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windows.odin TYPE_NAME to Type_Name; More SSA work and SSA printing for debugging
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+36
-31
@@ -27,14 +27,14 @@ Mat4 :: [4]Vec4;
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sqrt :: proc(x: f32) -> f32 #foreign __llvm_core "llvm.sqrt.f32";
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sqrt :: proc(x: f64) -> f64 #foreign __llvm_core "llvm.sqrt.f64";
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sin :: proc(x: f32) -> f32 #foreign __llvm_core "llvm.sin.f32";
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sin :: proc(x: f64) -> f64 #foreign __llvm_core "llvm.sin.f64";
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sin :: proc(x: f32) -> f32 #foreign __llvm_core "llvm.sin.f32";
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sin :: proc(x: f64) -> f64 #foreign __llvm_core "llvm.sin.f64";
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cos :: proc(x: f32) -> f32 #foreign __llvm_core "llvm.cos.f32";
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cos :: proc(x: f64) -> f64 #foreign __llvm_core "llvm.cos.f64";
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cos :: proc(x: f32) -> f32 #foreign __llvm_core "llvm.cos.f32";
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cos :: proc(x: f64) -> f64 #foreign __llvm_core "llvm.cos.f64";
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tan :: proc(x: f32) -> f32 #inline { return sin(x)/cos(x); }
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tan :: proc(x: f64) -> f64 #inline { return sin(x)/cos(x); }
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tan :: proc(x: f32) -> f32 #inline { return sin(x)/cos(x); }
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tan :: proc(x: f64) -> f64 #inline { return sin(x)/cos(x); }
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lerp :: proc(a, b, t: f32) -> f32 { return a*(1-t) + b*t; }
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lerp :: proc(a, b, t: f64) -> f64 { return a*(1-t) + b*t; }
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@@ -53,36 +53,42 @@ fmuladd :: proc(a, b, c: f64) -> f64 #foreign __llvm_core "llvm.fmuladd.f64";
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copy_sign :: proc(x, y: f32) -> f32 {
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ix := transmute(u32)x;
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iy := transmute(u32)y;
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ix &= 0x7fffffff;
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ix |= iy & 0x80000000;
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ix &= 0x7fff_ffff;
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ix |= iy & 0x8000_0000;
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return transmute(f32)ix;
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}
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round :: proc(x: f32) -> f32 {
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if x >= 0 {
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return floor(x + 0.5);
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}
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return ceil(x - 0.5);
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}
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floor :: proc(x: f32) -> f32 {
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if x >= 0 {
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return cast(f32)cast(int)x;
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}
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return cast(f32)cast(int)(x-0.5);
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}
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ceil :: proc(x: f32) -> f32 {
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if x < 0 {
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return cast(f32)cast(int)x;
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}
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return cast(f32)cast(int)(x+1);
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copy_sign :: proc(x, y: f64) -> f64 {
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ix := transmute(u64)x;
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iy := transmute(u64)y;
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ix &= 0x7fff_ffff_ffff_ff;
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ix |= iy & 0x8000_0000_0000_0000;
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return transmute(f64)ix;
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}
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remainder32 :: proc(x, y: f32) -> f32 {
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return x - round(x/y) * y;
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}
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round :: proc(x: f32) -> f32 { return x >= 0 ? floor(x + 0.5) : ceil(x - 0.5); }
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round :: proc(x: f64) -> f64 { return x >= 0 ? floor(x + 0.5) : ceil(x - 0.5); }
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fmod32 :: proc(x, y: f32) -> f32 {
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floor :: proc(x: f32) -> f32 { return x >= 0 ? cast(f32)cast(i64)x : cast(f32)cast(i64)(x-0.5); } // TODO: Get accurate versions
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floor :: proc(x: f64) -> f64 { return x >= 0 ? cast(f64)cast(i64)x : cast(f64)cast(i64)(x-0.5); } // TODO: Get accurate versions
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ceil :: proc(x: f32) -> f32 { return x < 0 ? cast(f32)cast(i64)x : cast(f32)cast(i64)(x+1); } // TODO: Get accurate versions
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ceil :: proc(x: f64) -> f64 { return x < 0 ? cast(f64)cast(i64)x : cast(f64)cast(i64)(x+1); } // TODO: Get accurate versions
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remainder :: proc(x, y: f32) -> f32 { return x - round(x/y) * y; }
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remainder :: proc(x, y: f64) -> f64 { return x - round(x/y) * y; }
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mod :: proc(x, y: f32) -> f32 {
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y = abs(y);
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result := remainder32(abs(x), y);
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result := remainder(abs(x), y);
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if sign(result) < 0 {
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result += y;
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}
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return copy_sign(result, x);
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}
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mod :: proc(x, y: f64) -> f64 {
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y = abs(y);
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result := remainder(abs(x), y);
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if sign(result) < 0 {
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result += y;
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}
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@@ -95,7 +101,6 @@ to_degrees :: proc(radians: f32) -> f32 { return radians * 360 / TAU; }
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dot :: proc(a, b: Vec2) -> f32 { c := a*b; return c.x + c.y; }
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dot :: proc(a, b: Vec3) -> f32 { c := a*b; return c.x + c.y + c.z; }
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dot :: proc(a, b: Vec4) -> f32 { c := a*b; return c.x + c.y + c.z + c.w; }
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