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Add aliases for Is*Ready -> Is*Valid
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Vendored
+15
-1
@@ -365,7 +365,7 @@ ModelAnimation :: struct {
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frameCount: c.int, // Number of animation frames
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frameCount: c.int, // Number of animation frames
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bones: [^]BoneInfo, // Bones information (skeleton)
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bones: [^]BoneInfo, // Bones information (skeleton)
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framePoses: [^][^]Transform, // Poses array by frame
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framePoses: [^][^]Transform, // Poses array by frame
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name: [32]byte, // Animation name
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name: [32]byte `fmt:"s,0"`, // Animation name
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}
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}
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// Ray type (useful for raycast)
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// Ray type (useful for raycast)
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@@ -1766,3 +1766,17 @@ MemAllocatorProc :: proc(allocator_data: rawptr, mode: mem.Allocator_Mode,
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}
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}
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return nil, .Mode_Not_Implemented
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return nil, .Mode_Not_Implemented
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}
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}
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// RayLib 5.5 renamed Is*Ready to Is*Valid.
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// See: https://github.com/raysan5/raylib/commit/8cbf34ddc495e2bca42245f786915c27210b0507
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IsImageReady :: IsImageValid
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IsTextureReady :: IsTextureValid
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IsRenderTextureReady :: IsRenderTextureValid
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IsFontReady :: IsFontValid
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IsModelReady :: IsModelValid
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IsMaterialReady :: IsMaterialValid
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IsWaveReady :: IsWaveValid
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IsSoundReady :: IsSoundValid
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IsMusicReady :: IsMusicValid
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IsAudioStreamReady :: IsAudioStreamValid
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IsShaderReady :: IsShaderValid
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