Added:
 * Dynamic Arrays `[...]Type`
 * Dynamic Maps   `map[Key]Value`
 * Dynamic array and map literals
 * Custom struct alignemnt `struct #align 8 { bar: i8 }`
 * Allow `_` in numbers
 * Variadic `append`
 * fmt.sprint*
 * Entities prefixes with an underscore do not get exported on imports
 * Overloaded `free` for pointers, slices, strings, dynamic arrays, and dynamic maps
 * enum types have an implict `names` field, a []string of all the names in that enum

Removed:
 * Maybe/option types
 * immutable variables
 * Remove `type` keyword and other "reserved" keywords
 * `compile_assert` and `assert`return the value of the condition for semantic reasons

Changed:
 * thread_local -> #thread_local
 * #include -> #load
 * Files only get checked if they are actually used
 * match x in y {} // For type match statements
 * Version numbering now starts from 0.1.0 and uses the convention:
 	- major.minor.patch

Fixes:
 * Many fmt.* fixes

To come very Soon™:
 * Linux and OS X builds (unofficial ones do exist already)
This commit is contained in:
Ginger Bill
2017-02-11 21:20:57 +00:00
parent 4306345ff1
commit e1fdd675ce
12 changed files with 164 additions and 170 deletions
+1 -1
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@@ -169,7 +169,7 @@ Context :: struct #ordered {
user_index: int,
}
thread_local __context: Context;
#thread_local __context: Context;
DEFAULT_ALIGNMENT :: align_of([vector 4]f32);
+1 -1
View File
@@ -1,6 +1,6 @@
#foreign_system_library lib "opengl32.lib" when ODIN_OS == "windows";
#import win32 "sys/windows.odin" when ODIN_OS == "windows";
#include "opengl_constants.odin";
#load "opengl_constants.odin";
Clear :: proc(mask: u32) #foreign lib "glClear";
ClearColor :: proc(r, g, b, a: f32) #foreign lib "glClearColor";
+2 -2
View File
@@ -1,3 +1,3 @@
#include "os_windows.odin" when ODIN_OS == "windows";
#include "os_x.odin" when ODIN_OS == "osx";
#load "os_windows.odin" when ODIN_OS == "windows";
#load "os_x.odin" when ODIN_OS == "osx";