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Add sdl3_gpu.odin
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Vendored
+21
-21
@@ -14,28 +14,28 @@ DEFINE_AUDIO_FORMAT :: #force_inline proc "c" (signed, bigendian, flt, size: Uin
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AudioFormat :: enum c.int {
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UNKNOWN = 0x0000, /**< Unspecified audio format */
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U8 = 0x0008, /**< Unsigned 8-bit samples */
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/* DEFINE_AUDIO_FORMAT(0, 0, 0, 8), */
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S8 = 0x8008, /**< Signed 8-bit samples */
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/* DEFINE_AUDIO_FORMAT(1, 0, 0, 8), */
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S16LE = 0x8010, /**< Signed 16-bit samples */
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/* DEFINE_AUDIO_FORMAT(1, 0, 0, 16), */
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S16BE = 0x9010, /**< As above, but big-endian byte order */
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/* DEFINE_AUDIO_FORMAT(1, 1, 0, 16), */
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S32LE = 0x8020, /**< 32-bit integer samples */
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/* DEFINE_AUDIO_FORMAT(1, 0, 0, 32), */
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S32BE = 0x9020, /**< As above, but big-endian byte order */
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/* DEFINE_AUDIO_FORMAT(1, 1, 0, 32), */
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F32LE = 0x8120, /**< 32-bit floating point samples */
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/* DEFINE_AUDIO_FORMAT(1, 0, 1, 32), */
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F32BE = 0x9120, /**< As above, but big-endian byte order */
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/* DEFINE_AUDIO_FORMAT(1, 1, 1, 32), */
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UNKNOWN = 0x0000, /**< Unspecified audio format */
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U8 = 0x0008, /**< Unsigned 8-bit samples */
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/* DEFINE_AUDIO_FORMAT(0, 0, 0, 8), */
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S8 = 0x8008, /**< Signed 8-bit samples */
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/* DEFINE_AUDIO_FORMAT(1, 0, 0, 8), */
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S16LE = 0x8010, /**< Signed 16-bit samples */
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/* DEFINE_AUDIO_FORMAT(1, 0, 0, 16), */
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S16BE = 0x9010, /**< As above, but big-endian byte order */
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/* DEFINE_AUDIO_FORMAT(1, 1, 0, 16), */
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S32LE = 0x8020, /**< 32-bit integer samples */
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/* DEFINE_AUDIO_FORMAT(1, 0, 0, 32), */
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S32BE = 0x9020, /**< As above, but big-endian byte order */
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/* DEFINE_AUDIO_FORMAT(1, 1, 0, 32), */
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F32LE = 0x8120, /**< 32-bit floating point samples */
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/* DEFINE_AUDIO_FORMAT(1, 0, 1, 32), */
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F32BE = 0x9120, /**< As above, but big-endian byte order */
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/* DEFINE_AUDIO_FORMAT(1, 1, 1, 32), */
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/* These represent the current system's byteorder. */
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S16 = S16LE when BYTEORDER == LIL_ENDIAN else S16BE,
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S32 = S32LE when BYTEORDER == LIL_ENDIAN else S32BE,
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F32 = F32LE when BYTEORDER == LIL_ENDIAN else F32BE,
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/* These represent the current system's byteorder. */
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S16 = S16LE when BYTEORDER == LIL_ENDIAN else S16BE,
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S32 = S32LE when BYTEORDER == LIL_ENDIAN else S32BE,
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F32 = F32LE when BYTEORDER == LIL_ENDIAN else F32BE,
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}
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@(require_results) AUDIO_BITSIZE :: proc "c" (x: AudioFormat) -> Uint16 { return (Uint16(x) & AUDIO_MASK_BITSIZE) }
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