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Image: Add improved blending method and test it.
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@@ -42,6 +42,23 @@ GA_Pixel :: [2]u8
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G_Pixel_16 :: [1]u16
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GA_Pixel_16 :: [2]u16
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blend_single_channel :: #force_inline proc(fg, alpha, bg: $T) -> (res: T) where T == u8 || T == u16 {
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MAX :: 256 when T == u8 else 65536
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c := u32(fg) * (MAX - u32(alpha)) + u32(bg) * (1 + u32(alpha))
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return T(c & (MAX - 1))
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}
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blend_pixel :: #force_inline proc(fg: [$N]$T, alpha: T, bg: [N]T) -> (res: [N]T) where (T == u8 || T == u16), N >= 1 && N <= 4 {
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MAX :: 256 when T == u8 else 65536
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r_a := u32(fg) * (MAX - u32(alpha)) + u32(bg) * (1 + u32(alpha))
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return
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}
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blend :: proc{blend_single_channel, blend_pixel}
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Image :: struct {
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width: int,
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height: int,
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