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Merge remote-tracking branch 'offical/master'
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Vendored
+2
-2
@@ -1205,7 +1205,7 @@ foreign lib {
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CameraMoveForward :: proc(camera: ^Camera, distance: f32, moveInWorldPlane: bool) --- // move the camera in its forward direction
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CameraMoveUp :: proc(camera: ^Camera, distance: f32) --- // move camera in its up direction
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CameraMoveRight :: proc(camera: ^Camera, distance: f32, delta: f32) --- // move camera in it's current right direction
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CameraMoveRight :: proc(camera: ^Camera, distance: f32, moveInWorldPlane: bool) --- // move camera in it's current right direction
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CameraMoveToTarget :: proc(camera: ^Camera, delta: f32) --- // moves the camera position closer/farther to/from the camera target
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CameraYaw :: proc(camera: ^Camera, angle: f32, rotateAroundTarget: bool) --- // rotates the camera around its up vector (left and right)
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CameraPitch :: proc(camera: ^Camera, angle: f32, lockView: bool, rotateAroundTarget: bool, rotateUp: bool) --- // rotates the camera around its right vector (up and down)
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@@ -1256,7 +1256,7 @@ foreign lib {
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DrawRectangleLines :: proc(posX, posY: c.int, width, height: c.int, color: Color) --- // Draw rectangle outline
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DrawRectangleLinesEx :: proc(rec: Rectangle, lineThick: f32, color: Color) --- // Draw rectangle outline with extended parameters
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DrawRectangleRounded :: proc(rec: Rectangle, roundness: f32, segments: c.int, color: Color) --- // Draw rectangle with rounded edges
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DrawRectangleRoundedLines :: proc(rec: Rectangle, roundness: f32, segments: c.int, lineThick: f32, color: Color) --- // Draw rectangle lines with rounded edges
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DrawRectangleRoundedLines :: proc(rec: Rectangle, roundness: f32, segments: c.int, color: Color) --- // Draw rectangle lines with rounded edges
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DrawRectangleRoundedLinesEx :: proc(rec: Rectangle, roundness: f32, segments: c.int, lineThick: f32, color: Color) --- // Draw rectangle with rounded edges outline
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DrawTriangle :: proc(v1, v2, v3: Vector2, color: Color) --- // Draw a color-filled triangle (vertex in counter-clockwise order!)
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DrawTriangleLines :: proc(v1, v2, v3: Vector2, color: Color) --- // Draw triangle outline (vertex in counter-clockwise order!)
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