mirror of
https://github.com/Ed94/Odin.git
synced 2026-08-05 15:18:49 +00:00
Change some usages of [^]T to ^[N]T where appropriate
This commit is contained in:
Vendored
+73
-73
@@ -326,10 +326,10 @@ impl_GetActiveUniform: proc "c" (program: u32, index: u32, bufSize: i32,
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impl_GetAttachedShaders: proc "c" (program: u32, maxCount: i32, count: ^i32, shaders: ^u32);
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impl_GetAttribLocation: proc "c" (program: u32, name: cstring) -> i32;
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impl_GetProgramiv: proc "c" (program: u32, pname: u32, params: [^]i32);
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impl_GetProgramInfoLog: proc "c" (program: u32, bufSize: i32, length: ^i32, infoLog: ^u8);
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impl_GetProgramInfoLog: proc "c" (program: u32, bufSize: i32, length: ^i32, infoLog: [^]u8);
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impl_GetShaderiv: proc "c" (shader: u32, pname: u32, params: [^]i32);
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impl_GetShaderInfoLog: proc "c" (shader: u32, bufSize: i32, length: ^i32, infoLog: ^u8);
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impl_GetShaderSource: proc "c" (shader: u32, bufSize: i32, length: ^i32, source: ^u8);
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impl_GetShaderInfoLog: proc "c" (shader: u32, bufSize: i32, length: ^i32, infoLog: [^]u8);
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impl_GetShaderSource: proc "c" (shader: u32, bufSize: i32, length: ^i32, source: [^]u8);
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impl_GetUniformLocation: proc "c" (program: u32, name: cstring) -> i32;
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impl_GetUniformfv: proc "c" (program: u32, location: i32, params: [^]f32);
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impl_GetUniformiv: proc "c" (program: u32, location: i32, params: [^]i32);
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@@ -363,41 +363,41 @@ impl_UniformMatrix3fv: proc "c" (location: i32, count: i32, transpose: b
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impl_UniformMatrix4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_ValidateProgram: proc "c" (program: u32);
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impl_VertexAttrib1d: proc "c" (index: u32, x: f64);
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impl_VertexAttrib1dv: proc "c" (index: u32, v: [^]f64);
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impl_VertexAttrib1dv: proc "c" (index: u32, v: ^[1]f64);
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impl_VertexAttrib1f: proc "c" (index: u32, x: f32);
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impl_VertexAttrib1fv: proc "c" (index: u32, v: [^]f32);
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impl_VertexAttrib1fv: proc "c" (index: u32, v: ^[1]f32);
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impl_VertexAttrib1s: proc "c" (index: u32, x: i16);
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impl_VertexAttrib1sv: proc "c" (index: u32, v: [^]i16);
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impl_VertexAttrib1sv: proc "c" (index: u32, v: ^[1]i16);
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impl_VertexAttrib2d: proc "c" (index: u32, x: f64, y: f64);
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impl_VertexAttrib2dv: proc "c" (index: u32, v: [^]f64);
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impl_VertexAttrib2dv: proc "c" (index: u32, v: ^[2]f64);
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impl_VertexAttrib2f: proc "c" (index: u32, x: f32, y: f32);
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impl_VertexAttrib2fv: proc "c" (index: u32, v: [^]f32);
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impl_VertexAttrib2fv: proc "c" (index: u32, v: ^[2]f32);
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impl_VertexAttrib2s: proc "c" (index: u32, x: i16, y: i16);
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impl_VertexAttrib2sv: proc "c" (index: u32, v: [^]i16);
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impl_VertexAttrib2sv: proc "c" (index: u32, v: ^[2]i16);
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impl_VertexAttrib3d: proc "c" (index: u32, x: f64, y: f64, z: f64);
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impl_VertexAttrib3dv: proc "c" (index: u32, v: [^]f64);
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impl_VertexAttrib3dv: proc "c" (index: u32, v: ^[3]f64);
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impl_VertexAttrib3f: proc "c" (index: u32, x: f32, y: f32, z: f32);
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impl_VertexAttrib3fv: proc "c" (index: u32, v: [^]f32);
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impl_VertexAttrib3fv: proc "c" (index: u32, v: ^[3]f32);
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impl_VertexAttrib3s: proc "c" (index: u32, x: i16, y: i16, z: i16);
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impl_VertexAttrib3sv: proc "c" (index: u32, v: [^]i16);
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impl_VertexAttrib4Nbv: proc "c" (index: u32, v: [^]i8);
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impl_VertexAttrib4Niv: proc "c" (index: u32, v: [^]i32);
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impl_VertexAttrib4Nsv: proc "c" (index: u32, v: [^]i16);
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impl_VertexAttrib3sv: proc "c" (index: u32, v: ^[3]i16);
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impl_VertexAttrib4Nbv: proc "c" (index: u32, v: ^[4]i8);
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impl_VertexAttrib4Niv: proc "c" (index: u32, v: ^[4]i32);
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impl_VertexAttrib4Nsv: proc "c" (index: u32, v: ^[4]i16);
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impl_VertexAttrib4Nub: proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8);
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impl_VertexAttrib4Nubv: proc "c" (index: u32, v: [^]u8);
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impl_VertexAttrib4Nuiv: proc "c" (index: u32, v: [^]u32);
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impl_VertexAttrib4Nusv: proc "c" (index: u32, v: [^]u16);
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impl_VertexAttrib4bv: proc "c" (index: u32, v: [^]i8);
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impl_VertexAttrib4Nubv: proc "c" (index: u32, v: ^[4]u8);
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impl_VertexAttrib4Nuiv: proc "c" (index: u32, v: ^[4]u32);
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impl_VertexAttrib4Nusv: proc "c" (index: u32, v: ^[4]u16);
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impl_VertexAttrib4bv: proc "c" (index: u32, v: ^[4]i8);
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impl_VertexAttrib4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64);
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impl_VertexAttrib4dv: proc "c" (index: u32, v: [^]f64);
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impl_VertexAttrib4dv: proc "c" (index: u32, v: ^[4]f64);
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impl_VertexAttrib4f: proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32);
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impl_VertexAttrib4fv: proc "c" (index: u32, v: [^]f32);
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impl_VertexAttrib4iv: proc "c" (index: u32, v: [^]i32);
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impl_VertexAttrib4fv: proc "c" (index: u32, v: ^[4]f32);
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impl_VertexAttrib4iv: proc "c" (index: u32, v: ^[4]i32);
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impl_VertexAttrib4s: proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16);
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impl_VertexAttrib4sv: proc "c" (index: u32, v: [^]i16);
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impl_VertexAttrib4ubv: proc "c" (index: u32, v: [^]u8);
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impl_VertexAttrib4uiv: proc "c" (index: u32, v: [^]u32);
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impl_VertexAttrib4usv: proc "c" (index: u32, v: [^]u16);
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impl_VertexAttrib4sv: proc "c" (index: u32, v: ^[4]i16);
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impl_VertexAttrib4ubv: proc "c" (index: u32, v: ^[4]u8);
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impl_VertexAttrib4uiv: proc "c" (index: u32, v: ^[4]u32);
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impl_VertexAttrib4usv: proc "c" (index: u32, v: ^[4]u16);
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impl_VertexAttribPointer: proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr);
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load_2_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
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@@ -498,12 +498,12 @@ load_2_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
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// VERSION_2_1
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impl_UniformMatrix2x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_UniformMatrix3x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_UniformMatrix2x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_UniformMatrix4x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_UniformMatrix3x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_UniformMatrix4x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_UniformMatrix2x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][3]f32);
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impl_UniformMatrix3x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][2]f32);
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impl_UniformMatrix2x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][4]f32);
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impl_UniformMatrix4x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][2]f32);
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impl_UniformMatrix3x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][4]f32);
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impl_UniformMatrix4x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][3]f32);
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load_2_1 :: proc(set_proc_address: Set_Proc_Address_Type) {
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set_proc_address(&impl_UniformMatrix2x3fv, "glUniformMatrix2x3fv");
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@@ -1016,73 +1016,73 @@ impl_GenProgramPipelines: proc "c" (n: i32, pipelines: [^]u32);
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impl_IsProgramPipeline: proc "c" (pipeline: u32) -> bool;
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impl_GetProgramPipelineiv: proc "c" (pipeline: u32, pname: u32, params: [^]i32);
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impl_ProgramUniform1i: proc "c" (program: u32, location: i32, v0: i32);
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impl_ProgramUniform1iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32);
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impl_ProgramUniform1iv: proc "c" (program: u32, location: i32, count: i32, value: ^[1]i32);
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impl_ProgramUniform1f: proc "c" (program: u32, location: i32, v0: f32);
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impl_ProgramUniform1fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32);
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impl_ProgramUniform1fv: proc "c" (program: u32, location: i32, count: i32, value: ^[1]f32);
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impl_ProgramUniform1d: proc "c" (program: u32, location: i32, v0: f64);
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impl_ProgramUniform1dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64);
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impl_ProgramUniform1dv: proc "c" (program: u32, location: i32, count: i32, value: ^[1]f64);
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impl_ProgramUniform1ui: proc "c" (program: u32, location: i32, v0: u32);
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impl_ProgramUniform1uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32);
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impl_ProgramUniform1uiv: proc "c" (program: u32, location: i32, count: i32, value: ^[1]u32);
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impl_ProgramUniform2i: proc "c" (program: u32, location: i32, v0: i32, v1: i32);
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impl_ProgramUniform2iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32);
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impl_ProgramUniform2iv: proc "c" (program: u32, location: i32, count: i32, value: ^[2]i32);
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impl_ProgramUniform2f: proc "c" (program: u32, location: i32, v0: f32, v1: f32);
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impl_ProgramUniform2fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32);
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impl_ProgramUniform2fv: proc "c" (program: u32, location: i32, count: i32, value: ^[2]f32);
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impl_ProgramUniform2d: proc "c" (program: u32, location: i32, v0: f64, v1: f64);
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impl_ProgramUniform2dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64);
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impl_ProgramUniform2dv: proc "c" (program: u32, location: i32, count: i32, value: ^[2]f64);
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impl_ProgramUniform2ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32);
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impl_ProgramUniform2uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32);
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impl_ProgramUniform2uiv: proc "c" (program: u32, location: i32, count: i32, value: ^[2]u32);
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impl_ProgramUniform3i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32);
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impl_ProgramUniform3iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32);
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impl_ProgramUniform3iv: proc "c" (program: u32, location: i32, count: i32, value: ^[3]i32);
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impl_ProgramUniform3f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32);
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impl_ProgramUniform3fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32);
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impl_ProgramUniform3fv: proc "c" (program: u32, location: i32, count: i32, value: ^[3]f32);
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impl_ProgramUniform3d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64);
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impl_ProgramUniform3dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64);
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impl_ProgramUniform3dv: proc "c" (program: u32, location: i32, count: i32, value: ^[3]f64);
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impl_ProgramUniform3ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32);
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impl_ProgramUniform3uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32);
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impl_ProgramUniform3uiv: proc "c" (program: u32, location: i32, count: i32, value: ^[3]u32);
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impl_ProgramUniform4i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32);
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impl_ProgramUniform4iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32);
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impl_ProgramUniform4iv: proc "c" (program: u32, location: i32, count: i32, value: ^[4]i32);
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impl_ProgramUniform4f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32);
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impl_ProgramUniform4fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32);
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impl_ProgramUniform4fv: proc "c" (program: u32, location: i32, count: i32, value: ^[4]f32);
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impl_ProgramUniform4d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64);
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impl_ProgramUniform4dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64);
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impl_ProgramUniform4dv: proc "c" (program: u32, location: i32, count: i32, value: ^[4]f64);
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impl_ProgramUniform4ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32);
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impl_ProgramUniform4uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32);
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impl_ProgramUniformMatrix2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_ProgramUniformMatrix3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_ProgramUniformMatrix4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_ProgramUniformMatrix2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
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impl_ProgramUniformMatrix3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
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impl_ProgramUniformMatrix4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
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impl_ProgramUniformMatrix2x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_ProgramUniformMatrix3x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_ProgramUniformMatrix2x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_ProgramUniformMatrix4x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_ProgramUniformMatrix3x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_ProgramUniformMatrix4x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_ProgramUniformMatrix2x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
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impl_ProgramUniformMatrix3x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
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impl_ProgramUniformMatrix2x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
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impl_ProgramUniformMatrix4x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
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impl_ProgramUniformMatrix3x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
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impl_ProgramUniformMatrix4x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
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impl_ProgramUniform4uiv: proc "c" (program: u32, location: i32, count: i32, value: ^[4]u32);
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impl_ProgramUniformMatrix2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f32);
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impl_ProgramUniformMatrix3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f32);
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impl_ProgramUniformMatrix4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f32);
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impl_ProgramUniformMatrix2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f64);
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impl_ProgramUniformMatrix3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f64);
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impl_ProgramUniformMatrix4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f64);
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impl_ProgramUniformMatrix2x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f32);
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impl_ProgramUniformMatrix3x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f32);
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impl_ProgramUniformMatrix2x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f32);
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impl_ProgramUniformMatrix4x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f32);
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impl_ProgramUniformMatrix3x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f32);
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impl_ProgramUniformMatrix4x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f32);
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impl_ProgramUniformMatrix2x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f64);
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impl_ProgramUniformMatrix3x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f64);
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impl_ProgramUniformMatrix2x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f64);
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impl_ProgramUniformMatrix4x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f64);
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impl_ProgramUniformMatrix3x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f64);
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impl_ProgramUniformMatrix4x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f64);
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impl_ValidateProgramPipeline: proc "c" (pipeline: u32);
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impl_GetProgramPipelineInfoLog: proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: ^u8);
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impl_GetProgramPipelineInfoLog: proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8);
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impl_VertexAttribL1d: proc "c" (index: u32, x: f64);
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impl_VertexAttribL2d: proc "c" (index: u32, x: f64, y: f64);
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impl_VertexAttribL3d: proc "c" (index: u32, x: f64, y: f64, z: f64);
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impl_VertexAttribL4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64);
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||||
impl_VertexAttribL1dv: proc "c" (index: u32, v: [^]f64);
|
||||
impl_VertexAttribL2dv: proc "c" (index: u32, v: [^]f64);
|
||||
impl_VertexAttribL3dv: proc "c" (index: u32, v: [^]f64);
|
||||
impl_VertexAttribL4dv: proc "c" (index: u32, v: [^]f64);
|
||||
impl_VertexAttribL1dv: proc "c" (index: u32, v: ^[1]f64);
|
||||
impl_VertexAttribL2dv: proc "c" (index: u32, v: ^[2]f64);
|
||||
impl_VertexAttribL3dv: proc "c" (index: u32, v: ^[3]f64);
|
||||
impl_VertexAttribL4dv: proc "c" (index: u32, v: ^[4]f64);
|
||||
impl_VertexAttribLPointer: proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr);
|
||||
impl_GetVertexAttribLdv: proc "c" (index: u32, pname: u32, params: [^]f64);
|
||||
impl_ViewportArrayv: proc "c" (first: u32, count: i32, v: [^]f32);
|
||||
impl_ViewportIndexedf: proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32);
|
||||
impl_ViewportIndexedfv: proc "c" (index: u32, v: [^]f32);
|
||||
impl_ViewportIndexedfv: proc "c" (index: u32, v: ^[4]f32);
|
||||
impl_ScissorArrayv: proc "c" (first: u32, count: i32, v: [^]i32);
|
||||
impl_ScissorIndexed: proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32);
|
||||
impl_ScissorIndexedv: proc "c" (index: u32, v: [^]i32);
|
||||
impl_ScissorIndexedv: proc "c" (index: u32, v: ^[4]i32);
|
||||
impl_DepthRangeArrayv: proc "c" (first: u32, count: i32, v: [^]f64);
|
||||
impl_DepthRangeIndexed: proc "c" (index: u32, n: f64, f: f64);
|
||||
impl_GetFloati_v: proc "c" (target: u32, index: u32, data: ^f32);
|
||||
|
||||
Reference in New Issue
Block a user