mirror of
https://github.com/Ed94/Odin.git
synced 2026-08-02 04:38:16 +00:00
Fix immutable rules; add some general documentation
immutable is still a little weird and not completely what you'd expect. Maybe just not having it is better.
This commit is contained in:
+4
-4
@@ -1,14 +1,14 @@
|
||||
crc32 :: proc(data: []byte) -> u32 {
|
||||
result := ~cast(u32)0;
|
||||
for b in data {
|
||||
result = result>>8 ~ __CRC32_TABLE[(result ~ cast(u32)b) & 0xff];
|
||||
result = result>>8 ~ _crc32_table[(result ~ cast(u32)b) & 0xff];
|
||||
}
|
||||
return ~result;
|
||||
}
|
||||
crc64 :: proc(data: []byte) -> u64 {
|
||||
result := ~cast(u64)0;
|
||||
for b in data {
|
||||
result = result>>8 ~ __CRC64_TABLE[(result ~ cast(u64)b) & 0xff];
|
||||
result = result>>8 ~ _crc64_table[(result ~ cast(u64)b) & 0xff];
|
||||
}
|
||||
return ~result;
|
||||
}
|
||||
@@ -202,7 +202,7 @@ murmur64 :: proc(data: []byte) -> u64 {
|
||||
}
|
||||
|
||||
|
||||
__CRC32_TABLE := [256]u32{
|
||||
immutable _crc32_table := [256]u32{
|
||||
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba,
|
||||
0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3,
|
||||
0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
|
||||
@@ -268,7 +268,7 @@ __CRC32_TABLE := [256]u32{
|
||||
0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
|
||||
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d,
|
||||
};
|
||||
__CRC64_TABLE := [256]u64{
|
||||
immutable _crc64_table := [256]u64{
|
||||
0x0000000000000000, 0x42f0e1eba9ea3693, 0x85e1c3d753d46d26, 0xc711223cfa3e5bb5,
|
||||
0x493366450e42ecdf, 0x0bc387aea7a8da4c, 0xccd2a5925d9681f9, 0x8e224479f47cb76a,
|
||||
0x9266cc8a1c85d9be, 0xd0962d61b56fef2d, 0x17870f5d4f51b498, 0x5577eeb6e6bb820b,
|
||||
|
||||
+87
-87
@@ -20,13 +20,13 @@ Viewport :: proc(x, y, width, height: i32) #foreign lib "gl
|
||||
Ortho :: proc(left, right, bottom, top, near, far: f64) #foreign lib "glOrtho";
|
||||
Color3f :: proc(r, g, b: f32) #foreign lib "glColor3f";
|
||||
Vertex3f :: proc(x, y, z: f32) #foreign lib "glVertex3f";
|
||||
GetError :: proc() -> i32 #foreign lib "glGetError";
|
||||
GetString :: proc(name: i32) -> ^byte #foreign lib "glGetString";
|
||||
GetIntegerv :: proc(name: i32, v: ^i32) #foreign lib "glGetIntegerv";
|
||||
TexCoord2f :: proc(x, y: f32) #foreign lib "glTexCoord2f";
|
||||
TexImage2D :: proc(target, level, internal_format,
|
||||
width, height, border,
|
||||
format, _type: i32, pixels: rawptr) #foreign lib "glTexImage2D";
|
||||
|
||||
GetError :: proc() -> i32 #foreign lib "glGetError";
|
||||
GetString :: proc(name: i32) -> ^byte #foreign lib "glGetString";
|
||||
GetIntegerv :: proc(name: i32, v: ^i32) #foreign lib "glGetIntegerv";
|
||||
format, type: i32, pixels: rawptr) #foreign lib "glTexImage2D";
|
||||
|
||||
|
||||
string_data :: proc(s: string) -> ^u8 #inline { return ^s[0]; }
|
||||
@@ -42,114 +42,114 @@ GetProcAddress :: proc(name: string) -> proc() #cc_c {
|
||||
return res;
|
||||
}
|
||||
|
||||
GenBuffers: proc(count: i32, buffers: ^u32) #cc_c;
|
||||
GenVertexArrays: proc(count: i32, buffers: ^u32) #cc_c;
|
||||
GenSamplers: proc(count: i32, buffers: ^u32) #cc_c;
|
||||
BindBuffer: proc(target: i32, buffer: u32) #cc_c;
|
||||
BindVertexArray: proc(buffer: u32) #cc_c;
|
||||
BindSampler: proc(position: i32, sampler: u32) #cc_c;
|
||||
BufferData: proc(target: i32, size: int, data: rawptr, usage: i32) #cc_c;
|
||||
BufferSubData: proc(target: i32, offset, size: int, data: rawptr) #cc_c;
|
||||
GenBuffers: proc(count: i32, buffers: ^u32) #cc_c;
|
||||
GenVertexArrays: proc(count: i32, buffers: ^u32) #cc_c;
|
||||
GenSamplers: proc(count: i32, buffers: ^u32) #cc_c;
|
||||
BindBuffer: proc(target: i32, buffer: u32) #cc_c;
|
||||
BindVertexArray: proc(buffer: u32) #cc_c;
|
||||
BindSampler: proc(position: i32, sampler: u32) #cc_c;
|
||||
BufferData: proc(target: i32, size: int, data: rawptr, usage: i32) #cc_c;
|
||||
BufferSubData: proc(target: i32, offset, size: int, data: rawptr) #cc_c;
|
||||
|
||||
DrawArrays: proc(mode, first: i32, count: u32) #cc_c;
|
||||
DrawElements: proc(mode: i32, count: u32, type_: i32, indices: rawptr) #cc_c;
|
||||
DrawArrays: proc(mode, first: i32, count: u32) #cc_c;
|
||||
DrawElements: proc(mode: i32, count: u32, type_: i32, indices: rawptr) #cc_c;
|
||||
|
||||
MapBuffer: proc(target, access: i32) -> rawptr #cc_c;
|
||||
UnmapBuffer: proc(target: i32) #cc_c;
|
||||
MapBuffer: proc(target, access: i32) -> rawptr #cc_c;
|
||||
UnmapBuffer: proc(target: i32) #cc_c;
|
||||
|
||||
VertexAttribPointer: proc(index: u32, size, type_: i32, normalized: i32, stride: u32, pointer: rawptr) #cc_c;
|
||||
VertexAttribPointer: proc(index: u32, size, type_: i32, normalized: i32, stride: u32, pointer: rawptr) #cc_c;
|
||||
EnableVertexAttribArray: proc(index: u32) #cc_c;
|
||||
|
||||
CreateShader: proc(shader_type: i32) -> u32 #cc_c;
|
||||
ShaderSource: proc(shader: u32, count: u32, str: ^^byte, length: ^i32) #cc_c;
|
||||
CompileShader: proc(shader: u32) #cc_c;
|
||||
CreateProgram: proc() -> u32 #cc_c;
|
||||
AttachShader: proc(program, shader: u32) #cc_c;
|
||||
DetachShader: proc(program, shader: u32) #cc_c;
|
||||
DeleteShader: proc(shader: u32) #cc_c;
|
||||
LinkProgram: proc(program: u32) #cc_c;
|
||||
UseProgram: proc(program: u32) #cc_c;
|
||||
DeleteProgram: proc(program: u32) #cc_c;
|
||||
CreateShader: proc(shader_type: i32) -> u32 #cc_c;
|
||||
ShaderSource: proc(shader: u32, count: u32, str: ^^byte, length: ^i32) #cc_c;
|
||||
CompileShader: proc(shader: u32) #cc_c;
|
||||
CreateProgram: proc() -> u32 #cc_c;
|
||||
AttachShader: proc(program, shader: u32) #cc_c;
|
||||
DetachShader: proc(program, shader: u32) #cc_c;
|
||||
DeleteShader: proc(shader: u32) #cc_c;
|
||||
LinkProgram: proc(program: u32) #cc_c;
|
||||
UseProgram: proc(program: u32) #cc_c;
|
||||
DeleteProgram: proc(program: u32) #cc_c;
|
||||
|
||||
|
||||
GetShaderiv: proc(shader: u32, pname: i32, params: ^i32) #cc_c;
|
||||
GetProgramiv: proc(program: u32, pname: i32, params: ^i32) #cc_c;
|
||||
GetShaderInfoLog: proc(shader: u32, max_length: u32, length: ^u32, info_long: ^byte) #cc_c;
|
||||
GetProgramInfoLog: proc(program: u32, max_length: u32, length: ^u32, info_long: ^byte) #cc_c;
|
||||
GetShaderiv: proc(shader: u32, pname: i32, params: ^i32) #cc_c;
|
||||
GetProgramiv: proc(program: u32, pname: i32, params: ^i32) #cc_c;
|
||||
GetShaderInfoLog: proc(shader: u32, max_length: u32, length: ^u32, info_long: ^byte) #cc_c;
|
||||
GetProgramInfoLog: proc(program: u32, max_length: u32, length: ^u32, info_long: ^byte) #cc_c;
|
||||
|
||||
ActiveTexture: proc(texture: i32) #cc_c;
|
||||
GenerateMipmap: proc(target: i32) #cc_c;
|
||||
ActiveTexture: proc(texture: i32) #cc_c;
|
||||
GenerateMipmap: proc(target: i32) #cc_c;
|
||||
|
||||
SamplerParameteri: proc(sampler: u32, pname: i32, param: i32) #cc_c;
|
||||
SamplerParameterf: proc(sampler: u32, pname: i32, param: f32) #cc_c;
|
||||
SamplerParameteriv: proc(sampler: u32, pname: i32, params: ^i32) #cc_c;
|
||||
SamplerParameterfv: proc(sampler: u32, pname: i32, params: ^f32) #cc_c;
|
||||
SamplerParameterIiv: proc(sampler: u32, pname: i32, params: ^i32) #cc_c;
|
||||
SamplerParameterIuiv: proc(sampler: u32, pname: i32, params: ^u32) #cc_c;
|
||||
SamplerParameteri: proc(sampler: u32, pname: i32, param: i32) #cc_c;
|
||||
SamplerParameterf: proc(sampler: u32, pname: i32, param: f32) #cc_c;
|
||||
SamplerParameteriv: proc(sampler: u32, pname: i32, params: ^i32) #cc_c;
|
||||
SamplerParameterfv: proc(sampler: u32, pname: i32, params: ^f32) #cc_c;
|
||||
SamplerParameterIiv: proc(sampler: u32, pname: i32, params: ^i32) #cc_c;
|
||||
SamplerParameterIuiv: proc(sampler: u32, pname: i32, params: ^u32) #cc_c;
|
||||
|
||||
|
||||
Uniform1i: proc(loc: i32, v0: i32) #cc_c;
|
||||
Uniform2i: proc(loc: i32, v0, v1: i32) #cc_c;
|
||||
Uniform3i: proc(loc: i32, v0, v1, v2: i32) #cc_c;
|
||||
Uniform4i: proc(loc: i32, v0, v1, v2, v3: i32) #cc_c;
|
||||
Uniform1f: proc(loc: i32, v0: f32) #cc_c;
|
||||
Uniform2f: proc(loc: i32, v0, v1: f32) #cc_c;
|
||||
Uniform3f: proc(loc: i32, v0, v1, v2: f32) #cc_c;
|
||||
Uniform4f: proc(loc: i32, v0, v1, v2, v3: f32) #cc_c;
|
||||
UniformMatrix4fv: proc(loc: i32, count: u32, transpose: i32, value: ^f32) #cc_c;
|
||||
Uniform1i: proc(loc: i32, v0: i32) #cc_c;
|
||||
Uniform2i: proc(loc: i32, v0, v1: i32) #cc_c;
|
||||
Uniform3i: proc(loc: i32, v0, v1, v2: i32) #cc_c;
|
||||
Uniform4i: proc(loc: i32, v0, v1, v2, v3: i32) #cc_c;
|
||||
Uniform1f: proc(loc: i32, v0: f32) #cc_c;
|
||||
Uniform2f: proc(loc: i32, v0, v1: f32) #cc_c;
|
||||
Uniform3f: proc(loc: i32, v0, v1, v2: f32) #cc_c;
|
||||
Uniform4f: proc(loc: i32, v0, v1, v2, v3: f32) #cc_c;
|
||||
UniformMatrix4fv: proc(loc: i32, count: u32, transpose: i32, value: ^f32) #cc_c;
|
||||
|
||||
GetUniformLocation: proc(program: u32, name: ^byte) -> i32 #cc_c;
|
||||
GetUniformLocation: proc(program: u32, name: ^byte) -> i32 #cc_c;
|
||||
|
||||
init :: proc() {
|
||||
set_proc_address :: proc(p: rawptr, name: string) #inline { (cast(^(proc() #cc_c))p)^ = GetProcAddress(name); }
|
||||
|
||||
set_proc_address(^GenBuffers, "glGenBuffers\x00");
|
||||
set_proc_address(^GenVertexArrays, "glGenVertexArrays\x00");
|
||||
set_proc_address(^GenSamplers, "glGenSamplers\x00");
|
||||
set_proc_address(^BindBuffer, "glBindBuffer\x00");
|
||||
set_proc_address(^BindSampler, "glBindSampler\x00");
|
||||
set_proc_address(^BindVertexArray, "glBindVertexArray\x00");
|
||||
set_proc_address(^BufferData, "glBufferData\x00");
|
||||
set_proc_address(^BufferSubData, "glBufferSubData\x00");
|
||||
set_proc_address(^GenBuffers, "glGenBuffers\x00");
|
||||
set_proc_address(^GenVertexArrays, "glGenVertexArrays\x00");
|
||||
set_proc_address(^GenSamplers, "glGenSamplers\x00");
|
||||
set_proc_address(^BindBuffer, "glBindBuffer\x00");
|
||||
set_proc_address(^BindSampler, "glBindSampler\x00");
|
||||
set_proc_address(^BindVertexArray, "glBindVertexArray\x00");
|
||||
set_proc_address(^BufferData, "glBufferData\x00");
|
||||
set_proc_address(^BufferSubData, "glBufferSubData\x00");
|
||||
|
||||
set_proc_address(^DrawArrays, "glDrawArrays\x00");
|
||||
set_proc_address(^DrawElements, "glDrawElements\x00");
|
||||
set_proc_address(^DrawArrays, "glDrawArrays\x00");
|
||||
set_proc_address(^DrawElements, "glDrawElements\x00");
|
||||
|
||||
set_proc_address(^MapBuffer, "glMapBuffer\x00");
|
||||
set_proc_address(^UnmapBuffer, "glUnmapBuffer\x00");
|
||||
set_proc_address(^MapBuffer, "glMapBuffer\x00");
|
||||
set_proc_address(^UnmapBuffer, "glUnmapBuffer\x00");
|
||||
|
||||
set_proc_address(^VertexAttribPointer, "glVertexAttribPointer\x00");
|
||||
set_proc_address(^EnableVertexAttribArray, "glEnableVertexAttribArray\x00");
|
||||
|
||||
set_proc_address(^CreateShader, "glCreateShader\x00");
|
||||
set_proc_address(^ShaderSource, "glShaderSource\x00");
|
||||
set_proc_address(^CompileShader, "glCompileShader\x00");
|
||||
set_proc_address(^CreateProgram, "glCreateProgram\x00");
|
||||
set_proc_address(^AttachShader, "glAttachShader\x00");
|
||||
set_proc_address(^DetachShader, "glDetachShader\x00");
|
||||
set_proc_address(^DeleteShader, "glDeleteShader\x00");
|
||||
set_proc_address(^LinkProgram, "glLinkProgram\x00");
|
||||
set_proc_address(^UseProgram, "glUseProgram\x00");
|
||||
set_proc_address(^DeleteProgram, "glDeleteProgram\x00");
|
||||
set_proc_address(^CreateShader, "glCreateShader\x00");
|
||||
set_proc_address(^ShaderSource, "glShaderSource\x00");
|
||||
set_proc_address(^CompileShader, "glCompileShader\x00");
|
||||
set_proc_address(^CreateProgram, "glCreateProgram\x00");
|
||||
set_proc_address(^AttachShader, "glAttachShader\x00");
|
||||
set_proc_address(^DetachShader, "glDetachShader\x00");
|
||||
set_proc_address(^DeleteShader, "glDeleteShader\x00");
|
||||
set_proc_address(^LinkProgram, "glLinkProgram\x00");
|
||||
set_proc_address(^UseProgram, "glUseProgram\x00");
|
||||
set_proc_address(^DeleteProgram, "glDeleteProgram\x00");
|
||||
|
||||
set_proc_address(^GetShaderiv, "glGetShaderiv\x00");
|
||||
set_proc_address(^GetProgramiv, "glGetProgramiv\x00");
|
||||
set_proc_address(^GetShaderInfoLog, "glGetShaderInfoLog\x00");
|
||||
set_proc_address(^GetProgramInfoLog, "glGetProgramInfoLog\x00");
|
||||
set_proc_address(^GetShaderiv, "glGetShaderiv\x00");
|
||||
set_proc_address(^GetProgramiv, "glGetProgramiv\x00");
|
||||
set_proc_address(^GetShaderInfoLog, "glGetShaderInfoLog\x00");
|
||||
set_proc_address(^GetProgramInfoLog, "glGetProgramInfoLog\x00");
|
||||
|
||||
set_proc_address(^ActiveTexture, "glActiveTexture\x00");
|
||||
set_proc_address(^GenerateMipmap, "glGenerateMipmap\x00");
|
||||
set_proc_address(^ActiveTexture, "glActiveTexture\x00");
|
||||
set_proc_address(^GenerateMipmap, "glGenerateMipmap\x00");
|
||||
|
||||
set_proc_address(^Uniform1i, "glUniform1i\x00");
|
||||
set_proc_address(^UniformMatrix4fv, "glUniformMatrix4fv\x00");
|
||||
set_proc_address(^Uniform1i, "glUniform1i\x00");
|
||||
set_proc_address(^UniformMatrix4fv, "glUniformMatrix4fv\x00");
|
||||
|
||||
set_proc_address(^GetUniformLocation, "glGetUniformLocation\x00");
|
||||
set_proc_address(^GetUniformLocation, "glGetUniformLocation\x00");
|
||||
|
||||
set_proc_address(^SamplerParameteri, "glSamplerParameteri\x00");
|
||||
set_proc_address(^SamplerParameterf, "glSamplerParameterf\x00");
|
||||
set_proc_address(^SamplerParameteriv, "glSamplerParameteriv\x00");
|
||||
set_proc_address(^SamplerParameterfv, "glSamplerParameterfv\x00");
|
||||
set_proc_address(^SamplerParameterIiv, "glSamplerParameterIiv\x00");
|
||||
set_proc_address(^SamplerParameterIuiv, "glSamplerParameterIuiv\x00");
|
||||
set_proc_address(^SamplerParameteri, "glSamplerParameteri\x00");
|
||||
set_proc_address(^SamplerParameterf, "glSamplerParameterf\x00");
|
||||
set_proc_address(^SamplerParameteriv, "glSamplerParameteriv\x00");
|
||||
set_proc_address(^SamplerParameterfv, "glSamplerParameterfv\x00");
|
||||
set_proc_address(^SamplerParameterIiv, "glSamplerParameterIiv\x00");
|
||||
set_proc_address(^SamplerParameterIuiv, "glSamplerParameterIuiv\x00");
|
||||
}
|
||||
|
||||
|
||||
@@ -41,11 +41,14 @@ WS_CAPTION :: 0x00C00000;
|
||||
WS_VISIBLE :: 0x10000000;
|
||||
WS_OVERLAPPEDWINDOW :: WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_THICKFRAME|WS_MINIMIZEBOX|WS_MAXIMIZEBOX;
|
||||
|
||||
WM_DESTROY :: 0x0002;
|
||||
WM_CLOSE :: 0x0010;
|
||||
WM_QUIT :: 0x0012;
|
||||
WM_KEYDOWN :: 0x0100;
|
||||
WM_KEYUP :: 0x0101;
|
||||
WM_DESTROY :: 0x0002;
|
||||
WM_SIZE :: 0x0005;
|
||||
WM_CLOSE :: 0x0010;
|
||||
WM_ACTIVATEAPP :: 0x001C;
|
||||
WM_QUIT :: 0x0012;
|
||||
WM_KEYDOWN :: 0x0100;
|
||||
WM_KEYUP :: 0x0101;
|
||||
WM_SIZING :: 0x0214;
|
||||
|
||||
PM_REMOVE :: 1;
|
||||
|
||||
|
||||
+2
-2
@@ -30,7 +30,7 @@ HICB :: 0b1011_1111;
|
||||
|
||||
Accept_Range :: struct { lo, hi: u8 }
|
||||
|
||||
accept_ranges := [5]Accept_Range{
|
||||
immutable accept_ranges := [5]Accept_Range{
|
||||
{0x80, 0xbf},
|
||||
{0xa0, 0xbf},
|
||||
{0x80, 0x9f},
|
||||
@@ -38,7 +38,7 @@ accept_ranges := [5]Accept_Range{
|
||||
{0x80, 0x8f},
|
||||
};
|
||||
|
||||
accept_sizes := [256]byte{
|
||||
immutable accept_sizes := [256]byte{
|
||||
0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, // 0x00-0x0f
|
||||
0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, // 0x10-0x1f
|
||||
0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, // 0x20-0x2f
|
||||
|
||||
Reference in New Issue
Block a user