diff --git a/vendor/raylib/raylib.odin b/vendor/raylib/raylib.odin index 93704921f..7e63d364d 100644 --- a/vendor/raylib/raylib.odin +++ b/vendor/raylib/raylib.odin @@ -731,7 +731,7 @@ ShaderLocationIndex :: enum c.int { MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance MAP_PREFILTER, // Shader location: samplerCube texture: prefilter - MAP_BRDF // Shader location: sampler2d texture: brdf + MAP_BRDF, // Shader location: sampler2d texture: brdf } @@ -745,7 +745,7 @@ ShaderUniformDataType :: enum c.int { IVEC2, // Shader uniform type: ivec2 (2 int) IVEC3, // Shader uniform type: ivec3 (3 int) IVEC4, // Shader uniform type: ivec4 (4 int) - SAMPLER2D // Shader uniform type: sampler2d + SAMPLER2D, // Shader uniform type: sampler2d } // Pixel formats @@ -772,7 +772,7 @@ PixelFormat :: enum c.int { COMPRESSED_PVRT_RGB, // 4 bpp COMPRESSED_PVRT_RGBA, // 4 bpp COMPRESSED_ASTC_4x4_RGBA, // 8 bpp - COMPRESSED_ASTC_8x8_RGBA // 2 bpp + COMPRESSED_ASTC_8x8_RGBA, // 2 bpp } // Texture parameters: filter mode @@ -792,7 +792,7 @@ TextureWrap :: enum c.int { REPEAT = 0, // Repeats texture in tiled mode CLAMP, // Clamps texture to edge pixel in tiled mode MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode - MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode + MIRROR_CLAMP, // Mirrors and clamps to border the texture in tiled mode } // Cubemap layouts @@ -821,7 +821,7 @@ BlendMode :: enum c.int { SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) - CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) + CUSTOM_SEPARATE, // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) } // Gestures