mirror of
https://github.com/Ed94/Odin.git
synced 2026-08-01 20:28:15 +00:00
Extraneous parameters in hlsl/glsl.saturate removed
This is a breaking change to anyone who used glsl/hlsl.saturate functions prior, but the y and z parameters never were used and do not conform to how the saturate function works in HLSL: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-saturate Note however GLSL does not contain a saturate function, but removing it does not accomplish anything good IMO.
This commit is contained in:
@@ -693,23 +693,22 @@ saturate :: proc{
|
||||
saturate_uvec3,
|
||||
saturate_uvec4,
|
||||
}
|
||||
saturate_i32 :: proc "c" (x, y, z: i32) -> i32 { return builtin.clamp(x, 0, 1) }
|
||||
saturate_u32 :: proc "c" (x, y, z: u32) -> u32 { return builtin.clamp(x, 0, 1) }
|
||||
saturate_f32 :: proc "c" (x, y, z: f32) -> f32 { return builtin.clamp(x, 0, 1) }
|
||||
saturate_f64 :: proc "c" (x, y, z: f64) -> f64 { return builtin.clamp(x, 0, 1) }
|
||||
saturate_vec2 :: proc "c" (x, y, z: vec2) -> vec2 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1)} }
|
||||
saturate_vec3 :: proc "c" (x, y, z: vec3) -> vec3 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1)} }
|
||||
saturate_vec4 :: proc "c" (x, y, z: vec4) -> vec4 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1), builtin.clamp(x.w, 0, 1)} }
|
||||
saturate_dvec2 :: proc "c" (x, y, z: dvec2) -> dvec2 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1)} }
|
||||
saturate_dvec3 :: proc "c" (x, y, z: dvec3) -> dvec3 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1)} }
|
||||
saturate_dvec4 :: proc "c" (x, y, z: dvec4) -> dvec4 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1), builtin.clamp(x.w, 0, 1)} }
|
||||
saturate_ivec2 :: proc "c" (x, y, z: ivec2) -> ivec2 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1)} }
|
||||
saturate_ivec3 :: proc "c" (x, y, z: ivec3) -> ivec3 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1)} }
|
||||
saturate_ivec4 :: proc "c" (x, y, z: ivec4) -> ivec4 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1), builtin.clamp(x.w, 0, 1)} }
|
||||
saturate_uvec2 :: proc "c" (x, y, z: uvec2) -> uvec2 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1)} }
|
||||
saturate_uvec3 :: proc "c" (x, y, z: uvec3) -> uvec3 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1)} }
|
||||
saturate_uvec4 :: proc "c" (x, y, z: uvec4) -> uvec4 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1), builtin.clamp(x.w, 0, 1)} }
|
||||
|
||||
saturate_i32 :: proc "c" (v: i32) -> i32 { return builtin.clamp(v, 0, 1) }
|
||||
saturate_u32 :: proc "c" (v: u32) -> u32 { return builtin.clamp(v, 0, 1) }
|
||||
saturate_f32 :: proc "c" (v: f32) -> f32 { return builtin.clamp(v, 0, 1) }
|
||||
saturate_f64 :: proc "c" (v: f64) -> f64 { return builtin.clamp(v, 0, 1) }
|
||||
saturate_vec2 :: proc "c" (v: vec2) -> vec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
|
||||
saturate_vec3 :: proc "c" (v: vec3) -> vec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
|
||||
saturate_vec4 :: proc "c" (v: vec4) -> vec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
|
||||
saturate_dvec2 :: proc "c" (v: dvec2) -> dvec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
|
||||
saturate_dvec3 :: proc "c" (v: dvec3) -> dvec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
|
||||
saturate_dvec4 :: proc "c" (v: dvec4) -> dvec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
|
||||
saturate_ivec2 :: proc "c" (v: ivec2) -> ivec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
|
||||
saturate_ivec3 :: proc "c" (v: ivec3) -> ivec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
|
||||
saturate_ivec4 :: proc "c" (v: ivec4) -> ivec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
|
||||
saturate_uvec2 :: proc "c" (v: uvec2) -> uvec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
|
||||
saturate_uvec3 :: proc "c" (v: uvec3) -> uvec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
|
||||
saturate_uvec4 :: proc "c" (v: uvec4) -> uvec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
|
||||
|
||||
mix :: proc{
|
||||
mix_f32,
|
||||
|
||||
Reference in New Issue
Block a user