package wgpu_sdl3_glue import "vendor:sdl3" import "vendor:wgpu" GetSurface :: proc(instance: wgpu.Instance, window: ^sdl3.Window) -> wgpu.Surface { return wgpu.InstanceCreateSurface( instance, &wgpu.SurfaceDescriptor{ nextInChain = &wgpu.SurfaceSourceWindowsHWND{ chain = wgpu.ChainedStruct{ sType = .SurfaceSourceWindowsHWND, }, hinstance = sdl3.GetPointerProperty(sdl3.GetWindowProperties(window), sdl3.PROP_WINDOW_WIN32_INSTANCE_POINTER, nil), hwnd = sdl3.GetPointerProperty(sdl3.GetWindowProperties(window), sdl3.PROP_WINDOW_WIN32_HWND_POINTER, nil), }, }, ) }