And make `core:terminal` use it so that `core:log` can be imported with `-default-to-nil-allocator`,
in which the actual allocator is set up in `main()`.
Windows was tricky because of the utf-8 <> utf-16 conversion, so we use some temporary stack buffers for that purpose,
limiting the non-allocating version there to 512 utf-16 characters each for the key and environment value.
In general the value is (obviously) limited to the size of the supplied buffer, and a `.Buffer_Full` error is returned
if that buffer is insufficient. If the key is not found, the procedure returns `.Env_Var_Not_Found`.
TODO:
- Factor out buffer-backed utf8 + utf16 conversion to `core:sys/util` to more easily apply this pattern.
- Add similar `lookup_env` and `get_env` procedures to `core:os/os2`.
Fixes#5336
`open` specifies the `mode` argument as vararg (presumably to make it
optional). varargs actually have rules about casting, in this case the
rule that any integer arg of size <= 4 has to be casted to `i32` before
passing it.
Not doing that implicit cast makes the permissions wrong or not apply at
all.
It was using the generic UNIX `fstat` implemented in Odin, which is more
than what is needed here.
This also avoids the issue of needing a proper
`absolute_path_from_handle` implementation for it to work without error.
Make os.get_env consistent across Unixes
This matches the function name and API from env_windows.odin and os_linux.odin, which should be the same everywhere. Meaning:
* named get_env and not getenv
* return a string (empty if the environment variable is not found)
* accept a default value parameter for the allocator (defaulting to context.allocator)
* calls lookup_env which returns an extra found boolean value
This is so that you don't have to write platform/OS conditionals when getting environment variable values from the stdlib os.get_env/getenv function.