Library names - Only link with used foreign libraries

This commit is contained in:
Ginger Bill
2017-01-26 20:00:16 +00:00
parent f47f25f942
commit e3e16f5d05
14 changed files with 341 additions and 251 deletions
+25 -24
View File
@@ -1,36 +1,37 @@
#foreign_system_library "opengl32" when ODIN_OS == "windows";
#foreign_system_library "opengl32.lib" when ODIN_OS == "windows";
#import win32 "sys/windows.odin" when ODIN_OS == "windows";
#include "opengl_constants.odin";
Clear :: proc(mask: u32) #foreign "glClear"
ClearColor :: proc(r, g, b, a: f32) #foreign "glClearColor"
Begin :: proc(mode: i32) #foreign "glBegin"
End :: proc() #foreign "glEnd"
Finish :: proc() #foreign "glFinish"
BlendFunc :: proc(sfactor, dfactor: i32) #foreign "glBlendFunc"
Enable :: proc(cap: i32) #foreign "glEnable"
Disable :: proc(cap: i32) #foreign "glDisable"
GenTextures :: proc(count: i32, result: ^u32) #foreign "glGenTextures"
DeleteTextures:: proc(count: i32, result: ^u32) #foreign "glDeleteTextures"
TexParameteri :: proc(target, pname, param: i32) #foreign "glTexParameteri"
TexParameterf :: proc(target: i32, pname: i32, param: f32) #foreign "glTexParameterf"
BindTexture :: proc(target: i32, texture: u32) #foreign "glBindTexture"
LoadIdentity :: proc() #foreign "glLoadIdentity"
Viewport :: proc(x, y, width, height: i32) #foreign "glViewport"
Ortho :: proc(left, right, bottom, top, near, far: f64) #foreign "glOrtho"
Color3f :: proc(r, g, b: f32) #foreign "glColor3f"
Vertex3f :: proc(x, y, z: f32) #foreign "glVertex3f"
Clear :: proc(mask: u32) #foreign opengl32 "glClear";
ClearColor :: proc(r, g, b, a: f32) #foreign opengl32 "glClearColor";
Begin :: proc(mode: i32) #foreign opengl32 "glBegin";
End :: proc() #foreign opengl32 "glEnd";
Finish :: proc() #foreign opengl32 "glFinish";
BlendFunc :: proc(sfactor, dfactor: i32) #foreign opengl32 "glBlendFunc";
Enable :: proc(cap: i32) #foreign opengl32 "glEnable";
Disable :: proc(cap: i32) #foreign opengl32 "glDisable";
GenTextures :: proc(count: i32, result: ^u32) #foreign opengl32 "glGenTextures";
DeleteTextures:: proc(count: i32, result: ^u32) #foreign opengl32 "glDeleteTextures";
TexParameteri :: proc(target, pname, param: i32) #foreign opengl32 "glTexParameteri";
TexParameterf :: proc(target: i32, pname: i32, param: f32) #foreign opengl32 "glTexParameterf";
BindTexture :: proc(target: i32, texture: u32) #foreign opengl32 "glBindTexture";
LoadIdentity :: proc() #foreign opengl32 "glLoadIdentity";
Viewport :: proc(x, y, width, height: i32) #foreign opengl32 "glViewport";
Ortho :: proc(left, right, bottom, top, near, far: f64) #foreign opengl32 "glOrtho";
Color3f :: proc(r, g, b: f32) #foreign opengl32 "glColor3f";
Vertex3f :: proc(x, y, z: f32) #foreign opengl32 "glVertex3f";
TexImage2D :: proc(target, level, internal_format,
width, height, border,
format, _type: i32, pixels: rawptr) #foreign "glTexImage2D"
format, _type: i32, pixels: rawptr) #foreign opengl32 "glTexImage2D";
GetError :: proc() -> i32 #foreign "glGetError"
GetString :: proc(name: i32) -> ^byte #foreign "glGetString"
GetIntegerv :: proc(name: i32, v: ^i32) #foreign "glGetIntegerv"
GetError :: proc() -> i32 #foreign opengl32 "glGetError";
GetString :: proc(name: i32) -> ^byte #foreign opengl32 "glGetString";
GetIntegerv :: proc(name: i32, v: ^i32) #foreign opengl32 "glGetIntegerv";
string_data :: proc(s: string) -> ^u8 #inline { return ^s[0]; }
_libgl := win32.LoadLibraryA((cast(string)"opengl32.dll\x00").data);
_libgl := win32.LoadLibraryA(string_data("opengl32.dll\x00"));
GetProcAddress :: proc(name: string) -> proc() #cc_c {
assert(name[name.count-1] == 0);