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mirror of https://github.com/Ed94/Odin.git synced 2026-06-27 07:51:49 -07:00
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6,370 Commits 1 Branch 80 Tags
9eb4cbcbd2e382a48cd612a3a22eb3ecdcff7df6
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9 Commits

Author SHA1 Message Date
Karl Zylinski 03c9212600 Added some additional IID versions of Direct3D 12 UUIDs that I missed during my first pass. All are accounted for now. 2022-04-27 22:30:28 +02:00
Karl Zylinski 67689ecb21 Typo fix in d3d12.odin 2022-04-27 20:47:05 +02:00
Karl Zylinski cd13dedb36 D3D12 binding fixes: Added dxgi.IID versions of all the UUIDs in d3d12.odin so that the IIDs can be used to fetch interfaces properly. Also fixed an issue where GetDesc, GetCPUDescriptorHandleForHeapStart and GetGPUDescriptorHandleForHeapStart had the wrong signature due to an old D3D12 header bug, more info: https://stackoverflow.com/questions/34118929/getcpudescriptorhandleforheapstart-stack-corruption 2022-04-27 20:12:44 +02:00
gingerBill 1d147ba993 Fix typo 2022-03-14 12:44:35 +00:00
gingerBill 23be56af59 Remove prefixes from D3D12 constants 2022-02-18 21:45:20 +00:00
gingerBill 746d5fc322 Correct D3D packages 2022-02-17 20:48:50 +00:00
gingerBill f138f71fa6 Add UUID pointer values 2022-02-17 13:14:21 +00:00
gingerBill 75e15b05b0 Correct alias 2022-02-17 12:46:04 +00:00
gingerBill 002ac6a1b7 Add vendor:directx packages: dxgi, d3d11, and d3d12
TODO: enums marked with `bit_set` may need conversions
2022-02-16 21:26:34 +00:00
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