Infix proc calling convention proc "std" (...)

This commit is contained in:
gingerBill
2017-10-29 16:44:44 +00:00
parent 1eb9994d88
commit d2588f9d1d
12 changed files with 300 additions and 397 deletions
+48 -48
View File
@@ -57,65 +57,65 @@ get_proc_address :: proc(name: string) -> rawptr {
}
// Procedures
GenBuffers: proc(count: i32, buffers: ^u32) #cc_c;
GenVertexArrays: proc(count: i32, buffers: ^u32) #cc_c;
GenSamplers: proc(count: i32, buffers: ^u32) #cc_c;
DeleteBuffers: proc(count: i32, buffers: ^u32) #cc_c;
BindBuffer: proc(target: i32, buffer: u32) #cc_c;
BindVertexArray: proc(buffer: u32) #cc_c;
DeleteVertexArrays: proc(count: i32, arrays: ^u32) #cc_c;
BindSampler: proc(position: i32, sampler: u32) #cc_c;
BufferData: proc(target: i32, size: int, data: rawptr, usage: i32) #cc_c;
BufferSubData: proc(target: i32, offset, size: int, data: rawptr) #cc_c;
GenBuffers: proc "c" (count: i32, buffers: ^u32);
GenVertexArrays: proc "c" (count: i32, buffers: ^u32);
GenSamplers: proc "c" (count: i32, buffers: ^u32);
DeleteBuffers: proc "c" (count: i32, buffers: ^u32);
BindBuffer: proc "c" (target: i32, buffer: u32);
BindVertexArray: proc "c" (buffer: u32);
DeleteVertexArrays: proc "c" (count: i32, arrays: ^u32);
BindSampler: proc "c" (position: i32, sampler: u32);
BufferData: proc "c" (target: i32, size: int, data: rawptr, usage: i32);
BufferSubData: proc "c" (target: i32, offset, size: int, data: rawptr);
DrawArrays: proc(mode, first: i32, count: u32) #cc_c;
DrawElements: proc(mode: i32, count: u32, type_: i32, indices: rawptr) #cc_c;
DrawArrays: proc "c" (mode, first: i32, count: u32);
DrawElements: proc "c" (mode: i32, count: u32, type_: i32, indices: rawptr);
MapBuffer: proc(target, access: i32) -> rawptr #cc_c;
UnmapBuffer: proc(target: i32) #cc_c;
MapBuffer: proc "c" (target, access: i32) -> rawptr;
UnmapBuffer: proc "c" (target: i32);
VertexAttribPointer: proc(index: u32, size, type_: i32, normalized: i32, stride: u32, pointer: rawptr) #cc_c;
EnableVertexAttribArray: proc(index: u32) #cc_c;
VertexAttribPointer: proc "c" (index: u32, size, type_: i32, normalized: i32, stride: u32, pointer: rawptr);
EnableVertexAttribArray: proc "c" (index: u32);
CreateShader: proc(shader_type: i32) -> u32 #cc_c;
ShaderSource: proc(shader: u32, count: u32, str: ^^u8, length: ^i32) #cc_c;
CompileShader: proc(shader: u32) #cc_c;
CreateProgram: proc() -> u32 #cc_c;
AttachShader: proc(program, shader: u32) #cc_c;
DetachShader: proc(program, shader: u32) #cc_c;
DeleteShader: proc(shader: u32) #cc_c;
LinkProgram: proc(program: u32) #cc_c;
UseProgram: proc(program: u32) #cc_c;
DeleteProgram: proc(program: u32) #cc_c;
CreateShader: proc "c" (shader_type: i32) -> u32;
ShaderSource: proc "c" (shader: u32, count: u32, str: ^^u8, length: ^i32);
CompileShader: proc "c" (shader: u32);
CreateProgram: proc "c" () -> u32;
AttachShader: proc "c" (program, shader: u32);
DetachShader: proc "c" (program, shader: u32);
DeleteShader: proc "c" (shader: u32);
LinkProgram: proc "c" (program: u32);
UseProgram: proc "c" (program: u32);
DeleteProgram: proc "c" (program: u32);
GetShaderiv: proc(shader: u32, pname: i32, params: ^i32) #cc_c;
GetProgramiv: proc(program: u32, pname: i32, params: ^i32) #cc_c;
GetShaderInfoLog: proc(shader: u32, max_length: u32, length: ^u32, info_long: ^u8) #cc_c;
GetProgramInfoLog: proc(program: u32, max_length: u32, length: ^u32, info_long: ^u8) #cc_c;
GetShaderiv: proc "c" (shader: u32, pname: i32, params: ^i32);
GetProgramiv: proc "c" (program: u32, pname: i32, params: ^i32);
GetShaderInfoLog: proc "c" (shader: u32, max_length: u32, length: ^u32, info_long: ^u8);
GetProgramInfoLog: proc "c" (program: u32, max_length: u32, length: ^u32, info_long: ^u8);
ActiveTexture: proc(texture: i32) #cc_c;
GenerateMipmap: proc(target: i32) #cc_c;
ActiveTexture: proc "c" (texture: i32);
GenerateMipmap: proc "c" (target: i32);
SamplerParameteri: proc(sampler: u32, pname: i32, param: i32) #cc_c;
SamplerParameterf: proc(sampler: u32, pname: i32, param: f32) #cc_c;
SamplerParameteriv: proc(sampler: u32, pname: i32, params: ^i32) #cc_c;
SamplerParameterfv: proc(sampler: u32, pname: i32, params: ^f32) #cc_c;
SamplerParameterIiv: proc(sampler: u32, pname: i32, params: ^i32) #cc_c;
SamplerParameterIuiv: proc(sampler: u32, pname: i32, params: ^u32) #cc_c;
SamplerParameteri: proc "c" (sampler: u32, pname: i32, param: i32);
SamplerParameterf: proc "c" (sampler: u32, pname: i32, param: f32);
SamplerParameteriv: proc "c" (sampler: u32, pname: i32, params: ^i32);
SamplerParameterfv: proc "c" (sampler: u32, pname: i32, params: ^f32);
SamplerParameterIiv: proc "c" (sampler: u32, pname: i32, params: ^i32);
SamplerParameterIuiv: proc "c" (sampler: u32, pname: i32, params: ^u32);
Uniform1i: proc(loc: i32, v0: i32) #cc_c;
Uniform2i: proc(loc: i32, v0, v1: i32) #cc_c;
Uniform3i: proc(loc: i32, v0, v1, v2: i32) #cc_c;
Uniform4i: proc(loc: i32, v0, v1, v2, v3: i32) #cc_c;
Uniform1f: proc(loc: i32, v0: f32) #cc_c;
Uniform2f: proc(loc: i32, v0, v1: f32) #cc_c;
Uniform3f: proc(loc: i32, v0, v1, v2: f32) #cc_c;
Uniform4f: proc(loc: i32, v0, v1, v2, v3: f32) #cc_c;
UniformMatrix4fv: proc(loc: i32, count: u32, transpose: i32, value: ^f32) #cc_c;
Uniform1i: proc "c" (loc: i32, v0: i32);
Uniform2i: proc "c" (loc: i32, v0, v1: i32);
Uniform3i: proc "c" (loc: i32, v0, v1, v2: i32);
Uniform4i: proc "c" (loc: i32, v0, v1, v2, v3: i32);
Uniform1f: proc "c" (loc: i32, v0: f32);
Uniform2f: proc "c" (loc: i32, v0, v1: f32);
Uniform3f: proc "c" (loc: i32, v0, v1, v2: f32);
Uniform4f: proc "c" (loc: i32, v0, v1, v2, v3: f32);
UniformMatrix4fv: proc "c" (loc: i32, count: u32, transpose: i32, value: ^f32);
GetUniformLocation: proc(program: u32, name: ^u8) -> i32 #cc_c;
GetUniformLocation: proc "c" (program: u32, name: ^u8) -> i32;
init :: proc() {