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Merge branch 'master' of https://github.com/odin-lang/Odin
This commit is contained in:
Vendored
+11
-1
@@ -1571,7 +1571,7 @@ VIEW_INSTANCING_DESC :: struct {
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Flags: VIEW_INSTANCING_FLAGS,
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Flags: VIEW_INSTANCING_FLAGS,
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}
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}
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SHADER_COMPONENT_MAPPING :: enum i32 {
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SHADER_COMPONENT_MAPPING :: enum u32 {
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FROM_MEMORY_COMPONENT_0 = 0,
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FROM_MEMORY_COMPONENT_0 = 0,
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FROM_MEMORY_COMPONENT_1 = 1,
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FROM_MEMORY_COMPONENT_1 = 1,
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FROM_MEMORY_COMPONENT_2 = 2,
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FROM_MEMORY_COMPONENT_2 = 2,
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@@ -1579,6 +1579,16 @@ SHADER_COMPONENT_MAPPING :: enum i32 {
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FORCE_VALUE_0 = 4,
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FORCE_VALUE_0 = 4,
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FORCE_VALUE_1 = 5,
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FORCE_VALUE_1 = 5,
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}
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}
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ENCODE_SHADER_4_COMPONENT_MAPPING :: #force_inline proc "contextless" (Src0, Src1, Src2, Src3: u32) -> u32 {
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return (Src0 & SHADER_COMPONENT_MAPPING_MASK) |
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((Src1 & SHADER_COMPONENT_MAPPING_MASK) << SHADER_COMPONENT_MAPPING_SHIFT) |
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((Src2 & SHADER_COMPONENT_MAPPING_MASK) << (SHADER_COMPONENT_MAPPING_SHIFT * 2)) |
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((Src3 & SHADER_COMPONENT_MAPPING_MASK) << (SHADER_COMPONENT_MAPPING_SHIFT * 3)) |
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SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
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}
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DECODE_SHADER_4_COMPONENT_MAPPING :: #force_inline proc "contextless" (ComponentToExtract, Mapping: u32) -> u32 {
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return Mapping >> (SHADER_COMPONENT_MAPPING_SHIFT * ComponentToExtract) & SHADER_COMPONENT_MAPPING_MASK
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}
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BUFFER_SRV_FLAGS :: distinct bit_set[BUFFER_SRV_FLAG; u32]
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BUFFER_SRV_FLAGS :: distinct bit_set[BUFFER_SRV_FLAG; u32]
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BUFFER_SRV_FLAG :: enum u32 {
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BUFFER_SRV_FLAG :: enum u32 {
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+6
@@ -498,6 +498,12 @@ WHQL_DRAW_VERTEX_COUNT_2_TO_EXP :: 25
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SHADER_COMPONENT_MAPPING_MASK :: 0x7
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SHADER_COMPONENT_MAPPING_MASK :: 0x7
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SHADER_COMPONENT_MAPPING_SHIFT :: 3
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SHADER_COMPONENT_MAPPING_SHIFT :: 3
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SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES :: 1 << (SHADER_COMPONENT_MAPPING_SHIFT * 4)
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DEFAULT_SHADER_4_COMPONENT_MAPPING :: (0 & SHADER_COMPONENT_MAPPING_MASK) |
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((1 & SHADER_COMPONENT_MAPPING_MASK) << SHADER_COMPONENT_MAPPING_SHIFT) |
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((2 & SHADER_COMPONENT_MAPPING_MASK) << (SHADER_COMPONENT_MAPPING_SHIFT * 2)) |
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((3 & SHADER_COMPONENT_MAPPING_MASK) << (SHADER_COMPONENT_MAPPING_SHIFT * 3)) |
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SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
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FILTER_REDUCTION_TYPE_MASK :: 0x3
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FILTER_REDUCTION_TYPE_MASK :: 0x3
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FILTER_REDUCTION_TYPE_SHIFT :: 7
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FILTER_REDUCTION_TYPE_SHIFT :: 7
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