MATH_TAU :: 6.28318530717958647692528676655900576; MATH_PI :: 3.14159265358979323846264338327950288; MATH_ONE_OVER_TAU :: 0.636619772367581343075535053490057448; MATH_ONE_OVER_PI :: 0.159154943091895335768883763372514362; MATH_E :: 2.71828182845904523536; MATH_SQRT_TWO :: 1.41421356237309504880168872420969808; MATH_SQRT_THREE :: 1.73205080756887729352744634150587236; MATH_SQRT_FIVE :: 2.23606797749978969640917366873127623; MATH_LOG_TWO :: 0.693147180559945309417232121458176568; MATH_LOG_TEN :: 2.30258509299404568401799145468436421; MATH_EPSILON :: 1.19209290e-7; τ :: MATH_TAU; π :: MATH_PI; Vec2 :: type {2}f32; Vec3 :: type {3}f32; Vec4 :: type {4}f32; Mat2 :: type {4}f32; Mat3 :: type {9}f32; Mat4 :: type {16}f32; fsqrt :: proc(x: f32) -> f32 #foreign "llvm.sqrt.f32" fsin :: proc(x: f32) -> f32 #foreign "llvm.sin.f32" fcos :: proc(x: f32) -> f32 #foreign "llvm.cos.f32" flerp :: proc(a, b, t: f32) -> f32 { return a*(1-t) + b*t; } fclamp :: proc(x, lower, upper: f32) -> f32 { return fmin(fmax(x, lower), upper); } fclamp01 :: proc(x: f32) -> f32 { return fclamp(x, 0, 1); } fabs :: proc(x: f32) -> f32 { if x < 0 { x = -x; } return x; } fsign :: proc(x: f32) -> f32 { if x >= 0 { return +1; } return -1; } fmin :: proc(a, b: f32) -> f32 { if a < b { return a; } return b; } fmax :: proc(a, b: f32) -> f32 { if a > b { return a; } return b; } fmin3 :: proc(a, b, c: f32) -> f32 { return fmin(fmin(a, b), c); } fmax3 :: proc(a, b, c: f32) -> f32 { return fmax(fmax(a, b), c); } copy_sign :: proc(x, y: f32) -> f32 { ix := x transmute u32; iy := y transmute u32; ix &= 0x7fffffff; ix |= iy & 0x80000000; return ix transmute f32; } round :: proc(x: f32) -> f32 { if x >= 0 { return floor(x + 0.5); } return ceil(x - 0.5); } floor :: proc(x: f32) -> f32 { if x >= 0 { return x as int as f32; } return (x-0.5) as int as f32; } ceil :: proc(x: f32) -> f32 { if x < 0 { return x as int as f32; } return ((x as int)+1) as f32; } remainder :: proc(x, y: f32) -> f32 { return x - round(x/y) * y; } fmod :: proc(x, y: f32) -> f32 { y = fabs(y); result := remainder(fabs(x), y); if fsign(result) < 0 { result += y; } return copy_sign(result, x); } to_radians :: proc(degrees: f32) -> f32 { return degrees * MATH_TAU / 360; } to_degrees :: proc(radians: f32) -> f32 { return radians * 360 / MATH_TAU; } dot2 :: proc(a, b: Vec2) -> f32 { c := a*b; return c[0] + c[1]; } dot3 :: proc(a, b: Vec3) -> f32 { c := a*b; return c[0] + c[1] + c[2]; } dot4 :: proc(a, b: Vec4) -> f32 { c := a*b; return c[0] + c[1] + c[2] + c[3]; } cross :: proc(x, y: Vec3) -> Vec3 { a := swizzle(x, 1, 2, 0) * swizzle(y, 2, 0, 1); b := swizzle(x, 2, 0, 1) * swizzle(y, 1, 2, 0); return a - b; } vec2_mag :: proc(v: Vec2) -> f32 { return fsqrt(v ''dot2 v); } vec3_mag :: proc(v: Vec3) -> f32 { return fsqrt(v ''dot3 v); } vec4_mag :: proc(v: Vec4) -> f32 { return fsqrt(v ''dot4 v); } vec2_norm :: proc(v: Vec2) -> Vec2 { return v / Vec2{vec2_mag(v)}; } vec3_norm :: proc(v: Vec3) -> Vec3 { return v / Vec3{vec3_mag(v)}; } vec4_norm :: proc(v: Vec4) -> Vec4 { return v / Vec4{vec4_mag(v)}; } vec2_norm0 :: proc(v: Vec2) -> Vec2 { m := vec2_mag(v); if m == 0 { return Vec2{0}; } return v / Vec2{m}; } vec3_norm0 :: proc(v: Vec3) -> Vec3 { m := vec3_mag(v); if m == 0 { return Vec3{0}; } return v / Vec3{m}; } vec4_norm0 :: proc(v: Vec4) -> Vec4 { m := vec4_mag(v); if m == 0 { return Vec4{0}; } return v / Vec4{m}; } F32_DIG :: 6; F32_EPSILON :: 1.192092896e-07; F32_GUARD :: 0; F32_MANT_DIG :: 24; F32_MAX :: 3.402823466e+38; F32_MAX_10_EXP :: 38; F32_MAX_EXP :: 128; F32_MIN :: 1.175494351e-38; F32_MIN_10_EXP :: -37; F32_MIN_EXP :: -125; F32_NORMALIZE :: 0; F32_RADIX :: 2; F32_ROUNDS :: 1; F64_DIG :: 15; // # of decimal digits of precision F64_EPSILON :: 2.2204460492503131e-016; // smallest such that 1.0+F64_EPSILON != 1.0 F64_MANT_DIG :: 53; // # of bits in mantissa F64_MAX :: 1.7976931348623158e+308; // max value F64_MAX_10_EXP :: 308; // max decimal exponent F64_MAX_EXP :: 1024; // max binary exponent F64_MIN :: 2.2250738585072014e-308; // min positive value F64_MIN_10_EXP :: -307; // min decimal exponent F64_MIN_EXP :: -1021; // min binary exponent F64_RADIX :: 2; // exponent radix F64_ROUNDS :: 1; // addition rounding: near