Expand -subsystem option on Windows

W:\Odin>odin run sketch.odin -file -subsystem:foo
Invalid -subsystem string, got oo. Expected one of:
        BOOT_APPLICATION, CONSOLE (default), EFI_APPLICATION, EFI_BOOT_SERVICE_DRIVER, EFI_ROM, EFI_RUNTIME_DRIVER, NATIVE, POSIX, WINDOWS (or WINDOW), WINDOWSCE

We now also set the constant ODIN_WINDOWS_SUBSYSTEM, which is "" for non-Windows targets.
This commit is contained in:
Jeroen van Rijn
2024-01-18 19:12:39 +01:00
parent ae52e245ea
commit fc047a8043
4 changed files with 83 additions and 28 deletions
+40 -10
View File
@@ -56,6 +56,19 @@ enum TargetABIKind : u16 {
TargetABI_COUNT,
};
enum Windows_Subsystem : u8 {
Windows_Subsystem_BOOT_APPLICATION,
Windows_Subsystem_CONSOLE, // Default,
Windows_Subsystem_EFI_APPLICATION,
Windows_Subsystem_EFI_BOOT_SERVICE_DRIVER,
Windows_Subsystem_EFI_ROM,
Windows_Subsystem_EFI_RUNTIME_DRIVER,
Windows_Subsystem_NATIVE,
Windows_Subsystem_POSIX,
Windows_Subsystem_WINDOWS,
Windows_Subsystem_WINDOWSCE,
Windows_Subsystem_COUNT,
};
gb_global String target_os_names[TargetOs_COUNT] = {
str_lit(""),
@@ -120,6 +133,19 @@ gb_global TargetEndianKind target_endians[TargetArch_COUNT] = {
TargetEndian_Little,
};
gb_global String windows_subsystem_names[Windows_Subsystem_COUNT] = {
str_lit("BOOT_APPLICATION"),
str_lit("CONSOLE"), // Default
str_lit("EFI_APPLICATION"),
str_lit("EFI_BOOT_SERVICE_DRIVER"),
str_lit("EFI_ROM"),
str_lit("EFI_RUNTIME_DRIVER"),
str_lit("NATIVE"),
str_lit("POSIX"),
str_lit("WINDOWS"),
str_lit("WINDOWSCE"),
};
#ifndef ODIN_VERSION_RAW
#define ODIN_VERSION_RAW "dev-unknown-unknown"
#endif
@@ -287,18 +313,18 @@ enum SanitizerFlags : u32 {
// This stores the information for the specify architecture of this build
struct BuildContext {
// Constants
String ODIN_OS; // target operating system
String ODIN_ARCH; // target architecture
String ODIN_VENDOR; // compiler vendor
String ODIN_VERSION; // compiler version
String ODIN_ROOT; // Odin ROOT
String ODIN_BUILD_PROJECT_NAME; // Odin main/initial package's directory name
bool ODIN_DEBUG; // Odin in debug mode
bool ODIN_DISABLE_ASSERT; // Whether the default 'assert' et al is disabled in code or not
String ODIN_OS; // Target operating system
String ODIN_ARCH; // Target architecture
String ODIN_VENDOR; // Compiler vendor
String ODIN_VERSION; // Compiler version
String ODIN_ROOT; // Odin ROOT
String ODIN_BUILD_PROJECT_NAME; // Odin main/initial package's directory name
String ODIN_WINDOWS_SUBSYSTEM; // Empty string for non-Windows targets
bool ODIN_DEBUG; // Odin in debug mode
bool ODIN_DISABLE_ASSERT; // Whether the default 'assert' et al is disabled in code or not
bool ODIN_DEFAULT_TO_NIL_ALLOCATOR; // Whether the default allocator is a "nil" allocator or not (i.e. it does nothing)
bool ODIN_FOREIGN_ERROR_PROCEDURES;
bool ODIN_VALGRIND_SUPPORT;
bool WINDOWS_SUBSYSTEM; // True only for Windows targets with -subsystem:windows
ErrorPosStyle ODIN_ERROR_POS_STYLE;
@@ -368,7 +394,6 @@ struct BuildContext {
bool ignore_lazy;
bool ignore_llvm_build;
bool use_subsystem_windows;
bool ignore_microsoft_magic;
bool linker_map_file;
@@ -1328,6 +1353,11 @@ gb_internal void init_build_context(TargetMetrics *cross_target, Subtarget subta
}
}
// Default to subsystem:CONSOLE on Windows targets
if (bc->ODIN_WINDOWS_SUBSYSTEM == "" && bc->metrics.os == TargetOs_windows) {
bc->ODIN_WINDOWS_SUBSYSTEM = windows_subsystem_names[Windows_Subsystem_CONSOLE];
}
// NOTE(zangent): The linker flags to set the build architecture are different
// across OSs. It doesn't make sense to allocate extra data on the heap
// here, so I just #defined the linker flags to keep things concise.