mirror of
https://github.com/Ed94/Odin.git
synced 2026-08-05 15:18:49 +00:00
Merge branch 'odin-lang:master' into master
This commit is contained in:
@@ -39,6 +39,35 @@ jobs:
|
|||||||
./odin test tests/vendor -all-packages -define:ODIN_TEST_FANCY=false
|
./odin test tests/vendor -all-packages -define:ODIN_TEST_FANCY=false
|
||||||
./odin test tests/benchmark -all-packages -define:ODIN_TEST_FANCY=false
|
./odin test tests/benchmark -all-packages -define:ODIN_TEST_FANCY=false
|
||||||
(cd tests/issues; ./run.sh)
|
(cd tests/issues; ./run.sh)
|
||||||
|
build_freebsd:
|
||||||
|
name: FreeBSD Build, Check, and Test
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
- name: Build, Check, and Test
|
||||||
|
timeout-minutes: 15
|
||||||
|
uses: vmactions/freebsd-vm@v1
|
||||||
|
with:
|
||||||
|
usesh: true
|
||||||
|
copyback: false
|
||||||
|
prepare: |
|
||||||
|
pkg install -y gmake git bash python3 libxml2 llvm17
|
||||||
|
run: |
|
||||||
|
# `set -e` is needed for test failures to register. https://github.com/vmactions/freebsd-vm/issues/72
|
||||||
|
set -e -x
|
||||||
|
git config --global --add safe.directory $(pwd)
|
||||||
|
gmake release
|
||||||
|
./odin version
|
||||||
|
./odin report
|
||||||
|
gmake -C vendor/stb/src
|
||||||
|
gmake -C vendor/cgltf/src
|
||||||
|
gmake -C vendor/miniaudio/src
|
||||||
|
./odin check examples/all -vet -strict-style -target:freebsd_amd64
|
||||||
|
./odin test tests/core/normal.odin -file -all-packages -define:ODIN_TEST_FANCY=false
|
||||||
|
./odin test tests/core/speed.odin -file -all-packages -o:speed -define:ODIN_TEST_FANCY=false
|
||||||
|
./odin test tests/vendor -all-packages -define:ODIN_TEST_FANCY=false
|
||||||
|
./odin test tests/benchmark -all-packages -define:ODIN_TEST_FANCY=false
|
||||||
|
(cd tests/issues; ./run.sh)
|
||||||
ci:
|
ci:
|
||||||
strategy:
|
strategy:
|
||||||
fail-fast: false
|
fail-fast: false
|
||||||
|
|||||||
@@ -383,7 +383,7 @@ clear_map :: proc "contextless" (m: ^$T/map[$K]$V) {
|
|||||||
//
|
//
|
||||||
// Note: Prefer the procedure group `reserve`
|
// Note: Prefer the procedure group `reserve`
|
||||||
@builtin
|
@builtin
|
||||||
reserve_map :: proc(m: ^$T/map[$K]$V, capacity: int, loc := #caller_location) -> Allocator_Error {
|
reserve_map :: proc(m: ^$T/map[$K]$V, #any_int capacity: int, loc := #caller_location) -> Allocator_Error {
|
||||||
return __dynamic_map_reserve((^Raw_Map)(m), map_info(T), uint(capacity), loc) if m != nil else nil
|
return __dynamic_map_reserve((^Raw_Map)(m), map_info(T), uint(capacity), loc) if m != nil else nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -721,12 +721,12 @@ _reserve_dynamic_array :: #force_inline proc(array: ^$T/[dynamic]$E, capacity: i
|
|||||||
}
|
}
|
||||||
|
|
||||||
@builtin
|
@builtin
|
||||||
reserve_dynamic_array :: proc(array: ^$T/[dynamic]$E, capacity: int, loc := #caller_location) -> Allocator_Error {
|
reserve_dynamic_array :: proc(array: ^$T/[dynamic]$E, #any_int capacity: int, loc := #caller_location) -> Allocator_Error {
|
||||||
return _reserve_dynamic_array(array, capacity, true, loc)
|
return _reserve_dynamic_array(array, capacity, true, loc)
|
||||||
}
|
}
|
||||||
|
|
||||||
@builtin
|
@builtin
|
||||||
non_zero_reserve_dynamic_array :: proc(array: ^$T/[dynamic]$E, capacity: int, loc := #caller_location) -> Allocator_Error {
|
non_zero_reserve_dynamic_array :: proc(array: ^$T/[dynamic]$E, #any_int capacity: int, loc := #caller_location) -> Allocator_Error {
|
||||||
return _reserve_dynamic_array(array, capacity, false, loc)
|
return _reserve_dynamic_array(array, capacity, false, loc)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -773,12 +773,12 @@ _resize_dynamic_array :: #force_inline proc(array: ^$T/[dynamic]$E, length: int,
|
|||||||
}
|
}
|
||||||
|
|
||||||
@builtin
|
@builtin
|
||||||
resize_dynamic_array :: proc(array: ^$T/[dynamic]$E, length: int, loc := #caller_location) -> Allocator_Error {
|
resize_dynamic_array :: proc(array: ^$T/[dynamic]$E, #any_int length: int, loc := #caller_location) -> Allocator_Error {
|
||||||
return _resize_dynamic_array(array, length, true, loc=loc)
|
return _resize_dynamic_array(array, length, true, loc=loc)
|
||||||
}
|
}
|
||||||
|
|
||||||
@builtin
|
@builtin
|
||||||
non_zero_resize_dynamic_array :: proc(array: ^$T/[dynamic]$E, length: int, loc := #caller_location) -> Allocator_Error {
|
non_zero_resize_dynamic_array :: proc(array: ^$T/[dynamic]$E, #any_int length: int, loc := #caller_location) -> Allocator_Error {
|
||||||
return _resize_dynamic_array(array, length, false, loc=loc)
|
return _resize_dynamic_array(array, length, false, loc=loc)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ HAS_RAND_BYTES :: true
|
|||||||
_rand_bytes :: proc(dst: []byte) {
|
_rand_bytes :: proc(dst: []byte) {
|
||||||
err := Sec.RandomCopyBytes(count=len(dst), bytes=raw_data(dst))
|
err := Sec.RandomCopyBytes(count=len(dst), bytes=raw_data(dst))
|
||||||
if err != .Success {
|
if err != .Success {
|
||||||
msg := CF.StringCopyToOdinString(Sec.CopyErrorMessageString(err))
|
msg := CF.StringCopyToOdinString(Sec.CopyErrorMessageString(err))
|
||||||
panic(fmt.tprintf("crypto/rand_bytes: SecRandomCopyBytes returned non-zero result: %v %s", err, msg))
|
fmt.panicf("crypto/rand_bytes: SecRandomCopyBytes returned non-zero result: %v %s", err, msg)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,7 +32,7 @@ _rand_bytes :: proc (dst: []byte) {
|
|||||||
// All other failures are things that should NEVER happen
|
// All other failures are things that should NEVER happen
|
||||||
// unless the kernel interface changes (ie: the Linux
|
// unless the kernel interface changes (ie: the Linux
|
||||||
// developers break userland).
|
// developers break userland).
|
||||||
panic(fmt.tprintf("crypto: getrandom failed: %v", errno))
|
fmt.panicf("crypto: getrandom failed: %v", errno)
|
||||||
}
|
}
|
||||||
l -= n_read
|
l -= n_read
|
||||||
dst = dst[n_read:]
|
dst = dst[n_read:]
|
||||||
|
|||||||
@@ -11,16 +11,16 @@ _rand_bytes :: proc(dst: []byte) {
|
|||||||
ret := (os.Errno)(win32.BCryptGenRandom(nil, raw_data(dst), u32(len(dst)), win32.BCRYPT_USE_SYSTEM_PREFERRED_RNG))
|
ret := (os.Errno)(win32.BCryptGenRandom(nil, raw_data(dst), u32(len(dst)), win32.BCRYPT_USE_SYSTEM_PREFERRED_RNG))
|
||||||
if ret != os.ERROR_NONE {
|
if ret != os.ERROR_NONE {
|
||||||
switch ret {
|
switch ret {
|
||||||
case os.ERROR_INVALID_HANDLE:
|
case os.ERROR_INVALID_HANDLE:
|
||||||
// The handle to the first parameter is invalid.
|
// The handle to the first parameter is invalid.
|
||||||
// This should not happen here, since we explicitly pass nil to it
|
// This should not happen here, since we explicitly pass nil to it
|
||||||
panic("crypto: BCryptGenRandom Invalid handle for hAlgorithm")
|
panic("crypto: BCryptGenRandom Invalid handle for hAlgorithm")
|
||||||
case os.ERROR_INVALID_PARAMETER:
|
case os.ERROR_INVALID_PARAMETER:
|
||||||
// One of the parameters was invalid
|
// One of the parameters was invalid
|
||||||
panic("crypto: BCryptGenRandom Invalid parameter")
|
panic("crypto: BCryptGenRandom Invalid parameter")
|
||||||
case:
|
case:
|
||||||
// Unknown error
|
// Unknown error
|
||||||
panic(fmt.tprintf("crypto: BCryptGenRandom failed: %d\n", ret))
|
fmt.panicf("crypto: BCryptGenRandom failed: %d\n", ret)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -56,38 +56,27 @@ CDATA_END :: "]]>"
|
|||||||
COMMENT_START :: "<!--"
|
COMMENT_START :: "<!--"
|
||||||
COMMENT_END :: "-->"
|
COMMENT_END :: "-->"
|
||||||
|
|
||||||
/*
|
// Default: CDATA and comments are passed through unchanged.
|
||||||
Default: CDATA and comments are passed through unchanged.
|
|
||||||
*/
|
|
||||||
XML_Decode_Option :: enum u8 {
|
XML_Decode_Option :: enum u8 {
|
||||||
/*
|
// Do not decode & entities. It decodes by default. If given, overrides `Decode_CDATA`.
|
||||||
Do not decode & entities. It decodes by default.
|
|
||||||
If given, overrides `Decode_CDATA`.
|
|
||||||
*/
|
|
||||||
No_Entity_Decode,
|
No_Entity_Decode,
|
||||||
|
|
||||||
/*
|
// CDATA is unboxed.
|
||||||
CDATA is unboxed.
|
|
||||||
*/
|
|
||||||
Unbox_CDATA,
|
Unbox_CDATA,
|
||||||
|
|
||||||
/*
|
// Unboxed CDATA is decoded as well. Ignored if `.Unbox_CDATA` is not given.
|
||||||
Unboxed CDATA is decoded as well.
|
|
||||||
Ignored if `.Unbox_CDATA` is not given.
|
|
||||||
*/
|
|
||||||
Decode_CDATA,
|
Decode_CDATA,
|
||||||
|
|
||||||
/*
|
// Comments are stripped.
|
||||||
Comments are stripped.
|
|
||||||
*/
|
|
||||||
Comment_Strip,
|
Comment_Strip,
|
||||||
|
|
||||||
|
// Normalize whitespace
|
||||||
|
Normalize_Whitespace,
|
||||||
}
|
}
|
||||||
XML_Decode_Options :: bit_set[XML_Decode_Option; u8]
|
XML_Decode_Options :: bit_set[XML_Decode_Option; u8]
|
||||||
|
|
||||||
/*
|
// Decode a string that may include SGML/XML/HTML entities.
|
||||||
Decode a string that may include SGML/XML/HTML entities.
|
// The caller has to free the result.
|
||||||
The caller has to free the result.
|
|
||||||
*/
|
|
||||||
decode_xml :: proc(input: string, options := XML_Decode_Options{}, allocator := context.allocator) -> (decoded: string, err: Error) {
|
decode_xml :: proc(input: string, options := XML_Decode_Options{}, allocator := context.allocator) -> (decoded: string, err: Error) {
|
||||||
context.allocator = allocator
|
context.allocator = allocator
|
||||||
|
|
||||||
@@ -100,14 +89,14 @@ decode_xml :: proc(input: string, options := XML_Decode_Options{}, allocator :=
|
|||||||
t := Tokenizer{src=input}
|
t := Tokenizer{src=input}
|
||||||
in_data := false
|
in_data := false
|
||||||
|
|
||||||
|
prev: rune = ' '
|
||||||
|
|
||||||
loop: for {
|
loop: for {
|
||||||
advance(&t) or_return
|
advance(&t) or_return
|
||||||
if t.r < 0 { break loop }
|
if t.r < 0 { break loop }
|
||||||
|
|
||||||
/*
|
// Below here we're never inside a CDATA tag. At most we'll see the start of one,
|
||||||
Below here we're never inside a CDATA tag.
|
// but that doesn't affect the logic.
|
||||||
At most we'll see the start of one, but that doesn't affect the logic.
|
|
||||||
*/
|
|
||||||
switch t.r {
|
switch t.r {
|
||||||
case '<':
|
case '<':
|
||||||
/*
|
/*
|
||||||
@@ -126,9 +115,7 @@ decode_xml :: proc(input: string, options := XML_Decode_Options{}, allocator :=
|
|||||||
in_data = _handle_xml_special(&t, &builder, options) or_return
|
in_data = _handle_xml_special(&t, &builder, options) or_return
|
||||||
|
|
||||||
case ']':
|
case ']':
|
||||||
/*
|
// If we're unboxing _and_ decoding CDATA, we'll have to check for the end tag.
|
||||||
If we're unboxing _and_ decoding CDATA, we'll have to check for the end tag.
|
|
||||||
*/
|
|
||||||
if in_data {
|
if in_data {
|
||||||
if t.read_offset + len(CDATA_END) < len(t.src) {
|
if t.read_offset + len(CDATA_END) < len(t.src) {
|
||||||
if string(t.src[t.offset:][:len(CDATA_END)]) == CDATA_END {
|
if string(t.src[t.offset:][:len(CDATA_END)]) == CDATA_END {
|
||||||
@@ -143,22 +130,16 @@ decode_xml :: proc(input: string, options := XML_Decode_Options{}, allocator :=
|
|||||||
|
|
||||||
case:
|
case:
|
||||||
if in_data && .Decode_CDATA not_in options {
|
if in_data && .Decode_CDATA not_in options {
|
||||||
/*
|
// Unboxed, but undecoded.
|
||||||
Unboxed, but undecoded.
|
|
||||||
*/
|
|
||||||
write_rune(&builder, t.r)
|
write_rune(&builder, t.r)
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
|
|
||||||
if t.r == '&' {
|
if t.r == '&' {
|
||||||
if entity, entity_err := _extract_xml_entity(&t); entity_err != .None {
|
if entity, entity_err := _extract_xml_entity(&t); entity_err != .None {
|
||||||
/*
|
// We read to the end of the string without closing the entity. Pass through as-is.
|
||||||
We read to the end of the string without closing the entity.
|
|
||||||
Pass through as-is.
|
|
||||||
*/
|
|
||||||
write_string(&builder, entity)
|
write_string(&builder, entity)
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
if .No_Entity_Decode not_in options {
|
if .No_Entity_Decode not_in options {
|
||||||
if decoded, ok := xml_decode_entity(entity); ok {
|
if decoded, ok := xml_decode_entity(entity); ok {
|
||||||
write_rune(&builder, decoded)
|
write_rune(&builder, decoded)
|
||||||
@@ -166,19 +147,41 @@ decode_xml :: proc(input: string, options := XML_Decode_Options{}, allocator :=
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
// Literal passthrough because the decode failed or we want entities not decoded.
|
||||||
Literal passthrough because the decode failed or we want entities not decoded.
|
|
||||||
*/
|
|
||||||
write_string(&builder, "&")
|
write_string(&builder, "&")
|
||||||
write_string(&builder, entity)
|
write_string(&builder, entity)
|
||||||
write_string(&builder, ";")
|
write_string(&builder, ";")
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
write_rune(&builder, t.r)
|
// Handle AV Normalization: https://www.w3.org/TR/2006/REC-xml11-20060816/#AVNormalize
|
||||||
|
if .Normalize_Whitespace in options {
|
||||||
|
switch t.r {
|
||||||
|
case ' ', '\r', '\n', '\t':
|
||||||
|
if prev != ' ' {
|
||||||
|
write_rune(&builder, ' ')
|
||||||
|
prev = ' '
|
||||||
|
}
|
||||||
|
case:
|
||||||
|
write_rune(&builder, t.r)
|
||||||
|
prev = t.r
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// https://www.w3.org/TR/2006/REC-xml11-20060816/#sec-line-ends
|
||||||
|
switch t.r {
|
||||||
|
case '\n', 0x85, 0x2028:
|
||||||
|
write_rune(&builder, '\n')
|
||||||
|
case '\r': // Do nothing until next character
|
||||||
|
case:
|
||||||
|
if prev == '\r' { // Turn a single carriage return into a \n
|
||||||
|
write_rune(&builder, '\n')
|
||||||
|
}
|
||||||
|
write_rune(&builder, t.r)
|
||||||
|
}
|
||||||
|
prev = t.r
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return strings.clone(strings.to_string(builder), allocator), err
|
return strings.clone(strings.to_string(builder), allocator), err
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -253,24 +256,18 @@ xml_decode_entity :: proc(entity: string) -> (decoded: rune, ok: bool) {
|
|||||||
return rune(val), true
|
return rune(val), true
|
||||||
|
|
||||||
case:
|
case:
|
||||||
/*
|
// Named entity.
|
||||||
Named entity.
|
|
||||||
*/
|
|
||||||
return named_xml_entity_to_rune(entity)
|
return named_xml_entity_to_rune(entity)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
// Private XML helper to extract `&<stuff>;` entity.
|
||||||
Private XML helper to extract `&<stuff>;` entity.
|
|
||||||
*/
|
|
||||||
@(private="file")
|
@(private="file")
|
||||||
_extract_xml_entity :: proc(t: ^Tokenizer) -> (entity: string, err: Error) {
|
_extract_xml_entity :: proc(t: ^Tokenizer) -> (entity: string, err: Error) {
|
||||||
assert(t != nil && t.r == '&')
|
assert(t != nil && t.r == '&')
|
||||||
|
|
||||||
/*
|
// All of these would be in the ASCII range.
|
||||||
All of these would be in the ASCII range.
|
// Even if one is not, it doesn't matter. All characters we need to compare to extract are.
|
||||||
Even if one is not, it doesn't matter. All characters we need to compare to extract are.
|
|
||||||
*/
|
|
||||||
|
|
||||||
length := len(t.src)
|
length := len(t.src)
|
||||||
found := false
|
found := false
|
||||||
@@ -292,9 +289,7 @@ _extract_xml_entity :: proc(t: ^Tokenizer) -> (entity: string, err: Error) {
|
|||||||
return string(t.src[t.offset : t.read_offset]), .Invalid_Entity_Encoding
|
return string(t.src[t.offset : t.read_offset]), .Invalid_Entity_Encoding
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
// Private XML helper for CDATA and comments.
|
||||||
Private XML helper for CDATA and comments.
|
|
||||||
*/
|
|
||||||
@(private="file")
|
@(private="file")
|
||||||
_handle_xml_special :: proc(t: ^Tokenizer, builder: ^strings.Builder, options: XML_Decode_Options) -> (in_data: bool, err: Error) {
|
_handle_xml_special :: proc(t: ^Tokenizer, builder: ^strings.Builder, options: XML_Decode_Options) -> (in_data: bool, err: Error) {
|
||||||
assert(t != nil && t.r == '<')
|
assert(t != nil && t.r == '<')
|
||||||
@@ -304,20 +299,14 @@ _handle_xml_special :: proc(t: ^Tokenizer, builder: ^strings.Builder, options: X
|
|||||||
t.read_offset += len(CDATA_START) - 1
|
t.read_offset += len(CDATA_START) - 1
|
||||||
|
|
||||||
if .Unbox_CDATA in options && .Decode_CDATA in options {
|
if .Unbox_CDATA in options && .Decode_CDATA in options {
|
||||||
/*
|
// We're unboxing _and_ decoding CDATA
|
||||||
We're unboxing _and_ decoding CDATA
|
|
||||||
*/
|
|
||||||
return true, .None
|
return true, .None
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
// CDATA is passed through.
|
||||||
CDATA is passed through.
|
|
||||||
*/
|
|
||||||
offset := t.offset
|
offset := t.offset
|
||||||
|
|
||||||
/*
|
// Scan until end of CDATA.
|
||||||
Scan until end of CDATA.
|
|
||||||
*/
|
|
||||||
for {
|
for {
|
||||||
advance(t) or_return
|
advance(t) or_return
|
||||||
if t.r < 0 { return true, .CDATA_Not_Terminated }
|
if t.r < 0 { return true, .CDATA_Not_Terminated }
|
||||||
@@ -341,14 +330,10 @@ _handle_xml_special :: proc(t: ^Tokenizer, builder: ^strings.Builder, options: X
|
|||||||
|
|
||||||
} else if string(t.src[t.offset:][:len(COMMENT_START)]) == COMMENT_START {
|
} else if string(t.src[t.offset:][:len(COMMENT_START)]) == COMMENT_START {
|
||||||
t.read_offset += len(COMMENT_START)
|
t.read_offset += len(COMMENT_START)
|
||||||
/*
|
// Comment is passed through by default.
|
||||||
Comment is passed through by default.
|
|
||||||
*/
|
|
||||||
offset := t.offset
|
offset := t.offset
|
||||||
|
|
||||||
/*
|
// Scan until end of Comment.
|
||||||
Scan until end of Comment.
|
|
||||||
*/
|
|
||||||
for {
|
for {
|
||||||
advance(t) or_return
|
advance(t) or_return
|
||||||
if t.r < 0 { return true, .Comment_Not_Terminated }
|
if t.r < 0 { return true, .Comment_Not_Terminated }
|
||||||
|
|||||||
@@ -218,9 +218,7 @@ scan_identifier :: proc(t: ^Tokenizer) -> string {
|
|||||||
for is_valid_identifier_rune(t.ch) {
|
for is_valid_identifier_rune(t.ch) {
|
||||||
advance_rune(t)
|
advance_rune(t)
|
||||||
if t.ch == ':' {
|
if t.ch == ':' {
|
||||||
/*
|
// A namespaced attr can have at most two parts, `namespace:ident`.
|
||||||
A namespaced attr can have at most two parts, `namespace:ident`.
|
|
||||||
*/
|
|
||||||
if namespaced {
|
if namespaced {
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
@@ -268,14 +266,10 @@ scan_comment :: proc(t: ^Tokenizer) -> (comment: string, err: Error) {
|
|||||||
return string(t.src[offset : t.offset - 1]), .None
|
return string(t.src[offset : t.offset - 1]), .None
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
// Skip CDATA
|
||||||
Skip CDATA
|
|
||||||
*/
|
|
||||||
skip_cdata :: proc(t: ^Tokenizer) -> (err: Error) {
|
skip_cdata :: proc(t: ^Tokenizer) -> (err: Error) {
|
||||||
if t.read_offset + len(CDATA_START) >= len(t.src) {
|
if t.read_offset + len(CDATA_START) >= len(t.src) {
|
||||||
/*
|
// Can't be the start of a CDATA tag.
|
||||||
Can't be the start of a CDATA tag.
|
|
||||||
*/
|
|
||||||
return .None
|
return .None
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -290,9 +284,7 @@ skip_cdata :: proc(t: ^Tokenizer) -> (err: Error) {
|
|||||||
return .Premature_EOF
|
return .Premature_EOF
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
// Scan until the end of a CDATA tag.
|
||||||
Scan until the end of a CDATA tag.
|
|
||||||
*/
|
|
||||||
if t.read_offset + len(CDATA_END) < len(t.src) {
|
if t.read_offset + len(CDATA_END) < len(t.src) {
|
||||||
if string(t.src[t.offset:][:len(CDATA_END)]) == CDATA_END {
|
if string(t.src[t.offset:][:len(CDATA_END)]) == CDATA_END {
|
||||||
t.read_offset += len(CDATA_END)
|
t.read_offset += len(CDATA_END)
|
||||||
@@ -319,14 +311,10 @@ scan_string :: proc(t: ^Tokenizer, offset: int, close: rune = '<', consume_close
|
|||||||
case '<':
|
case '<':
|
||||||
if peek_byte(t) == '!' {
|
if peek_byte(t) == '!' {
|
||||||
if peek_byte(t, 1) == '[' {
|
if peek_byte(t, 1) == '[' {
|
||||||
/*
|
// Might be the start of a CDATA tag.
|
||||||
Might be the start of a CDATA tag.
|
|
||||||
*/
|
|
||||||
skip_cdata(t) or_return
|
skip_cdata(t) or_return
|
||||||
} else if peek_byte(t, 1) == '-' && peek_byte(t, 2) == '-' {
|
} else if peek_byte(t, 1) == '-' && peek_byte(t, 2) == '-' {
|
||||||
/*
|
// Comment start. Eat comment.
|
||||||
Comment start. Eat comment.
|
|
||||||
*/
|
|
||||||
t.read_offset += 3
|
t.read_offset += 3
|
||||||
_ = scan_comment(t) or_return
|
_ = scan_comment(t) or_return
|
||||||
}
|
}
|
||||||
@@ -342,17 +330,13 @@ scan_string :: proc(t: ^Tokenizer, offset: int, close: rune = '<', consume_close
|
|||||||
}
|
}
|
||||||
|
|
||||||
if t.ch == close {
|
if t.ch == close {
|
||||||
/*
|
// If it's not a CDATA or comment, it's the end of this body.
|
||||||
If it's not a CDATA or comment, it's the end of this body.
|
|
||||||
*/
|
|
||||||
break loop
|
break loop
|
||||||
}
|
}
|
||||||
advance_rune(t)
|
advance_rune(t)
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
// Strip trailing whitespace.
|
||||||
Strip trailing whitespace.
|
|
||||||
*/
|
|
||||||
lit := string(t.src[offset : t.offset])
|
lit := string(t.src[offset : t.offset])
|
||||||
|
|
||||||
end := len(lit)
|
end := len(lit)
|
||||||
@@ -369,11 +353,6 @@ scan_string :: proc(t: ^Tokenizer, offset: int, close: rune = '<', consume_close
|
|||||||
if consume_close {
|
if consume_close {
|
||||||
advance_rune(t)
|
advance_rune(t)
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
TODO: Handle decoding escape characters and unboxing CDATA.
|
|
||||||
*/
|
|
||||||
|
|
||||||
return lit, err
|
return lit, err
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -384,7 +363,7 @@ peek :: proc(t: ^Tokenizer) -> (token: Token) {
|
|||||||
return token
|
return token
|
||||||
}
|
}
|
||||||
|
|
||||||
scan :: proc(t: ^Tokenizer) -> Token {
|
scan :: proc(t: ^Tokenizer, multiline_string := false) -> Token {
|
||||||
skip_whitespace(t)
|
skip_whitespace(t)
|
||||||
|
|
||||||
offset := t.offset
|
offset := t.offset
|
||||||
@@ -418,7 +397,7 @@ scan :: proc(t: ^Tokenizer) -> Token {
|
|||||||
case '"', '\'':
|
case '"', '\'':
|
||||||
kind = .Invalid
|
kind = .Invalid
|
||||||
|
|
||||||
lit, err = scan_string(t, t.offset, ch, true, false)
|
lit, err = scan_string(t, t.offset, ch, true, multiline_string)
|
||||||
if err == .None {
|
if err == .None {
|
||||||
kind = .String
|
kind = .String
|
||||||
}
|
}
|
||||||
@@ -435,4 +414,4 @@ scan :: proc(t: ^Tokenizer) -> Token {
|
|||||||
lit = string(t.src[offset : t.offset])
|
lit = string(t.src[offset : t.offset])
|
||||||
}
|
}
|
||||||
return Token{kind, lit, pos}
|
return Token{kind, lit, pos}
|
||||||
}
|
}
|
||||||
@@ -203,9 +203,7 @@ parse_bytes :: proc(data: []u8, options := DEFAULT_OPTIONS, path := "", error_ha
|
|||||||
|
|
||||||
doc.elements = make([dynamic]Element, 1024, 1024, allocator)
|
doc.elements = make([dynamic]Element, 1024, 1024, allocator)
|
||||||
|
|
||||||
// strings.intern_init(&doc.intern, allocator, allocator)
|
err = .Unexpected_Token
|
||||||
|
|
||||||
err = .Unexpected_Token
|
|
||||||
element, parent: Element_ID
|
element, parent: Element_ID
|
||||||
open: Token
|
open: Token
|
||||||
|
|
||||||
@@ -259,8 +257,8 @@ parse_bytes :: proc(data: []u8, options := DEFAULT_OPTIONS, path := "", error_ha
|
|||||||
case .Slash:
|
case .Slash:
|
||||||
// Empty tag. Close it.
|
// Empty tag. Close it.
|
||||||
expect(t, .Gt) or_return
|
expect(t, .Gt) or_return
|
||||||
parent = doc.elements[element].parent
|
parent = doc.elements[element].parent
|
||||||
element = parent
|
element = parent
|
||||||
|
|
||||||
case:
|
case:
|
||||||
error(t, t.offset, "Expected close tag, got: %#v\n", end_token)
|
error(t, t.offset, "Expected close tag, got: %#v\n", end_token)
|
||||||
@@ -276,8 +274,8 @@ parse_bytes :: proc(data: []u8, options := DEFAULT_OPTIONS, path := "", error_ha
|
|||||||
error(t, t.offset, "Mismatched Closing Tag. Expected %v, got %v\n", doc.elements[element].ident, ident.text)
|
error(t, t.offset, "Mismatched Closing Tag. Expected %v, got %v\n", doc.elements[element].ident, ident.text)
|
||||||
return doc, .Mismatched_Closing_Tag
|
return doc, .Mismatched_Closing_Tag
|
||||||
}
|
}
|
||||||
parent = doc.elements[element].parent
|
parent = doc.elements[element].parent
|
||||||
element = parent
|
element = parent
|
||||||
|
|
||||||
} else if open.kind == .Exclaim {
|
} else if open.kind == .Exclaim {
|
||||||
// <!
|
// <!
|
||||||
@@ -463,8 +461,8 @@ validate_options :: proc(options: Options) -> (validated: Options, err: Error) {
|
|||||||
return validated, .None
|
return validated, .None
|
||||||
}
|
}
|
||||||
|
|
||||||
expect :: proc(t: ^Tokenizer, kind: Token_Kind) -> (tok: Token, err: Error) {
|
expect :: proc(t: ^Tokenizer, kind: Token_Kind, multiline_string := false) -> (tok: Token, err: Error) {
|
||||||
tok = scan(t)
|
tok = scan(t, multiline_string=multiline_string)
|
||||||
if tok.kind == kind { return tok, .None }
|
if tok.kind == kind { return tok, .None }
|
||||||
|
|
||||||
error(t, t.offset, "Expected \"%v\", got \"%v\".", kind, tok.kind)
|
error(t, t.offset, "Expected \"%v\", got \"%v\".", kind, tok.kind)
|
||||||
@@ -480,7 +478,13 @@ parse_attribute :: proc(doc: ^Document) -> (attr: Attribute, offset: int, err: E
|
|||||||
offset = t.offset - len(key.text)
|
offset = t.offset - len(key.text)
|
||||||
|
|
||||||
_ = expect(t, .Eq) or_return
|
_ = expect(t, .Eq) or_return
|
||||||
value := expect(t, .String) or_return
|
value := expect(t, .String, multiline_string=true) or_return
|
||||||
|
|
||||||
|
normalized, normalize_err := entity.decode_xml(value.text, {.Normalize_Whitespace}, doc.allocator)
|
||||||
|
if normalize_err == .None {
|
||||||
|
append(&doc.strings_to_free, normalized)
|
||||||
|
value.text = normalized
|
||||||
|
}
|
||||||
|
|
||||||
attr.key = key.text
|
attr.key = key.text
|
||||||
attr.val = value.text
|
attr.val = value.text
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ The verbs:
|
|||||||
General:
|
General:
|
||||||
%v the value in a default format
|
%v the value in a default format
|
||||||
%#v an expanded format of %v with newlines and indentation
|
%#v an expanded format of %v with newlines and indentation
|
||||||
|
%w an Odin-syntax representation of the value
|
||||||
%T an Odin-syntax representation of the type of the value
|
%T an Odin-syntax representation of the type of the value
|
||||||
%% a literal percent sign; consumes no value
|
%% a literal percent sign; consumes no value
|
||||||
{{ a literal open brace; consumes no value
|
{{ a literal open brace; consumes no value
|
||||||
|
|||||||
@@ -0,0 +1,57 @@
|
|||||||
|
//+build ignore
|
||||||
|
package custom_formatter_example
|
||||||
|
import "core:fmt"
|
||||||
|
import "core:io"
|
||||||
|
|
||||||
|
SomeType :: struct {
|
||||||
|
value: int,
|
||||||
|
}
|
||||||
|
|
||||||
|
My_Custom_Base_Type :: distinct u32
|
||||||
|
|
||||||
|
main :: proc() {
|
||||||
|
// Ensure the fmt._user_formatters map is initialized
|
||||||
|
fmt.set_user_formatters(new(map[typeid]fmt.User_Formatter))
|
||||||
|
|
||||||
|
// Register custom formatters for my favorite types
|
||||||
|
err := fmt.register_user_formatter(type_info_of(SomeType).id, SomeType_Formatter)
|
||||||
|
assert(err == .None)
|
||||||
|
err = fmt.register_user_formatter(type_info_of(My_Custom_Base_Type).id, My_Custom_Base_Formatter)
|
||||||
|
assert(err == .None)
|
||||||
|
|
||||||
|
// Use the custom formatters.
|
||||||
|
fmt.printfln("SomeType{{42}}: '%v'", SomeType{42})
|
||||||
|
fmt.printfln("My_Custom_Base_Type(0xdeadbeef): '%v'", My_Custom_Base_Type(0xdeadbeef))
|
||||||
|
}
|
||||||
|
|
||||||
|
SomeType_Formatter :: proc(fi: ^fmt.Info, arg: any, verb: rune) -> bool {
|
||||||
|
m := cast(^SomeType)arg.data
|
||||||
|
switch verb {
|
||||||
|
case 'v', 'd': // We handle `%v` and `%d`
|
||||||
|
fmt.fmt_int(fi, u64(m.value), true, 8 * size_of(SomeType), verb)
|
||||||
|
case:
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
My_Custom_Base_Formatter :: proc(fi: ^fmt.Info, arg: any, verb: rune) -> bool {
|
||||||
|
m := cast(^My_Custom_Base_Type)arg.data
|
||||||
|
switch verb {
|
||||||
|
case 'v', 'b':
|
||||||
|
value := u64(m^)
|
||||||
|
for value > 0 {
|
||||||
|
if value & 1 == 1 {
|
||||||
|
io.write_string(fi.writer, "Hellope!", &fi.n)
|
||||||
|
} else {
|
||||||
|
io.write_string(fi.writer, "Hellope?", &fi.n)
|
||||||
|
}
|
||||||
|
value >>= 1
|
||||||
|
}
|
||||||
|
|
||||||
|
case:
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
+16
-6
@@ -1726,10 +1726,12 @@ fmt_bit_set :: proc(fi: ^Info, v: any, name: string = "", verb: rune = 'v') {
|
|||||||
|
|
||||||
et := runtime.type_info_base(info.elem)
|
et := runtime.type_info_base(info.elem)
|
||||||
|
|
||||||
if name != "" {
|
if verb != 'w' {
|
||||||
io.write_string(fi.writer, name, &fi.n)
|
if name != "" {
|
||||||
} else {
|
io.write_string(fi.writer, name, &fi.n)
|
||||||
reflect.write_type(fi.writer, type_info, &fi.n)
|
} else {
|
||||||
|
reflect.write_type(fi.writer, type_info, &fi.n)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
io.write_byte(fi.writer, '{', &fi.n)
|
io.write_byte(fi.writer, '{', &fi.n)
|
||||||
defer io.write_byte(fi.writer, '}', &fi.n)
|
defer io.write_byte(fi.writer, '}', &fi.n)
|
||||||
@@ -1746,9 +1748,17 @@ fmt_bit_set :: proc(fi: ^Info, v: any, name: string = "", verb: rune = 'v') {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if is_enum {
|
if is_enum {
|
||||||
|
enum_name: string
|
||||||
|
if ti_named, is_named := info.elem.variant.(runtime.Type_Info_Named); is_named {
|
||||||
|
enum_name = ti_named.name
|
||||||
|
}
|
||||||
for ev, evi in e.values {
|
for ev, evi in e.values {
|
||||||
v := u64(ev)
|
v := u64(ev)
|
||||||
if v == u64(i) {
|
if v == u64(i) {
|
||||||
|
if verb == 'w' {
|
||||||
|
io.write_string(fi.writer, enum_name, &fi.n)
|
||||||
|
io.write_byte(fi.writer, '.', &fi.n)
|
||||||
|
}
|
||||||
io.write_string(fi.writer, e.names[evi], &fi.n)
|
io.write_string(fi.writer, e.names[evi], &fi.n)
|
||||||
commas += 1
|
commas += 1
|
||||||
continue loop
|
continue loop
|
||||||
@@ -2391,7 +2401,6 @@ fmt_named :: proc(fi: ^Info, v: any, verb: rune, info: runtime.Type_Info_Named)
|
|||||||
runtime.Type_Info_Dynamic_Array,
|
runtime.Type_Info_Dynamic_Array,
|
||||||
runtime.Type_Info_Slice,
|
runtime.Type_Info_Slice,
|
||||||
runtime.Type_Info_Struct,
|
runtime.Type_Info_Struct,
|
||||||
runtime.Type_Info_Union,
|
|
||||||
runtime.Type_Info_Enum,
|
runtime.Type_Info_Enum,
|
||||||
runtime.Type_Info_Map,
|
runtime.Type_Info_Map,
|
||||||
runtime.Type_Info_Bit_Set,
|
runtime.Type_Info_Bit_Set,
|
||||||
@@ -2498,8 +2507,9 @@ fmt_matrix :: proc(fi: ^Info, v: any, verb: rune, info: runtime.Type_Info_Matrix
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// Printed in Row-Major layout to match text layout
|
// Printed in Row-Major layout to match text layout
|
||||||
|
row_separator := ", " if verb == 'w' else "; "
|
||||||
for row in 0..<info.row_count {
|
for row in 0..<info.row_count {
|
||||||
if row > 0 { io.write_string(fi.writer, "; ", &fi.n) }
|
if row > 0 { io.write_string(fi.writer, row_separator, &fi.n) }
|
||||||
for col in 0..<info.column_count {
|
for col in 0..<info.column_count {
|
||||||
if col > 0 { io.write_string(fi.writer, ", ", &fi.n) }
|
if col > 0 { io.write_string(fi.writer, ", ", &fi.n) }
|
||||||
|
|
||||||
|
|||||||
+49
-12
@@ -112,15 +112,15 @@ EOWNERDEAD: Errno : 96
|
|||||||
O_RDONLY :: 0x00000
|
O_RDONLY :: 0x00000
|
||||||
O_WRONLY :: 0x00001
|
O_WRONLY :: 0x00001
|
||||||
O_RDWR :: 0x00002
|
O_RDWR :: 0x00002
|
||||||
O_CREATE :: 0x00040
|
O_NONBLOCK :: 0x00004
|
||||||
O_EXCL :: 0x00080
|
O_APPEND :: 0x00008
|
||||||
O_NOCTTY :: 0x00100
|
O_ASYNC :: 0x00040
|
||||||
O_TRUNC :: 0x00200
|
O_SYNC :: 0x00080
|
||||||
O_NONBLOCK :: 0x00800
|
O_CREATE :: 0x00200
|
||||||
O_APPEND :: 0x00400
|
O_TRUNC :: 0x00400
|
||||||
O_SYNC :: 0x01000
|
O_EXCL :: 0x00800
|
||||||
O_ASYNC :: 0x02000
|
O_NOCTTY :: 0x08000
|
||||||
O_CLOEXEC :: 0x80000
|
O_CLOEXEC :: 0100000
|
||||||
|
|
||||||
|
|
||||||
SEEK_DATA :: 3
|
SEEK_DATA :: 3
|
||||||
@@ -140,6 +140,8 @@ RTLD_NOLOAD :: 0x02000
|
|||||||
|
|
||||||
MAX_PATH :: 1024
|
MAX_PATH :: 1024
|
||||||
|
|
||||||
|
KINFO_FILE_SIZE :: 1392
|
||||||
|
|
||||||
args := _alloc_command_line_arguments()
|
args := _alloc_command_line_arguments()
|
||||||
|
|
||||||
Unix_File_Time :: struct {
|
Unix_File_Time :: struct {
|
||||||
@@ -191,6 +193,21 @@ OS_Stat :: struct {
|
|||||||
lspare: [10]u64,
|
lspare: [10]u64,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
KInfo_File :: struct {
|
||||||
|
structsize: c.int,
|
||||||
|
type: c.int,
|
||||||
|
fd: c.int,
|
||||||
|
ref_count: c.int,
|
||||||
|
flags: c.int,
|
||||||
|
pad0: c.int,
|
||||||
|
offset: i64,
|
||||||
|
|
||||||
|
// NOTE(Feoramund): This field represents a complicated union that I am
|
||||||
|
// avoiding implementing for now. I only need the path data below.
|
||||||
|
_union: [336]byte,
|
||||||
|
|
||||||
|
path: [MAX_PATH]c.char,
|
||||||
|
}
|
||||||
|
|
||||||
// since FreeBSD v12
|
// since FreeBSD v12
|
||||||
Dirent :: struct {
|
Dirent :: struct {
|
||||||
@@ -254,6 +271,8 @@ X_OK :: 1 // Test for execute permission
|
|||||||
W_OK :: 2 // Test for write permission
|
W_OK :: 2 // Test for write permission
|
||||||
R_OK :: 4 // Test for read permission
|
R_OK :: 4 // Test for read permission
|
||||||
|
|
||||||
|
F_KINFO :: 22
|
||||||
|
|
||||||
foreign libc {
|
foreign libc {
|
||||||
@(link_name="__error") __errno_location :: proc() -> ^c.int ---
|
@(link_name="__error") __errno_location :: proc() -> ^c.int ---
|
||||||
|
|
||||||
@@ -274,6 +293,7 @@ foreign libc {
|
|||||||
@(link_name="unlink") _unix_unlink :: proc(path: cstring) -> c.int ---
|
@(link_name="unlink") _unix_unlink :: proc(path: cstring) -> c.int ---
|
||||||
@(link_name="rmdir") _unix_rmdir :: proc(path: cstring) -> c.int ---
|
@(link_name="rmdir") _unix_rmdir :: proc(path: cstring) -> c.int ---
|
||||||
@(link_name="mkdir") _unix_mkdir :: proc(path: cstring, mode: mode_t) -> c.int ---
|
@(link_name="mkdir") _unix_mkdir :: proc(path: cstring, mode: mode_t) -> c.int ---
|
||||||
|
@(link_name="fcntl") _unix_fcntl :: proc(fd: Handle, cmd: c.int, arg: uintptr) -> c.int ---
|
||||||
|
|
||||||
@(link_name="fdopendir") _unix_fdopendir :: proc(fd: Handle) -> Dir ---
|
@(link_name="fdopendir") _unix_fdopendir :: proc(fd: Handle) -> Dir ---
|
||||||
@(link_name="closedir") _unix_closedir :: proc(dirp: Dir) -> c.int ---
|
@(link_name="closedir") _unix_closedir :: proc(dirp: Dir) -> c.int ---
|
||||||
@@ -365,7 +385,7 @@ seek :: proc(fd: Handle, offset: i64, whence: int) -> (i64, Errno) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
file_size :: proc(fd: Handle) -> (i64, Errno) {
|
file_size :: proc(fd: Handle) -> (i64, Errno) {
|
||||||
s, err := fstat(fd)
|
s, err := _fstat(fd)
|
||||||
if err != ERROR_NONE {
|
if err != ERROR_NONE {
|
||||||
return -1, err
|
return -1, err
|
||||||
}
|
}
|
||||||
@@ -591,9 +611,26 @@ _readlink :: proc(path: string) -> (string, Errno) {
|
|||||||
return "", Errno{}
|
return "", Errno{}
|
||||||
}
|
}
|
||||||
|
|
||||||
// XXX FreeBSD
|
|
||||||
absolute_path_from_handle :: proc(fd: Handle) -> (string, Errno) {
|
absolute_path_from_handle :: proc(fd: Handle) -> (string, Errno) {
|
||||||
return "", Errno(ENOSYS)
|
// NOTE(Feoramund): The situation isn't ideal, but this was the best way I
|
||||||
|
// could find to implement this. There are a couple outstanding bug reports
|
||||||
|
// regarding the desire to retrieve an absolute path from a handle, but to
|
||||||
|
// my knowledge, there hasn't been any work done on it.
|
||||||
|
//
|
||||||
|
// https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=198570
|
||||||
|
//
|
||||||
|
// This may be unreliable, according to a comment from 2023.
|
||||||
|
|
||||||
|
kinfo: KInfo_File
|
||||||
|
kinfo.structsize = KINFO_FILE_SIZE
|
||||||
|
|
||||||
|
res := _unix_fcntl(fd, F_KINFO, cast(uintptr)&kinfo)
|
||||||
|
if res == -1 {
|
||||||
|
return "", Errno(get_last_error())
|
||||||
|
}
|
||||||
|
|
||||||
|
path := strings.clone_from_cstring_bounded(cast(cstring)&kinfo.path[0], len(kinfo.path))
|
||||||
|
return path, ERROR_NONE
|
||||||
}
|
}
|
||||||
|
|
||||||
absolute_path_from_relative :: proc(rel: string) -> (path: string, err: Errno) {
|
absolute_path_from_relative :: proc(rel: string) -> (path: string, err: Errno) {
|
||||||
|
|||||||
@@ -56,7 +56,7 @@ foreign libc {
|
|||||||
@(link_name="free") _unix_free :: proc(ptr: rawptr) ---
|
@(link_name="free") _unix_free :: proc(ptr: rawptr) ---
|
||||||
|
|
||||||
}
|
}
|
||||||
when ODIN_OS == .Darwin {
|
when ODIN_OS == .Darwin || ODIN_OS == .FreeBSD {
|
||||||
@(private)
|
@(private)
|
||||||
foreign libc {
|
foreign libc {
|
||||||
@(link_name="__error") __error :: proc() -> ^i32 ---
|
@(link_name="__error") __error :: proc() -> ^i32 ---
|
||||||
|
|||||||
Regular → Executable
+13
@@ -1156,6 +1156,19 @@ foreign kernel32 {
|
|||||||
SetCommState :: proc(handle: HANDLE, dcb: ^DCB) -> BOOL ---
|
SetCommState :: proc(handle: HANDLE, dcb: ^DCB) -> BOOL ---
|
||||||
}
|
}
|
||||||
|
|
||||||
|
COMMTIMEOUTS :: struct {
|
||||||
|
ReadIntervalTimeout: DWORD,
|
||||||
|
ReadTotalTimeoutMultiplier: DWORD,
|
||||||
|
ReadTotalTimeoutConstant: DWORD,
|
||||||
|
WriteTotalTimeoutMultiplier: DWORD,
|
||||||
|
WriteTotalTimeoutConstant: DWORD,
|
||||||
|
}
|
||||||
|
|
||||||
|
@(default_calling_convention="system")
|
||||||
|
foreign kernel32 {
|
||||||
|
GetCommTimeouts :: proc(handle: HANDLE, timeouts: ^COMMTIMEOUTS) -> BOOL ---
|
||||||
|
SetCommTimeouts :: proc(handle: HANDLE, timeouts: ^COMMTIMEOUTS) -> BOOL ---
|
||||||
|
}
|
||||||
|
|
||||||
LPFIBER_START_ROUTINE :: #type proc "system" (lpFiberParameter: LPVOID)
|
LPFIBER_START_ROUTINE :: #type proc "system" (lpFiberParameter: LPVOID)
|
||||||
|
|
||||||
|
|||||||
@@ -127,13 +127,13 @@ days_remaining :: proc "contextless" (date: Date) -> (days_remaining: i64, err:
|
|||||||
return delta.days, .None
|
return delta.days, .None
|
||||||
}
|
}
|
||||||
|
|
||||||
last_day_of_month :: proc "contextless" (#any_int year: i64, #any_int month: i8) -> (day: i64, err: Error) {
|
last_day_of_month :: proc "contextless" (#any_int year: i64, #any_int month: i8) -> (day: i8, err: Error) {
|
||||||
// Not using formula 2.27 from the book. This is far simpler and gives the same answer.
|
// Not using formula 2.27 from the book. This is far simpler and gives the same answer.
|
||||||
|
|
||||||
validate(Date{year, month, 1}) or_return
|
validate(Date{year, month, 1}) or_return
|
||||||
month_days := MONTH_DAYS
|
month_days := MONTH_DAYS
|
||||||
|
|
||||||
day = i64(month_days[month])
|
day = month_days[month]
|
||||||
if month == 2 && is_leap_year(year) {
|
if month == 2 && is_leap_year(year) {
|
||||||
day += 1
|
day += 1
|
||||||
}
|
}
|
||||||
|
|||||||
+11
-1
@@ -89,6 +89,9 @@ gb_internal Type *check_init_variable(CheckerContext *ctx, Entity *e, Operand *o
|
|||||||
return nullptr;
|
return nullptr;
|
||||||
} else if (is_type_polymorphic(t)) {
|
} else if (is_type_polymorphic(t)) {
|
||||||
Entity *e = entity_of_node(operand->expr);
|
Entity *e = entity_of_node(operand->expr);
|
||||||
|
if (e == nullptr) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
if (e->state.load() != EntityState_Resolved) {
|
if (e->state.load() != EntityState_Resolved) {
|
||||||
gbString str = type_to_string(t);
|
gbString str = type_to_string(t);
|
||||||
defer (gb_string_free(str));
|
defer (gb_string_free(str));
|
||||||
@@ -1142,7 +1145,14 @@ gb_internal void check_proc_decl(CheckerContext *ctx, Entity *e, DeclInfo *d) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (ac.link_name.len > 0) {
|
if (ac.link_name.len > 0) {
|
||||||
e->Procedure.link_name = ac.link_name;
|
String ln = ac.link_name;
|
||||||
|
e->Procedure.link_name = ln;
|
||||||
|
if (ln == "memcpy" ||
|
||||||
|
ln == "memmove" ||
|
||||||
|
ln == "mem_copy" ||
|
||||||
|
ln == "mem_copy_non_overlapping") {
|
||||||
|
e->Procedure.is_memcpy_like = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ac.deferred_procedure.entity != nullptr) {
|
if (ac.deferred_procedure.entity != nullptr) {
|
||||||
|
|||||||
+4
-1
@@ -2550,7 +2550,7 @@ gb_internal void check_unary_expr(CheckerContext *c, Operand *o, Token op, Ast *
|
|||||||
error_line("\tSuggestion: Did you want to pass the iterable value to the for statement by pointer to get addressable semantics?\n");
|
error_line("\tSuggestion: Did you want to pass the iterable value to the for statement by pointer to get addressable semantics?\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (is_type_map(parent_type)) {
|
if (parent_type != nullptr && is_type_map(parent_type)) {
|
||||||
error_line("\t Prefer doing 'for key, &%.*s in ...'\n", LIT(e->token.string));
|
error_line("\t Prefer doing 'for key, &%.*s in ...'\n", LIT(e->token.string));
|
||||||
} else {
|
} else {
|
||||||
error_line("\t Prefer doing 'for &%.*s in ...'\n", LIT(e->token.string));
|
error_line("\t Prefer doing 'for &%.*s in ...'\n", LIT(e->token.string));
|
||||||
@@ -3564,6 +3564,9 @@ gb_internal void check_binary_matrix(CheckerContext *c, Token const &op, Operand
|
|||||||
|
|
||||||
x->mode = Addressing_Value;
|
x->mode = Addressing_Value;
|
||||||
if (are_types_identical(xt, yt)) {
|
if (are_types_identical(xt, yt)) {
|
||||||
|
if (are_types_identical(x->type, y->type)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (!is_type_named(x->type) && is_type_named(y->type)) {
|
if (!is_type_named(x->type) && is_type_named(y->type)) {
|
||||||
// prefer the named type
|
// prefer the named type
|
||||||
x->type = y->type;
|
x->type = y->type;
|
||||||
|
|||||||
@@ -256,6 +256,7 @@ struct Entity {
|
|||||||
bool generated_from_polymorphic : 1;
|
bool generated_from_polymorphic : 1;
|
||||||
bool entry_point_only : 1;
|
bool entry_point_only : 1;
|
||||||
bool has_instrumentation : 1;
|
bool has_instrumentation : 1;
|
||||||
|
bool is_memcpy_like : 1;
|
||||||
} Procedure;
|
} Procedure;
|
||||||
struct {
|
struct {
|
||||||
Array<Entity *> entities;
|
Array<Entity *> entities;
|
||||||
|
|||||||
+136
-108
@@ -9,6 +9,11 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef LLVM_IGNORE_VERIFICATION
|
||||||
|
#define LLVM_IGNORE_VERIFICATION 0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
#include "llvm_backend.hpp"
|
#include "llvm_backend.hpp"
|
||||||
#include "llvm_abi.cpp"
|
#include "llvm_abi.cpp"
|
||||||
#include "llvm_backend_opt.cpp"
|
#include "llvm_backend_opt.cpp"
|
||||||
@@ -1125,6 +1130,53 @@ gb_internal void lb_finalize_objc_names(lbProcedure *p) {
|
|||||||
lb_end_procedure_body(p);
|
lb_end_procedure_body(p);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
gb_internal void lb_verify_function(lbModule *m, lbProcedure *p, bool dump_ll=false) {
|
||||||
|
if (LLVM_IGNORE_VERIFICATION) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m->debug_builder && LLVMVerifyFunction(p->value, LLVMReturnStatusAction)) {
|
||||||
|
char *llvm_error = nullptr;
|
||||||
|
|
||||||
|
gb_printf_err("LLVM CODE GEN FAILED FOR PROCEDURE: %.*s\n", LIT(p->name));
|
||||||
|
LLVMDumpValue(p->value);
|
||||||
|
gb_printf_err("\n");
|
||||||
|
if (dump_ll) {
|
||||||
|
gb_printf_err("\n\n\n");
|
||||||
|
String filepath_ll = lb_filepath_ll_for_module(m);
|
||||||
|
if (LLVMPrintModuleToFile(m->mod, cast(char const *)filepath_ll.text, &llvm_error)) {
|
||||||
|
gb_printf_err("LLVM Error: %s\n", llvm_error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
LLVMVerifyFunction(p->value, LLVMPrintMessageAction);
|
||||||
|
exit_with_errors();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gb_internal WORKER_TASK_PROC(lb_llvm_module_verification_worker_proc) {
|
||||||
|
char *llvm_error = nullptr;
|
||||||
|
defer (LLVMDisposeMessage(llvm_error));
|
||||||
|
lbModule *m = cast(lbModule *)data;
|
||||||
|
|
||||||
|
if (LLVMVerifyModule(m->mod, LLVMReturnStatusAction, &llvm_error)) {
|
||||||
|
gb_printf_err("LLVM Error:\n%s\n", llvm_error);
|
||||||
|
if (build_context.keep_temp_files) {
|
||||||
|
TIME_SECTION("LLVM Print Module to File");
|
||||||
|
String filepath_ll = lb_filepath_ll_for_module(m);
|
||||||
|
if (LLVMPrintModuleToFile(m->mod, cast(char const *)filepath_ll.text, &llvm_error)) {
|
||||||
|
gb_printf_err("LLVM Error: %s\n", llvm_error);
|
||||||
|
exit_with_errors();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
exit_with_errors();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
gb_internal lbProcedure *lb_create_startup_runtime(lbModule *main_module, lbProcedure *objc_names, Array<lbGlobalVariable> &global_variables) { // Startup Runtime
|
gb_internal lbProcedure *lb_create_startup_runtime(lbModule *main_module, lbProcedure *objc_names, Array<lbGlobalVariable> &global_variables) { // Startup Runtime
|
||||||
Type *proc_type = alloc_type_proc(nullptr, nullptr, 0, nullptr, 0, false, ProcCC_Odin);
|
Type *proc_type = alloc_type_proc(nullptr, nullptr, 0, nullptr, 0, false, ProcCC_Odin);
|
||||||
|
|
||||||
@@ -1227,13 +1279,7 @@ gb_internal lbProcedure *lb_create_startup_runtime(lbModule *main_module, lbProc
|
|||||||
|
|
||||||
lb_end_procedure_body(p);
|
lb_end_procedure_body(p);
|
||||||
|
|
||||||
if (!main_module->debug_builder && LLVMVerifyFunction(p->value, LLVMReturnStatusAction)) {
|
lb_verify_function(main_module, p);
|
||||||
gb_printf_err("LLVM CODE GEN FAILED FOR PROCEDURE: %s\n", "main");
|
|
||||||
LLVMDumpValue(p->value);
|
|
||||||
gb_printf_err("\n\n\n\n");
|
|
||||||
LLVMVerifyFunction(p->value, LLVMAbortProcessAction);
|
|
||||||
}
|
|
||||||
|
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1256,31 +1302,21 @@ gb_internal lbProcedure *lb_create_cleanup_runtime(lbModule *main_module) { // C
|
|||||||
|
|
||||||
lb_end_procedure_body(p);
|
lb_end_procedure_body(p);
|
||||||
|
|
||||||
if (!main_module->debug_builder && LLVMVerifyFunction(p->value, LLVMReturnStatusAction)) {
|
lb_verify_function(main_module, p);
|
||||||
gb_printf_err("LLVM CODE GEN FAILED FOR PROCEDURE: %s\n", "main");
|
|
||||||
LLVMDumpValue(p->value);
|
|
||||||
gb_printf_err("\n\n\n\n");
|
|
||||||
LLVMVerifyFunction(p->value, LLVMAbortProcessAction);
|
|
||||||
}
|
|
||||||
|
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
gb_internal WORKER_TASK_PROC(lb_generate_procedures_and_types_per_module) {
|
gb_internal WORKER_TASK_PROC(lb_generate_procedures_and_types_per_module) {
|
||||||
lbModule *m = cast(lbModule *)data;
|
lbModule *m = cast(lbModule *)data;
|
||||||
for (Entity *e : m->global_procedures_and_types_to_create) {
|
for (Entity *e : m->global_types_to_create) {
|
||||||
if (e->kind == Entity_TypeName) {
|
(void)lb_get_entity_name(m, e);
|
||||||
(void)lb_get_entity_name(m, e);
|
(void)lb_type(m, e->type);
|
||||||
lb_type(m, e->type);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Entity *e : m->global_procedures_and_types_to_create) {
|
for (Entity *e : m->global_procedures_to_create) {
|
||||||
if (e->kind == Entity_Procedure) {
|
(void)lb_get_entity_name(m, e);
|
||||||
(void)lb_get_entity_name(m, e);
|
array_add(&m->procedures_to_generate, lb_create_procedure(m, e));
|
||||||
array_add(&m->procedures_to_generate, lb_create_procedure(m, e));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -1334,16 +1370,24 @@ gb_internal void lb_create_global_procedures_and_types(lbGenerator *gen, Checker
|
|||||||
m = lb_module_of_entity(gen, e);
|
m = lb_module_of_entity(gen, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
array_add(&m->global_procedures_and_types_to_create, e);
|
if (e->kind == Entity_Procedure) {
|
||||||
|
array_add(&m->global_procedures_to_create, e);
|
||||||
|
} else if (e->kind == Entity_TypeName) {
|
||||||
|
array_add(&m->global_types_to_create, e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto const &entry : gen->modules) {
|
if (do_threading) {
|
||||||
lbModule *m = entry.value;
|
for (auto const &entry : gen->modules) {
|
||||||
if (do_threading) {
|
lbModule *m = entry.value;
|
||||||
thread_pool_add_task(lb_generate_procedures_and_types_per_module, m);
|
thread_pool_add_task(lb_generate_procedures_and_types_per_module, m);
|
||||||
} else {
|
}
|
||||||
|
} else {
|
||||||
|
for (auto const &entry : gen->modules) {
|
||||||
|
lbModule *m = entry.value;
|
||||||
lb_generate_procedures_and_types_per_module(m);
|
lb_generate_procedures_and_types_per_module(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
thread_pool_wait();
|
thread_pool_wait();
|
||||||
@@ -2374,16 +2418,19 @@ gb_internal WORKER_TASK_PROC(lb_generate_procedures_worker_proc) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
gb_internal void lb_generate_procedures(lbGenerator *gen, bool do_threading) {
|
gb_internal void lb_generate_procedures(lbGenerator *gen, bool do_threading) {
|
||||||
for (auto const &entry : gen->modules) {
|
if (do_threading) {
|
||||||
lbModule *m = entry.value;
|
for (auto const &entry : gen->modules) {
|
||||||
if (do_threading) {
|
lbModule *m = entry.value;
|
||||||
thread_pool_add_task(lb_generate_procedures_worker_proc, m);
|
thread_pool_add_task(lb_generate_procedures_worker_proc, m);
|
||||||
} else {
|
}
|
||||||
|
|
||||||
|
thread_pool_wait();
|
||||||
|
} else {
|
||||||
|
for (auto const &entry : gen->modules) {
|
||||||
|
lbModule *m = entry.value;
|
||||||
lb_generate_procedures_worker_proc(m);
|
lb_generate_procedures_worker_proc(m);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
thread_pool_wait();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
gb_internal WORKER_TASK_PROC(lb_generate_missing_procedures_to_check_worker_proc) {
|
gb_internal WORKER_TASK_PROC(lb_generate_missing_procedures_to_check_worker_proc) {
|
||||||
@@ -2397,17 +2444,20 @@ gb_internal WORKER_TASK_PROC(lb_generate_missing_procedures_to_check_worker_proc
|
|||||||
}
|
}
|
||||||
|
|
||||||
gb_internal void lb_generate_missing_procedures(lbGenerator *gen, bool do_threading) {
|
gb_internal void lb_generate_missing_procedures(lbGenerator *gen, bool do_threading) {
|
||||||
for (auto const &entry : gen->modules) {
|
if (do_threading) {
|
||||||
lbModule *m = entry.value;
|
for (auto const &entry : gen->modules) {
|
||||||
// NOTE(bill): procedures may be added during generation
|
lbModule *m = entry.value;
|
||||||
if (do_threading) {
|
// NOTE(bill): procedures may be added during generation
|
||||||
thread_pool_add_task(lb_generate_missing_procedures_to_check_worker_proc, m);
|
thread_pool_add_task(lb_generate_missing_procedures_to_check_worker_proc, m);
|
||||||
} else {
|
}
|
||||||
|
thread_pool_wait();
|
||||||
|
} else {
|
||||||
|
for (auto const &entry : gen->modules) {
|
||||||
|
lbModule *m = entry.value;
|
||||||
|
// NOTE(bill): procedures may be added during generation
|
||||||
lb_generate_missing_procedures_to_check_worker_proc(m);
|
lb_generate_missing_procedures_to_check_worker_proc(m);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
thread_pool_wait();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
gb_internal void lb_debug_info_complete_types_and_finalize(lbGenerator *gen) {
|
gb_internal void lb_debug_info_complete_types_and_finalize(lbGenerator *gen) {
|
||||||
@@ -2420,32 +2470,45 @@ gb_internal void lb_debug_info_complete_types_and_finalize(lbGenerator *gen) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
gb_internal void lb_llvm_function_passes(lbGenerator *gen, bool do_threading) {
|
gb_internal void lb_llvm_function_passes(lbGenerator *gen, bool do_threading) {
|
||||||
for (auto const &entry : gen->modules) {
|
if (do_threading) {
|
||||||
lbModule *m = entry.value;
|
for (auto const &entry : gen->modules) {
|
||||||
if (do_threading) {
|
lbModule *m = entry.value;
|
||||||
thread_pool_add_task(lb_llvm_function_pass_per_module, m);
|
thread_pool_add_task(lb_llvm_function_pass_per_module, m);
|
||||||
} else {
|
}
|
||||||
|
thread_pool_wait();
|
||||||
|
} else {
|
||||||
|
for (auto const &entry : gen->modules) {
|
||||||
|
lbModule *m = entry.value;
|
||||||
lb_llvm_function_pass_per_module(m);
|
lb_llvm_function_pass_per_module(m);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
thread_pool_wait();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
gb_internal void lb_llvm_module_passes(lbGenerator *gen, bool do_threading) {
|
gb_internal void lb_llvm_module_passes(lbGenerator *gen, bool do_threading) {
|
||||||
for (auto const &entry : gen->modules) {
|
if (do_threading) {
|
||||||
lbModule *m = entry.value;
|
for (auto const &entry : gen->modules) {
|
||||||
auto wd = gb_alloc_item(permanent_allocator(), lbLLVMModulePassWorkerData);
|
lbModule *m = entry.value;
|
||||||
wd->m = m;
|
auto wd = gb_alloc_item(permanent_allocator(), lbLLVMModulePassWorkerData);
|
||||||
wd->target_machine = m->target_machine;
|
wd->m = m;
|
||||||
|
wd->target_machine = m->target_machine;
|
||||||
|
|
||||||
if (do_threading) {
|
if (do_threading) {
|
||||||
thread_pool_add_task(lb_llvm_module_pass_worker_proc, wd);
|
thread_pool_add_task(lb_llvm_module_pass_worker_proc, wd);
|
||||||
} else {
|
} else {
|
||||||
|
lb_llvm_module_pass_worker_proc(wd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
thread_pool_wait();
|
||||||
|
} else {
|
||||||
|
for (auto const &entry : gen->modules) {
|
||||||
|
lbModule *m = entry.value;
|
||||||
|
auto wd = gb_alloc_item(permanent_allocator(), lbLLVMModulePassWorkerData);
|
||||||
|
wd->m = m;
|
||||||
|
wd->target_machine = m->target_machine;
|
||||||
lb_llvm_module_pass_worker_proc(wd);
|
lb_llvm_module_pass_worker_proc(wd);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
thread_pool_wait();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
gb_internal String lb_filepath_ll_for_module(lbModule *m) {
|
gb_internal String lb_filepath_ll_for_module(lbModule *m) {
|
||||||
@@ -2523,40 +2586,27 @@ gb_internal String lb_filepath_obj_for_module(lbModule *m) {
|
|||||||
return concatenate_strings(permanent_allocator(), path, ext);
|
return concatenate_strings(permanent_allocator(), path, ext);
|
||||||
}
|
}
|
||||||
|
|
||||||
gb_internal WORKER_TASK_PROC(lb_llvm_module_verification_worker_proc) {
|
|
||||||
char *llvm_error = nullptr;
|
|
||||||
defer (LLVMDisposeMessage(llvm_error));
|
|
||||||
lbModule *m = cast(lbModule *)data;
|
|
||||||
if (LLVMVerifyModule(m->mod, LLVMReturnStatusAction, &llvm_error)) {
|
|
||||||
gb_printf_err("LLVM Error:\n%s\n", llvm_error);
|
|
||||||
if (build_context.keep_temp_files) {
|
|
||||||
TIME_SECTION("LLVM Print Module to File");
|
|
||||||
String filepath_ll = lb_filepath_ll_for_module(m);
|
|
||||||
if (LLVMPrintModuleToFile(m->mod, cast(char const *)filepath_ll.text, &llvm_error)) {
|
|
||||||
gb_printf_err("LLVM Error: %s\n", llvm_error);
|
|
||||||
exit_with_errors();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
exit_with_errors();
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
gb_internal bool lb_llvm_module_verification(lbGenerator *gen, bool do_threading) {
|
gb_internal bool lb_llvm_module_verification(lbGenerator *gen, bool do_threading) {
|
||||||
for (auto const &entry : gen->modules) {
|
if (LLVM_IGNORE_VERIFICATION) {
|
||||||
lbModule *m = entry.value;
|
return true;
|
||||||
if (do_threading) {
|
}
|
||||||
|
|
||||||
|
if (do_threading) {
|
||||||
|
for (auto const &entry : gen->modules) {
|
||||||
|
lbModule *m = entry.value;
|
||||||
thread_pool_add_task(lb_llvm_module_verification_worker_proc, m);
|
thread_pool_add_task(lb_llvm_module_verification_worker_proc, m);
|
||||||
} else {
|
}
|
||||||
|
thread_pool_wait();
|
||||||
|
|
||||||
|
} else {
|
||||||
|
for (auto const &entry : gen->modules) {
|
||||||
|
lbModule *m = entry.value;
|
||||||
if (lb_llvm_module_verification_worker_proc(m)) {
|
if (lb_llvm_module_verification_worker_proc(m)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
thread_pool_wait();
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -2777,12 +2827,7 @@ gb_internal lbProcedure *lb_create_main_procedure(lbModule *m, lbProcedure *star
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (!m->debug_builder && LLVMVerifyFunction(p->value, LLVMReturnStatusAction)) {
|
lb_verify_function(m, p);
|
||||||
gb_printf_err("LLVM CODE GEN FAILED FOR PROCEDURE: %s\n", "main");
|
|
||||||
LLVMDumpValue(p->value);
|
|
||||||
gb_printf_err("\n\n\n\n");
|
|
||||||
LLVMVerifyFunction(p->value, LLVMAbortProcessAction);
|
|
||||||
}
|
|
||||||
|
|
||||||
lb_run_function_pass_manager(default_function_pass_manager, p, lbFunctionPassManager_default);
|
lb_run_function_pass_manager(default_function_pass_manager, p, lbFunctionPassManager_default);
|
||||||
return p;
|
return p;
|
||||||
@@ -2803,28 +2848,11 @@ gb_internal void lb_generate_procedure(lbModule *m, lbProcedure *p) {
|
|||||||
lb_end_procedure(p);
|
lb_end_procedure(p);
|
||||||
|
|
||||||
// Add Flags
|
// Add Flags
|
||||||
if (p->body != nullptr) {
|
if (p->entity && p->entity->kind == Entity_Procedure && p->entity->Procedure.is_memcpy_like) {
|
||||||
if (p->name == "memcpy" || p->name == "memmove" ||
|
p->flags |= lbProcedureFlag_WithoutMemcpyPass;
|
||||||
p->name == "runtime.mem_copy" || p->name == "mem_copy_non_overlapping" ||
|
|
||||||
string_starts_with(p->name, str_lit("llvm.memcpy")) ||
|
|
||||||
string_starts_with(p->name, str_lit("llvm.memmove"))) {
|
|
||||||
p->flags |= lbProcedureFlag_WithoutMemcpyPass;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!m->debug_builder && LLVMVerifyFunction(p->value, LLVMReturnStatusAction)) {
|
lb_verify_function(m, p, true);
|
||||||
char *llvm_error = nullptr;
|
|
||||||
|
|
||||||
gb_printf_err("LLVM CODE GEN FAILED FOR PROCEDURE: %.*s\n", LIT(p->name));
|
|
||||||
LLVMDumpValue(p->value);
|
|
||||||
gb_printf_err("\n\n\n\n");
|
|
||||||
String filepath_ll = lb_filepath_ll_for_module(m);
|
|
||||||
if (LLVMPrintModuleToFile(m->mod, cast(char const *)filepath_ll.text, &llvm_error)) {
|
|
||||||
gb_printf_err("LLVM Error: %s\n", llvm_error);
|
|
||||||
}
|
|
||||||
LLVMVerifyFunction(p->value, LLVMPrintMessageAction);
|
|
||||||
exit_with_errors();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -181,7 +181,8 @@ struct lbModule {
|
|||||||
std::atomic<u32> nested_type_name_guid;
|
std::atomic<u32> nested_type_name_guid;
|
||||||
|
|
||||||
Array<lbProcedure *> procedures_to_generate;
|
Array<lbProcedure *> procedures_to_generate;
|
||||||
Array<Entity *> global_procedures_and_types_to_create;
|
Array<Entity *> global_procedures_to_create;
|
||||||
|
Array<Entity *> global_types_to_create;
|
||||||
|
|
||||||
lbProcedure *curr_procedure;
|
lbProcedure *curr_procedure;
|
||||||
|
|
||||||
|
|||||||
@@ -78,7 +78,8 @@ gb_internal void lb_init_module(lbModule *m, Checker *c) {
|
|||||||
array_init(&m->procedures_to_generate, a, 0, c->info.all_procedures.count);
|
array_init(&m->procedures_to_generate, a, 0, c->info.all_procedures.count);
|
||||||
map_init(&m->procedure_values, c->info.all_procedures.count*2);
|
map_init(&m->procedure_values, c->info.all_procedures.count*2);
|
||||||
}
|
}
|
||||||
array_init(&m->global_procedures_and_types_to_create, a, 0, 1024);
|
array_init(&m->global_procedures_to_create, a, 0, 1024);
|
||||||
|
array_init(&m->global_types_to_create, a, 0, 1024);
|
||||||
array_init(&m->missing_procedures_to_check, a, 0, 16);
|
array_init(&m->missing_procedures_to_check, a, 0, 16);
|
||||||
map_init(&m->debug_values);
|
map_init(&m->debug_values);
|
||||||
|
|
||||||
|
|||||||
+2
-1
@@ -2934,7 +2934,8 @@ int main(int arg_count, char const **arg_ptr) {
|
|||||||
// TODO(jeroen): Remove the `init_filename` param.
|
// TODO(jeroen): Remove the `init_filename` param.
|
||||||
// Let's put that on `build_context.build_paths[0]` instead.
|
// Let's put that on `build_context.build_paths[0]` instead.
|
||||||
if (parse_packages(parser, init_filename) != ParseFile_None) {
|
if (parse_packages(parser, init_filename) != ParseFile_None) {
|
||||||
return 1;
|
GB_ASSERT_MSG(any_errors(), "parse_packages failed but no error was reported.");
|
||||||
|
// We depend on the next conditional block to return 1, after printing errors.
|
||||||
}
|
}
|
||||||
|
|
||||||
if (any_errors()) {
|
if (any_errors()) {
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!DOCTYPE foozle>
|
||||||
|
<foozle>Barzle</foozle>
|
||||||
|
<부끄러운:barzle>
|
||||||
|
<name foo:bar=" birmese
|
||||||
|
kittens have
|
||||||
|
fur ">Indeed!</name>
|
||||||
|
</부끄러운:barzle>
|
||||||
@@ -36,7 +36,7 @@ xml_test_utf8_normal :: proc(t: ^testing.T) {
|
|||||||
},
|
},
|
||||||
expected_doctype = "恥ずべきフクロウ",
|
expected_doctype = "恥ずべきフクロウ",
|
||||||
},
|
},
|
||||||
crc32 = 0xe9b62f03,
|
crc32 = 0xefa55f27,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -52,7 +52,7 @@ xml_test_utf8_unbox_cdata :: proc(t: ^testing.T) {
|
|||||||
},
|
},
|
||||||
expected_doctype = "恥ずべきフクロウ",
|
expected_doctype = "恥ずべきフクロウ",
|
||||||
},
|
},
|
||||||
crc32 = 0x9c2643ed,
|
crc32 = 0x2dd27770,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -128,7 +128,7 @@ xml_test_entities_unbox :: proc(t: ^testing.T) {
|
|||||||
},
|
},
|
||||||
expected_doctype = "html",
|
expected_doctype = "html",
|
||||||
},
|
},
|
||||||
crc32 = 0x3b6d4a90,
|
crc32 = 0x350ca83e,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -142,7 +142,21 @@ xml_test_entities_unbox_decode :: proc(t: ^testing.T) {
|
|||||||
},
|
},
|
||||||
expected_doctype = "html",
|
expected_doctype = "html",
|
||||||
},
|
},
|
||||||
crc32 = 0x5be2ffdc,
|
crc32 = 0x7f58db7d,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
@(test)
|
||||||
|
xml_test_attribute_whitespace :: proc(t: ^testing.T) {
|
||||||
|
run_test(t, {
|
||||||
|
// Same as above.
|
||||||
|
// Unbox CDATA in data tag.
|
||||||
|
filename = "XML/attribute-whitespace.xml",
|
||||||
|
options = {
|
||||||
|
flags = {},
|
||||||
|
expected_doctype = "foozle",
|
||||||
|
},
|
||||||
|
crc32 = 0x8f5fd6c1,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -172,7 +186,7 @@ xml_test_unicode :: proc(t: ^testing.T) {
|
|||||||
expected_doctype = "",
|
expected_doctype = "",
|
||||||
},
|
},
|
||||||
err = .None,
|
err = .None,
|
||||||
crc32 = 0x0b6100ab,
|
crc32 = 0x73070b55,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -258,6 +258,120 @@ test_pointers :: proc(t: ^testing.T) {
|
|||||||
check(t, "0xFFFF", "%#4p", d)
|
check(t, "0xFFFF", "%#4p", d)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@(test)
|
||||||
|
test_odin_value_export :: proc(t: ^testing.T) {
|
||||||
|
E :: enum u32 {
|
||||||
|
A, B, C,
|
||||||
|
}
|
||||||
|
|
||||||
|
F :: enum i16 {
|
||||||
|
A, B, F,
|
||||||
|
}
|
||||||
|
|
||||||
|
S :: struct {
|
||||||
|
j, k: int,
|
||||||
|
}
|
||||||
|
|
||||||
|
ST :: struct {
|
||||||
|
x: int `fmt:"-"`,
|
||||||
|
y: u8 `fmt:"r,0"`,
|
||||||
|
z: string `fmt:"s,0"`,
|
||||||
|
}
|
||||||
|
|
||||||
|
U :: union {
|
||||||
|
i8,
|
||||||
|
i16,
|
||||||
|
}
|
||||||
|
|
||||||
|
UEF :: union { E, F }
|
||||||
|
|
||||||
|
A :: [2]int
|
||||||
|
|
||||||
|
BSE :: distinct bit_set[E]
|
||||||
|
|
||||||
|
i : int = 64
|
||||||
|
f : f64 = 3.14
|
||||||
|
c : complex128 = 7+3i
|
||||||
|
q : quaternion256 = 1+2i+3j+4k
|
||||||
|
mat : matrix[2,3]f32 = {1.5, 2, 1, 0.777, 0.333, 0.8}
|
||||||
|
matc : #column_major matrix[2,3]f32 = {1.5, 2, 1, 0.777, 0.333, 0.8}
|
||||||
|
e : enum {A, B, C} = .B
|
||||||
|
en : E = E.C
|
||||||
|
ena : [2]E = {E.A, E.C}
|
||||||
|
s : struct { j: int, k: int } = { j = 16, k = 8 }
|
||||||
|
sn : S = S{ j = 24, k = 12 }
|
||||||
|
st : ST = { 32768, 57, "Hellope" }
|
||||||
|
str : string = "Hellope"
|
||||||
|
strc : cstring = "Hellope"
|
||||||
|
bsu : bit_set[0..<32; u32] = {0, 1}
|
||||||
|
bs : bit_set[4..<16] = {5, 7}
|
||||||
|
bse : bit_set[E] = { .B, .A }
|
||||||
|
bsE : BSE = { .A, .C }
|
||||||
|
arr : [3]int = {1, 2, 3}
|
||||||
|
ars : [3]S = {S{j = 3, k = 2}, S{j = 2, k = 1}, S{j = 1, k = 0}}
|
||||||
|
darr : [dynamic]u8 = { 128, 64, 32 }
|
||||||
|
dars : [dynamic]S = {S{j = 1, k = 2}, S{j = 3, k = 4}}
|
||||||
|
na : A = {7, 5}
|
||||||
|
may0 : Maybe(int)
|
||||||
|
may1 : Maybe(int) = 1
|
||||||
|
uz : union {i8, i16} = i8(-33)
|
||||||
|
u0 : U = U(nil)
|
||||||
|
u1 : U = i16(42)
|
||||||
|
uef0 : UEF = E.A
|
||||||
|
uefa : [3]UEF = { E.A, F.A, F.F }
|
||||||
|
map_ : map[string]u8 = {"foo" = 8, "bar" = 4}
|
||||||
|
|
||||||
|
bf : bit_field int {
|
||||||
|
a: int | 4,
|
||||||
|
b: int | 4,
|
||||||
|
e: E | 4,
|
||||||
|
} = {a = 1, b = 2, e = .A}
|
||||||
|
|
||||||
|
defer {
|
||||||
|
delete(darr)
|
||||||
|
delete(dars)
|
||||||
|
delete(map_)
|
||||||
|
}
|
||||||
|
|
||||||
|
check(t, "64", "%w", i)
|
||||||
|
check(t, "3.14", "%w", f)
|
||||||
|
check(t, "7+3i", "%w", c)
|
||||||
|
check(t, "1+2i+3j+4k", "%w", q)
|
||||||
|
check(t, "{1.5, 2, 1, 0.777, 0.333, 0.8}", "%w", mat)
|
||||||
|
check(t, "{1.5, 2, 1, 0.777, 0.333, 0.8}", "%w", matc)
|
||||||
|
check(t, ".B", "%w", e)
|
||||||
|
check(t, "E.C", "%w", en)
|
||||||
|
check(t, "{E.A, E.C}", "%w", ena)
|
||||||
|
check(t, "{j = 16, k = 8}", "%w", s)
|
||||||
|
check(t, "S{j = 24, k = 12}", "%w", sn)
|
||||||
|
check(t, `ST{y = 57, z = "Hellope"}`, "%w", st)
|
||||||
|
check(t, `"Hellope"`, "%w", str)
|
||||||
|
check(t, `"Hellope"`, "%w", strc)
|
||||||
|
check(t, "{0, 1}", "%w", bsu)
|
||||||
|
check(t, "{5, 7}", "%w", bs)
|
||||||
|
check(t, "{E.A, E.B}", "%w", bse)
|
||||||
|
check(t, "{E.A, E.C}", "%w", bsE)
|
||||||
|
check(t, "{1, 2, 3}", "%w", arr)
|
||||||
|
check(t, "{S{j = 3, k = 2}, S{j = 2, k = 1}, S{j = 1, k = 0}}", "%w", ars)
|
||||||
|
check(t, "{128, 64, 32}", "%w", darr)
|
||||||
|
check(t, "{S{j = 1, k = 2}, S{j = 3, k = 4}}", "%w", dars)
|
||||||
|
check(t, "{7, 5}", "%w", na)
|
||||||
|
check(t, "nil", "%w", may0)
|
||||||
|
check(t, "1", "%w", may1)
|
||||||
|
check(t, "-33", "%w", uz)
|
||||||
|
check(t, "nil", "%w", u0)
|
||||||
|
check(t, "42", "%w", u1)
|
||||||
|
check(t, "E.A", "%w", uef0)
|
||||||
|
check(t, "{E.A, F.A, F.F}", "%w", uefa)
|
||||||
|
check(t, "{a = 1, b = 2, e = E.A}", "%w", bf)
|
||||||
|
// Check this manually due to the non-deterministic ordering of map keys.
|
||||||
|
switch fmt.tprintf("%w", map_) {
|
||||||
|
case `{"foo"=8, "bar"=4}`: break
|
||||||
|
case `{"bar"=4, "foo"=8}`: break
|
||||||
|
case: testing.fail(t)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@(private)
|
@(private)
|
||||||
check :: proc(t: ^testing.T, exp: string, format: string, args: ..any, loc := #caller_location) {
|
check :: proc(t: ^testing.T, exp: string, format: string, args: ..any, loc := #caller_location) {
|
||||||
got := fmt.tprintf(format, ..args)
|
got := fmt.tprintf(format, ..args)
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
|
|
||||||
A test suite for `core:net`
|
A test suite for `core:net`
|
||||||
*/
|
*/
|
||||||
//+build !netbsd
|
//+build !netbsd !freebsd !openbsd
|
||||||
package test_core_net
|
package test_core_net
|
||||||
|
|
||||||
import "core:testing"
|
import "core:testing"
|
||||||
|
|||||||
Vendored
+8
-6
@@ -984,12 +984,14 @@ foreign lib {
|
|||||||
LoadShader :: proc(vsFileName, fsFileName: cstring) -> Shader --- // Load shader from files and bind default locations
|
LoadShader :: proc(vsFileName, fsFileName: cstring) -> Shader --- // Load shader from files and bind default locations
|
||||||
LoadShaderFromMemory :: proc(vsCode, fsCode: cstring) -> Shader --- // Load shader from code strings and bind default locations
|
LoadShaderFromMemory :: proc(vsCode, fsCode: cstring) -> Shader --- // Load shader from code strings and bind default locations
|
||||||
IsShaderReady :: proc(shader: Shader) -> bool --- // Check if a shader is ready
|
IsShaderReady :: proc(shader: Shader) -> bool --- // Check if a shader is ready
|
||||||
GetShaderLocation :: proc(shader: Shader, uniformName: cstring) -> ShaderLocationIndex --- // Get shader uniform location
|
GetShaderLocation :: proc(shader: Shader, uniformName: cstring) -> c.int --- // Get shader uniform location
|
||||||
GetShaderLocationAttrib :: proc(shader: Shader, attribName: cstring) -> ShaderLocationIndex --- // Get shader attribute location
|
GetShaderLocationAttrib :: proc(shader: Shader, attribName: cstring) -> c.int --- // Get shader attribute location
|
||||||
SetShaderValue :: proc(shader: Shader, locIndex: ShaderLocationIndex, value: rawptr, uniformType: ShaderUniformDataType) --- // Set shader uniform value
|
|
||||||
SetShaderValueV :: proc(shader: Shader, locIndex: ShaderLocationIndex, value: rawptr, uniformType: ShaderUniformDataType, count: c.int) --- // Set shader uniform value vector
|
// We use #any_int here so we can pass ShaderLocationIndex
|
||||||
SetShaderValueMatrix :: proc(shader: Shader, locIndex: ShaderLocationIndex, mat: Matrix) --- // Set shader uniform value (matrix 4x4)
|
SetShaderValue :: proc(shader: Shader, #any_int locIndex: c.int, value: rawptr, uniformType: ShaderUniformDataType) --- // Set shader uniform value
|
||||||
SetShaderValueTexture :: proc(shader: Shader, locIndex: ShaderLocationIndex, texture: Texture2D) --- // Set shader uniform value for texture (sampler2d)
|
SetShaderValueV :: proc(shader: Shader, #any_int locIndex: c.int, value: rawptr, uniformType: ShaderUniformDataType, count: c.int) --- // Set shader uniform value vector
|
||||||
|
SetShaderValueMatrix :: proc(shader: Shader, #any_int locIndex: c.int, mat: Matrix) --- // Set shader uniform value (matrix 4x4)
|
||||||
|
SetShaderValueTexture :: proc(shader: Shader, #any_int locIndex: c.int, texture: Texture2D) --- // Set shader uniform value for texture (sampler2d)
|
||||||
UnloadShader :: proc(shader: Shader) --- // Unload shader from GPU memory (VRAM)
|
UnloadShader :: proc(shader: Shader) --- // Unload shader from GPU memory (VRAM)
|
||||||
|
|
||||||
// Screen-space-related functions
|
// Screen-space-related functions
|
||||||
|
|||||||
Vendored
+1
-1
@@ -668,7 +668,7 @@ MatrixLookAt :: proc "c" (eye, target, up: Vector3) -> Matrix {
|
|||||||
// Get float array of matrix data
|
// Get float array of matrix data
|
||||||
@(require_results)
|
@(require_results)
|
||||||
MatrixToFloatV :: proc "c" (mat: Matrix) -> [16]f32 {
|
MatrixToFloatV :: proc "c" (mat: Matrix) -> [16]f32 {
|
||||||
return transmute([16]f32)mat
|
return transmute([16]f32)linalg.transpose(mat)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Vendored
-555
@@ -1,555 +0,0 @@
|
|||||||
/**********************************************************************************************
|
|
||||||
*
|
|
||||||
* rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API
|
|
||||||
*
|
|
||||||
* DESCRIPTION:
|
|
||||||
* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0)
|
|
||||||
* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
|
|
||||||
*
|
|
||||||
* ADDITIONAL NOTES:
|
|
||||||
* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are
|
|
||||||
* initialized on rlglInit() to accumulate vertex data.
|
|
||||||
*
|
|
||||||
* When an internal state change is required all the stored vertex data is renderer in batch,
|
|
||||||
* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch.
|
|
||||||
*
|
|
||||||
* Some resources are also loaded for convenience, here the complete list:
|
|
||||||
* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data
|
|
||||||
* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8
|
|
||||||
* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs)
|
|
||||||
*
|
|
||||||
* Internal buffer (and resources) must be manually unloaded calling rlglClose().
|
|
||||||
*
|
|
||||||
* CONFIGURATION:
|
|
||||||
* #define GRAPHICS_API_OPENGL_11
|
|
||||||
* #define GRAPHICS_API_OPENGL_21
|
|
||||||
* #define GRAPHICS_API_OPENGL_33
|
|
||||||
* #define GRAPHICS_API_OPENGL_43
|
|
||||||
* #define GRAPHICS_API_OPENGL_ES2
|
|
||||||
* #define GRAPHICS_API_OPENGL_ES3
|
|
||||||
* Use selected OpenGL graphics backend, should be supported by platform
|
|
||||||
* Those preprocessor defines are only used on rlgl module, if OpenGL version is
|
|
||||||
* required by any other module, use rlGetVersion() to check it
|
|
||||||
*
|
|
||||||
* #define RLGL_IMPLEMENTATION
|
|
||||||
* Generates the implementation of the library into the included file.
|
|
||||||
* If not defined, the library is in header only mode and can be included in other headers
|
|
||||||
* or source files without problems. But only ONE file should hold the implementation.
|
|
||||||
*
|
|
||||||
* #define RLGL_RENDER_TEXTURES_HINT
|
|
||||||
* Enable framebuffer objects (fbo) support (enabled by default)
|
|
||||||
* Some GPUs could not support them despite the OpenGL version
|
|
||||||
*
|
|
||||||
* #define RLGL_SHOW_GL_DETAILS_INFO
|
|
||||||
* Show OpenGL extensions and capabilities detailed logs on init
|
|
||||||
*
|
|
||||||
* #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT
|
|
||||||
* Enable debug context (only available on OpenGL 4.3)
|
|
||||||
*
|
|
||||||
* rlgl capabilities could be customized just defining some internal
|
|
||||||
* values before library inclusion (default values listed):
|
|
||||||
*
|
|
||||||
* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits
|
|
||||||
* #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
|
|
||||||
* #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
|
|
||||||
* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
|
|
||||||
*
|
|
||||||
* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
|
|
||||||
* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
|
|
||||||
* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
|
|
||||||
* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
|
|
||||||
*
|
|
||||||
* When loading a shader, the following vertex attributes and uniform
|
|
||||||
* location names are tried to be set automatically:
|
|
||||||
*
|
|
||||||
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0
|
|
||||||
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1
|
|
||||||
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2
|
|
||||||
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3
|
|
||||||
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4
|
|
||||||
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5
|
|
||||||
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
|
|
||||||
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
|
|
||||||
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
|
|
||||||
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
|
|
||||||
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
|
|
||||||
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
|
|
||||||
* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
|
|
||||||
* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
|
|
||||||
* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
|
|
||||||
*
|
|
||||||
* DEPENDENCIES:
|
|
||||||
* - OpenGL libraries (depending on platform and OpenGL version selected)
|
|
||||||
* - GLAD OpenGL extensions loading library (only for OpenGL 3.3 Core, 4.3 Core)
|
|
||||||
*
|
|
||||||
*
|
|
||||||
* LICENSE: zlib/libpng
|
|
||||||
*
|
|
||||||
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
|
|
||||||
*
|
|
||||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
|
||||||
* will the authors be held liable for any damages arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
|
||||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
|
||||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
|
||||||
* in the product documentation would be appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
|
||||||
* as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source distribution.
|
|
||||||
*
|
|
||||||
**********************************************************************************************/
|
|
||||||
|
|
||||||
|
|
||||||
package raylib
|
|
||||||
|
|
||||||
import "core:c"
|
|
||||||
|
|
||||||
RLGL_VERSION :: "4.5"
|
|
||||||
|
|
||||||
when ODIN_OS == .Windows {
|
|
||||||
foreign import lib {
|
|
||||||
"windows/raylib.lib",
|
|
||||||
"system:Winmm.lib",
|
|
||||||
"system:Gdi32.lib",
|
|
||||||
"system:User32.lib",
|
|
||||||
"system:Shell32.lib",
|
|
||||||
}
|
|
||||||
} else when ODIN_OS == .Linux {
|
|
||||||
foreign import lib "linux/libraylib.a"
|
|
||||||
} else when ODIN_OS == .Darwin {
|
|
||||||
foreign import lib {
|
|
||||||
"macos-arm64/libraylib.a" when ODIN_ARCH == .arm64 else "macos/libraylib.a",
|
|
||||||
"system:Cocoa.framework",
|
|
||||||
"system:OpenGL.framework",
|
|
||||||
"system:IOKit.framework",
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
foreign import lib "system:raylib"
|
|
||||||
}
|
|
||||||
|
|
||||||
RL_GRAPHICS_API_OPENGL_11 :: false
|
|
||||||
RL_GRAPHICS_API_OPENGL_21 :: true
|
|
||||||
RL_GRAPHICS_API_OPENGL_33 :: RL_GRAPHICS_API_OPENGL_21 // default currently
|
|
||||||
RL_GRAPHICS_API_OPENGL_ES2 :: false
|
|
||||||
RL_GRAPHICS_API_OPENGL_43 :: false
|
|
||||||
RL_GRAPHICS_API_OPENGL_ES3 :: false
|
|
||||||
|
|
||||||
when RL_GRAPHICS_API_OPENGL_ES3 {
|
|
||||||
RL_GRAPHICS_API_OPENGL_ES2 :: true
|
|
||||||
}
|
|
||||||
|
|
||||||
when !RL_GRAPHICS_API_OPENGL_ES2 {
|
|
||||||
// This is the maximum amount of elements (quads) per batch
|
|
||||||
// NOTE: Be careful with text, every letter maps to a quad
|
|
||||||
RL_DEFAULT_BATCH_BUFFER_ELEMENTS :: 8192
|
|
||||||
} else {
|
|
||||||
// We reduce memory sizes for embedded systems (RPI and HTML5)
|
|
||||||
// NOTE: On HTML5 (emscripten) this is allocated on heap,
|
|
||||||
// by default it's only 16MB!...just take care...
|
|
||||||
RL_DEFAULT_BATCH_BUFFER_ELEMENTS :: 2048
|
|
||||||
}
|
|
||||||
|
|
||||||
RL_DEFAULT_BATCH_BUFFERS :: 1 // Default number of batch buffers (multi-buffering)
|
|
||||||
RL_DEFAULT_BATCH_DRAWCALLS :: 256 // Default number of batch draw calls (by state changes: mode, texture)
|
|
||||||
RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS :: 4 // Maximum number of additional textures that can be activated on batch drawing (SetShaderValueTexture())
|
|
||||||
|
|
||||||
// Internal Matrix stack
|
|
||||||
RL_MAX_MATRIX_STACK_SIZE :: 32 // Maximum size of Matrix stack
|
|
||||||
|
|
||||||
// Shader limits
|
|
||||||
RL_MAX_SHADER_LOCATIONS :: 32 // Maximum number of shader locations supported
|
|
||||||
|
|
||||||
// Projection matrix culling
|
|
||||||
RL_CULL_DISTANCE_NEAR :: 0.01 // Default near cull distance
|
|
||||||
RL_CULL_DISTANCE_FAR :: 1000.0 // Default far cull distance
|
|
||||||
|
|
||||||
// Texture parameters (equivalent to OpenGL defines)
|
|
||||||
RL_TEXTURE_WRAP_S :: 0x2802 // GL_TEXTURE_WRAP_S
|
|
||||||
RL_TEXTURE_WRAP_T :: 0x2803 // GL_TEXTURE_WRAP_T
|
|
||||||
RL_TEXTURE_MAG_FILTER :: 0x2800 // GL_TEXTURE_MAG_FILTER
|
|
||||||
RL_TEXTURE_MIN_FILTER :: 0x2801 // GL_TEXTURE_MIN_FILTER
|
|
||||||
|
|
||||||
RL_TEXTURE_FILTER_NEAREST :: 0x2600 // GL_NEAREST
|
|
||||||
RL_TEXTURE_FILTER_LINEAR :: 0x2601 // GL_LINEAR
|
|
||||||
RL_TEXTURE_FILTER_MIP_NEAREST :: 0x2700 // GL_NEAREST_MIPMAP_NEAREST
|
|
||||||
RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR :: 0x2702 // GL_NEAREST_MIPMAP_LINEAR
|
|
||||||
RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST :: 0x2701 // GL_LINEAR_MIPMAP_NEAREST
|
|
||||||
RL_TEXTURE_FILTER_MIP_LINEAR :: 0x2703 // GL_LINEAR_MIPMAP_LINEAR
|
|
||||||
RL_TEXTURE_FILTER_ANISOTROPIC :: 0x3000 // Anisotropic filter (custom identifier)
|
|
||||||
|
|
||||||
RL_TEXTURE_WRAP_REPEAT :: 0x2901 // GL_REPEAT
|
|
||||||
RL_TEXTURE_WRAP_CLAMP :: 0x812F // GL_CLAMP_TO_EDGE
|
|
||||||
RL_TEXTURE_WRAP_MIRROR_REPEAT :: 0x8370 // GL_MIRRORED_REPEAT
|
|
||||||
RL_TEXTURE_WRAP_MIRROR_CLAMP :: 0x8742 // GL_MIRROR_CLAMP_EXT
|
|
||||||
|
|
||||||
// Matrix modes (equivalent to OpenGL)
|
|
||||||
RL_MODELVIEW :: 0x1700 // GL_MODELVIEW
|
|
||||||
RL_PROJECTION :: 0x1701 // GL_PROJECTION
|
|
||||||
RL_TEXTURE :: 0x1702 // GL_TEXTURE
|
|
||||||
|
|
||||||
// Primitive assembly draw modes
|
|
||||||
RL_LINES :: 0x0001 // GL_LINES
|
|
||||||
RL_TRIANGLES :: 0x0004 // GL_TRIANGLES
|
|
||||||
RL_QUADS :: 0x0007 // GL_QUADS
|
|
||||||
|
|
||||||
// GL equivalent data types
|
|
||||||
RL_UNSIGNED_BYTE :: 0x1401 // GL_UNSIGNED_BYTE
|
|
||||||
RL_FLOAT :: 0x1406 // GL_FLOAT
|
|
||||||
|
|
||||||
// Buffer usage hint
|
|
||||||
RL_STREAM_DRAW :: 0x88E0 // GL_STREAM_DRAW
|
|
||||||
RL_STREAM_READ :: 0x88E1 // GL_STREAM_READ
|
|
||||||
RL_STREAM_COPY :: 0x88E2 // GL_STREAM_COPY
|
|
||||||
RL_STATIC_DRAW :: 0x88E4 // GL_STATIC_DRAW
|
|
||||||
RL_STATIC_READ :: 0x88E5 // GL_STATIC_READ
|
|
||||||
RL_STATIC_COPY :: 0x88E6 // GL_STATIC_COPY
|
|
||||||
RL_DYNAMIC_DRAW :: 0x88E8 // GL_DYNAMIC_DRAW
|
|
||||||
RL_DYNAMIC_READ :: 0x88E9 // GL_DYNAMIC_READ
|
|
||||||
RL_DYNAMIC_COPY :: 0x88EA // GL_DYNAMIC_COPY
|
|
||||||
|
|
||||||
// GL Shader type
|
|
||||||
RL_FRAGMENT_SHADER :: 0x8B30 // GL_FRAGMENT_SHADER
|
|
||||||
RL_VERTEX_SHADER :: 0x8B31 // GL_VERTEX_SHADER
|
|
||||||
RL_COMPUTE_SHADER :: 0x91B9 // GL_COMPUTE_SHADER
|
|
||||||
|
|
||||||
// GL blending factors
|
|
||||||
RL_ZERO :: 0 // GL_ZERO
|
|
||||||
RL_ONE :: 1 // GL_ONE
|
|
||||||
RL_SRC_COLOR :: 0x0300 // GL_SRC_COLOR
|
|
||||||
RL_ONE_MINUS_SRC_COLOR :: 0x0301 // GL_ONE_MINUS_SRC_COLOR
|
|
||||||
RL_SRC_ALPHA :: 0x0302 // GL_SRC_ALPHA
|
|
||||||
RL_ONE_MINUS_SRC_ALPHA :: 0x0303 // GL_ONE_MINUS_SRC_ALPHA
|
|
||||||
RL_DST_ALPHA :: 0x0304 // GL_DST_ALPHA
|
|
||||||
RL_ONE_MINUS_DST_ALPHA :: 0x0305 // GL_ONE_MINUS_DST_ALPHA
|
|
||||||
RL_DST_COLOR :: 0x0306 // GL_DST_COLOR
|
|
||||||
RL_ONE_MINUS_DST_COLOR :: 0x0307 // GL_ONE_MINUS_DST_COLOR
|
|
||||||
RL_SRC_ALPHA_SATURATE :: 0x0308 // GL_SRC_ALPHA_SATURATE
|
|
||||||
RL_CONSTANT_COLOR :: 0x8001 // GL_CONSTANT_COLOR
|
|
||||||
RL_ONE_MINUS_CONSTANT_COLOR :: 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR
|
|
||||||
RL_CONSTANT_ALPHA :: 0x8003 // GL_CONSTANT_ALPHA
|
|
||||||
RL_ONE_MINUS_CONSTANT_ALPHA :: 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA
|
|
||||||
|
|
||||||
// GL blending functions/equations
|
|
||||||
RL_FUNC_ADD :: 0x8006 // GL_FUNC_ADD
|
|
||||||
RL_MIN :: 0x8007 // GL_MIN
|
|
||||||
RL_MAX :: 0x8008 // GL_MAX
|
|
||||||
RL_FUNC_SUBTRACT :: 0x800A // GL_FUNC_SUBTRACT
|
|
||||||
RL_FUNC_REVERSE_SUBTRACT :: 0x800B // GL_FUNC_REVERSE_SUBTRACT
|
|
||||||
RL_BLEND_EQUATION :: 0x8009 // GL_BLEND_EQUATION
|
|
||||||
RL_BLEND_EQUATION_RGB :: 0x8009 // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION)
|
|
||||||
RL_BLEND_EQUATION_ALPHA :: 0x883D // GL_BLEND_EQUATION_ALPHA
|
|
||||||
RL_BLEND_DST_RGB :: 0x80C8 // GL_BLEND_DST_RGB
|
|
||||||
RL_BLEND_SRC_RGB :: 0x80C9 // GL_BLEND_SRC_RGB
|
|
||||||
RL_BLEND_DST_ALPHA :: 0x80CA // GL_BLEND_DST_ALPHA
|
|
||||||
RL_BLEND_SRC_ALPHA :: 0x80CB // GL_BLEND_SRC_ALPHA
|
|
||||||
RL_BLEND_COLOR :: 0x8005 // GL_BLEND_COLOR
|
|
||||||
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
// Types and Structures Definition
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
|
|
||||||
VertexBufferIndexType :: c.ushort when RL_GRAPHICS_API_OPENGL_ES2 else c.uint
|
|
||||||
|
|
||||||
// Dynamic vertex buffers (position + texcoords + colors + indices arrays)
|
|
||||||
VertexBuffer :: struct {
|
|
||||||
elementCount: c.int, // Number of elements in the buffer (QUADS)
|
|
||||||
|
|
||||||
vertices: [^]f32, // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
|
||||||
texcoords: [^]f32, // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
|
||||||
colors: [^]u8, // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
|
||||||
indices: [^]VertexBufferIndexType, // Vertex indices (in case vertex data comes indexed) (6 indices per quad)
|
|
||||||
vaoId: c.uint, // OpenGL Vertex Array Object id
|
|
||||||
vboId: [4]c.uint, // OpenGL Vertex Buffer Objects id (4 types of vertex data)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw call type
|
|
||||||
// NOTE: Only texture changes register a new draw, other state-change-related elements are not
|
|
||||||
// used at this moment (vaoId, shaderId, matrices), raylib just forces a batch draw call if any
|
|
||||||
// of those state-change happens (this is done in core module)
|
|
||||||
DrawCall :: struct {
|
|
||||||
mode: c.int, // Drawing mode: LINES, TRIANGLES, QUADS
|
|
||||||
vertexCount: c.int, // Number of vertex of the draw
|
|
||||||
vertexAlignment: c.int, // Number of vertex required for index alignment (LINES, TRIANGLES)
|
|
||||||
textureId: c.uint, // Texture id to be used on the draw -> Use to create new draw call if changes
|
|
||||||
}
|
|
||||||
|
|
||||||
// RenderBatch type
|
|
||||||
RenderBatch :: struct {
|
|
||||||
bufferCount: c.int, // Number of vertex buffers (multi-buffering support)
|
|
||||||
currentBuffer: c.int, // Current buffer tracking in case of multi-buffering
|
|
||||||
vertexBuffer: [^]VertexBuffer, // Dynamic buffer(s) for vertex data
|
|
||||||
|
|
||||||
draws: [^]DrawCall, // Draw calls array, depends on textureId
|
|
||||||
drawCounter: c.int, // Draw calls counter
|
|
||||||
currentDepth: f32, // Current depth value for next draw
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// OpenGL version
|
|
||||||
GlVersion :: enum c.int {
|
|
||||||
OPENGL_11 = 1, // OpenGL 1.1
|
|
||||||
OPENGL_21, // OpenGL 2.1 (GLSL 120)
|
|
||||||
OPENGL_33, // OpenGL 3.3 (GLSL 330)
|
|
||||||
OPENGL_43, // OpenGL 4.3 (using GLSL 330)
|
|
||||||
OPENGL_ES_20, // OpenGL ES 2.0 (GLSL 100)
|
|
||||||
OPENGL_ES_30, // OpenGL ES 3.0 (GLSL 300 es)
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Shader attribute data types
|
|
||||||
ShaderAttributeDataType :: enum c.int {
|
|
||||||
FLOAT = 0, // Shader attribute type: float
|
|
||||||
VEC2, // Shader attribute type: vec2 (2 float)
|
|
||||||
VEC3, // Shader attribute type: vec3 (3 float)
|
|
||||||
VEC4, // Shader attribute type: vec4 (4 float)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Framebuffer attachment type
|
|
||||||
// NOTE: By default up to 8 color channels defined, but it can be more
|
|
||||||
FramebufferAttachType :: enum c.int {
|
|
||||||
COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0
|
|
||||||
COLOR_CHANNEL1 = 1, // Framebuffer attachment type: color 1
|
|
||||||
COLOR_CHANNEL2 = 2, // Framebuffer attachment type: color 2
|
|
||||||
COLOR_CHANNEL3 = 3, // Framebuffer attachment type: color 3
|
|
||||||
COLOR_CHANNEL4 = 4, // Framebuffer attachment type: color 4
|
|
||||||
COLOR_CHANNEL5 = 5, // Framebuffer attachment type: color 5
|
|
||||||
COLOR_CHANNEL6 = 6, // Framebuffer attachment type: color 6
|
|
||||||
COLOR_CHANNEL7 = 7, // Framebuffer attachment type: color 7
|
|
||||||
DEPTH = 100, // Framebuffer attachment type: depth
|
|
||||||
STENCIL = 200, // Framebuffer attachment type: stencil
|
|
||||||
}
|
|
||||||
|
|
||||||
// Framebuffer texture attachment type
|
|
||||||
FramebufferAttachTextureType :: enum c.int {
|
|
||||||
CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side
|
|
||||||
CUBEMAP_NEGATIVE_X = 1, // Framebuffer texture attachment type: cubemap, -X side
|
|
||||||
CUBEMAP_POSITIVE_Y = 2, // Framebuffer texture attachment type: cubemap, +Y side
|
|
||||||
CUBEMAP_NEGATIVE_Y = 3, // Framebuffer texture attachment type: cubemap, -Y side
|
|
||||||
CUBEMAP_POSITIVE_Z = 4, // Framebuffer texture attachment type: cubemap, +Z side
|
|
||||||
CUBEMAP_NEGATIVE_Z = 5, // Framebuffer texture attachment type: cubemap, -Z side
|
|
||||||
TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d
|
|
||||||
RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer
|
|
||||||
}
|
|
||||||
|
|
||||||
CullMode :: enum c.int {
|
|
||||||
FRONT = 0,
|
|
||||||
BACK,
|
|
||||||
}
|
|
||||||
|
|
||||||
@(default_calling_convention="c")
|
|
||||||
foreign lib {
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Functions Declaration - Matrix operations
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
rlMatrixMode :: proc(mode: c.int) --- // Choose the current matrix to be transformed
|
|
||||||
rlPushMatrix :: proc() --- // Push the current matrix to stack
|
|
||||||
rlPopMatrix :: proc() --- // Pop lattest inserted matrix from stack
|
|
||||||
rlLoadIdentity :: proc() --- // Reset current matrix to identity matrix
|
|
||||||
rlTranslatef :: proc(x, y, z: f32) --- // Multiply the current matrix by a translation matrix
|
|
||||||
rlRotatef :: proc(angleDeg: f32, x, y, z: f32) --- // Multiply the current matrix by a rotation matrix
|
|
||||||
rlScalef :: proc(x, y, z: f32) --- // Multiply the current matrix by a scaling matrix
|
|
||||||
rlMultMatrixf :: proc(matf: [^]f32) --- // Multiply the current matrix by another matrix
|
|
||||||
rlFrustum :: proc(left, right, bottom, top, znear, zfar: f64) ---
|
|
||||||
rlOrtho :: proc(left, right, bottom, top, znear, zfar: f64) ---
|
|
||||||
rlViewport :: proc(x, y, width, height: c.int) --- // Set the viewport area
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Functions Declaration - Vertex level operations
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
rlBegin :: proc(mode: c.int) --- // Initialize drawing mode (how to organize vertex)
|
|
||||||
rlEnd :: proc() --- // Finish vertex providing
|
|
||||||
rlVertex2i :: proc(x, y: c.int) --- // Define one vertex (position) - 2 int
|
|
||||||
rlVertex2f :: proc(x, y: f32) --- // Define one vertex (position) - 2 f32
|
|
||||||
rlVertex3f :: proc(x, y, z: f32) --- // Define one vertex (position) - 3 f32
|
|
||||||
rlTexCoord2f :: proc(x, y: f32) --- // Define one vertex (texture coordinate) - 2 f32
|
|
||||||
rlNormal3f :: proc(x, y, z: f32) --- // Define one vertex (normal) - 3 f32
|
|
||||||
rlColor4ub :: proc(r, g, b, a: u8) --- // Define one vertex (color) - 4 byte
|
|
||||||
rlColor3f :: proc(x, y, z: f32) --- // Define one vertex (color) - 3 f32
|
|
||||||
rlColor4f :: proc(x, y, z, w: f32) --- // Define one vertex (color) - 4 f32
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Functions Declaration - OpenGL style functions (common to 1.1, 3.3+, ES2)
|
|
||||||
// NOTE: This functions are used to completely abstract raylib code from OpenGL layer,
|
|
||||||
// some of them are direct wrappers over OpenGL calls, some others are custom
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Vertex buffers state
|
|
||||||
rlEnableVertexArray :: proc(vaoId: c.uint) -> bool --- // Enable vertex array (VAO, if supported)
|
|
||||||
rlDisableVertexArray :: proc() --- // Disable vertex array (VAO, if supported)
|
|
||||||
rlEnableVertexBuffer :: proc(id: c.uint) --- // Enable vertex buffer (VBO)
|
|
||||||
rlDisableVertexBuffer :: proc() --- // Disable vertex buffer (VBO)
|
|
||||||
rlEnableVertexBufferElement :: proc(id: c.uint) --- // Enable vertex buffer element (VBO element)
|
|
||||||
rlDisableVertexBufferElement :: proc() --- // Disable vertex buffer element (VBO element)
|
|
||||||
rlEnableVertexAttribute :: proc(index: c.uint) --- // Enable vertex attribute index
|
|
||||||
rlDisableVertexAttribute :: proc(index: c.uint) --- // Disable vertex attribute index
|
|
||||||
when RL_GRAPHICS_API_OPENGL_11 {
|
|
||||||
rlEnableStatePointer :: proc(vertexAttribType: c.int, buffer: rawptr) ---
|
|
||||||
rlDisableStatePointer :: proc(vertexAttribType: c.int) ---
|
|
||||||
}
|
|
||||||
|
|
||||||
// Textures state
|
|
||||||
rlActiveTextureSlot :: proc(slot: c.int) --- // Select and active a texture slot
|
|
||||||
rlEnableTexture :: proc(id: c.uint) --- // Enable texture
|
|
||||||
rlDisableTexture :: proc() --- // Disable texture
|
|
||||||
rlEnableTextureCubemap :: proc(id: c.uint) --- // Enable texture cubemap
|
|
||||||
rlDisableTextureCubemap :: proc() --- // Disable texture cubemap
|
|
||||||
rlTextureParameters :: proc(id: c.uint, param: c.int, value: c.int) --- // Set texture parameters (filter, wrap)
|
|
||||||
rlCubemapParameters :: proc(id: i32, param: c.int, value: c.int) --- // Set cubemap parameters (filter, wrap)
|
|
||||||
|
|
||||||
// Shader state
|
|
||||||
rlEnableShader :: proc(id: c.uint) --- // Enable shader program
|
|
||||||
rlDisableShader :: proc() --- // Disable shader program
|
|
||||||
|
|
||||||
// Framebuffer state
|
|
||||||
rlEnableFramebuffer :: proc(id: c.uint) --- // Enable render texture (fbo)
|
|
||||||
rlDisableFramebuffer :: proc() --- // Disable render texture (fbo), return to default framebuffer
|
|
||||||
rlActiveDrawBuffers :: proc(count: c.int) --- // Activate multiple draw color buffers
|
|
||||||
rlBlitFramebuffer :: proc(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask: c.int) --- // Blit active framebuffer to main framebuffer
|
|
||||||
|
|
||||||
// General render state
|
|
||||||
rlDisableColorBlend :: proc() --- // Disable color blending
|
|
||||||
rlEnableDepthTest :: proc() --- // Enable depth test
|
|
||||||
rlDisableDepthTest :: proc() --- // Disable depth test
|
|
||||||
rlEnableDepthMask :: proc() --- // Enable depth write
|
|
||||||
rlDisableDepthMask :: proc() --- // Disable depth write
|
|
||||||
rlEnableBackfaceCulling :: proc() --- // Enable backface culling
|
|
||||||
rlDisableBackfaceCulling :: proc() --- // Disable backface culling
|
|
||||||
rlSetCullFace :: proc(mode: CullMode) --- // Set face culling mode
|
|
||||||
rlEnableScissorTest :: proc() --- // Enable scissor test
|
|
||||||
rlDisableScissorTest :: proc() --- // Disable scissor test
|
|
||||||
rlScissor :: proc(x, y, width, height: c.int) --- // Scissor test
|
|
||||||
rlEnableWireMode :: proc() --- // Enable wire mode
|
|
||||||
rlEnablePointMode :: proc() --- // Enable point mode
|
|
||||||
rlDisableWireMode :: proc() --- // Disable wire and point modes
|
|
||||||
rlSetLineWidth :: proc(width: f32) --- // Set the line drawing width
|
|
||||||
rlGetLineWidth :: proc() -> f32 --- // Get the line drawing width
|
|
||||||
rlEnableSmoothLines :: proc() --- // Enable line aliasing
|
|
||||||
rlDisableSmoothLines :: proc() --- // Disable line aliasing
|
|
||||||
rlEnableStereoRender :: proc() --- // Enable stereo rendering
|
|
||||||
rlDisableStereoRender :: proc() --- // Disable stereo rendering
|
|
||||||
rlIsStereoRenderEnabled :: proc() -> bool --- // Check if stereo render is enabled
|
|
||||||
|
|
||||||
|
|
||||||
rlClearColor :: proc(r, g, b, a: u8) --- // Clear color buffer with color
|
|
||||||
rlClearScreenBuffers :: proc() --- // Clear used screen buffers (color and depth)
|
|
||||||
rlCheckErrors :: proc() --- // Check and log OpenGL error codes
|
|
||||||
rlSetBlendMode :: proc(mode: c.int) --- // Set blending mode
|
|
||||||
rlSetBlendFactors :: proc(glSrcFactor, glDstFactor, glEquation: c.int) --- // Set blending mode factor and equation (using OpenGL factors)
|
|
||||||
rlSetBlendFactorsSeparate :: proc(glSrcRGB, glDstRGB, glSrcAlpha, glDstAlpha, glEqRGB, glEqAlpha: c.int) --- // Set blending mode factors and equations separately (using OpenGL factors)
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Functions Declaration - rlgl functionality
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// rlgl initialization functions
|
|
||||||
rlglInit :: proc(width, height: c.int) --- // Initialize rlgl (buffers, shaders, textures, states)
|
|
||||||
rlglClose :: proc() --- // De-initialize rlgl (buffers, shaders, textures)
|
|
||||||
rlLoadExtensions :: proc(loader: rawptr) --- // Load OpenGL extensions (loader function required)
|
|
||||||
rlGetVersion :: proc() -> GlVersion --- // Get current OpenGL version
|
|
||||||
rlSetFramebufferWidth :: proc(width: c.int) --- // Set current framebuffer width
|
|
||||||
rlGetFramebufferWidth :: proc() -> c.int --- // Get default framebuffer width
|
|
||||||
rlSetFramebufferHeight :: proc(height: c.int) --- // Set current framebuffer height
|
|
||||||
rlGetFramebufferHeight :: proc() -> c.int --- // Get default framebuffer height
|
|
||||||
|
|
||||||
|
|
||||||
rlGetTextureIdDefault :: proc() -> c.uint --- // Get default texture id
|
|
||||||
rlGetShaderIdDefault :: proc() -> c.uint --- // Get default shader id
|
|
||||||
rlGetShaderLocsDefault :: proc() -> [^]c.int --- // Get default shader locations
|
|
||||||
|
|
||||||
// Render batch management
|
|
||||||
// NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode
|
|
||||||
// but this render batch API is exposed in case of custom batches are required
|
|
||||||
rlLoadRenderBatch :: proc(numBuffers, bufferElements: c.int) -> RenderBatch --- // Load a render batch system
|
|
||||||
rlUnloadRenderBatch :: proc(batch: RenderBatch) --- // Unload render batch system
|
|
||||||
rlDrawRenderBatch :: proc(batch: ^RenderBatch) --- // Draw render batch data (Update->Draw->Reset)
|
|
||||||
rlSetRenderBatchActive :: proc(batch: ^RenderBatch) --- // Set the active render batch for rlgl (NULL for default internal)
|
|
||||||
rlDrawRenderBatchActive :: proc() --- // Update and draw internal render batch
|
|
||||||
rlCheckRenderBatchLimit :: proc(vCount: c.int) -> c.int --- // Check internal buffer overflow for a given number of vertex
|
|
||||||
|
|
||||||
rlSetTexture :: proc(id: c.uint) --- // Set current texture for render batch and check buffers limits
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Vertex buffers management
|
|
||||||
rlLoadVertexArray :: proc() -> c.uint --- // Load vertex array (vao) if supported
|
|
||||||
rlLoadVertexBuffer :: proc(buffer: rawptr, size: c.int, is_dynamic: bool) -> c.uint --- // Load a vertex buffer attribute
|
|
||||||
rlLoadVertexBufferElement :: proc(buffer: rawptr, size: c.int, is_dynamic: bool) -> c.uint --- // Load a new attributes element buffer
|
|
||||||
rlUpdateVertexBuffer :: proc(bufferId: c.uint, data: rawptr, dataSize: c.int, offset: c.int) --- // Update GPU buffer with new data
|
|
||||||
rlUpdateVertexBufferElements :: proc(id: c.uint, data: rawptr, dataSize: c.int, offset: c.int) --- // Update vertex buffer elements with new data
|
|
||||||
rlUnloadVertexArray :: proc(vaoId: c.uint) ---
|
|
||||||
rlUnloadVertexBuffer :: proc(vboId: c.uint) ---
|
|
||||||
rlSetVertexAttribute :: proc(index: c.uint, compSize: c.int, type: c.int, normalized: bool, stride: c.int, pointer: rawptr) ---
|
|
||||||
rlSetVertexAttributeDivisor :: proc(index: c.uint, divisor: c.int) ---
|
|
||||||
rlSetVertexAttributeDefault :: proc(locIndex: c.int, value: rawptr, attribType: c.int, count: c.int) --- // Set vertex attribute default value
|
|
||||||
rlDrawVertexArray :: proc(offset: c.int, count: c.int) ---
|
|
||||||
rlDrawVertexArrayElements :: proc(offset: c.int, count: c.int, buffer: rawptr) ---
|
|
||||||
rlDrawVertexArrayInstanced :: proc(offset: c.int, count: c.int, instances: c.int) ---
|
|
||||||
rlDrawVertexArrayElementsInstanced :: proc(offset: c.int, count: c.int, buffer: rawptr, instances: c.int) ---
|
|
||||||
|
|
||||||
// Textures management
|
|
||||||
rlLoadTexture :: proc(data: rawptr, width, height: c.int, format: c.int, mipmapCount: c.int) -> c.uint --- // Load texture in GPU
|
|
||||||
rlLoadTextureDepth :: proc(width, height: c.int, useRenderBuffer: bool) -> c.uint --- // Load depth texture/renderbuffer (to be attached to fbo)
|
|
||||||
rlLoadTextureCubemap :: proc(data: rawptr, size: c.int, format: c.int) -> c.uint --- // Load texture cubemap
|
|
||||||
rlUpdateTexture :: proc(id: c.uint, offsetX, offsetY: c.int, width, height: c.int, format: c.int, data: rawptr) --- // Update GPU texture with new data
|
|
||||||
rlGetGlTextureFormats :: proc(format: c.int, glInternalFormat, glFormat, glType: ^c.uint) --- // Get OpenGL internal formats
|
|
||||||
rlGetPixelFormatName :: proc(format: c.uint) -> cstring --- // Get name string for pixel format
|
|
||||||
rlUnloadTexture :: proc(id: c.uint) --- // Unload texture from GPU memory
|
|
||||||
rlGenTextureMipmaps :: proc(id: c.uint, width, height: c.int, format: c.int, mipmaps: ^c.int) --- // Generate mipmap data for selected texture
|
|
||||||
rlReadTexturePixels :: proc(id: c.uint, width, height: c.int, format: c.int) -> rawptr --- // Read texture pixel data
|
|
||||||
rlReadScreenPixels :: proc(width, height: c.int) -> [^]byte --- // Read screen pixel data (color buffer)
|
|
||||||
|
|
||||||
// Framebuffer management (fbo)
|
|
||||||
rlLoadFramebuffer :: proc(width, height: c.int) -> c.uint --- // Load an empty framebuffer
|
|
||||||
rlFramebufferAttach :: proc(fboId, texId: c.uint, attachType: c.int, texType: c.int, mipLevel: c.int) --- // Attach texture/renderbuffer to a framebuffer
|
|
||||||
rlFramebufferComplete :: proc(id: c.uint) -> bool --- // Verify framebuffer is complete
|
|
||||||
rlUnloadFramebuffer :: proc(id: c.uint) --- // Delete framebuffer from GPU
|
|
||||||
|
|
||||||
// Shaders management
|
|
||||||
rlLoadShaderCode :: proc(vsCode, fsCode: cstring) -> c.uint --- // Load shader from code strings
|
|
||||||
rlCompileShader :: proc(shaderCode: cstring, type: c.int) -> c.uint --- // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)
|
|
||||||
rlLoadShaderProgram :: proc(vShaderId, fShaderId: c.uint) -> c.uint --- // Load custom shader program
|
|
||||||
rlUnloadShaderProgram :: proc(id: c.uint) --- // Unload shader program
|
|
||||||
rlGetLocationUniform :: proc(shaderId: c.uint, uniformName: cstring) -> c.int --- // Get shader location uniform
|
|
||||||
rlGetLocationAttrib :: proc(shaderId: c.uint, attribName: cstring) -> c.int --- // Get shader location attribute
|
|
||||||
rlSetUniform :: proc(locIndex: c.int, value: rawptr, uniformType: c.int, count: c.int) --- // Set shader value uniform
|
|
||||||
rlSetUniformMatrix :: proc(locIndex: c.int, mat: Matrix) --- // Set shader value matrix
|
|
||||||
rlSetUniformSampler :: proc(locIndex: c.int, textureId: c.uint) --- // Set shader value sampler
|
|
||||||
rlSetShader :: proc(id: c.uint, locs: [^]c.int) --- // Set shader currently active (id and locations)
|
|
||||||
|
|
||||||
// Compute shader management
|
|
||||||
rlLoadComputeShaderProgram :: proc(shaderId: c.uint) -> c.uint --- // Load compute shader program
|
|
||||||
rlComputeShaderDispatch :: proc(groupX, groupY, groupZ: c.uint) --- // Dispatch compute shader (equivalent to *draw* for graphics pipeline)
|
|
||||||
|
|
||||||
// Shader buffer storage object management (ssbo)
|
|
||||||
rlLoadShaderBuffer :: proc(size: c.uint, data: rawptr, usageHint: c.int) -> c.uint --- // Load shader storage buffer object (SSBO)
|
|
||||||
rlUnloadShaderBuffer :: proc(ssboId: c.uint) --- // Unload shader storage buffer object (SSBO)
|
|
||||||
rlUpdateShaderBuffer :: proc(id: c.uint, data: rawptr, dataSize: c.uint, offset: c.uint) --- // Update SSBO buffer data
|
|
||||||
rlBindShaderBuffer :: proc(id: c.uint, index: c.uint) --- // Bind SSBO buffer
|
|
||||||
rlReadShaderBuffer :: proc(id: c.uint, dest: rawptr, count: c.uint, offset: c.uint) --- // Read SSBO buffer data (GPU->CPU)
|
|
||||||
rlCopyShaderBuffer :: proc(destId, srcId: c.uint, destOffset, srcOffset: c.uint, count: c.uint) --- // Copy SSBO data between buffers
|
|
||||||
rlGetShaderBufferSize :: proc(id: c.uint) -> c.uint --- // Get SSBO buffer size
|
|
||||||
|
|
||||||
// Buffer management
|
|
||||||
rlBindImageTexture :: proc(id: c.uint, index: c.uint, format: c.int, readonly: bool) --- // Bind image texture
|
|
||||||
|
|
||||||
// Matrix state management
|
|
||||||
rlGetMatrixModelview :: proc() -> Matrix --- // Get internal modelview matrix
|
|
||||||
rlGetMatrixProjection :: proc() -> Matrix --- // Get internal projection matrix
|
|
||||||
rlGetMatrixTransform :: proc() -> Matrix --- // Get internal accumulated transform matrix
|
|
||||||
rlGetMatrixProjectionStereo :: proc(eye: c.int) -> Matrix --- // Get internal projection matrix for stereo render (selected eye)
|
|
||||||
rlGetMatrixViewOffsetStereo :: proc(eye: c.int) -> Matrix --- // Get internal view offset matrix for stereo render (selected eye)
|
|
||||||
rlSetMatrixProjection :: proc(proj: Matrix) --- // Set a custom projection matrix (replaces internal projection matrix)
|
|
||||||
rlSetMatrixModelview :: proc(view: Matrix) --- // Set a custom modelview matrix (replaces internal modelview matrix)
|
|
||||||
rlSetMatrixProjectionStereo :: proc(right, left: Matrix) --- // Set eyes projection matrices for stereo rendering
|
|
||||||
rlSetMatrixViewOffsetStereo :: proc(right, left: Matrix) --- // Set eyes view offsets matrices for stereo rendering
|
|
||||||
|
|
||||||
// Quick and dirty cube/quad buffers load->draw->unload
|
|
||||||
rlLoadDrawCube :: proc() --- // Load and draw a cube
|
|
||||||
rlLoadDrawQuad :: proc() --- // Load and draw a quad
|
|
||||||
}
|
|
||||||
Vendored
+581
@@ -0,0 +1,581 @@
|
|||||||
|
/**********************************************************************************************
|
||||||
|
*
|
||||||
|
* rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API
|
||||||
|
*
|
||||||
|
* DESCRIPTION:
|
||||||
|
* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0)
|
||||||
|
* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
|
||||||
|
*
|
||||||
|
* ADDITIONAL NOTES:
|
||||||
|
* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are
|
||||||
|
* initialized on rlglInit() to accumulate vertex data.
|
||||||
|
*
|
||||||
|
* When an internal state change is required all the stored vertex data is renderer in batch,
|
||||||
|
* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch.
|
||||||
|
*
|
||||||
|
* Some resources are also loaded for convenience, here the complete list:
|
||||||
|
* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data
|
||||||
|
* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8
|
||||||
|
* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs)
|
||||||
|
*
|
||||||
|
* Internal buffer (and resources) must be manually unloaded calling rlglClose().
|
||||||
|
*
|
||||||
|
* CONFIGURATION:
|
||||||
|
* #define GRAPHICS_API_OPENGL_11
|
||||||
|
* #define GRAPHICS_API_OPENGL_21
|
||||||
|
* #define GRAPHICS_API_OPENGL_33
|
||||||
|
* #define GRAPHICS_API_OPENGL_43
|
||||||
|
* #define GRAPHICS_API_OPENGL_ES2
|
||||||
|
* #define GRAPHICS_API_OPENGL_ES3
|
||||||
|
* Use selected OpenGL graphics backend, should be supported by platform
|
||||||
|
* Those preprocessor defines are only used on rlgl module, if OpenGL version is
|
||||||
|
* required by any other module, use rlGetVersion() to check it
|
||||||
|
*
|
||||||
|
* #define RLGL_IMPLEMENTATION
|
||||||
|
* Generates the implementation of the library into the included file.
|
||||||
|
* If not defined, the library is in header only mode and can be included in other headers
|
||||||
|
* or source files without problems. But only ONE file should hold the implementation.
|
||||||
|
*
|
||||||
|
* #define RLGL_RENDER_TEXTURES_HINT
|
||||||
|
* Enable framebuffer objects (fbo) support (enabled by default)
|
||||||
|
* Some GPUs could not support them despite the OpenGL version
|
||||||
|
*
|
||||||
|
* #define RLGL_SHOW_GL_DETAILS_INFO
|
||||||
|
* Show OpenGL extensions and capabilities detailed logs on init
|
||||||
|
*
|
||||||
|
* #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT
|
||||||
|
* Enable debug context (only available on OpenGL 4.3)
|
||||||
|
*
|
||||||
|
* rlgl capabilities could be customized just defining some internal
|
||||||
|
* values before library inclusion (default values listed):
|
||||||
|
*
|
||||||
|
* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits
|
||||||
|
* #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
|
||||||
|
* #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
|
||||||
|
* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
|
||||||
|
*
|
||||||
|
* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
|
||||||
|
* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
|
||||||
|
* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
|
||||||
|
* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
|
||||||
|
*
|
||||||
|
* When loading a shader, the following vertex attributes and uniform
|
||||||
|
* location names are tried to be set automatically:
|
||||||
|
*
|
||||||
|
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0
|
||||||
|
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1
|
||||||
|
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2
|
||||||
|
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3
|
||||||
|
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4
|
||||||
|
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5
|
||||||
|
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
|
||||||
|
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
|
||||||
|
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
|
||||||
|
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
|
||||||
|
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
|
||||||
|
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
|
||||||
|
* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
|
||||||
|
* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
|
||||||
|
* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
|
||||||
|
*
|
||||||
|
* DEPENDENCIES:
|
||||||
|
* - OpenGL libraries (depending on platform and OpenGL version selected)
|
||||||
|
* - GLAD OpenGL extensions loading library (only for OpenGL 3.3 Core, 4.3 Core)
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* LICENSE: zlib/libpng
|
||||||
|
*
|
||||||
|
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
|
* will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||||
|
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||||
|
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||||
|
* in the product documentation would be appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||||
|
* as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*
|
||||||
|
**********************************************************************************************/
|
||||||
|
|
||||||
|
|
||||||
|
package rlgl
|
||||||
|
|
||||||
|
import "core:c"
|
||||||
|
import rl "../."
|
||||||
|
|
||||||
|
VERSION :: "5.0"
|
||||||
|
|
||||||
|
RAYLIB_SHARED :: #config(RAYLIB_SHARED, false)
|
||||||
|
|
||||||
|
// Note: We pull in the full raylib library. If you want a truly stand-alone rlgl, then:
|
||||||
|
// - Compile a separate rlgl library and use that in the foreign import blocks below.
|
||||||
|
// - Remove the `import rl "../."` line
|
||||||
|
// - Copy the code from raylib.odin for any types we alias from that package (see PixelFormat etc)
|
||||||
|
|
||||||
|
when ODIN_OS == .Windows {
|
||||||
|
@(extra_linker_flags="/NODEFAULTLIB:" + ("msvcrt" when RAYLIB_SHARED else "libcmt"))
|
||||||
|
foreign import lib {
|
||||||
|
"../windows/raylibdll.lib" when RAYLIB_SHARED else "../windows/raylib.lib" ,
|
||||||
|
"system:Winmm.lib",
|
||||||
|
"system:Gdi32.lib",
|
||||||
|
"system:User32.lib",
|
||||||
|
"system:Shell32.lib",
|
||||||
|
}
|
||||||
|
} else when ODIN_OS == .Linux {
|
||||||
|
foreign import lib {
|
||||||
|
// Note(bumbread): I'm not sure why in `linux/` folder there are
|
||||||
|
// multiple copies of raylib.so, but since these bindings are for
|
||||||
|
// particular version of the library, I better specify it. Ideally,
|
||||||
|
// though, it's best specified in terms of major (.so.4)
|
||||||
|
"../linux/libraylib.so.500" when RAYLIB_SHARED else "../linux/libraylib.a",
|
||||||
|
"system:dl",
|
||||||
|
"system:pthread",
|
||||||
|
}
|
||||||
|
} else when ODIN_OS == .Darwin {
|
||||||
|
foreign import lib {
|
||||||
|
"../macos" +
|
||||||
|
("-arm64" when ODIN_ARCH == .arm64 else "") +
|
||||||
|
"/libraylib" + (".500.dylib" when RAYLIB_SHARED else ".a"),
|
||||||
|
"system:Cocoa.framework",
|
||||||
|
"system:OpenGL.framework",
|
||||||
|
"system:IOKit.framework",
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
foreign import lib "system:raylib"
|
||||||
|
}
|
||||||
|
|
||||||
|
GRAPHICS_API_OPENGL_11 :: false
|
||||||
|
GRAPHICS_API_OPENGL_21 :: true
|
||||||
|
GRAPHICS_API_OPENGL_33 :: GRAPHICS_API_OPENGL_21 // default currently
|
||||||
|
GRAPHICS_API_OPENGL_ES2 :: false
|
||||||
|
GRAPHICS_API_OPENGL_43 :: false
|
||||||
|
GRAPHICS_API_OPENGL_ES3 :: false
|
||||||
|
|
||||||
|
when GRAPHICS_API_OPENGL_ES3 {
|
||||||
|
GRAPHICS_API_OPENGL_ES2 :: true
|
||||||
|
}
|
||||||
|
|
||||||
|
when !GRAPHICS_API_OPENGL_ES2 {
|
||||||
|
// This is the maximum amount of elements (quads) per batch
|
||||||
|
// NOTE: Be careful with text, every letter maps to a quad
|
||||||
|
DEFAULT_BATCH_BUFFER_ELEMENTS :: 8192
|
||||||
|
} else {
|
||||||
|
// We reduce memory sizes for embedded systems (RPI and HTML5)
|
||||||
|
// NOTE: On HTML5 (emscripten) this is allocated on heap,
|
||||||
|
// by default it's only 16MB!...just take care...
|
||||||
|
DEFAULT_BATCH_BUFFER_ELEMENTS :: 2048
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFAULT_BATCH_BUFFERS :: 1 // Default number of batch buffers (multi-buffering)
|
||||||
|
DEFAULT_BATCH_DRAWCALLS :: 256 // Default number of batch draw calls (by state changes: mode, texture)
|
||||||
|
DEFAULT_BATCH_MAX_TEXTURE_UNITS :: 4 // Maximum number of additional textures that can be activated on batch drawing (SetShaderValueTexture())
|
||||||
|
|
||||||
|
// Internal Matrix stack
|
||||||
|
MAX_MATRIX_STACK_SIZE :: 32 // Maximum size of Matrix stack
|
||||||
|
|
||||||
|
// Shader limits
|
||||||
|
MAX_SHADER_LOCATIONS :: 32 // Maximum number of shader locations supported
|
||||||
|
|
||||||
|
// Projection matrix culling
|
||||||
|
CULL_DISTANCE_NEAR :: 0.01 // Default near cull distance
|
||||||
|
CULL_DISTANCE_FAR :: 1000.0 // Default far cull distance
|
||||||
|
|
||||||
|
// Texture parameters (equivalent to OpenGL defines)
|
||||||
|
TEXTURE_WRAP_S :: 0x2802 // GL_TEXTURE_WRAP_S
|
||||||
|
TEXTURE_WRAP_T :: 0x2803 // GL_TEXTURE_WRAP_T
|
||||||
|
TEXTURE_MAG_FILTER :: 0x2800 // GL_TEXTURE_MAG_FILTER
|
||||||
|
TEXTURE_MIN_FILTER :: 0x2801 // GL_TEXTURE_MIN_FILTER
|
||||||
|
|
||||||
|
TEXTURE_FILTER_NEAREST :: 0x2600 // GL_NEAREST
|
||||||
|
TEXTURE_FILTER_LINEAR :: 0x2601 // GL_LINEAR
|
||||||
|
TEXTURE_FILTER_MIP_NEAREST :: 0x2700 // GL_NEAREST_MIPMAP_NEAREST
|
||||||
|
TEXTURE_FILTER_NEAREST_MIP_LINEAR :: 0x2702 // GL_NEAREST_MIPMAP_LINEAR
|
||||||
|
TEXTURE_FILTER_LINEAR_MIP_NEAREST :: 0x2701 // GL_LINEAR_MIPMAP_NEAREST
|
||||||
|
TEXTURE_FILTER_MIP_LINEAR :: 0x2703 // GL_LINEAR_MIPMAP_LINEAR
|
||||||
|
TEXTURE_FILTER_ANISOTROPIC :: 0x3000 // Anisotropic filter (custom identifier)
|
||||||
|
|
||||||
|
TEXTURE_WRAP_REPEAT :: 0x2901 // GL_REPEAT
|
||||||
|
TEXTURE_WRAP_CLAMP :: 0x812F // GL_CLAMP_TO_EDGE
|
||||||
|
TEXTURE_WRAP_MIRROR_REPEAT :: 0x8370 // GL_MIRRORED_REPEAT
|
||||||
|
TEXTURE_WRAP_MIRROR_CLAMP :: 0x8742 // GL_MIRROR_CLAMP_EXT
|
||||||
|
|
||||||
|
// Matrix modes (equivalent to OpenGL)
|
||||||
|
MODELVIEW :: 0x1700 // GL_MODELVIEW
|
||||||
|
PROJECTION :: 0x1701 // GL_PROJECTION
|
||||||
|
TEXTURE :: 0x1702 // GL_TEXTURE
|
||||||
|
|
||||||
|
// Primitive assembly draw modes
|
||||||
|
LINES :: 0x0001 // GL_LINES
|
||||||
|
TRIANGLES :: 0x0004 // GL_TRIANGLES
|
||||||
|
QUADS :: 0x0007 // GL_QUADS
|
||||||
|
|
||||||
|
// GL equivalent data types
|
||||||
|
UNSIGNED_BYTE :: 0x1401 // GL_UNSIGNED_BYTE
|
||||||
|
FLOAT :: 0x1406 // GL_FLOAT
|
||||||
|
|
||||||
|
// Buffer usage hint
|
||||||
|
STREAM_DRAW :: 0x88E0 // GL_STREAM_DRAW
|
||||||
|
STREAM_READ :: 0x88E1 // GL_STREAM_READ
|
||||||
|
STREAM_COPY :: 0x88E2 // GL_STREAM_COPY
|
||||||
|
STATIC_DRAW :: 0x88E4 // GL_STATIC_DRAW
|
||||||
|
STATIC_READ :: 0x88E5 // GL_STATIC_READ
|
||||||
|
STATIC_COPY :: 0x88E6 // GL_STATIC_COPY
|
||||||
|
DYNAMIC_DRAW :: 0x88E8 // GL_DYNAMIC_DRAW
|
||||||
|
DYNAMIC_READ :: 0x88E9 // GL_DYNAMIC_READ
|
||||||
|
DYNAMIC_COPY :: 0x88EA // GL_DYNAMIC_COPY
|
||||||
|
|
||||||
|
// GL Shader type
|
||||||
|
FRAGMENT_SHADER :: 0x8B30 // GL_FRAGMENT_SHADER
|
||||||
|
VERTEX_SHADER :: 0x8B31 // GL_VERTEX_SHADER
|
||||||
|
COMPUTE_SHADER :: 0x91B9 // GL_COMPUTE_SHADER
|
||||||
|
|
||||||
|
// GL blending factors
|
||||||
|
ZERO :: 0 // GL_ZERO
|
||||||
|
ONE :: 1 // GL_ONE
|
||||||
|
SRC_COLOR :: 0x0300 // GL_SRC_COLOR
|
||||||
|
ONE_MINUS_SRC_COLOR :: 0x0301 // GL_ONE_MINUS_SRC_COLOR
|
||||||
|
SRC_ALPHA :: 0x0302 // GL_SRC_ALPHA
|
||||||
|
ONE_MINUS_SRC_ALPHA :: 0x0303 // GL_ONE_MINUS_SRC_ALPHA
|
||||||
|
DST_ALPHA :: 0x0304 // GL_DST_ALPHA
|
||||||
|
ONE_MINUS_DST_ALPHA :: 0x0305 // GL_ONE_MINUS_DST_ALPHA
|
||||||
|
DST_COLOR :: 0x0306 // GL_DST_COLOR
|
||||||
|
ONE_MINUS_DST_COLOR :: 0x0307 // GL_ONE_MINUS_DST_COLOR
|
||||||
|
SRC_ALPHA_SATURATE :: 0x0308 // GL_SRC_ALPHA_SATURATE
|
||||||
|
CONSTANT_COLOR :: 0x8001 // GL_CONSTANT_COLOR
|
||||||
|
ONE_MINUS_CONSTANT_COLOR :: 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR
|
||||||
|
CONSTANT_ALPHA :: 0x8003 // GL_CONSTANT_ALPHA
|
||||||
|
ONE_MINUS_CONSTANT_ALPHA :: 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA
|
||||||
|
|
||||||
|
// GL blending functions/equations
|
||||||
|
FUNC_ADD :: 0x8006 // GL_FUNC_ADD
|
||||||
|
MIN :: 0x8007 // GL_MIN
|
||||||
|
MAX :: 0x8008 // GL_MAX
|
||||||
|
FUNC_SUBTRACT :: 0x800A // GL_FUNC_SUBTRACT
|
||||||
|
FUNC_REVERSE_SUBTRACT :: 0x800B // GL_FUNC_REVERSE_SUBTRACT
|
||||||
|
BLEND_EQUATION :: 0x8009 // GL_BLEND_EQUATION
|
||||||
|
BLEND_EQUATION_RGB :: 0x8009 // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION)
|
||||||
|
BLEND_EQUATION_ALPHA :: 0x883D // GL_BLEND_EQUATION_ALPHA
|
||||||
|
BLEND_DST_RGB :: 0x80C8 // GL_BLEND_DST_RGB
|
||||||
|
BLEND_SRC_RGB :: 0x80C9 // GL_BLEND_SRC_RGB
|
||||||
|
BLEND_DST_ALPHA :: 0x80CA // GL_BLEND_DST_ALPHA
|
||||||
|
BLEND_SRC_ALPHA :: 0x80CB // GL_BLEND_SRC_ALPHA
|
||||||
|
BLEND_COLOR :: 0x8005 // GL_BLEND_COLOR
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Types and Structures Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
VertexBufferIndexType :: c.ushort when GRAPHICS_API_OPENGL_ES2 else c.uint
|
||||||
|
|
||||||
|
// Dynamic vertex buffers (position + texcoords + colors + indices arrays)
|
||||||
|
VertexBuffer :: struct {
|
||||||
|
elementCount: c.int, // Number of elements in the buffer (QUADS)
|
||||||
|
|
||||||
|
vertices: [^]f32, // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
||||||
|
texcoords: [^]f32, // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
||||||
|
colors: [^]u8, // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
||||||
|
indices: [^]VertexBufferIndexType, // Vertex indices (in case vertex data comes indexed) (6 indices per quad)
|
||||||
|
vaoId: c.uint, // OpenGL Vertex Array Object id
|
||||||
|
vboId: [4]c.uint, // OpenGL Vertex Buffer Objects id (4 types of vertex data)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw call type
|
||||||
|
// NOTE: Only texture changes register a new draw, other state-change-related elements are not
|
||||||
|
// used at this moment (vaoId, shaderId, matrices), raylib just forces a batch draw call if any
|
||||||
|
// of those state-change happens (this is done in core module)
|
||||||
|
DrawCall :: struct {
|
||||||
|
mode: c.int, // Drawing mode: LINES, TRIANGLES, QUADS
|
||||||
|
vertexCount: c.int, // Number of vertex of the draw
|
||||||
|
vertexAlignment: c.int, // Number of vertex required for index alignment (LINES, TRIANGLES)
|
||||||
|
textureId: c.uint, // Texture id to be used on the draw -> Use to create new draw call if changes
|
||||||
|
}
|
||||||
|
|
||||||
|
// RenderBatch type
|
||||||
|
RenderBatch :: struct {
|
||||||
|
bufferCount: c.int, // Number of vertex buffers (multi-buffering support)
|
||||||
|
currentBuffer: c.int, // Current buffer tracking in case of multi-buffering
|
||||||
|
vertexBuffer: [^]VertexBuffer, // Dynamic buffer(s) for vertex data
|
||||||
|
|
||||||
|
draws: [^]DrawCall, // Draw calls array, depends on textureId
|
||||||
|
drawCounter: c.int, // Draw calls counter
|
||||||
|
currentDepth: f32, // Current depth value for next draw
|
||||||
|
}
|
||||||
|
|
||||||
|
// OpenGL version
|
||||||
|
GlVersion :: enum c.int {
|
||||||
|
OPENGL_11 = 1, // OpenGL 1.1
|
||||||
|
OPENGL_21, // OpenGL 2.1 (GLSL 120)
|
||||||
|
OPENGL_33, // OpenGL 3.3 (GLSL 330)
|
||||||
|
OPENGL_43, // OpenGL 4.3 (using GLSL 330)
|
||||||
|
OPENGL_ES_20, // OpenGL ES 2.0 (GLSL 100)
|
||||||
|
OPENGL_ES_30, // OpenGL ES 3.0 (GLSL 300 es)
|
||||||
|
}
|
||||||
|
|
||||||
|
PixelFormat :: rl.PixelFormat
|
||||||
|
TextureFilter :: rl.TextureFilter
|
||||||
|
BlendMode :: rl.BlendMode
|
||||||
|
ShaderLocationIndex :: rl.ShaderLocationIndex
|
||||||
|
ShaderUniformDataType :: rl.ShaderUniformDataType
|
||||||
|
|
||||||
|
// Shader attribute data types
|
||||||
|
ShaderAttributeDataType :: enum c.int {
|
||||||
|
FLOAT = 0, // Shader attribute type: float
|
||||||
|
VEC2, // Shader attribute type: vec2 (2 float)
|
||||||
|
VEC3, // Shader attribute type: vec3 (3 float)
|
||||||
|
VEC4, // Shader attribute type: vec4 (4 float)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Framebuffer attachment type
|
||||||
|
// NOTE: By default up to 8 color channels defined, but it can be more
|
||||||
|
FramebufferAttachType :: enum c.int {
|
||||||
|
COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0
|
||||||
|
COLOR_CHANNEL1 = 1, // Framebuffer attachment type: color 1
|
||||||
|
COLOR_CHANNEL2 = 2, // Framebuffer attachment type: color 2
|
||||||
|
COLOR_CHANNEL3 = 3, // Framebuffer attachment type: color 3
|
||||||
|
COLOR_CHANNEL4 = 4, // Framebuffer attachment type: color 4
|
||||||
|
COLOR_CHANNEL5 = 5, // Framebuffer attachment type: color 5
|
||||||
|
COLOR_CHANNEL6 = 6, // Framebuffer attachment type: color 6
|
||||||
|
COLOR_CHANNEL7 = 7, // Framebuffer attachment type: color 7
|
||||||
|
DEPTH = 100, // Framebuffer attachment type: depth
|
||||||
|
STENCIL = 200, // Framebuffer attachment type: stencil
|
||||||
|
}
|
||||||
|
|
||||||
|
// Framebuffer texture attachment type
|
||||||
|
FramebufferAttachTextureType :: enum c.int {
|
||||||
|
CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side
|
||||||
|
CUBEMAP_NEGATIVE_X = 1, // Framebuffer texture attachment type: cubemap, -X side
|
||||||
|
CUBEMAP_POSITIVE_Y = 2, // Framebuffer texture attachment type: cubemap, +Y side
|
||||||
|
CUBEMAP_NEGATIVE_Y = 3, // Framebuffer texture attachment type: cubemap, -Y side
|
||||||
|
CUBEMAP_POSITIVE_Z = 4, // Framebuffer texture attachment type: cubemap, +Z side
|
||||||
|
CUBEMAP_NEGATIVE_Z = 5, // Framebuffer texture attachment type: cubemap, -Z side
|
||||||
|
TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d
|
||||||
|
RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer
|
||||||
|
}
|
||||||
|
|
||||||
|
CullMode :: enum c.int {
|
||||||
|
FRONT = 0,
|
||||||
|
BACK,
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix :: rl.Matrix
|
||||||
|
|
||||||
|
@(default_calling_convention="c", link_prefix="rl")
|
||||||
|
foreign lib {
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Functions Declaration - Matrix operations
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
MatrixMode :: proc(mode: c.int) --- // Choose the current matrix to be transformed
|
||||||
|
PushMatrix :: proc() --- // Push the current matrix to stack
|
||||||
|
PopMatrix :: proc() --- // Pop lattest inserted matrix from stack
|
||||||
|
LoadIdentity :: proc() --- // Reset current matrix to identity matrix
|
||||||
|
Translatef :: proc(x, y, z: f32) --- // Multiply the current matrix by a translation matrix
|
||||||
|
Rotatef :: proc(angleDeg: f32, x, y, z: f32) --- // Multiply the current matrix by a rotation matrix
|
||||||
|
Scalef :: proc(x, y, z: f32) --- // Multiply the current matrix by a scaling matrix
|
||||||
|
MultMatrixf :: proc(matf: [^]f32) --- // Multiply the current matrix by another matrix
|
||||||
|
Frustum :: proc(left, right, bottom, top, znear, zfar: f64) ---
|
||||||
|
Ortho :: proc(left, right, bottom, top, znear, zfar: f64) ---
|
||||||
|
Viewport :: proc(x, y, width, height: c.int) --- // Set the viewport area
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Functions Declaration - Vertex level operations
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
Begin :: proc(mode: c.int) --- // Initialize drawing mode (how to organize vertex)
|
||||||
|
End :: proc() --- // Finish vertex providing
|
||||||
|
Vertex2i :: proc(x, y: c.int) --- // Define one vertex (position) - 2 int
|
||||||
|
Vertex2f :: proc(x, y: f32) --- // Define one vertex (position) - 2 f32
|
||||||
|
Vertex3f :: proc(x, y, z: f32) --- // Define one vertex (position) - 3 f32
|
||||||
|
TexCoord2f :: proc(x, y: f32) --- // Define one vertex (texture coordinate) - 2 f32
|
||||||
|
Normal3f :: proc(x, y, z: f32) --- // Define one vertex (normal) - 3 f32
|
||||||
|
Color4ub :: proc(r, g, b, a: u8) --- // Define one vertex (color) - 4 byte
|
||||||
|
Color3f :: proc(x, y, z: f32) --- // Define one vertex (color) - 3 f32
|
||||||
|
Color4f :: proc(x, y, z, w: f32) --- // Define one vertex (color) - 4 f32
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Functions Declaration - OpenGL style functions (common to 1.1, 3.3+, ES2)
|
||||||
|
// NOTE: This functions are used to completely abstract raylib code from OpenGL layer,
|
||||||
|
// some of them are direct wrappers over OpenGL calls, some others are custom
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Vertex buffers state
|
||||||
|
EnableVertexArray :: proc(vaoId: c.uint) -> bool --- // Enable vertex array (VAO, if supported)
|
||||||
|
DisableVertexArray :: proc() --- // Disable vertex array (VAO, if supported)
|
||||||
|
EnableVertexBuffer :: proc(id: c.uint) --- // Enable vertex buffer (VBO)
|
||||||
|
DisableVertexBuffer :: proc() --- // Disable vertex buffer (VBO)
|
||||||
|
EnableVertexBufferElement :: proc(id: c.uint) --- // Enable vertex buffer element (VBO element)
|
||||||
|
DisableVertexBufferElement :: proc() --- // Disable vertex buffer element (VBO element)
|
||||||
|
EnableVertexAttribute :: proc(index: c.uint) --- // Enable vertex attribute index
|
||||||
|
DisableVertexAttribute :: proc(index: c.uint) --- // Disable vertex attribute index
|
||||||
|
when GRAPHICS_API_OPENGL_11 {
|
||||||
|
EnableStatePointer :: proc(vertexAttribType: c.int, buffer: rawptr) ---
|
||||||
|
DisableStatePointer :: proc(vertexAttribType: c.int) ---
|
||||||
|
}
|
||||||
|
|
||||||
|
// Textures state
|
||||||
|
ActiveTextureSlot :: proc(slot: c.int) --- // Select and active a texture slot
|
||||||
|
EnableTexture :: proc(id: c.uint) --- // Enable texture
|
||||||
|
DisableTexture :: proc() --- // Disable texture
|
||||||
|
EnableTextureCubemap :: proc(id: c.uint) --- // Enable texture cubemap
|
||||||
|
DisableTextureCubemap :: proc() --- // Disable texture cubemap
|
||||||
|
TextureParameters :: proc(id: c.uint, param: c.int, value: c.int) --- // Set texture parameters (filter, wrap)
|
||||||
|
CubemapParameters :: proc(id: i32, param: c.int, value: c.int) --- // Set cubemap parameters (filter, wrap)
|
||||||
|
|
||||||
|
// Shader state
|
||||||
|
EnableShader :: proc(id: c.uint) --- // Enable shader program
|
||||||
|
DisableShader :: proc() --- // Disable shader program
|
||||||
|
|
||||||
|
// Framebuffer state
|
||||||
|
EnableFramebuffer :: proc(id: c.uint) --- // Enable render texture (fbo)
|
||||||
|
DisableFramebuffer :: proc() --- // Disable render texture (fbo), return to default framebuffer
|
||||||
|
ActiveDrawBuffers :: proc(count: c.int) --- // Activate multiple draw color buffers
|
||||||
|
BlitFramebuffer :: proc(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask: c.int) --- // Blit active framebuffer to main framebuffer
|
||||||
|
|
||||||
|
// General render state
|
||||||
|
DisableColorBlend :: proc() --- // Disable color blending
|
||||||
|
EnableDepthTest :: proc() --- // Enable depth test
|
||||||
|
DisableDepthTest :: proc() --- // Disable depth test
|
||||||
|
EnableDepthMask :: proc() --- // Enable depth write
|
||||||
|
DisableDepthMask :: proc() --- // Disable depth write
|
||||||
|
EnableBackfaceCulling :: proc() --- // Enable backface culling
|
||||||
|
DisableBackfaceCulling :: proc() --- // Disable backface culling
|
||||||
|
SetCullFace :: proc(mode: CullMode) --- // Set face culling mode
|
||||||
|
EnableScissorTest :: proc() --- // Enable scissor test
|
||||||
|
DisableScissorTest :: proc() --- // Disable scissor test
|
||||||
|
Scissor :: proc(x, y, width, height: c.int) --- // Scissor test
|
||||||
|
EnableWireMode :: proc() --- // Enable wire mode
|
||||||
|
EnablePointMode :: proc() --- // Enable point mode
|
||||||
|
DisableWireMode :: proc() --- // Disable wire and point modes
|
||||||
|
SetLineWidth :: proc(width: f32) --- // Set the line drawing width
|
||||||
|
GetLineWidth :: proc() -> f32 --- // Get the line drawing width
|
||||||
|
EnableSmoothLines :: proc() --- // Enable line aliasing
|
||||||
|
DisableSmoothLines :: proc() --- // Disable line aliasing
|
||||||
|
EnableStereoRender :: proc() --- // Enable stereo rendering
|
||||||
|
DisableStereoRender :: proc() --- // Disable stereo rendering
|
||||||
|
IsStereoRenderEnabled :: proc() -> bool --- // Check if stereo render is enabled
|
||||||
|
|
||||||
|
|
||||||
|
ClearColor :: proc(r, g, b, a: u8) --- // Clear color buffer with color
|
||||||
|
ClearScreenBuffers :: proc() --- // Clear used screen buffers (color and depth)
|
||||||
|
CheckErrors :: proc() --- // Check and log OpenGL error codes
|
||||||
|
SetBlendMode :: proc(mode: c.int) --- // Set blending mode
|
||||||
|
SetBlendFactors :: proc(glSrcFactor, glDstFactor, glEquation: c.int) --- // Set blending mode factor and equation (using OpenGL factors)
|
||||||
|
SetBlendFactorsSeparate :: proc(glSrcRGB, glDstRGB, glSrcAlpha, glDstAlpha, glEqRGB, glEqAlpha: c.int) --- // Set blending mode factors and equations separately (using OpenGL factors)
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Functions Declaration - rlgl functionality
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// rlgl initialization functions
|
||||||
|
@(link_prefix="rlgl")
|
||||||
|
Init :: proc(width, height: c.int) --- // Initialize rlgl (buffers, shaders, textures, states)
|
||||||
|
@(link_prefix="rlgl")
|
||||||
|
Close :: proc() --- // De-initialize rlgl (buffers, shaders, textures)
|
||||||
|
LoadExtensions :: proc(loader: rawptr) --- // Load OpenGL extensions (loader function required)
|
||||||
|
GetVersion :: proc() -> GlVersion --- // Get current OpenGL version
|
||||||
|
SetFramebufferWidth :: proc(width: c.int) --- // Set current framebuffer width
|
||||||
|
GetFramebufferWidth :: proc() -> c.int --- // Get default framebuffer width
|
||||||
|
SetFramebufferHeight :: proc(height: c.int) --- // Set current framebuffer height
|
||||||
|
GetFramebufferHeight :: proc() -> c.int --- // Get default framebuffer height
|
||||||
|
|
||||||
|
|
||||||
|
GetTextureIdDefault :: proc() -> c.uint --- // Get default texture id
|
||||||
|
GetShaderIdDefault :: proc() -> c.uint --- // Get default shader id
|
||||||
|
GetShaderLocsDefault :: proc() -> [^]c.int --- // Get default shader locations
|
||||||
|
|
||||||
|
// Render batch management
|
||||||
|
// NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode
|
||||||
|
// but this render batch API is exposed in case of custom batches are required
|
||||||
|
LoadRenderBatch :: proc(numBuffers, bufferElements: c.int) -> RenderBatch --- // Load a render batch system
|
||||||
|
UnloadRenderBatch :: proc(batch: RenderBatch) --- // Unload render batch system
|
||||||
|
DrawRenderBatch :: proc(batch: ^RenderBatch) --- // Draw render batch data (Update->Draw->Reset)
|
||||||
|
SetRenderBatchActive :: proc(batch: ^RenderBatch) --- // Set the active render batch for rlgl (NULL for default internal)
|
||||||
|
DrawRenderBatchActive :: proc() --- // Update and draw internal render batch
|
||||||
|
CheckRenderBatchLimit :: proc(vCount: c.int) -> c.int --- // Check internal buffer overflow for a given number of vertex
|
||||||
|
|
||||||
|
SetTexture :: proc(id: c.uint) --- // Set current texture for render batch and check buffers limits
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Vertex buffers management
|
||||||
|
LoadVertexArray :: proc() -> c.uint --- // Load vertex array (vao) if supported
|
||||||
|
LoadVertexBuffer :: proc(buffer: rawptr, size: c.int, is_dynamic: bool) -> c.uint --- // Load a vertex buffer attribute
|
||||||
|
LoadVertexBufferElement :: proc(buffer: rawptr, size: c.int, is_dynamic: bool) -> c.uint --- // Load a new attributes element buffer
|
||||||
|
UpdateVertexBuffer :: proc(bufferId: c.uint, data: rawptr, dataSize: c.int, offset: c.int) --- // Update GPU buffer with new data
|
||||||
|
UpdateVertexBufferElements :: proc(id: c.uint, data: rawptr, dataSize: c.int, offset: c.int) --- // Update vertex buffer elements with new data
|
||||||
|
UnloadVertexArray :: proc(vaoId: c.uint) ---
|
||||||
|
UnloadVertexBuffer :: proc(vboId: c.uint) ---
|
||||||
|
SetVertexAttribute :: proc(index: c.uint, compSize: c.int, type: c.int, normalized: bool, stride: c.int, pointer: rawptr) ---
|
||||||
|
SetVertexAttributeDivisor :: proc(index: c.uint, divisor: c.int) ---
|
||||||
|
SetVertexAttributeDefault :: proc(locIndex: c.int, value: rawptr, attribType: c.int, count: c.int) --- // Set vertex attribute default value
|
||||||
|
DrawVertexArray :: proc(offset: c.int, count: c.int) ---
|
||||||
|
DrawVertexArrayElements :: proc(offset: c.int, count: c.int, buffer: rawptr) ---
|
||||||
|
DrawVertexArrayInstanced :: proc(offset: c.int, count: c.int, instances: c.int) ---
|
||||||
|
DrawVertexArrayElementsInstanced :: proc(offset: c.int, count: c.int, buffer: rawptr, instances: c.int) ---
|
||||||
|
|
||||||
|
// Textures management
|
||||||
|
LoadTexture :: proc(data: rawptr, width, height: c.int, format: c.int, mipmapCount: c.int) -> c.uint --- // Load texture in GPU
|
||||||
|
LoadTextureDepth :: proc(width, height: c.int, useRenderBuffer: bool) -> c.uint --- // Load depth texture/renderbuffer (to be attached to fbo)
|
||||||
|
LoadTextureCubemap :: proc(data: rawptr, size: c.int, format: c.int) -> c.uint --- // Load texture cubemap
|
||||||
|
UpdateTexture :: proc(id: c.uint, offsetX, offsetY: c.int, width, height: c.int, format: c.int, data: rawptr) --- // Update GPU texture with new data
|
||||||
|
GetGlTextureFormats :: proc(format: c.int, glInternalFormat, glFormat, glType: ^c.uint) --- // Get OpenGL internal formats
|
||||||
|
GetPixelFormatName :: proc(format: c.uint) -> cstring --- // Get name string for pixel format
|
||||||
|
UnloadTexture :: proc(id: c.uint) --- // Unload texture from GPU memory
|
||||||
|
GenTextureMipmaps :: proc(id: c.uint, width, height: c.int, format: c.int, mipmaps: ^c.int) --- // Generate mipmap data for selected texture
|
||||||
|
ReadTexturePixels :: proc(id: c.uint, width, height: c.int, format: c.int) -> rawptr --- // Read texture pixel data
|
||||||
|
ReadScreenPixels :: proc(width, height: c.int) -> [^]byte --- // Read screen pixel data (color buffer)
|
||||||
|
|
||||||
|
// Framebuffer management (fbo)
|
||||||
|
LoadFramebuffer :: proc(width, height: c.int) -> c.uint --- // Load an empty framebuffer
|
||||||
|
FramebufferAttach :: proc(fboId, texId: c.uint, attachType: c.int, texType: c.int, mipLevel: c.int) --- // Attach texture/renderbuffer to a framebuffer
|
||||||
|
FramebufferComplete :: proc(id: c.uint) -> bool --- // Verify framebuffer is complete
|
||||||
|
UnloadFramebuffer :: proc(id: c.uint) --- // Delete framebuffer from GPU
|
||||||
|
|
||||||
|
// Shaders management
|
||||||
|
LoadShaderCode :: proc(vsCode, fsCode: cstring) -> c.uint --- // Load shader from code strings
|
||||||
|
CompileShader :: proc(shaderCode: cstring, type: c.int) -> c.uint --- // Compile custom shader and return shader id (type: VERTEX_SHADER, FRAGMENT_SHADER, COMPUTE_SHADER)
|
||||||
|
LoadShaderProgram :: proc(vShaderId, fShaderId: c.uint) -> c.uint --- // Load custom shader program
|
||||||
|
UnloadShaderProgram :: proc(id: c.uint) --- // Unload shader program
|
||||||
|
GetLocationUniform :: proc(shaderId: c.uint, uniformName: cstring) -> c.int --- // Get shader location uniform
|
||||||
|
GetLocationAttrib :: proc(shaderId: c.uint, attribName: cstring) -> c.int --- // Get shader location attribute
|
||||||
|
SetUniform :: proc(locIndex: c.int, value: rawptr, uniformType: c.int, count: c.int) --- // Set shader value uniform
|
||||||
|
SetUniformMatrix :: proc(locIndex: c.int, mat: Matrix) --- // Set shader value matrix
|
||||||
|
SetUniformSampler :: proc(locIndex: c.int, textureId: c.uint) --- // Set shader value sampler
|
||||||
|
SetShader :: proc(id: c.uint, locs: [^]c.int) --- // Set shader currently active (id and locations)
|
||||||
|
|
||||||
|
// Compute shader management
|
||||||
|
LoadComputeShaderProgram :: proc(shaderId: c.uint) -> c.uint --- // Load compute shader program
|
||||||
|
ComputeShaderDispatch :: proc(groupX, groupY, groupZ: c.uint) --- // Dispatch compute shader (equivalent to *draw* for graphics pipeline)
|
||||||
|
|
||||||
|
// Shader buffer storage object management (ssbo)
|
||||||
|
LoadShaderBuffer :: proc(size: c.uint, data: rawptr, usageHint: c.int) -> c.uint --- // Load shader storage buffer object (SSBO)
|
||||||
|
UnloadShaderBuffer :: proc(ssboId: c.uint) --- // Unload shader storage buffer object (SSBO)
|
||||||
|
UpdateShaderBuffer :: proc(id: c.uint, data: rawptr, dataSize: c.uint, offset: c.uint) --- // Update SSBO buffer data
|
||||||
|
BindShaderBuffer :: proc(id: c.uint, index: c.uint) --- // Bind SSBO buffer
|
||||||
|
ReadShaderBuffer :: proc(id: c.uint, dest: rawptr, count: c.uint, offset: c.uint) --- // Read SSBO buffer data (GPU->CPU)
|
||||||
|
CopyShaderBuffer :: proc(destId, srcId: c.uint, destOffset, srcOffset: c.uint, count: c.uint) --- // Copy SSBO data between buffers
|
||||||
|
GetShaderBufferSize :: proc(id: c.uint) -> c.uint --- // Get SSBO buffer size
|
||||||
|
|
||||||
|
// Buffer management
|
||||||
|
BindImageTexture :: proc(id: c.uint, index: c.uint, format: c.int, readonly: bool) --- // Bind image texture
|
||||||
|
|
||||||
|
// Matrix state management
|
||||||
|
GetMatrixModelview :: proc() -> Matrix --- // Get internal modelview matrix
|
||||||
|
GetMatrixProjection :: proc() -> Matrix --- // Get internal projection matrix
|
||||||
|
GetMatrixTransform :: proc() -> Matrix --- // Get internal accumulated transform matrix
|
||||||
|
GetMatrixProjectionStereo :: proc(eye: c.int) -> Matrix --- // Get internal projection matrix for stereo render (selected eye)
|
||||||
|
GetMatrixViewOffsetStereo :: proc(eye: c.int) -> Matrix --- // Get internal view offset matrix for stereo render (selected eye)
|
||||||
|
SetMatrixProjection :: proc(proj: Matrix) --- // Set a custom projection matrix (replaces internal projection matrix)
|
||||||
|
SetMatrixModelview :: proc(view: Matrix) --- // Set a custom modelview matrix (replaces internal modelview matrix)
|
||||||
|
SetMatrixProjectionStereo :: proc(right, left: Matrix) --- // Set eyes projection matrices for stereo rendering
|
||||||
|
SetMatrixViewOffsetStereo :: proc(right, left: Matrix) --- // Set eyes view offsets matrices for stereo rendering
|
||||||
|
|
||||||
|
// Quick and dirty cube/quad buffers load->draw->unload
|
||||||
|
LoadDrawCube :: proc() --- // Load and draw a cube
|
||||||
|
LoadDrawQuad :: proc() --- // Load and draw a quad
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user