Update bindings.odin
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@@ -15,11 +15,11 @@ when ODIN_OS == .Windows {
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foreign import glfw "system:glfw"
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} else when ODIN_OS == .Darwin {
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foreign import glfw {
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"../lib/darwin/libglfw3.a",
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"system:Cocoa.framework",
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"system:IOKit.framework",
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"system:OpenGL.framework",
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}
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"../lib/darwin/libglfw3.a",
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"system:Cocoa.framework",
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"system:IOKit.framework",
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"system:OpenGL.framework",
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}
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} else {
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foreign import glfw "system:glfw"
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}
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