mirror of
https://github.com/Ed94/Odin.git
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Vendored
+1
-1
@@ -214,7 +214,7 @@ foreign lib {
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RenderText_Shaded_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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RenderText_Shaded_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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RenderGlyph_Shaded :: proc(font: ^Font, ch: u32, fg, bg: SDL.Color) -> ^SDL.Surface ---
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RenderGlyph_Shaded :: proc(font: ^Font, ch: u32, fg, bg: SDL.Color) -> ^SDL.Surface ---
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RenderText_Blended :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
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RenderText_Blended :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
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RnederText_Blended_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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RenderText_Blended_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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RenderGlyph_Blended :: proc(font: ^Font, ch: u32, fg: SDL.Color) -> ^SDL.Surface ---
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RenderGlyph_Blended :: proc(font: ^Font, ch: u32, fg: SDL.Color) -> ^SDL.Surface ---
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RenderText_LCD :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
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RenderText_LCD :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
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RenderText_LCD_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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RenderText_LCD_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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