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Infix proc calling convention proc "std" (...)
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+7
-134
@@ -1,7 +1,7 @@
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#shared_global_scope
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@(link_name="__multi3")
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__multi3 :: proc(a, b: u128) -> u128 #cc_c {
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__multi3 :: proc "c" (a, b: u128) -> u128 {
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bits_in_dword_2 :: size_of(i64) * 4;
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lower_mask :: u128(~u64(0) >> bits_in_dword_2);
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@@ -37,31 +37,31 @@ __multi3 :: proc(a, b: u128) -> u128 #cc_c {
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}
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@(link_name="__umodti3")
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__u128_mod :: proc(a, b: u128) -> u128 #cc_c {
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__u128_mod :: proc "c" (a, b: u128) -> u128 {
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r: u128;
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__u128_quo_mod(a, b, &r);
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return r;
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}
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@(link_name="__udivti3")
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__u128_quo :: proc(a, b: u128) -> u128 #cc_c {
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__u128_quo :: proc "c" (a, b: u128) -> u128 {
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return __u128_quo_mod(a, b, nil);
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}
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@(link_name="__modti3")
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__i128_mod :: proc(a, b: i128) -> i128 #cc_c {
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__i128_mod :: proc "c" (a, b: i128) -> i128 {
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r: i128;
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__i128_quo_mod(a, b, &r);
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return r;
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}
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@(link_name="__divti3")
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__i128_quo :: proc(a, b: i128) -> i128 #cc_c {
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__i128_quo :: proc "c" (a, b: i128) -> i128 {
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return __i128_quo_mod(a, b, nil);
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}
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@(link_name="__divmodti4")
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__i128_quo_mod :: proc(a, b: i128, rem: ^i128) -> (quo: i128) #cc_c {
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__i128_quo_mod :: proc "c" (a, b: i128, rem: ^i128) -> (quo: i128) {
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s: i128;
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s = b >> 127;
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b = (b~s) - s;
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@@ -81,7 +81,7 @@ __i128_quo_mod :: proc(a, b: i128, rem: ^i128) -> (quo: i128) #cc_c {
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@(link_name="__udivmodti4")
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__u128_quo_mod :: proc(a, b: u128, rem: ^u128) -> (quo: u128) #cc_c {
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__u128_quo_mod :: proc "c" (a, b: u128, rem: ^u128) -> (quo: u128) {
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alo := u64(a);
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blo := u64(b);
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if b == 0 {
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@@ -108,130 +108,3 @@ __u128_quo_mod :: proc(a, b: u128, rem: ^u128) -> (quo: u128) #cc_c {
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if rem != nil do rem^ = r;
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return q;
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}
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/*
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@(link_name="__gnu_h2f_ieee")
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__f16_to_f32 :: proc(f: f16) -> f32 #cc_c #no_inline {
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when true {
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// Source: https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/
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FP32 :: struct #raw_union {u: u32, f: f32};
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magic, was_infnan: FP32;
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magic.u = (254-15) << 23;
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was_infnan.u = (127+16) << 23;
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hu := transmute(u16, f);
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o := FP32{};
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o.u = u32(hu & 0x7fff) << 13);
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o.f *= magic.f;
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if o.f >= was_infnan.f {
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o.u |= 255 << 23;
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}
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o.u |= u32(hu & 0x8000) << 16;
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return o.f;
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} else {
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return 0;
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}
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}
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@(link_name="__gnu_f2h_ieee")
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__f32_to_f16 :: proc(f_: f32) -> f16 #cc_c #no_inline {
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when false {
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// Source: https://gist.github.com/rygorous/2156668
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FP16 :: struct #raw_union {u: u16, f: f16};
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FP32 :: struct #raw_union {u: u32, f: f32};
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f32infty, f16infty, magic: FP32;
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f32infty.u = 255<<23;
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f16infty.u = 31<<23;
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magic.u = 15<<23;
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sign_mask :: u32(0x80000000);
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round_mask :: ~u32(0x0fff);
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f := transmute(FP32, f_);
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o: FP16;
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sign := f.u & sign_mask;
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f.u ~= sign;
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// NOTE all the integer compares in this function can be safely
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// compiled into signed compares since all operands are below
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// 0x80000000. Important if you want fast straight SSE2 code
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// (since there's no unsigned PCMPGTD).
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if f.u >= f32infty.u { // Inf or NaN (all exponent bits set)
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o.u = f.u > f32infty.u ? 0x7e00 : 0x7c00; // NaN->qNaN and Inf->Inf
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} else { // (De)normalized number or zero
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f.u &= round_mask;
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f.f *= magic.f;
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f.u -= round_mask;
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if f.u > f16infty.u {
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f.u = f16infty.u; // Clamp to signed infinity if overflowed
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}
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o.u = u16(f.u >> 13); // Take the bits!
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}
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o.u |= u16(sign >> 16);
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return o.f;
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} else {
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f := transmute(u32, f_);
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h: u16;
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hs, he, hf: u16;
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fs := (f >> 31) & 1;
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fe := (f >> 23) & 0b1111_1111;
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ff := (f >> 0) & 0b0111_1111_1111_1111_1111_1111;
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add_one := false;
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if (fe == 0) {
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he = 0;
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} else if (fe == 255) {
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he = 31;
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hf = ff != 0 ? 0x200 : 0;
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} else {
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ne := fe - 127 + 15;
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if ne >= 31 {
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he = 31;
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} else if ne <= 0 {
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if (14-ne) <= 24 {
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mant := ff | 0x800000;
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hf = u16(mant >> (14-ne));
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if (mant >> (13-ne)) & 1 != 0 {
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add_one = true;
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}
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}
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} else {
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he = u16(ne);
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hf = u16(ff >> 13);
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if ff&0x1000 != 0 {
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add_one = true;
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}
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}
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}
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hs = u16(hs);
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h |= (he&0b0001_1111)<<10;
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h |= (hf&0b0011_1111_1111);
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if add_one {
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h++;
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}
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h |= (hs&1) << 15;
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return transmute(f16, h);
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}
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}
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@(link_name="__truncdfhf2")
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__f64_to_f16 :: proc(f: f64) -> f16 #cc_c #no_inline {
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return __f32_to_f16(f32(f));
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}
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__f16_to_f64 :: proc(f: f16) -> f64 #cc_c #no_inline {
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return f64(__f16_to_f32(f));
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}
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*/
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