Strip unneeded semicolons from vendor library

This commit is contained in:
gingerBill
2021-08-31 22:26:58 +01:00
parent 251da264ed
commit b450a853d5
46 changed files with 7234 additions and 7234 deletions
+23 -23
View File
@@ -8,18 +8,18 @@ when ODIN_OS == "linux" do foreign import lib "system:SDL2_ttf"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2_ttf"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2_ttf"
bool :: SDL.bool;
bool :: SDL.bool
#assert(size_of(rune) == size_of(u32));
MAJOR_VERSION :: 2;
MINOR_VERSION :: 0;
PATCHLEVEL :: 15;
MAJOR_VERSION :: 2
MINOR_VERSION :: 0
PATCHLEVEL :: 15
UNICODE_BOM_NATIVE :: 0xFEFF;
UNICODE_BOM_SWAPPED :: 0xFFFE;
UNICODE_BOM_NATIVE :: 0xFEFF
UNICODE_BOM_SWAPPED :: 0xFFFE
Font :: struct {};
Font :: struct {}
StyleFlag :: enum c.int {
BOLD = 0,
@@ -28,13 +28,13 @@ StyleFlag :: enum c.int {
STRIKETHROUGH = 3,
}
Style :: distinct bit_set[StyleFlag; c.int];
Style :: distinct bit_set[StyleFlag; c.int]
STYLE_NORMAL :: Style{};
STYLE_BOLD :: Style{.BOLD};
STYLE_ITALIC :: Style{.ITALIC};
STYLE_UNDERLINE :: Style{.UNDERLINE};
STYLE_STRIKETHROUGH :: Style{.STRIKETHROUGH};
STYLE_NORMAL :: Style{}
STYLE_BOLD :: Style{.BOLD}
STYLE_ITALIC :: Style{.ITALIC}
STYLE_UNDERLINE :: Style{.UNDERLINE}
STYLE_STRIKETHROUGH :: Style{.STRIKETHROUGH}
Hinting :: enum c.int {
NORMAL = 0,
@@ -44,25 +44,25 @@ Hinting :: enum c.int {
LIGHT_SUBPIXEL = 4,
}
HINTING_NORMAL :: Hinting.NORMAL;
HINTING_LIGHT :: Hinting.LIGHT;
HINTING_MONO :: Hinting.MONO;
HINTING_NONE :: Hinting.NONE;
HINTING_LIGHT_SUBPIXEL :: Hinting.LIGHT_SUBPIXEL;
HINTING_NORMAL :: Hinting.NORMAL
HINTING_LIGHT :: Hinting.LIGHT
HINTING_MONO :: Hinting.MONO
HINTING_NONE :: Hinting.NONE
HINTING_LIGHT_SUBPIXEL :: Hinting.LIGHT_SUBPIXEL
/* We'll use SDL for reporting errors */
SetError :: SDL.SetError;
GetError :: SDL.GetError;
SetError :: SDL.SetError
GetError :: SDL.GetError
/* For compatibility with previous versions, here are the old functions */
RenderText :: #force_inline proc "c" (font: ^Font, text: cstring, fg, bg: SDL.Color) -> ^SDL.Surface {
return RenderText_Shaded(font, text, fg, bg);
return RenderText_Shaded(font, text, fg, bg)
}
RenderUTF8 :: #force_inline proc "c" (font: ^Font, text: cstring, fg, bg: SDL.Color) -> ^SDL.Surface {
return RenderUTF8_Shaded(font, text, fg, bg);
return RenderUTF8_Shaded(font, text, fg, bg)
}
RenderUNICODE :: #force_inline proc "c" (font: ^Font, text: [^]u16, fg, bg: SDL.Color) -> ^SDL.Surface {
return RenderUNICODE_Shaded(font, text, fg, bg);
return RenderUNICODE_Shaded(font, text, fg, bg)
}
@(default_calling_convention="c", link_prefix="TTF_")