct { black_box_x: f32, black_box_y: f32, glyph_origin: PointFloat, cell_inc_x: f32, cell_inc_y: f32, } ) type ( CreateContextAttribsARBType proc(hdc: Hdc, h_share_context: rawptr, attribList: ^i32) -> Hglrc; ChoosePixelFormatARBType proc(hdc: Hdc, attrib_i_list: ^i32, attrib_f_list: ^f32, max_formats: u32, formats: ^i32, num_formats : ^u32) -> Bool #cc_c; SwapIntervalEXTType proc(interval: i32) -> bool #cc_c; GetExtensionsStringARBType proc(Hdc) -> ^u8 #cc_c; ) var ( create_context_attribs_arb: CreateContextAttribsARBType; choose_pixel_format_arb: ChoosePixelFormatARBType; swap_interval_ext: SwapIntervalEXTType; get_extensions_string_arb: GetExtensionsStringARBType; ) foreign opengl32 { proc create_context (hdc: Hdc) -> Hglrc #link_name "wglCreateContext"; proc make_current (hdc: Hdc, hglrc: Hglrc) -> Bool #link_name "wglMakeCurrent"; proc get_proc_address (c_str: ^u8) -> Proc #link_name "wglGetProcAddress"; proc delete_context (hglrc: Hglrc) -> Bool #link_name "wglDeleteContext"; proc copy_context (src, dst: Hglrc, mask: u32) -> Bool #link_name "wglCopyContext"; proc create_layer_context (hdc: Hdc, layer_plane: i32) -> Hglrc #link_name "wglCreateLayerContext"; proc describe_layer_plane (hdc: Hdc, pixel_format, layer_plane: i32, bytes: u32, pd: ^LayerPlaneDescriptor) -> Bool #link_name "wglDescribeLayerPlane"; proc get_current_context () -> Hglrc #link_name "wglGetCurrentContext"; proc get_current_dc () -> Hdc #link_name "wglGetCurrentDC"; proc get_layer_palette_entries(hdc: Hdc, layer_plane, start, entries: i32, cr: ^ColorRef) -> i32 #link_name "wglGetLayerPaletteEntries"; proc realize_layer_palette (hdc: Hdc, layer_plane: i32, realize: Bool) -> Bool #link_name "wglRealizeLayerPalette"; proc set_layer_palette_entries(hdc: Hdc, layer_plane, start, entries: i32, cr: ^ColorRef) -> i32 #link_name "wglSetLayerPaletteEntries"; proc share_lists (hglrc1, hglrc2: Hglrc) -> Bool #link_name "wglShareLists"; proc swap_layer_buffers (hdc: Hdc, planes: u32) -> Bool #link_name "wglSwapLayerBuffers"; proc use_font_bitmaps (hdc: Hdc, first, count, list_base: u32) -> Bool #link_name "wglUseFontBitmaps"; proc use_font_outlines (hdc: Hdc, first, count, list_base: u32, deviation, extrusion: f32, format: i32, gmf: ^Glyph_MetricsFloat) -> Bool #link_name "wglUseFontOutlines"; }