Add ODIN_BUILD_MODE

This commit is contained in:
gingerBill
2021-11-04 12:49:39 +00:00
parent 1ec2f8d537
commit b2a2aa15c2
4 changed files with 40 additions and 18 deletions
+19
View File
@@ -166,6 +166,7 @@ struct BuildContext {
String ODIN_VENDOR; // compiler vendor
String ODIN_VERSION; // compiler version
String ODIN_ROOT; // Odin ROOT
String ODIN_BUILD_MODE;
bool ODIN_DEBUG; // Odin in debug mode
bool ODIN_DISABLE_ASSERT; // Whether the default 'assert' et al is disabled in code or not
bool ODIN_DEFAULT_TO_NIL_ALLOCATOR; // Whether the default allocator is a "nil" allocator or not (i.e. it does nothing)
@@ -815,6 +816,24 @@ void init_build_context(TargetMetrics *cross_target) {
bc->ODIN_VENDOR = str_lit("odin");
bc->ODIN_VERSION = ODIN_VERSION;
bc->ODIN_ROOT = odin_root_dir();
switch (bc->build_mode) {
default:
case BuildMode_Executable:
bc->ODIN_BUILD_MODE = str_lit("executable");
break;
case BuildMode_DynamicLibrary:
bc->ODIN_BUILD_MODE = str_lit("dynamic");
break;
case BuildMode_Object:
bc->ODIN_BUILD_MODE = str_lit("object");
break;
case BuildMode_Assembly:
bc->ODIN_BUILD_MODE = str_lit("assembly");
break;
case BuildMode_LLVM_IR:
bc->ODIN_BUILD_MODE = str_lit("llvm-ir");
break;
}
bc->copy_file_contents = true;