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Fixed #2170
This commit is contained in:
Vendored
+5
-6
@@ -1242,11 +1242,10 @@ COLOR_WRITE_ENABLE_ALPHA :: COLOR_WRITE_ENABLE_MASK{.ALPHA}
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COLOR_WRITE_ENABLE_ALL :: COLOR_WRITE_ENABLE_MASK{.RED, .GREEN, .BLUE, .ALPHA}
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COLOR_WRITE_ENABLE_ALL :: COLOR_WRITE_ENABLE_MASK{.RED, .GREEN, .BLUE, .ALPHA}
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COLOR_WRITE_ENABLE :: enum i32 {
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COLOR_WRITE_ENABLE :: enum i32 {
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RED = 1,
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RED = 0,
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GREEN = 2,
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GREEN = 1,
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BLUE = 4,
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BLUE = 2,
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ALPHA = 8,
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ALPHA = 3,
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ALL = 15,
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}
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}
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RENDER_TARGET_BLEND_DESC :: struct {
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RENDER_TARGET_BLEND_DESC :: struct {
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@@ -2401,7 +2400,7 @@ IDeviceContext_VTable :: struct {
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ClearRenderTargetView: proc "stdcall" (this: ^IDeviceContext, pRenderTargetView: ^IRenderTargetView, ColorRGBA: ^[4]f32),
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ClearRenderTargetView: proc "stdcall" (this: ^IDeviceContext, pRenderTargetView: ^IRenderTargetView, ColorRGBA: ^[4]f32),
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ClearUnorderedAccessViewUint: proc "stdcall" (this: ^IDeviceContext, pUnorderedAccessView: ^IUnorderedAccessView, Values: ^[4]u32),
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ClearUnorderedAccessViewUint: proc "stdcall" (this: ^IDeviceContext, pUnorderedAccessView: ^IUnorderedAccessView, Values: ^[4]u32),
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ClearUnorderedAccessViewFloat: proc "stdcall" (this: ^IDeviceContext, pUnorderedAccessView: ^IUnorderedAccessView, Values: ^[4]f32),
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ClearUnorderedAccessViewFloat: proc "stdcall" (this: ^IDeviceContext, pUnorderedAccessView: ^IUnorderedAccessView, Values: ^[4]f32),
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ClearDepthStencilView: proc "stdcall" (this: ^IDeviceContext, pDepthStencilView: ^IDepthStencilView, ClearFlags: CLEAR_FLAG, Depth: f32, Stencil: u8),
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ClearDepthStencilView: proc "stdcall" (this: ^IDeviceContext, pDepthStencilView: ^IDepthStencilView, ClearFlags: CLEAR_FLAGS, Depth: f32, Stencil: u8),
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GenerateMips: proc "stdcall" (this: ^IDeviceContext, pShaderResourceView: ^IShaderResourceView),
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GenerateMips: proc "stdcall" (this: ^IDeviceContext, pShaderResourceView: ^IShaderResourceView),
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SetResourceMinLOD: proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource, MinLOD: f32),
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SetResourceMinLOD: proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource, MinLOD: f32),
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GetResourceMinLOD: proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource) -> f32,
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GetResourceMinLOD: proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource) -> f32,
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