mirror of
https://github.com/Ed94/Odin.git
synced 2026-07-31 03:40:08 +00:00
Semicolons mandatory again (and probably forever now...)
This commit is contained in:
+193
-195
@@ -1,29 +1,29 @@
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TAU :: 6.28318530717958647692528676655900576
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PI :: 3.14159265358979323846264338327950288
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ONE_OVER_TAU :: 0.636619772367581343075535053490057448
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ONE_OVER_PI :: 0.159154943091895335768883763372514362
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TAU :: 6.28318530717958647692528676655900576;
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PI :: 3.14159265358979323846264338327950288;
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ONE_OVER_TAU :: 0.636619772367581343075535053490057448;
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ONE_OVER_PI :: 0.159154943091895335768883763372514362;
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E :: 2.71828182845904523536
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SQRT_TWO :: 1.41421356237309504880168872420969808
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SQRT_THREE :: 1.73205080756887729352744634150587236
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SQRT_FIVE :: 2.23606797749978969640917366873127623
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E :: 2.71828182845904523536;
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SQRT_TWO :: 1.41421356237309504880168872420969808;
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SQRT_THREE :: 1.73205080756887729352744634150587236;
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SQRT_FIVE :: 2.23606797749978969640917366873127623;
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LOG_TWO :: 0.693147180559945309417232121458176568
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LOG_TEN :: 2.30258509299404568401799145468436421
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LOG_TWO :: 0.693147180559945309417232121458176568;
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LOG_TEN :: 2.30258509299404568401799145468436421;
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EPSILON :: 1.19209290e-7
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EPSILON :: 1.19209290e-7;
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τ :: TAU
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π :: PI
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τ :: TAU;
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π :: PI;
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Vec2 :: type [vector 2]f32
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Vec3 :: type [vector 3]f32
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Vec4 :: type [vector 4]f32
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Mat2 :: type [2]Vec2
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Mat3 :: type [3]Vec3
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Mat4 :: type [4]Vec4
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Vec2 :: type [vector 2]f32;
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Vec3 :: type [vector 3]f32;
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Vec4 :: type [vector 4]f32;
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;
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Mat2 :: type [2]Vec2;
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Mat3 :: type [3]Vec3;
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Mat4 :: type [4]Vec4;
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sqrt32 :: proc(x: f32) -> f32 #foreign "llvm.sqrt.f32"
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@@ -47,42 +47,42 @@ sign64 :: proc(x: f64) -> f64 { if x >= 0 { return +1; } return -1; }
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copy_sign32 :: proc(x, y: f32) -> f32 {
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ix := x transmute u32
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iy := y transmute u32
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ix &= 0x7fffffff
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ix |= iy & 0x80000000
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return ix transmute f32
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ix := x transmute u32;
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iy := y transmute u32;
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ix &= 0x7fffffff;
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ix |= iy & 0x80000000;
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return ix transmute f32;
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}
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round32 :: proc(x: f32) -> f32 {
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if x >= 0 {
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return floor32(x + 0.5)
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return floor32(x + 0.5);
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}
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return ceil32(x - 0.5)
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return ceil32(x - 0.5);
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}
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floor32 :: proc(x: f32) -> f32 {
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if x >= 0 {
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return x as int as f32
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return x as int as f32;
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}
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return (x-0.5) as int as f32
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return (x-0.5) as int as f32;
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}
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ceil32 :: proc(x: f32) -> f32 {
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if x < 0 {
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return x as int as f32
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return x as int as f32;
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}
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return ((x as int)+1) as f32
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return ((x as int)+1) as f32;
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}
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remainder32 :: proc(x, y: f32) -> f32 {
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return x - round32(x/y) * y
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return x - round32(x/y) * y;
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}
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fmod32 :: proc(x, y: f32) -> f32 {
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y = abs(y)
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result := remainder32(abs(x), y)
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y = abs(y);
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result := remainder32(abs(x), y);
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if sign32(result) < 0 {
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result += y
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result += y;
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}
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return copy_sign32(result, x)
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return copy_sign32(result, x);
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}
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@@ -97,9 +97,9 @@ dot3 :: proc(a, b: Vec3) -> f32 { c := a*b; return c.x + c.y + c.z; }
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dot4 :: proc(a, b: Vec4) -> f32 { c := a*b; return c.x + c.y + c.z + c.w; }
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cross3 :: proc(x, y: Vec3) -> Vec3 {
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a := swizzle(x, 1, 2, 0) * swizzle(y, 2, 0, 1)
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b := swizzle(x, 2, 0, 1) * swizzle(y, 1, 2, 0)
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return a - b
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a := swizzle(x, 1, 2, 0) * swizzle(y, 2, 0, 1);
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b := swizzle(x, 2, 0, 1) * swizzle(y, 1, 2, 0);
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return a - b;
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}
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@@ -112,27 +112,27 @@ vec3_norm :: proc(v: Vec3) -> Vec3 { return v / Vec3{vec3_mag(v)}; }
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vec4_norm :: proc(v: Vec4) -> Vec4 { return v / Vec4{vec4_mag(v)}; }
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vec2_norm0 :: proc(v: Vec2) -> Vec2 {
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m := vec2_mag(v)
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m := vec2_mag(v);
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if m == 0 {
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return Vec2{0}
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return Vec2{0};
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}
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return v / Vec2{m}
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return v / Vec2{m};
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}
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vec3_norm0 :: proc(v: Vec3) -> Vec3 {
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m := vec3_mag(v)
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m := vec3_mag(v);
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if m == 0 {
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return Vec3{0}
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return Vec3{0};
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}
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return v / Vec3{m}
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return v / Vec3{m};
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}
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vec4_norm0 :: proc(v: Vec4) -> Vec4 {
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m := vec4_mag(v)
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m := vec4_mag(v);
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if m == 0 {
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return Vec4{0}
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return Vec4{0};
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}
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return v / Vec4{m}
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return v / Vec4{m};
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}
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@@ -143,29 +143,29 @@ mat4_identity :: proc() -> Mat4 {
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{0, 1, 0, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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}
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};
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}
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mat4_transpose :: proc(m: Mat4) -> Mat4 {
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for j := 0; j < 4; j++ {
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for i := 0; i < 4; i++ {
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m[i][j], m[j][i] = m[j][i], m[i][j]
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m[i][j], m[j][i] = m[j][i], m[i][j];
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}
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}
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return m
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return m;
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}
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mat4_mul :: proc(a, b: Mat4) -> Mat4 {
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c: Mat4
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c: Mat4;
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for j := 0; j < 4; j++ {
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for i := 0; i < 4; i++ {
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c[j][i] = a[0][i]*b[j][0]
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+ a[1][i]*b[j][1]
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+ a[2][i]*b[j][2]
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+ a[3][i]*b[j][3]
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c[j][i] = a[0][i]*b[j][0] +
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a[1][i]*b[j][1] +
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a[2][i]*b[j][2] +
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a[3][i]*b[j][3];
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}
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}
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return c
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return c;
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}
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mat4_mul_vec4 :: proc(m: Mat4, v: Vec4) -> Vec4 {
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@@ -174,197 +174,195 @@ mat4_mul_vec4 :: proc(m: Mat4, v: Vec4) -> Vec4 {
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m[0][1]*v.x + m[1][1]*v.y + m[2][1]*v.z + m[3][1]*v.w,
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m[0][2]*v.x + m[1][2]*v.y + m[2][2]*v.z + m[3][2]*v.w,
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m[0][3]*v.x + m[1][3]*v.y + m[2][3]*v.z + m[3][3]*v.w,
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}
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};
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}
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mat4_inverse :: proc(m: Mat4) -> Mat4 {
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o: Mat4
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o: Mat4;
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sf00 := m[2][2] * m[3][3] - m[3][2] * m[2][3]
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sf01 := m[2][1] * m[3][3] - m[3][1] * m[2][3]
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sf02 := m[2][1] * m[3][2] - m[3][1] * m[2][2]
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sf03 := m[2][0] * m[3][3] - m[3][0] * m[2][3]
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sf04 := m[2][0] * m[3][2] - m[3][0] * m[2][2]
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sf05 := m[2][0] * m[3][1] - m[3][0] * m[2][1]
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sf06 := m[1][2] * m[3][3] - m[3][2] * m[1][3]
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sf07 := m[1][1] * m[3][3] - m[3][1] * m[1][3]
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sf08 := m[1][1] * m[3][2] - m[3][1] * m[1][2]
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sf09 := m[1][0] * m[3][3] - m[3][0] * m[1][3]
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sf10 := m[1][0] * m[3][2] - m[3][0] * m[1][2]
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sf11 := m[1][1] * m[3][3] - m[3][1] * m[1][3]
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sf12 := m[1][0] * m[3][1] - m[3][0] * m[1][1]
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sf13 := m[1][2] * m[2][3] - m[2][2] * m[1][3]
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sf14 := m[1][1] * m[2][3] - m[2][1] * m[1][3]
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sf15 := m[1][1] * m[2][2] - m[2][1] * m[1][2]
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sf16 := m[1][0] * m[2][3] - m[2][0] * m[1][3]
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sf17 := m[1][0] * m[2][2] - m[2][0] * m[1][2]
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sf18 := m[1][0] * m[2][1] - m[2][0] * m[1][1]
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sf00 := m[2][2] * m[3][3] - m[3][2] * m[2][3];
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sf01 := m[2][1] * m[3][3] - m[3][1] * m[2][3];
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sf02 := m[2][1] * m[3][2] - m[3][1] * m[2][2];
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sf03 := m[2][0] * m[3][3] - m[3][0] * m[2][3];
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sf04 := m[2][0] * m[3][2] - m[3][0] * m[2][2];
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sf05 := m[2][0] * m[3][1] - m[3][0] * m[2][1];
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sf06 := m[1][2] * m[3][3] - m[3][2] * m[1][3];
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sf07 := m[1][1] * m[3][3] - m[3][1] * m[1][3];
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sf08 := m[1][1] * m[3][2] - m[3][1] * m[1][2];
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sf09 := m[1][0] * m[3][3] - m[3][0] * m[1][3];
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sf10 := m[1][0] * m[3][2] - m[3][0] * m[1][2];
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sf11 := m[1][1] * m[3][3] - m[3][1] * m[1][3];
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sf12 := m[1][0] * m[3][1] - m[3][0] * m[1][1];
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sf13 := m[1][2] * m[2][3] - m[2][2] * m[1][3];
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sf14 := m[1][1] * m[2][3] - m[2][1] * m[1][3];
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sf15 := m[1][1] * m[2][2] - m[2][1] * m[1][2];
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sf16 := m[1][0] * m[2][3] - m[2][0] * m[1][3];
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sf17 := m[1][0] * m[2][2] - m[2][0] * m[1][2];
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sf18 := m[1][0] * m[2][1] - m[2][0] * m[1][1];
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o[0][0] = +(m[1][1] * sf00 - m[1][2] * sf01 + m[1][3] * sf02)
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o[0][1] = -(m[1][0] * sf00 - m[1][2] * sf03 + m[1][3] * sf04)
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o[0][2] = +(m[1][0] * sf01 - m[1][1] * sf03 + m[1][3] * sf05)
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o[0][3] = -(m[1][0] * sf02 - m[1][1] * sf04 + m[1][2] * sf05)
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o[0][0] = +(m[1][1] * sf00 - m[1][2] * sf01 + m[1][3] * sf02);
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o[0][1] = -(m[1][0] * sf00 - m[1][2] * sf03 + m[1][3] * sf04);
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o[0][2] = +(m[1][0] * sf01 - m[1][1] * sf03 + m[1][3] * sf05);
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o[0][3] = -(m[1][0] * sf02 - m[1][1] * sf04 + m[1][2] * sf05);
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o[1][0] = -(m[0][1] * sf00 - m[0][2] * sf01 + m[0][3] * sf02)
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o[1][1] = +(m[0][0] * sf00 - m[0][2] * sf03 + m[0][3] * sf04)
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o[1][2] = -(m[0][0] * sf01 - m[0][1] * sf03 + m[0][3] * sf05)
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o[1][3] = +(m[0][0] * sf02 - m[0][1] * sf04 + m[0][2] * sf05)
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o[1][0] = -(m[0][1] * sf00 - m[0][2] * sf01 + m[0][3] * sf02);
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o[1][1] = +(m[0][0] * sf00 - m[0][2] * sf03 + m[0][3] * sf04);
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o[1][2] = -(m[0][0] * sf01 - m[0][1] * sf03 + m[0][3] * sf05);
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o[1][3] = +(m[0][0] * sf02 - m[0][1] * sf04 + m[0][2] * sf05);
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o[2][0] = +(m[0][1] * sf06 - m[0][2] * sf07 + m[0][3] * sf08)
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o[2][1] = -(m[0][0] * sf06 - m[0][2] * sf09 + m[0][3] * sf10)
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o[2][2] = +(m[0][0] * sf11 - m[0][1] * sf09 + m[0][3] * sf12)
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o[2][3] = -(m[0][0] * sf08 - m[0][1] * sf10 + m[0][2] * sf12)
|
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o[2][0] = +(m[0][1] * sf06 - m[0][2] * sf07 + m[0][3] * sf08);
|
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o[2][1] = -(m[0][0] * sf06 - m[0][2] * sf09 + m[0][3] * sf10);
|
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o[2][2] = +(m[0][0] * sf11 - m[0][1] * sf09 + m[0][3] * sf12);
|
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o[2][3] = -(m[0][0] * sf08 - m[0][1] * sf10 + m[0][2] * sf12);
|
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|
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o[3][0] = -(m[0][1] * sf13 - m[0][2] * sf14 + m[0][3] * sf15)
|
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o[3][1] = +(m[0][0] * sf13 - m[0][2] * sf16 + m[0][3] * sf17)
|
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o[3][2] = -(m[0][0] * sf14 - m[0][1] * sf16 + m[0][3] * sf18)
|
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o[3][3] = +(m[0][0] * sf15 - m[0][1] * sf17 + m[0][2] * sf18)
|
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o[3][0] = -(m[0][1] * sf13 - m[0][2] * sf14 + m[0][3] * sf15);
|
||||
o[3][1] = +(m[0][0] * sf13 - m[0][2] * sf16 + m[0][3] * sf17);
|
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o[3][2] = -(m[0][0] * sf14 - m[0][1] * sf16 + m[0][3] * sf18);
|
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o[3][3] = +(m[0][0] * sf15 - m[0][1] * sf17 + m[0][2] * sf18);
|
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|
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ood := 1.0 / (m[0][0] * o[0][0] +
|
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m[0][1] * o[0][1] +
|
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m[0][2] * o[0][2] +
|
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m[0][3] * o[0][3])
|
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m[0][3] * o[0][3]);
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|
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o[0][0] *= ood
|
||||
o[0][1] *= ood
|
||||
o[0][2] *= ood
|
||||
o[0][3] *= ood
|
||||
o[1][0] *= ood
|
||||
o[1][1] *= ood
|
||||
o[1][2] *= ood
|
||||
o[1][3] *= ood
|
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o[2][0] *= ood
|
||||
o[2][1] *= ood
|
||||
o[2][2] *= ood
|
||||
o[2][3] *= ood
|
||||
o[3][0] *= ood
|
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o[3][1] *= ood
|
||||
o[3][2] *= ood
|
||||
o[3][3] *= ood
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||||
o[0][0] *= ood;
|
||||
o[0][1] *= ood;
|
||||
o[0][2] *= ood;
|
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o[0][3] *= ood;
|
||||
o[1][0] *= ood;
|
||||
o[1][1] *= ood;
|
||||
o[1][2] *= ood;
|
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o[1][3] *= ood;
|
||||
o[2][0] *= ood;
|
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o[2][1] *= ood;
|
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o[2][2] *= ood;
|
||||
o[2][3] *= ood;
|
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o[3][0] *= ood;
|
||||
o[3][1] *= ood;
|
||||
o[3][2] *= ood;
|
||||
o[3][3] *= ood;
|
||||
|
||||
return o
|
||||
return o;
|
||||
}
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|
||||
|
||||
mat4_translate :: proc(v: Vec3) -> Mat4 {
|
||||
m := mat4_identity()
|
||||
m[3][0] = v.x
|
||||
m[3][1] = v.y
|
||||
m[3][2] = v.z
|
||||
m[3][3] = 1
|
||||
return m
|
||||
m := mat4_identity();
|
||||
m[3][0] = v.x;
|
||||
m[3][1] = v.y;
|
||||
m[3][2] = v.z;
|
||||
m[3][3] = 1;
|
||||
return m;
|
||||
}
|
||||
|
||||
mat4_rotate :: proc(v: Vec3, angle_radians: f32) -> Mat4 {
|
||||
c := cos32(angle_radians)
|
||||
s := sin32(angle_radians)
|
||||
c := cos32(angle_radians);
|
||||
s := sin32(angle_radians);
|
||||
|
||||
a := vec3_norm(v)
|
||||
t := a * Vec3{1-c}
|
||||
a := vec3_norm(v);
|
||||
t := a * Vec3{1-c};
|
||||
|
||||
rot := mat4_identity()
|
||||
rot := mat4_identity();
|
||||
|
||||
rot[0][0] = c + t.x*a.x
|
||||
rot[0][1] = 0 + t.x*a.y + s*a.z
|
||||
rot[0][2] = 0 + t.x*a.z - s*a.y
|
||||
rot[0][3] = 0
|
||||
rot[0][0] = c + t.x*a.x;
|
||||
rot[0][1] = 0 + t.x*a.y + s*a.z;
|
||||
rot[0][2] = 0 + t.x*a.z - s*a.y;
|
||||
rot[0][3] = 0;
|
||||
|
||||
rot[1][0] = 0 + t.y*a.x - s*a.z
|
||||
rot[1][1] = c + t.y*a.y
|
||||
rot[1][2] = 0 + t.y*a.z + s*a.x
|
||||
rot[1][3] = 0
|
||||
rot[1][0] = 0 + t.y*a.x - s*a.z;
|
||||
rot[1][1] = c + t.y*a.y;
|
||||
rot[1][2] = 0 + t.y*a.z + s*a.x;
|
||||
rot[1][3] = 0;
|
||||
|
||||
rot[2][0] = 0 + t.z*a.x + s*a.y
|
||||
rot[2][1] = 0 + t.z*a.y - s*a.x
|
||||
rot[2][2] = c + t.z*a.z
|
||||
rot[2][3] = 0
|
||||
rot[2][0] = 0 + t.z*a.x + s*a.y;
|
||||
rot[2][1] = 0 + t.z*a.y - s*a.x;
|
||||
rot[2][2] = c + t.z*a.z;
|
||||
rot[2][3] = 0;
|
||||
|
||||
return rot
|
||||
return rot;
|
||||
}
|
||||
|
||||
mat4_scale :: proc(m: Mat4, v: Vec3) -> Mat4 {
|
||||
m[0][0] = v.x
|
||||
m[1][1] = v.y
|
||||
m[2][2] = v.z
|
||||
return m
|
||||
m[0][0] *= v.x;
|
||||
m[1][1] *= v.y;
|
||||
m[2][2] *= v.z;
|
||||
return m;
|
||||
}
|
||||
|
||||
mat4_scalef :: proc(m: Mat4, s: f32) -> Mat4 {
|
||||
m[0][0] = s
|
||||
m[1][1] = s
|
||||
m[2][2] = s
|
||||
return m
|
||||
m[0][0] *= s;
|
||||
m[1][1] *= s;
|
||||
m[2][2] *= s;
|
||||
return m;
|
||||
}
|
||||
|
||||
|
||||
mat4_look_at :: proc(eye, centre, up: Vec3) -> Mat4 {
|
||||
f := vec3_norm(centre - eye)
|
||||
s := vec3_norm(cross3(f, up))
|
||||
u := cross3(s, f)
|
||||
f := vec3_norm(centre - eye);
|
||||
s := vec3_norm(cross3(f, up));
|
||||
u := cross3(s, f);
|
||||
|
||||
m: Mat4
|
||||
m: Mat4;
|
||||
|
||||
m[0] = Vec4{+s.x, +s.y, +s.z, 0}
|
||||
m[1] = Vec4{+u.x, +u.y, +u.z, 0}
|
||||
m[2] = Vec4{-f.x, -f.y, -f.z, 0}
|
||||
m[3] = Vec4{dot3(s, eye), dot3(u, eye), dot3(f, eye), 1}
|
||||
m[0] = Vec4{+s.x, +s.y, +s.z, 0};
|
||||
m[1] = Vec4{+u.x, +u.y, +u.z, 0};
|
||||
m[2] = Vec4{-f.x, -f.y, -f.z, 0};
|
||||
m[3] = Vec4{dot3(s, eye), dot3(u, eye), dot3(f, eye), 1};
|
||||
|
||||
return m
|
||||
return m;
|
||||
}
|
||||
mat4_perspective :: proc(fovy, aspect, near, far: f32) -> Mat4 {
|
||||
m: Mat4
|
||||
tan_half_fovy := tan32(0.5 * fovy)
|
||||
m[0][0] = 1.0 / (aspect*tan_half_fovy)
|
||||
m[1][1] = 1.0 / (tan_half_fovy)
|
||||
m[2][2] = -(far + near) / (far - near)
|
||||
m[2][3] = -1.0
|
||||
m[3][2] = -2.0*far*near / (far - near)
|
||||
return m
|
||||
m: Mat4;
|
||||
tan_half_fovy := tan32(0.5 * fovy);
|
||||
m[0][0] = 1.0 / (aspect*tan_half_fovy);
|
||||
m[1][1] = 1.0 / (tan_half_fovy);
|
||||
m[2][2] = -(far + near) / (far - near);
|
||||
m[2][3] = -1.0;
|
||||
m[3][2] = -2.0*far*near / (far - near);
|
||||
return m;
|
||||
}
|
||||
|
||||
|
||||
mat4_ortho3d :: proc(left, right, bottom, top, near, far: f32) -> Mat4 {
|
||||
m := mat4_identity()
|
||||
|
||||
m[0][0] = +2.0 / (right - left)
|
||||
m[1][1] = +2.0 / (top - bottom)
|
||||
m[2][2] = -2.0 / (far - near)
|
||||
m[3][0] = -(right + left) / (right - left)
|
||||
m[3][1] = -(top + bottom) / (top - bottom)
|
||||
m[3][2] = -(far + near) / (far - near)
|
||||
|
||||
return m
|
||||
m := mat4_identity();
|
||||
m[0][0] = +2.0 / (right - left);
|
||||
m[1][1] = +2.0 / (top - bottom);
|
||||
m[2][2] = -2.0 / (far - near);
|
||||
m[3][0] = -(right + left) / (right - left);
|
||||
m[3][1] = -(top + bottom) / (top - bottom);
|
||||
m[3][2] = -(far + near) / (far - near);
|
||||
return m;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
F32_DIG :: 6
|
||||
F32_EPSILON :: 1.192092896e-07
|
||||
F32_GUARD :: 0
|
||||
F32_MANT_DIG :: 24
|
||||
F32_MAX :: 3.402823466e+38
|
||||
F32_MAX_10_EXP :: 38
|
||||
F32_MAX_EXP :: 128
|
||||
F32_MIN :: 1.175494351e-38
|
||||
F32_MIN_10_EXP :: -37
|
||||
F32_MIN_EXP :: -125
|
||||
F32_NORMALIZE :: 0
|
||||
F32_RADIX :: 2
|
||||
F32_ROUNDS :: 1
|
||||
F32_DIG :: 6;
|
||||
F32_EPSILON :: 1.192092896e-07;
|
||||
F32_GUARD :: 0;
|
||||
F32_MANT_DIG :: 24;
|
||||
F32_MAX :: 3.402823466e+38;
|
||||
F32_MAX_10_EXP :: 38;
|
||||
F32_MAX_EXP :: 128;
|
||||
F32_MIN :: 1.175494351e-38;
|
||||
F32_MIN_10_EXP :: -37;
|
||||
F32_MIN_EXP :: -125;
|
||||
F32_NORMALIZE :: 0;
|
||||
F32_RADIX :: 2;
|
||||
F32_ROUNDS :: 1;
|
||||
|
||||
F64_DIG :: 15 // # of decimal digits of precision
|
||||
F64_EPSILON :: 2.2204460492503131e-016 // smallest such that 1.0+F64_EPSILON != 1.0
|
||||
F64_MANT_DIG :: 53 // # of bits in mantissa
|
||||
F64_MAX :: 1.7976931348623158e+308 // max value
|
||||
F64_MAX_10_EXP :: 308 // max decimal exponent
|
||||
F64_MAX_EXP :: 1024 // max binary exponent
|
||||
F64_MIN :: 2.2250738585072014e-308 // min positive value
|
||||
F64_MIN_10_EXP :: -307 // min decimal exponent
|
||||
F64_MIN_EXP :: -1021 // min binary exponent
|
||||
F64_RADIX :: 2 // exponent radix
|
||||
F64_ROUNDS :: 1 // addition rounding: near
|
||||
F64_DIG :: 15; // # of decimal digits of precision
|
||||
F64_EPSILON :: 2.2204460492503131e-016; // smallest such that 1.0+F64_EPSILON != 1.0
|
||||
F64_MANT_DIG :: 53; // # of bits in mantissa
|
||||
F64_MAX :: 1.7976931348623158e+308; // max value
|
||||
F64_MAX_10_EXP :: 308; // max decimal exponent
|
||||
F64_MAX_EXP :: 1024; // max binary exponent
|
||||
F64_MIN :: 2.2250738585072014e-308; // min positive value
|
||||
F64_MIN_10_EXP :: -307; // min decimal exponent
|
||||
F64_MIN_EXP :: -1021; // min binary exponent
|
||||
F64_RADIX :: 2; // exponent radix
|
||||
F64_ROUNDS :: 1; // addition rounding: near
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user