Updated bindings and libs for Raylib 5.0

This commit is contained in:
sean arooni
2023-11-19 13:43:26 -05:00
parent 0424404140
commit b21b5ef222
24 changed files with 216 additions and 139 deletions
+1 -1
View File
@@ -39,7 +39,7 @@ features
- **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external)
- Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!**
- Written in plain C code (C99) using PascalCase/camelCase notation
- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3 or ES 2.0**)
- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3, ES 2.0 or ES 3.0**)
- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
- Multiple **Fonts** formats supported (TTF, Image fonts, AngelCode fonts)
- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)