mirror of
https://github.com/Ed94/Odin.git
synced 2026-08-06 15:48:51 +00:00
Change single pointers to multipointers, fix UUIDs in d3d11 and d3d12
This commit is contained in:
+1
-1
@@ -39,7 +39,7 @@ foreign d3dcompiler {
|
||||
SetBlobPart :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Part: BLOB_PART, Flags: u32, pPart: rawptr, PartSize: SIZE_T, ppNewShader: ^^ID3DBlob) -> HRESULT ---
|
||||
CreateBlob :: proc(Size: SIZE_T, ppBlob: ^^ID3DBlob) -> HRESULT ---
|
||||
CompressShaders :: proc(uNumShaders: u32, pShaderData: ^SHADER_DATA, uFlags: u32, ppCompressedData: ^^ID3DBlob) -> HRESULT ---
|
||||
DecompressShaders :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, uNumShaders: u32, uStartIndex: u32, pIndices: ^u32, uFlags: u32, ppShaders: ^^ID3DBlob, pTotalShaders: ^u32) -> HRESULT ---
|
||||
DecompressShaders :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, uNumShaders: u32, uStartIndex: u32, pIndices: ^u32, uFlags: u32, ppShaders: [^]^ID3DBlob, pTotalShaders: ^u32) -> HRESULT ---
|
||||
Disassemble10Effect :: proc(pEffect: ^ID3D10Effect, Flags: u32, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user