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Add more uses of #no_capture
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Vendored
+1
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@@ -754,7 +754,7 @@ when !GL_DEBUG {
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MultiDrawElementsIndirectCount :: proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, maxdrawcount, stride: i32) { impl_MultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride) }
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PolygonOffsetClamp :: proc "c" (factor, units, clamp: f32) { impl_PolygonOffsetClamp(factor, units, clamp) }
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} else {
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debug_helper :: proc"c"(from_loc: runtime.Source_Code_Location, num_ret: int, args: ..any, loc := #caller_location) {
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debug_helper :: proc"c"(from_loc: runtime.Source_Code_Location, num_ret: int, #no_capture args: ..any, loc := #caller_location) {
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context = runtime.default_context()
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Error_Enum :: enum {
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