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Merge tag 'dev-2025-07'
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@@ -274,7 +274,7 @@ Camera3D :: struct {
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target: Vector3, // Camera target it looks-at
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up: Vector3, // Camera up vector (rotation over its axis)
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fovy: f32, // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
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projection: CameraProjection, // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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projection: CameraProjection, // Camera projection: `.PERSPECTIVE` or `.ORTHOGRAPHIC`
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}
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Camera :: Camera3D // Camera type fallback, defaults to Camera3D
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