Change single pointers to multipointers, fix UUIDs in d3d11 and d3d12

This commit is contained in:
imlodinu
2024-12-19 12:23:00 +08:00
parent 61368d942e
commit cce2cb79c9
4 changed files with 141 additions and 142 deletions
+56 -56
View File
@@ -31,35 +31,35 @@ foreign d3d12 {
CreateDevice :: proc(pAdapter: ^IUnknown, MinimumFeatureLevel: FEATURE_LEVEL, riid: ^IID, ppDevice: ^rawptr) -> HRESULT ---
CreateRootSignatureDeserializer :: proc(pSrcData: rawptr, SrcDataSizeInBytes: SIZE_T, pRootSignatureDeserializerInterface: ^IID, ppRootSignatureDeserializer: ^rawptr) -> HRESULT ---
CreateVersionedRootSignatureDeserializer :: proc(pSrcData: rawptr, SrcDataSizeInBytes: SIZE_T, pRootSignatureDeserializerInterface: ^IID, ppRootSignatureDeserializer: ^rawptr) -> HRESULT ---
EnableExperimentalFeatures :: proc(NumFeatures: u32, pIIDs: ^IID, pConfigurationStructs: rawptr, pConfigurationStructSizes: ^u32) -> HRESULT ---
EnableExperimentalFeatures :: proc(NumFeatures: u32, pIIDs: [^]IID, pConfigurationStructs: rawptr, pConfigurationStructSizes: [^]u32) -> HRESULT ---
GetDebugInterface :: proc(riid: ^IID, ppvDebug: ^rawptr) -> HRESULT ---
SerializeRootSignature :: proc(pRootSignature: ^ROOT_SIGNATURE_DESC, Version: ROOT_SIGNATURE_VERSION, ppBlob: ^^IBlob, ppErrorBlob: ^^IBlob) -> HRESULT ---
SerializeVersionedRootSignature :: proc(pRootSignature: ^VERSIONED_ROOT_SIGNATURE_DESC, ppBlob: ^^IBlob, ppErrorBlob: ^^IBlob) -> HRESULT ---
}
foreign d3d12 {
WKPDID_D3DDebugObjectNameW: GUID
WKPDID_CommentStringW: GUID
WKPDID_D3DDebugObjectNameW_UUID_STRING :: "4CCA5FD8-921F-42C8-8566-70CAF2A9B741"
WKPDID_D3DDebugObjectNameW_UUID := &IID{0x4cca5fd8, 0x921f, 0x42c8, {0x85, 0x66, 0x70, 0xca, 0xf2, 0xa9, 0xb7, 0x41}}
@(link_name="DXGI_DEBUG_D3D12")
DEBUG_D3D12: GUID
WKPDID_CommentStringW_UUID_STRING :: "d0149dc0-90e8-4ec8-8144-e900ad266bb2"
WKPDID_CommentStringW_UUID := &IID{0xd0149dc0, 0x90e8, 0x4ec8, {0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2}}
@(link_name="D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED")
PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED: GUID
}
DEBUG_D3D12_UUID_STRING :: "cf59a98c-a950-4326-91ef-9ba17bfd95"
DEBUG_D3D12_UUID := &IID{0xcf59a98c, 0xa950, 0x4326, {0x91, 0xef, 0x9b, 0xba, 0xa1, 0x7b, 0xfd, 0x95}}
@(link_prefix="D3D_")
foreign d3d12 {
TEXTURE_LAYOUT_ROW_MAJOR: GUID
TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE: GUID
}
PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED_UUID_STRING :: "62b0084e-c70e-4daa-a109-30ff8d5a0482"
PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED_UUID := &IID{0x62b0084e, 0xc70e, 0x4daa, {0xa1, 0x09, 0x30, 0xff, 0x8d, 0x5a, 0x04, 0x82}}
@(link_prefix="D3D12")
foreign d3d12 {
ExperimentalShaderModels: UUID
TiledResourceTier4: UUID
MetaCommand: UUID
}
TEXTURE_LAYOUT_ROW_MAJOR_UUID_STRING :: "b5dc234f-72bb-4bec-9705-8cf258df6b6c"
TEXTURE_LAYOUT_ROW_MAJOR_UUID := &IID{0xb5dc234f, 0x72bb, 0x4bec, {0x97, 0x05, 0x8c, 0xf2, 0x58, 0xdf, 0x6b, 0x6c}}
TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE_UUID_STRING :: "4c0f29e3-3f5f-4d35-84c9-bc0983b62c28"
TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE_UUID := &IID{0x4c0f29e3, 0x3f5f, 0x4d35, {0x84, 0xc9, 0xbc, 0x09, 0x83, 0xb6, 0x2c, 0x28}}
ExperimentalShaderModels_UUID_STRING :: "76f5573e-f13a-40f5-b297-81ce9e18933f"
ExperimentalShaderModels_UUID := &IID{0x76f5573e, 0xf13a, 0x40f5, {0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f}}
TiledResourceTier4_UUID_STRING :: "c9c4725f-a81a-4f56-8c5b-c51039d694fb"
TiledResourceTier4_UUID := &IID{0xc9c4725f, 0xa81a, 0x4f56, {0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb}}
DRIVER_TYPE :: enum i32 {
@@ -716,7 +716,7 @@ STREAM_OUTPUT_DESC :: struct {
}
INPUT_LAYOUT_DESC :: struct {
pInputElementDescs: ^INPUT_ELEMENT_DESC,
pInputElementDescs: [^]INPUT_ELEMENT_DESC,
NumElements: u32,
}
@@ -1567,7 +1567,7 @@ VIEW_INSTANCING_FLAG :: enum u32 {
VIEW_INSTANCING_DESC :: struct {
ViewInstanceCount: u32,
pViewInstanceLocations: ^VIEW_INSTANCE_LOCATION,
pViewInstanceLocations: [^]VIEW_INSTANCE_LOCATION,
Flags: VIEW_INSTANCING_FLAGS,
}
@@ -2489,14 +2489,14 @@ IGraphicsCommandList_VTable :: struct {
CopyTiles: proc "system" (this: ^IGraphicsCommandList, pTiledResource: ^IResource, pTileRegionStartCoordinate: ^TILED_RESOURCE_COORDINATE, pTileRegionSize: ^TILE_REGION_SIZE, pBuffer: ^IResource, BufferStartOffsetInBytes: u64, Flags: TILE_COPY_FLAGS),
ResolveSubresource: proc "system" (this: ^IGraphicsCommandList, pDstResource: ^IResource, DstSubresource: u32, pSrcResource: ^IResource, SrcSubresource: u32, Format: dxgi.FORMAT),
IASetPrimitiveTopology: proc "system" (this: ^IGraphicsCommandList, PrimitiveTopology: PRIMITIVE_TOPOLOGY),
RSSetViewports: proc "system" (this: ^IGraphicsCommandList, NumViewports: u32, pViewports: ^VIEWPORT),
RSSetScissorRects: proc "system" (this: ^IGraphicsCommandList, NumRects: u32, pRects: ^RECT),
RSSetViewports: proc "system" (this: ^IGraphicsCommandList, NumViewports: u32, pViewports: [^]VIEWPORT),
RSSetScissorRects: proc "system" (this: ^IGraphicsCommandList, NumRects: u32, pRects: [^]RECT),
OMSetBlendFactor: proc "system" (this: ^IGraphicsCommandList, BlendFactor: ^[4]f32),
OMSetStencilRef: proc "system" (this: ^IGraphicsCommandList, StencilRef: u32),
SetPipelineState: proc "system" (this: ^IGraphicsCommandList, pPipelineState: ^IPipelineState),
ResourceBarrier: proc "system" (this: ^IGraphicsCommandList, NumBarriers: u32, pBarriers: ^RESOURCE_BARRIER),
ResourceBarrier: proc "system" (this: ^IGraphicsCommandList, NumBarriers: u32, pBarriers: [^]RESOURCE_BARRIER),
ExecuteBundle: proc "system" (this: ^IGraphicsCommandList, pCommandList: ^IGraphicsCommandList),
SetDescriptorHeaps: proc "system" (this: ^IGraphicsCommandList, NumDescriptorHeaps: u32, ppDescriptorHeaps: ^^IDescriptorHeap),
SetDescriptorHeaps: proc "system" (this: ^IGraphicsCommandList, NumDescriptorHeaps: u32, ppDescriptorHeaps: [^]^IDescriptorHeap),
SetComputeRootSignature: proc "system" (this: ^IGraphicsCommandList, pRootSignature: ^IRootSignature),
SetGraphicsRootSignature: proc "system" (this: ^IGraphicsCommandList, pRootSignature: ^IRootSignature),
SetComputeRootDescriptorTable: proc "system" (this: ^IGraphicsCommandList, RootParameterIndex: u32, BaseDescriptor: GPU_DESCRIPTOR_HANDLE),
@@ -2512,13 +2512,13 @@ IGraphicsCommandList_VTable :: struct {
SetComputeRootUnorderedAccessView: proc "system" (this: ^IGraphicsCommandList, RootParameterIndex: u32, BufferLocation: GPU_VIRTUAL_ADDRESS),
SetGraphicsRootUnorderedAccessView: proc "system" (this: ^IGraphicsCommandList, RootParameterIndex: u32, BufferLocation: GPU_VIRTUAL_ADDRESS),
IASetIndexBuffer: proc "system" (this: ^IGraphicsCommandList, pView: ^INDEX_BUFFER_VIEW),
IASetVertexBuffers: proc "system" (this: ^IGraphicsCommandList, StartSlot: u32, NumViews: u32, pViews: ^VERTEX_BUFFER_VIEW),
SOSetTargets: proc "system" (this: ^IGraphicsCommandList, StartSlot: u32, NumViews: u32, pViews: ^STREAM_OUTPUT_BUFFER_VIEW),
OMSetRenderTargets: proc "system" (this: ^IGraphicsCommandList, NumRenderTargetDescriptors: u32, pRenderTargetDescriptors: ^CPU_DESCRIPTOR_HANDLE, RTsSingleHandleToDescriptorRange: BOOL, pDepthStencilDescriptor: ^CPU_DESCRIPTOR_HANDLE),
ClearDepthStencilView: proc "system" (this: ^IGraphicsCommandList, DepthStencilView: CPU_DESCRIPTOR_HANDLE, ClearFlags: CLEAR_FLAGS, Depth: f32, Stencil: u8, NumRects: u32, pRects: ^RECT),
ClearRenderTargetView: proc "system" (this: ^IGraphicsCommandList, RenderTargetView: CPU_DESCRIPTOR_HANDLE, ColorRGBA: ^[4]f32, NumRects: u32, pRects: ^RECT),
ClearUnorderedAccessViewUint: proc "system" (this: ^IGraphicsCommandList, ViewGPUHandleInCurrentHeap: GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: CPU_DESCRIPTOR_HANDLE, pResource: ^IResource, Values: ^[4]u32, NumRects: u32, pRects: ^RECT),
ClearUnorderedAccessViewFloat: proc "system" (this: ^IGraphicsCommandList, ViewGPUHandleInCurrentHeap: GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: CPU_DESCRIPTOR_HANDLE, pResource: ^IResource, Values: ^[4]f32, NumRects: u32, pRects: ^RECT),
IASetVertexBuffers: proc "system" (this: ^IGraphicsCommandList, StartSlot: u32, NumViews: u32, pViews: [^]VERTEX_BUFFER_VIEW),
SOSetTargets: proc "system" (this: ^IGraphicsCommandList, StartSlot: u32, NumViews: u32, pViews: [^]STREAM_OUTPUT_BUFFER_VIEW),
OMSetRenderTargets: proc "system" (this: ^IGraphicsCommandList, NumRenderTargetDescriptors: u32, pRenderTargetDescriptors: [^]CPU_DESCRIPTOR_HANDLE, RTsSingleHandleToDescriptorRange: BOOL, pDepthStencilDescriptor: ^CPU_DESCRIPTOR_HANDLE),
ClearDepthStencilView: proc "system" (this: ^IGraphicsCommandList, DepthStencilView: CPU_DESCRIPTOR_HANDLE, ClearFlags: CLEAR_FLAGS, Depth: f32, Stencil: u8, NumRects: u32, pRects: [^]RECT),
ClearRenderTargetView: proc "system" (this: ^IGraphicsCommandList, RenderTargetView: CPU_DESCRIPTOR_HANDLE, ColorRGBA: ^[4]f32, NumRects: u32, pRects: [^]RECT),
ClearUnorderedAccessViewUint: proc "system" (this: ^IGraphicsCommandList, ViewGPUHandleInCurrentHeap: GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: CPU_DESCRIPTOR_HANDLE, pResource: ^IResource, Values: ^[4]u32, NumRects: u32, pRects: [^]RECT),
ClearUnorderedAccessViewFloat: proc "system" (this: ^IGraphicsCommandList, ViewGPUHandleInCurrentHeap: GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: CPU_DESCRIPTOR_HANDLE, pResource: ^IResource, Values: ^[4]f32, NumRects: u32, pRects: [^]RECT),
DiscardResource: proc "system" (this: ^IGraphicsCommandList, pResource: ^IResource, pRegion: ^DISCARD_REGION),
BeginQuery: proc "system" (this: ^IGraphicsCommandList, pQueryHeap: ^IQueryHeap, Type: QUERY_TYPE, Index: u32),
EndQuery: proc "system" (this: ^IGraphicsCommandList, pQueryHeap: ^IQueryHeap, Type: QUERY_TYPE, Index: u32),
@@ -2539,10 +2539,10 @@ IGraphicsCommandList1 :: struct #raw_union {
}
IGraphicsCommandList1_VTable :: struct {
using id3d12graphicscommandlist_vtable: IGraphicsCommandList_VTable,
AtomicCopyBufferUINT: proc "system" (this: ^IGraphicsCommandList1, pDstBuffer: ^IResource, DstOffset: u64, pSrcBuffer: ^IResource, SrcOffset: u64, Dependencies: u32, ppDependentResources: ^^IResource, pDependentSubresourceRanges: ^SUBRESOURCE_RANGE_UINT64),
AtomicCopyBufferUINT64: proc "system" (this: ^IGraphicsCommandList1, pDstBuffer: ^IResource, DstOffset: u64, pSrcBuffer: ^IResource, SrcOffset: u64, Dependencies: u32, ppDependentResources: ^^IResource, pDependentSubresourceRanges: ^SUBRESOURCE_RANGE_UINT64),
AtomicCopyBufferUINT: proc "system" (this: ^IGraphicsCommandList1, pDstBuffer: ^IResource, DstOffset: u64, pSrcBuffer: ^IResource, SrcOffset: u64, Dependencies: u32, ppDependentResources: [^]^IResource, pDependentSubresourceRanges: [^]SUBRESOURCE_RANGE_UINT64),
AtomicCopyBufferUINT64: proc "system" (this: ^IGraphicsCommandList1, pDstBuffer: ^IResource, DstOffset: u64, pSrcBuffer: ^IResource, SrcOffset: u64, Dependencies: u32, ppDependentResources: [^]^IResource, pDependentSubresourceRanges: [^]SUBRESOURCE_RANGE_UINT64),
OMSetDepthBounds: proc "system" (this: ^IGraphicsCommandList1, Min: f32, Max: f32),
SetSamplePositions: proc "system" (this: ^IGraphicsCommandList1, NumSamplesPerPixel: u32, NumPixels: u32, pSamplePositions: ^SAMPLE_POSITION),
SetSamplePositions: proc "system" (this: ^IGraphicsCommandList1, NumSamplesPerPixel: u32, NumPixels: u32, pSamplePositions: [^]SAMPLE_POSITION),
ResolveSubresourceRegion: proc "system" (this: ^IGraphicsCommandList1, pDstResource: ^IResource, DstSubresource: u32, DstX: u32, DstY: u32, pSrcResource: ^IResource, SrcSubresource: u32, pSrcRect: ^RECT, Format: dxgi.FORMAT, ResolveMode: RESOLVE_MODE),
SetViewInstanceMask: proc "system" (this: ^IGraphicsCommandList1, Mask: u32),
}
@@ -2567,7 +2567,7 @@ IGraphicsCommandList2 :: struct #raw_union {
}
IGraphicsCommandList2_VTable :: struct {
using id3d12graphicscommandlist1_vtable: IGraphicsCommandList1_VTable,
WriteBufferImmediate: proc "system" (this: ^IGraphicsCommandList2, Count: u32, pParams: ^WRITEBUFFERIMMEDIATE_PARAMETER, pModes: ^WRITEBUFFERIMMEDIATE_MODE),
WriteBufferImmediate: proc "system" (this: ^IGraphicsCommandList2, Count: u32, pParams: [^]WRITEBUFFERIMMEDIATE_PARAMETER, pModes: [^]WRITEBUFFERIMMEDIATE_MODE),
}
@@ -2579,9 +2579,9 @@ ICommandQueue :: struct #raw_union {
}
ICommandQueue_VTable :: struct {
using id3d12devicechild_vtable: IDeviceChild_VTable,
UpdateTileMappings: proc "system" (this: ^ICommandQueue, pResource: ^IResource, NumResourceRegions: u32, pResourceRegionStartCoordinates: ^TILED_RESOURCE_COORDINATE, pResourceRegionSizes: ^TILE_REGION_SIZE, pHeap: ^IHeap, NumRanges: u32, pRangeFlags: ^TILE_RANGE_FLAGS, pHeapRangeStartOffsets: ^u32, pRangeTileCounts: ^u32, Flags: TILE_MAPPING_FLAGS),
UpdateTileMappings: proc "system" (this: ^ICommandQueue, pResource: ^IResource, NumResourceRegions: u32, pResourceRegionStartCoordinates: [^]TILED_RESOURCE_COORDINATE, pResourceRegionSizes: [^]TILE_REGION_SIZE, pHeap: ^IHeap, NumRanges: u32, pRangeFlags: [^]TILE_RANGE_FLAGS, pHeapRangeStartOffsets: [^]u32, pRangeTileCounts: [^]u32, Flags: TILE_MAPPING_FLAGS),
CopyTileMappings: proc "system" (this: ^ICommandQueue, pDstResource: ^IResource, pDstRegionStartCoordinate: ^TILED_RESOURCE_COORDINATE, pSrcResource: ^IResource, pSrcRegionStartCoordinate: ^TILED_RESOURCE_COORDINATE, pRegionSize: ^TILE_REGION_SIZE, Flags: TILE_MAPPING_FLAGS),
ExecuteCommandLists: proc "system" (this: ^ICommandQueue, NumCommandLists: u32, ppCommandLists: ^^ICommandList),
ExecuteCommandLists: proc "system" (this: ^ICommandQueue, NumCommandLists: u32, ppCommandLists: [^]^ICommandList),
SetMarker: proc "system" (this: ^ICommandQueue, Metadata: u32, pData: rawptr, Size: u32),
BeginEvent: proc "system" (this: ^ICommandQueue, Metadata: u32, pData: rawptr, Size: u32),
EndEvent: proc "system" (this: ^ICommandQueue),
@@ -2617,9 +2617,9 @@ IDevice_VTable :: struct {
CreateRenderTargetView: proc "system" (this: ^IDevice, pResource: ^IResource, pDesc: ^RENDER_TARGET_VIEW_DESC, DestDescriptor: CPU_DESCRIPTOR_HANDLE),
CreateDepthStencilView: proc "system" (this: ^IDevice, pResource: ^IResource, pDesc: ^DEPTH_STENCIL_VIEW_DESC, DestDescriptor: CPU_DESCRIPTOR_HANDLE),
CreateSampler: proc "system" (this: ^IDevice, pDesc: ^SAMPLER_DESC, DestDescriptor: CPU_DESCRIPTOR_HANDLE),
CopyDescriptors: proc "system" (this: ^IDevice, NumDestDescriptorRanges: u32, pDestDescriptorRangeStarts: ^CPU_DESCRIPTOR_HANDLE, pDestDescriptorRangeSizes: ^u32, NumSrcDescriptorRanges: u32, pSrcDescriptorRangeStarts: ^CPU_DESCRIPTOR_HANDLE, pSrcDescriptorRangeSizes: ^u32, DescriptorHeapsType: DESCRIPTOR_HEAP_TYPE),
CopyDescriptors: proc "system" (this: ^IDevice, NumDestDescriptorRanges: u32, pDestDescriptorRangeStarts: [^]CPU_DESCRIPTOR_HANDLE, pDestDescriptorRangeSizes: [^]u32, NumSrcDescriptorRanges: u32, pSrcDescriptorRangeStarts: [^]CPU_DESCRIPTOR_HANDLE, pSrcDescriptorRangeSizes: [^]u32, DescriptorHeapsType: DESCRIPTOR_HEAP_TYPE),
CopyDescriptorsSimple: proc "system" (this: ^IDevice, NumDescriptors: u32, DestDescriptorRangeStart: CPU_DESCRIPTOR_HANDLE, SrcDescriptorRangeStart: CPU_DESCRIPTOR_HANDLE, DescriptorHeapsType: DESCRIPTOR_HEAP_TYPE),
GetResourceAllocationInfo: proc "system" (this: ^IDevice, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: ^RESOURCE_DESC),
GetResourceAllocationInfo: proc "system" (this: ^IDevice, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: [^]RESOURCE_DESC),
GetCustomHeapProperties: proc "system" (this: ^IDevice, nodeMask: u32, heapType: HEAP_TYPE) -> HEAP_PROPERTIES,
CreateCommittedResource: proc "system" (this: ^IDevice, pHeapProperties: ^HEAP_PROPERTIES, HeapFlags: HEAP_FLAGS, pDesc: ^RESOURCE_DESC, InitialResourceState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, riidResource: ^IID, ppvResource: ^rawptr) -> HRESULT,
CreateHeap: proc "system" (this: ^IDevice, pDesc: ^HEAP_DESC, riid: ^IID, ppvHeap: ^rawptr) -> HRESULT,
@@ -2628,11 +2628,11 @@ IDevice_VTable :: struct {
CreateSharedHandle: proc "system" (this: ^IDevice, pObject: ^IDeviceChild, pAttributes: ^win32.SECURITY_ATTRIBUTES, Access: u32, Name: [^]u16, pHandle: ^HANDLE) -> HRESULT,
OpenSharedHandle: proc "system" (this: ^IDevice, NTHandle: HANDLE, riid: ^IID, ppvObj: ^rawptr) -> HRESULT,
OpenSharedHandleByName: proc "system" (this: ^IDevice, Name: [^]u16, Access: u32, pNTHandle: ^HANDLE) -> HRESULT,
MakeResident: proc "system" (this: ^IDevice, NumObjects: u32, ppObjects: ^^IPageable) -> HRESULT,
Evict: proc "system" (this: ^IDevice, NumObjects: u32, ppObjects: ^^IPageable) -> HRESULT,
MakeResident: proc "system" (this: ^IDevice, NumObjects: u32, ppObjects: [^]^IPageable) -> HRESULT,
Evict: proc "system" (this: ^IDevice, NumObjects: u32, ppObjects: [^]^IPageable) -> HRESULT,
CreateFence: proc "system" (this: ^IDevice, InitialValue: u64, Flags: FENCE_FLAGS, riid: ^IID, ppFence: ^rawptr) -> HRESULT,
GetDeviceRemovedReason: proc "system" (this: ^IDevice) -> HRESULT,
GetCopyableFootprints: proc "system" (this: ^IDevice, pResourceDesc: ^RESOURCE_DESC, FirstSubresource: u32, NumSubresources: u32, BaseOffset: u64, pLayouts: ^PLACED_SUBRESOURCE_FOOTPRINT, pNumRows: ^u32, pRowSizeInBytes: ^u64, pTotalBytes: ^u64),
GetCopyableFootprints: proc "system" (this: ^IDevice, pResourceDesc: ^RESOURCE_DESC, FirstSubresource: u32, NumSubresources: u32, BaseOffset: u64, pLayouts: [^]PLACED_SUBRESOURCE_FOOTPRINT, pNumRows: [^]u32, pRowSizeInBytes: [^]u64, pTotalBytes: ^u64),
CreateQueryHeap: proc "system" (this: ^IDevice, pDesc: ^QUERY_HEAP_DESC, riid: ^IID, ppvHeap: ^rawptr) -> HRESULT,
SetStablePowerState: proc "system" (this: ^IDevice, Enable: BOOL) -> HRESULT,
CreateCommandSignature: proc "system" (this: ^IDevice, pDesc: ^COMMAND_SIGNATURE_DESC, pRootSignature: ^IRootSignature, riid: ^IID, ppvCommandSignature: ^rawptr) -> HRESULT,
@@ -2694,8 +2694,8 @@ IDevice1 :: struct #raw_union {
IDevice1_VTable :: struct {
using id3d12device_vtable: IDevice_VTable,
CreatePipelineLibrary: proc "system" (this: ^IDevice1, pLibraryBlob: rawptr, BlobLength: SIZE_T, riid: ^IID, ppPipelineLibrary: ^rawptr) -> HRESULT,
SetEventOnMultipleFenceCompletion: proc "system" (this: ^IDevice1, ppFences: ^^IFence, pFenceValues: ^u64, NumFences: u32, Flags: MULTIPLE_FENCE_WAIT_FLAGS, hEvent: HANDLE) -> HRESULT,
SetResidencyPriority: proc "system" (this: ^IDevice1, NumObjects: u32, ppObjects: ^^IPageable, pPriorities: ^RESIDENCY_PRIORITY) -> HRESULT,
SetEventOnMultipleFenceCompletion: proc "system" (this: ^IDevice1, ppFences: [^]^IFence, pFenceValues: [^]u64, NumFences: u32, Flags: MULTIPLE_FENCE_WAIT_FLAGS, hEvent: HANDLE) -> HRESULT,
SetResidencyPriority: proc "system" (this: ^IDevice1, NumObjects: u32, ppObjects: [^]^IPageable, pPriorities: [^]RESIDENCY_PRIORITY) -> HRESULT,
}
@@ -2726,7 +2726,7 @@ IDevice3_VTable :: struct {
using id3d12device2_vtable: IDevice2_VTable,
OpenExistingHeapFromAddress: proc "system" (this: ^IDevice3, pAddress: rawptr, riid: ^IID, ppvHeap: ^rawptr) -> HRESULT,
OpenExistingHeapFromFileMapping: proc "system" (this: ^IDevice3, hFileMapping: HANDLE, riid: ^IID, ppvHeap: ^rawptr) -> HRESULT,
EnqueueMakeResident: proc "system" (this: ^IDevice3, Flags: RESIDENCY_FLAGS, NumObjects: u32, ppObjects: ^^IPageable, pFenceToSignal: ^IFence, FenceValueToSignal: u64) -> HRESULT,
EnqueueMakeResident: proc "system" (this: ^IDevice3, Flags: RESIDENCY_FLAGS, NumObjects: u32, ppObjects: [^]^IPageable, pFenceToSignal: ^IFence, FenceValueToSignal: u64) -> HRESULT,
}
COMMAND_LIST_FLAGS :: distinct bit_set[COMMAND_LIST_FLAG; u32]
@@ -2804,7 +2804,7 @@ IDevice4_VTable :: struct {
CreateCommittedResource1: proc "system" (this: ^IDevice4, pHeapProperties: ^HEAP_PROPERTIES, HeapFlags: HEAP_FLAGS, pDesc: ^RESOURCE_DESC, InitialResourceState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, pProtectedSession: ^IProtectedResourceSession, riidResource: ^IID, ppvResource: ^rawptr) -> HRESULT,
CreateHeap1: proc "system" (this: ^IDevice4, pDesc: ^HEAP_DESC, pProtectedSession: ^IProtectedResourceSession, riid: ^IID, ppvHeap: ^rawptr) -> HRESULT,
CreateReservedResource1: proc "system" (this: ^IDevice4, pDesc: ^RESOURCE_DESC, InitialState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, pProtectedSession: ^IProtectedResourceSession, riid: ^IID, ppvResource: ^rawptr) -> HRESULT,
GetResourceAllocationInfo1: proc "system" (this: ^IDevice4, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: ^RESOURCE_DESC, pResourceAllocationInfo1: ^RESOURCE_ALLOCATION_INFO1),
GetResourceAllocationInfo1: proc "system" (this: ^IDevice4, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: [^]RESOURCE_DESC, pResourceAllocationInfo1: ^RESOURCE_ALLOCATION_INFO1),
}
LIFETIME_STATE :: enum i32 {
@@ -3220,7 +3220,7 @@ BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS :: struct {
using _: struct #raw_union {
InstanceDescs: GPU_VIRTUAL_ADDRESS,
pGeometryDescs: ^RAYTRACING_GEOMETRY_DESC,
ppGeometryDescs: ^^RAYTRACING_GEOMETRY_DESC,
ppGeometryDescs: [^]^RAYTRACING_GEOMETRY_DESC,
},
}
@@ -3267,8 +3267,8 @@ IDevice5_VTable :: struct {
using id3d12device4_vtable: IDevice4_VTable,
CreateLifetimeTracker: proc "system" (this: ^IDevice5, pOwner: ^ILifetimeOwner, riid: ^IID, ppvTracker: ^rawptr) -> HRESULT,
RemoveDevice: proc "system" (this: ^IDevice5),
EnumerateMetaCommands: proc "system" (this: ^IDevice5, pNumMetaCommands: ^u32, pDescs: ^META_COMMAND_DESC) -> HRESULT,
EnumerateMetaCommandParameters: proc "system" (this: ^IDevice5, CommandId: ^GUID, Stage: META_COMMAND_PARAMETER_STAGE, pTotalStructureSizeInBytes: ^u32, pParameterCount: ^u32, pParameterDescs: ^META_COMMAND_PARAMETER_DESC) -> HRESULT,
EnumerateMetaCommands: proc "system" (this: ^IDevice5, pNumMetaCommands: ^u32, pDescs: [^]META_COMMAND_DESC) -> HRESULT,
EnumerateMetaCommandParameters: proc "system" (this: ^IDevice5, CommandId: ^GUID, Stage: META_COMMAND_PARAMETER_STAGE, pTotalStructureSizeInBytes: ^u32, pParameterCount: ^u32, pParameterDescs: [^]META_COMMAND_PARAMETER_DESC) -> HRESULT,
CreateMetaCommand: proc "system" (this: ^IDevice5, CommandId: ^GUID, NodeMask: u32, pCreationParametersData: rawptr, CreationParametersDataSizeInBytes: SIZE_T, riid: ^IID, ppMetaCommand: ^rawptr) -> HRESULT,
CreateStateObject: proc "system" (this: ^IDevice5, pDesc: ^STATE_OBJECT_DESC, riid: ^IID, ppStateObject: ^rawptr) -> HRESULT,
GetRaytracingAccelerationStructurePrebuildInfo: proc "system" (this: ^IDevice5, pDesc: ^BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS, pInfo: ^RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO),
@@ -3635,11 +3635,11 @@ IDevice8 :: struct #raw_union {
}
IDevice8_VTable :: struct {
using id3d12device7_vtable: IDevice7_VTable,
GetResourceAllocationInfo2: proc "system" (this: ^IDevice8, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: ^RESOURCE_DESC1, pResourceAllocationInfo1: ^RESOURCE_ALLOCATION_INFO1),
GetResourceAllocationInfo2: proc "system" (this: ^IDevice8, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: [^]RESOURCE_DESC1, pResourceAllocationInfo1: ^RESOURCE_ALLOCATION_INFO1),
CreateCommittedResource2: proc "system" (this: ^IDevice8, pHeapProperties: ^HEAP_PROPERTIES, HeapFlags: HEAP_FLAGS, pDesc: ^RESOURCE_DESC1, InitialResourceState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, pProtectedSession: ^IProtectedResourceSession, riidResource: ^IID, ppvResource: ^rawptr) -> HRESULT,
CreatePlacedResource1: proc "system" (this: ^IDevice8, pHeap: ^IHeap, HeapOffset: u64, pDesc: ^RESOURCE_DESC1, InitialState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, riid: ^IID, ppvResource: ^rawptr) -> HRESULT,
CreateSamplerFeedbackUnorderedAccessView: proc "system" (this: ^IDevice8, pTargetedResource: ^IResource, pFeedbackResource: ^IResource, DestDescriptor: CPU_DESCRIPTOR_HANDLE),
GetCopyableFootprints1: proc "system" (this: ^IDevice8, pResourceDesc: ^RESOURCE_DESC1, FirstSubresource: u32, NumSubresources: u32, BaseOffset: u64, pLayouts: ^PLACED_SUBRESOURCE_FOOTPRINT, pNumRows: ^u32, pRowSizeInBytes: ^u64, pTotalBytes: ^u64),
GetCopyableFootprints1: proc "system" (this: ^IDevice8, pResourceDesc: ^RESOURCE_DESC1, FirstSubresource: u32, NumSubresources: u32, BaseOffset: u64, pLayouts: [^]PLACED_SUBRESOURCE_FOOTPRINT, pNumRows: ^u32, pRowSizeInBytes: ^u64, pTotalBytes: ^u64),
}
@@ -3727,7 +3727,7 @@ RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS :: struct {
pSrcResource: ^IResource,
pDstResource: ^IResource,
SubresourceCount: u32,
pSubresourceParameters: ^RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS,
pSubresourceParameters: [^]RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS,
Format: dxgi.FORMAT,
ResolveMode: RESOLVE_MODE,
PreserveResolveSource: BOOL,
@@ -3792,11 +3792,11 @@ IGraphicsCommandList4 :: struct #raw_union {
}
IGraphicsCommandList4_VTable :: struct {
using id3d12graphicscommandlist3_vtable: IGraphicsCommandList3_VTable,
BeginRenderPass: proc "system" (this: ^IGraphicsCommandList4, NumRenderTargets: u32, pRenderTargets: ^RENDER_PASS_RENDER_TARGET_DESC, pDepthStencil: ^RENDER_PASS_DEPTH_STENCIL_DESC, Flags: RENDER_PASS_FLAGS),
BeginRenderPass: proc "system" (this: ^IGraphicsCommandList4, NumRenderTargets: u32, pRenderTargets: [^]RENDER_PASS_RENDER_TARGET_DESC, pDepthStencil: ^RENDER_PASS_DEPTH_STENCIL_DESC, Flags: RENDER_PASS_FLAGS),
EndRenderPass: proc "system" (this: ^IGraphicsCommandList4),
InitializeMetaCommand: proc "system" (this: ^IGraphicsCommandList4, pMetaCommand: ^IMetaCommand, pInitializationParametersData: rawptr, InitializationParametersDataSizeInBytes: SIZE_T),
ExecuteMetaCommand: proc "system" (this: ^IGraphicsCommandList4, pMetaCommand: ^IMetaCommand, pExecutionParametersData: rawptr, ExecutionParametersDataSizeInBytes: SIZE_T),
BuildRaytracingAccelerationStructure: proc "system" (this: ^IGraphicsCommandList4, pDesc: ^BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC, NumPostbuildInfoDescs: u32, pPostbuildInfoDescs: ^RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC),
BuildRaytracingAccelerationStructure: proc "system" (this: ^IGraphicsCommandList4, pDesc: ^BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC, NumPostbuildInfoDescs: u32, pPostbuildInfoDescs: [^]RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC),
EmitRaytracingAccelerationStructurePostbuildInfo: proc "system" (this: ^IGraphicsCommandList4, pDesc: ^RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC, NumSourceAccelerationStructures: u32, pSourceAccelerationStructureData: ^GPU_VIRTUAL_ADDRESS),
CopyRaytracingAccelerationStructure: proc "system" (this: ^IGraphicsCommandList4, DestAccelerationStructureData: GPU_VIRTUAL_ADDRESS, SourceAccelerationStructureData: GPU_VIRTUAL_ADDRESS, Mode: RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE),
SetPipelineState1: proc "system" (this: ^IGraphicsCommandList4, pStateObject: ^IStateObject),