Switchable array bounds checking

This commit is contained in:
Ginger Bill
2016-09-12 14:41:36 +01:00
parent 687e78d5dd
commit 9ff4a8b5ab
20 changed files with 243 additions and 1840 deletions
+4
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#load "runtime.odin"
#load "win32.odin"
#load "file.odin"
#load "print.odin"
+9
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#load "basic.odin"
main :: proc() {
str := "Hellope"
println(str, true, 6.28)
println([4]int{1, 2, 3, 4})
}
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#load "win32.odin"
File :: type struct {
Handle :: type HANDLE
handle: Handle
}
file_open :: proc(name: string) -> (File, bool) {
buf: [300]byte
_ = copy(buf[:], name as []byte)
f := File{CreateFileA(^buf[0], FILE_GENERIC_READ, FILE_SHARE_READ, null, OPEN_EXISTING, 0, null)}
success := f.handle != INVALID_HANDLE_VALUE as File.Handle
return f, success
}
file_create :: proc(name: string) -> (File, bool) {
buf: [300]byte
_ = copy(buf[:], name as []byte)
f := File{
handle = CreateFileA(^buf[0], FILE_GENERIC_WRITE, FILE_SHARE_READ, null, CREATE_ALWAYS, 0, null),
}
success := f.handle != INVALID_HANDLE_VALUE as File.Handle
return f, success
}
file_close :: proc(f: ^File) {
CloseHandle(f.handle)
}
file_write :: proc(f: ^File, buf: []byte) -> bool {
bytes_written: i32
return WriteFile(f.handle, ^buf[0], len(buf) as i32, ^bytes_written, null) != 0
}
File_Standard :: type enum {
INPUT,
OUTPUT,
ERROR,
COUNT,
}
__std_file_set := false;
__std_files: [File_Standard.COUNT as int]File;
file_get_standard :: proc(std: File_Standard) -> ^File {
// using File_Standard;
if (!__std_file_set) {
using File_Standard
__std_files[INPUT] .handle = GetStdHandle(STD_INPUT_HANDLE)
__std_files[OUTPUT].handle = GetStdHandle(STD_OUTPUT_HANDLE)
__std_files[ERROR] .handle = GetStdHandle(STD_ERROR_HANDLE)
__std_file_set = true
}
return ^__std_files[std]
}
read_entire_file :: proc(name: string) -> (string, bool) {
buf: [300]byte
_ = copy(buf[:], name as []byte)
c_string := ^buf[0]
f, file_ok := file_open(name)
if !file_ok {
return "", false
}
defer file_close(^f)
length: i64
file_size_ok := GetFileSizeEx(f.handle as HANDLE, ^length) != 0
if !file_size_ok {
return "", false
}
data := new_slice(u8, length)
if ^data[0] == null {
return "", false
}
single_read_length: i32
total_read: i64
for total_read < length {
remaining := length - total_read
to_read: u32
MAX :: 0x7fffffff
if remaining <= MAX {
to_read = remaining as u32
} else {
to_read = MAX
}
ReadFile(f.handle as HANDLE, ^data[total_read], to_read, ^single_read_length, null)
if single_read_length <= 0 {
delete(data)
return "", false
}
total_read += single_read_length as i64
}
return data as string, true
}
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#load "basic.odin"
#load "opengl.odin"
#load "math.odin"
TWO_HEARTS :: #rune "💕"
win32_perf_count_freq := GetQueryPerformanceFrequency()
time_now :: proc() -> f64 {
assert(win32_perf_count_freq != 0)
counter: i64
_ = QueryPerformanceCounter(^counter)
result := counter as f64 / win32_perf_count_freq as f64
return result
}
win32_print_last_error :: proc() {
err_code := GetLastError() as int
if err_code != 0 {
println("GetLastError:", err_code)
}
}
// Yuk!
to_c_string :: proc(s: string) -> []u8 {
c_str := new_slice(u8, len(s)+1)
_ = copy(c_str, s as []byte)
c_str[len(s)] = 0
return c_str
}
Window :: struct {
width, height: int
wc: WNDCLASSEXA
dc: HDC
hwnd: HWND
opengl_context, rc: HGLRC
c_title: []u8
}
make_window :: proc(title: string, msg, height: int, window_proc: WNDPROC) -> (Window, bool) {
w: Window
w.width, w.height = msg, height
class_name := "Win32-Odin-Window\x00"
c_class_name := ^class_name[0]
// w.c_title = to_c_string(title)
w.c_title = "Title\x00" as []byte
instance := GetModuleHandleA(null)
w.wc = WNDCLASSEXA{
size = size_of(WNDCLASSEXA) as u32,
style = CS_VREDRAW | CS_HREDRAW,
instance = instance as HINSTANCE,
class_name = c_class_name,
wnd_proc = window_proc,
};
if RegisterClassExA(^w.wc) == 0 {
win32_print_last_error( )
return w, false
}
w.hwnd = CreateWindowExA(0,
c_class_name, ^w.c_title[0],
WS_VISIBLE | WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX,
CW_USEDEFAULT, CW_USEDEFAULT,
w.width as i32, w.height as i32,
null, null, instance, null)
if w.hwnd == null {
win32_print_last_error()
return w, false
}
w.dc = GetDC(w.hwnd)
{
pfd := PIXELFORMATDESCRIPTOR{
size = size_of(PIXELFORMATDESCRIPTOR) as u32,
version = 1,
flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
pixel_type = PFD_TYPE_RGBA,
color_bits = 32,
alpha_bits = 8,
depth_bits = 24,
stencil_bits = 8,
layer_type = PFD_MAIN_PLANE,
}
SetPixelFormat(w.dc, ChoosePixelFormat(w.dc, ^pfd), null)
w.opengl_context = wglCreateContext(w.dc)
wglMakeCurrent(w.dc, w.opengl_context)
attribs := [8]i32{
WGL_CONTEXT_MAJOR_VERSION_ARB, 2,
WGL_CONTEXT_MINOR_VERSION_ARB, 1,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
0, // NOTE(bill): tells the proc that this is the end of attribs
}
wgl_string := "wglCreateContextAttribsARB\x00"
c_wgl_string := ^wgl_string[0]
wglCreateContextAttribsARB := wglGetProcAddress(c_wgl_string) as wglCreateContextAttribsARBType
w.rc = wglCreateContextAttribsARB(w.dc, 0, ^attribs[0])
wglMakeCurrent(w.dc, w.rc)
SwapBuffers(w.dc)
}
return w, true
}
destroy_window :: proc(w: ^Window) {
delete(w.c_title)
}
display_window :: proc(w: ^Window) {
SwapBuffers(w.dc)
}
run_game :: proc() {
win32_proc :: proc(hwnd: HWND, msg: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT #no_inline {
if msg == WM_DESTROY || msg == WM_CLOSE || msg == WM_QUIT {
ExitProcess(0)
return 0
}
return DefWindowProcA(hwnd, msg, wparam, lparam)
}
window, window_success := make_window("Odin Language Demo", 854, 480, win32_proc)
if !window_success {
return
}
defer destroy_window(^window)
prev_time := time_now()
running := true
pos := Vec2{100, 100}
for running {
curr_time := time_now()
dt := (curr_time - prev_time) as f32
prev_time = curr_time
msg: MSG
for PeekMessageA(^msg, null, 0, 0, PM_REMOVE) > 0 {
if msg.message == WM_QUIT {
running = false
}
_ = TranslateMessage(^msg)
_ = DispatchMessageA(^msg)
}
if is_key_down(Key_Code.ESCAPE) {
running = false
}
{
SPEED :: 500
v: Vec2
if is_key_down(Key_Code.RIGHT) { v[0] += 1 }
if is_key_down(Key_Code.LEFT) { v[0] -= 1 }
if is_key_down(Key_Code.UP) { v[1] += 1 }
if is_key_down(Key_Code.DOWN) { v[1] -= 1 }
v = vec2_norm0(v)
pos += v * Vec2{SPEED * dt}
}
glClearColor(0.5, 0.7, 1.0, 1.0)
glClear(GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glOrtho(0, window.width as f64,
0, window.height as f64, 0, 1)
draw_rect :: proc(x, y, w, h: f32) {
glBegin(GL_TRIANGLES)
glColor3f(1, 0, 0); glVertex3f(x, y, 0)
glColor3f(0, 1, 0); glVertex3f(x+w, y, 0)
glColor3f(0, 0, 1); glVertex3f(x+w, y+h, 0)
glColor3f(0, 0, 1); glVertex3f(x+w, y+h, 0)
glColor3f(1, 1, 0); glVertex3f(x, y+h, 0)
glColor3f(1, 0, 0); glVertex3f(x, y, 0)
glEnd()
}
draw_rect(pos[0], pos[1], 50, 50)
display_window(^window)
ms_to_sleep := (16 - 1000*dt) as i32
if ms_to_sleep > 0 {
sleep_ms(ms_to_sleep)
}
}
}
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MATH_TAU :: 6.28318530717958647692528676655900576
MATH_PI :: 3.14159265358979323846264338327950288
MATH_ONE_OVER_TAU :: 0.636619772367581343075535053490057448
MATH_ONE_OVER_PI :: 0.159154943091895335768883763372514362
MATH_E :: 2.71828182845904523536
MATH_SQRT_TWO :: 1.41421356237309504880168872420969808
MATH_SQRT_THREE :: 1.73205080756887729352744634150587236
MATH_SQRT_FIVE :: 2.23606797749978969640917366873127623
MATH_LOG_TWO :: 0.693147180559945309417232121458176568
MATH_LOG_TEN :: 2.30258509299404568401799145468436421
MATH_EPSILON :: 1.19209290e-7
τ :: MATH_TAU
π :: MATH_PI
Vec2 :: type {2}f32
Vec3 :: type {3}f32
Vec4 :: type {4}f32
Mat2 :: type {4}f32
Mat3 :: type {9}f32
Mat4 :: type {16}f32
fsqrt :: proc(x: f32) -> f32 #foreign "llvm.sqrt.f32"
fsin :: proc(x: f32) -> f32 #foreign "llvm.sin.f32"
fcos :: proc(x: f32) -> f32 #foreign "llvm.cos.f32"
flerp :: proc(a, b, t: f32) -> f32 { return a*(1-t) + b*t }
fclamp :: proc(x, lower, upper: f32) -> f32 { return min(max(x, lower), upper) }
fclamp01 :: proc(x: f32) -> f32 { return fclamp(x, 0, 1) }
fsign :: proc(x: f32) -> f32 { if x >= 0 { return +1 } return -1 }
copy_sign :: proc(x, y: f32) -> f32 {
ix := x transmute u32
iy := y transmute u32
ix &= 0x7fffffff
ix |= iy & 0x80000000
return ix transmute f32
}
round :: proc(x: f32) -> f32 {
if x >= 0 {
return floor(x + 0.5)
}
return ceil(x - 0.5)
}
floor :: proc(x: f32) -> f32 {
if x >= 0 {
return x as int as f32
}
return (x-0.5) as int as f32
}
ceil :: proc(x: f32) -> f32 {
if x < 0 {
return x as int as f32
}
return ((x as int)+1) as f32
}
remainder :: proc(x, y: f32) -> f32 {
return x - round(x/y) * y
}
fmod :: proc(x, y: f32) -> f32 {
y = abs(y)
result := remainder(abs(x), y)
if fsign(result) < 0 {
result += y
}
return copy_sign(result, x)
}
to_radians :: proc(degrees: f32) -> f32 { return degrees * MATH_TAU / 360 }
to_degrees :: proc(radians: f32) -> f32 { return radians * 360 / MATH_TAU }
dot2 :: proc(a, b: Vec2) -> f32 { c := a*b; return c[0] + c[1] }
dot3 :: proc(a, b: Vec3) -> f32 { c := a*b; return c[0] + c[1] + c[2] }
dot4 :: proc(a, b: Vec4) -> f32 { c := a*b; return c[0] + c[1] + c[2] + c[3] }
cross :: proc(x, y: Vec3) -> Vec3 {
a := swizzle(x, 1, 2, 0) * swizzle(y, 2, 0, 1)
b := swizzle(x, 2, 0, 1) * swizzle(y, 1, 2, 0)
return a - b
}
vec2_mag :: proc(v: Vec2) -> f32 { return fsqrt(dot2(v, v)) }
vec3_mag :: proc(v: Vec3) -> f32 { return fsqrt(dot3(v, v)) }
vec4_mag :: proc(v: Vec4) -> f32 { return fsqrt(dot4(v, v)) }
vec2_norm :: proc(v: Vec2) -> Vec2 { return v / Vec2{vec2_mag(v)} }
vec3_norm :: proc(v: Vec3) -> Vec3 { return v / Vec3{vec3_mag(v)} }
vec4_norm :: proc(v: Vec4) -> Vec4 { return v / Vec4{vec4_mag(v)} }
vec2_norm0 :: proc(v: Vec2) -> Vec2 {
m := vec2_mag(v)
if m == 0 {
return Vec2{0}
}
return v / Vec2{m}
}
vec3_norm0 :: proc(v: Vec3) -> Vec3 {
m := vec3_mag(v)
if m == 0 {
return Vec3{0}
}
return v / Vec3{m}
}
vec4_norm0 :: proc(v: Vec4) -> Vec4 {
m := vec4_mag(v)
if m == 0 {
return Vec4{0}
}
return v / Vec4{m}
}
F32_DIG :: 6
F32_EPSILON :: 1.192092896e-07
F32_GUARD :: 0
F32_MANT_DIG :: 24
F32_MAX :: 3.402823466e+38
F32_MAX_10_EXP :: 38
F32_MAX_EXP :: 128
F32_MIN :: 1.175494351e-38
F32_MIN_10_EXP :: -37
F32_MIN_EXP :: -125
F32_NORMALIZE :: 0
F32_RADIX :: 2
F32_ROUNDS :: 1
F64_DIG :: 15 // # of decimal digits of precision
F64_EPSILON :: 2.2204460492503131e-016 // smallest such that 1.0+F64_EPSILON != 1.0
F64_MANT_DIG :: 53 // # of bits in mantissa
F64_MAX :: 1.7976931348623158e+308 // max value
F64_MAX_10_EXP :: 308 // max decimal exponent
F64_MAX_EXP :: 1024 // max binary exponent
F64_MIN :: 2.2250738585072014e-308 // min positive value
F64_MIN_10_EXP :: -307 // min decimal exponent
F64_MIN_EXP :: -1021 // min binary exponent
F64_RADIX :: 2 // exponent radix
F64_ROUNDS :: 1 // addition rounding: near
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// Demo 002
#load "basic.odin"
#load "math.odin"
// #load "game.odin"
#thread_local tls_int: int
main :: proc() {
// Forenotes
// Semicolons are now optional
// Rule for when a semicolon is expected after a statement
// - If the next token is not on the same line
// - if the next token is a closing brace }
// - Otherwise, a semicolon is needed
//
// Expections:
// for, if, match
// if x := thing(); x < 123 {}
// for i := 0; i < 123; i++ {}
// Q: Should I use the new rule or go back to the old one without optional semicolons?
// #thread_local - see runtime.odin and above at `tls_int`
// #foreign_system_library - see win32.odin
// struct_compound_literals()
// enumerations()
// variadic_procedures()
// new_builtins()
// match_statement()
// namespacing()
// subtyping()
// tagged_unions()
}
struct_compound_literals :: proc() {
Thing :: type struct {
id: int
x: f32
name: string
}
{
t1: Thing
t1.id = 1
t3 := Thing{}
t4 := Thing{1, 2, "Fred"}
// t5 := Thing{1, 2}
t6 := Thing{
name = "Tom",
x = 23,
}
}
}
enumerations :: proc() {
{
Fruit :: type enum {
APPLE, // 0
BANANA, // 1
PEAR, // 2
}
f := Fruit.APPLE
// g12: int = Fruit.BANANA
g: int = Fruit.BANANA as int
// However, you can use enums are index values as _any_ integer allowed
}
{
Fruit1 :: type enum int {
APPLE,
BANANA,
PEAR,
}
Fruit2 :: type enum u8 {
APPLE,
BANANA,
PEAR,
}
Fruit3 :: type enum u8 {
APPLE = 1,
BANANA, // 2
PEAR = 5,
TOMATO, // 6
}
}
// Q: remove the need for `type` if it's a record (struct/enum/raw_union/union)?
}
variadic_procedures :: proc() {
print_ints :: proc(args: ..int) {
for i := 0; i < len(args); i++ {
if i > 0 {
print_string(", ")
}
print_int(args[i])
}
}
print_ints(); // nl()
print_ints(1); nl()
print_ints(1, 2, 3); nl()
print_prefix_f32s :: proc(prefix: string, args: ..f32) {
print_string(prefix)
print_string(": ")
for i := 0; i < len(args); i++ {
if i > 0 {
print_string(", ")
}
print_f32(args[i])
}
}
print_prefix_f32s("a"); nl()
print_prefix_f32s("b", 1); nl()
print_prefix_f32s("c", 1, 2, 3); nl()
// Internally, the variadic procedures get allocated to an array on the stack,
// and this array is passed a slice
// This is first step for a `print` procedure but I do not have an `any` type
// yet as this requires a few other things first - i.e. introspection
// NOTE(bill): I haven't yet added the feature of expanding a slice or array into
// a variadic a parameter but it's pretty trivial to add
}
new_builtins :: proc() {
{
a := new(int)
b := new_slice(int, 12)
c := new_slice(int, 12, 16)
defer delete(a)
defer delete(b)
defer delete(c)
// NOTE(bill): These use the current context's allocator not the default allocator
// see runtime.odin
// Q: Should this be `free` rather than `delete` and should I overload it for slices too?
{
prev_context := context
defer context = prev_context
// Q: Should I add a `push_context` feature to the language?
context.allocator = __default_allocator()
a := new(int)
defer delete(a)
// Do whatever
}
}
{
a: int = 123
b: type_of_val(a) = 321
// NOTE(bill): This matches the current naming scheme
// size_of
// align_of
// offset_of
//
// size_of_val
// align_of_val
// offset_of_val
// type_of_val
}
{
// Compile time assert
COND :: true
compile_assert(COND)
// compile_assert(!COND)
// Runtime assert
x := true
assert(x)
// assert(!x)
}
{
x: ^u32 = null;
y := ptr_offset(x, 100)
z := ptr_sub(y, x)
w := slice_ptr(x, 12)
t := slice_ptr(x, 12, 16)
// NOTE(bill): These are here because I've removed:
// pointer arithmetic
// pointer indexing
// pointer slicing
// Reason
a: [16]int
a[1] = 1;
b := ^a
// Auto pointer deref
// consistent with record members
assert(b[1] == 1)
// Q: Should I add them back in at the cost of inconsitency?
}
{
a, b := -1, 2
print_int(min(a, b)); nl()
print_int(max(a, b)); nl()
print_int(abs(a)); nl()
// These work at compile time too
A :: -1
B :: 2
C :: min(A, B)
D :: max(A, B)
E :: abs(A)
print_int(C); nl()
print_int(D); nl()
print_int(E); nl()
}
}
match_statement :: proc() {
// NOTE(bill): `match` statements are similar to `switch` statements
// in other languages but there are few differences
{
match x := 5; x {
case 1: // cases must be constant expression
print_string("1!\n")
// break by default
case 2:
s := "2!\n"; // Each case has its own scope
print_string(s)
break // explicit break
case 3, 4: // multiple cases
print_string("3 or 4!\n")
case 5:
print_string("5!\n")
fallthrough // explicit fallthrough
default:
print_string("default!\n")
}
match x := 1.5; x {
case 1.5:
print_string("1.5!\n")
// break by default
case MATH_TAU:
print_string("τ!\n")
default:
print_string("default!\n")
}
match x := "Hello"; x {
case "Hello":
print_string("greeting\n")
// break by default
case "Goodbye":
print_string("farewell\n")
default:
print_string("???\n")
}
a := 53
match {
case a == 1:
print_string("one\n")
case a == 2:
print_string("a couple\n")
case a < 7, a == 7:
print_string("a few\n")
case a < 12: // intentional bug
print_string("several\n")
case a >= 12 && a < 100:
print_string("dozens\n")
case a >= 100 && a < 1000:
print_string("hundreds\n")
default:
print_string("a fuck ton\n")
}
// Identical to this
b := 53
if b == 1 {
print_string("one\n")
} else if b == 2 {
print_string("a couple\n")
} else if b < 7 || b == 7 {
print_string("a few\n")
} else if b < 12 { // intentional bug
print_string("several\n")
} else if b >= 12 && b < 100 {
print_string("dozens\n")
} else if b >= 100 && b < 1000 {
print_string("hundreds\n")
} else {
print_string("a fuck ton\n")
}
// However, match statements allow for `break` and `fallthrough` unlike
// an if statement
}
}
Vector3 :: type struct {
x, y, z: f32
}
print_floats :: proc(args: ..f32) {
for i := 0; i < len(args); i++ {
if i > 0 {
print_string(", ")
}
print_f32(args[i])
}
print_nl()
}
namespacing :: proc() {
{
Thing :: type struct {
x: f32
name: string
}
a: Thing
a.x = 3
{
Thing :: type struct {
y: int
test: bool
}
b: Thing // Uses this scope's Thing
b.test = true
}
}
{
Entity :: type struct {
Guid :: type int
Nested :: type struct {
MyInt :: type int
i: int
}
CONSTANT :: 123
guid: Guid
name: string
pos: Vector3
vel: Vector3
nested: Nested
}
guid: Entity.Guid = Entity.CONSTANT
i: Entity.Nested.MyInt
{
using Entity
guid: Guid = CONSTANT
using Nested
i: MyInt
}
{
using Entity.Nested
guid: Entity.Guid = Entity.CONSTANT
i: MyInt
}
{
e: Entity
using e
guid = 27832
name = "Bob"
print_int(e.guid as int); nl()
print_string(e.name); nl()
}
{
using e: Entity
guid = 78456
name = "Thing"
print_int(e.guid as int); nl()
print_string(e.name); nl()
}
}
{
Entity :: type struct {
Guid :: type int
Nested :: type struct {
MyInt :: type int
i: int
}
CONSTANT :: 123
guid: Guid
name: string
using pos: Vector3
vel: Vector3
using nested: ^Nested
}
e := Entity{nested = new(Entity.Nested)}
e.x = 123
e.i = Entity.CONSTANT
}
{
Entity :: type struct {
position: Vector3
}
print_pos_1 :: proc(entity: ^Entity) {
print_string("print_pos_1: ")
print_floats(entity.position.x, entity.position.y, entity.position.z)
}
print_pos_2 :: proc(entity: ^Entity) {
using entity
print_string("print_pos_2: ")
print_floats(position.x, position.y, position.z)
}
print_pos_3 :: proc(using entity: ^Entity) {
print_string("print_pos_3: ")
print_floats(position.x, position.y, position.z)
}
print_pos_4 :: proc(using entity: ^Entity) {
using position
print_string("print_pos_4: ")
print_floats(x, y, z)
}
e := Entity{position = Vector3{1, 2, 3}}
print_pos_1(^e)
print_pos_2(^e)
print_pos_3(^e)
print_pos_4(^e)
// This is similar to C++'s `this` pointer that is implicit and only available in methods
}
}
subtyping :: proc() {
{
// C way for subtyping/subclassing
Entity :: type struct {
position: Vector3
}
Frog :: type struct {
entity: Entity
jump_height: f32
}
f: Frog
f.entity.position = Vector3{1, 2, 3}
using f.entity
position = Vector3{1, 2, 3}
}
{
// C++ way for subtyping/subclassing
Entity :: type struct {
position: Vector3
}
Frog :: type struct {
using entity: Entity
jump_height: f32
}
f: Frog
f.position = Vector3{1, 2, 3}
print_pos :: proc(using entity: Entity) {
print_string("print_pos: ")
print_floats(position.x, position.y, position.z)
}
print_pos(f.entity)
print_pos(f)
// Subtype Polymorphism
}
{
// More than C++ way for subtyping/subclassing
Entity :: type struct {
position: Vector3
}
Frog :: type struct {
jump_height: f32
using entity: ^Entity // Doesn't have to be first member!
}
f: Frog
f.entity = new(Entity)
f.position = Vector3{1, 2, 3}
print_pos :: proc(using entity: ^Entity) {
print_string("print_pos: ")
print_floats(position.x, position.y, position.z)
}
print_pos(f.entity)
print_pos(^f)
print_pos(f)
}
{
// More efficient subtyping
Entity :: type struct {
position: Vector3
}
Frog :: type struct {
jump_height: f32
using entity: ^Entity
}
MAX_ENTITES :: 64
entities: [MAX_ENTITES]Entity
entity_count := 0
next_entity :: proc(entities: []Entity, entity_count: ^int) -> ^Entity {
e := ^entities[entity_count^]
entity_count^++
return e
}
f: Frog
f.entity = next_entity(entities[:], ^entity_count)
f.position = Vector3{3, 4, 6}
using f.position
print_floats(x, y, z)
}
{
// Down casting
Entity :: type struct {
position: Vector3
}
Frog :: type struct {
jump_height: f32
using entity: Entity
}
f: Frog
f.jump_height = 564
e := ^f.entity
frog := e down_cast ^Frog
print_string("down_cast: ")
print_f32(frog.jump_height); nl()
// NOTE(bill): `down_cast` is unsafe and there are not check are compile time or run time
// Q: Should I completely remove `down_cast` as I added it in about 30 minutes
}
{
// Multiple "inheritance"/subclassing
Entity :: type struct {
position: Vector3
}
Climber :: type struct {
speed: f32
}
Frog :: type struct {
using entity: Entity
using climber: Climber
}
}
}
tagged_unions :: proc() {
{
EntityKind :: type enum {
INVALID,
FROG,
GIRAFFE,
HELICOPTER,
}
Entity :: type struct {
kind: EntityKind
using data: raw_union {
frog: struct {
jump_height: f32
colour: u32
}
giraffe: struct {
neck_length: f32
spot_count: int
}
helicopter: struct {
blade_count: int
weight: f32
pilot_name: string
}
}
}
e: Entity
e.kind = EntityKind.FROG
e.frog.jump_height = 12
f: type_of_val(e.frog);
// But this is very unsafe and extremely cumbersome to write
// In C++, I use macros to alleviate this but it's not a solution
}
{
Entity :: type union {
Frog: struct {
jump_height: f32
colour: u32
}
Giraffe: struct {
neck_length: f32
spot_count: int
}
Helicopter: struct {
blade_count: int
weight: f32
pilot_name: string
}
}
using Entity
f1: Frog = Frog{12, 0xff9900}
f2: Entity = Frog{12, 0xff9900} // Implicit cast
f3 := Frog{12, 0xff9900} as Entity // Explicit cast
// f3.Frog.jump_height = 12 // There are "members" of a union
e, f, g, h: Entity
f = Frog{12, 0xff9900}
g = Giraffe{2.1, 23}
h = Helicopter{4, 1000, "Frank"}
// Requires a pointer to the union
// `x` will be a pointer to type of the case
match type x : ^f {
case Frog:
print_string("Frog!\n")
print_f32(x.jump_height); nl()
x.jump_height = 3
print_f32(x.jump_height); nl()
case Giraffe:
print_string("Giraffe!\n")
case Helicopter:
print_string("ROFLCOPTER!\n")
default:
print_string("invalid entity\n")
}
// Q: Allow for a non pointer version with takes a copy instead?
// Or it takes the pointer the data and not a copy
fp := ^f as ^Frog // Unsafe
print_f32(fp.jump_height); nl()
// Internals of a tagged union
/*
struct {
data: [size_of_biggest_tag]u8
tag_index: int
}
*/
// This is to allow for pointer casting if needed
// Advantage over subtyping version
MAX_ENTITES :: 64
entities: [MAX_ENTITES]Entity
entities[0] = Frog{}
entities[1] = Helicopter{}
// etc.
}
{
// Transliteration of code from this actual compiler
// Some stuff is missing
Type :: type struct {}
Scope :: type struct {}
Token :: type struct {}
AstNode :: type struct {}
ExactValue :: type struct {}
EntityKind :: type enum {
Invalid,
Constant,
Variable,
UsingVariable,
TypeName,
Procedure,
Builtin,
Count,
}
Entity :: type struct {
Guid :: type i64
kind: EntityKind
guid: Guid
scope: ^Scope
token: Token
type_: ^Type
using data: raw_union {
Constant: struct {
value: ExactValue
}
Variable: struct {
visited: bool // Cycle detection
used: bool // Variable is used
is_field: bool // Is struct field
anonymous: bool // Variable is an anonymous
}
UsingVariable: struct {
}
TypeName: struct {
}
Procedure: struct {
used: bool
}
Builtin: struct {
id: int
}
}
}
// Plus all the constructing procedures that go along with them!!!!
// It's a nightmare
}
{
Type :: type struct {}
Scope :: type struct {}
Token :: type struct {}
AstNode :: type struct {}
ExactValue :: type struct {}
Entity :: type union {
Base :: type struct {
Guid :: type i64
guid: Guid
scope: ^Scope
token: Token
type_: ^Type
}
Constant: struct {
using base: Base
value: ExactValue
}
Variable: struct {
using base: Base
visited: bool // Cycle detection
used: bool // Variable is used
is_field: bool // Is struct field
anonymous: bool // Variable is an anonymous
}
UsingVariable: struct {
using base: Base
}
TypeName: struct {
using base: Base
}
Procedure: struct {
using base: Base
used: bool
}
Builtin: struct {
using base: Base
id: int
}
}
using Entity
e: Entity
e = Variable{
base = Base{},
used = true,
anonymous = false,
}
// Q: Allow a "base" type to be added to a union?
// Or even `using` on union to get the same properties?
}
{
// `Raw` unions still have uses, especially for mathematic types
Vector2 :: type raw_union {
using xy_: struct { x, y: f32 }
e: [2]f32
v: {2}f32
}
Vector3 :: type raw_union {
using xyz_: struct { x, y, z: f32 }
xy: Vector2
e: [3]f32
v: {3}f32
}
v2: Vector2
v2.x = 1
v2.e[0] = 1
v2.v[0] = 1
v3: Vector3
v3.x = 1
v3.e[0] = 1
v3.v[0] = 1
v3.xy.x = 1
}
}
nl :: proc() { print_nl() }
+412
View File
@@ -0,0 +1,412 @@
#load "win32.odin"
assume :: proc(cond: bool) #foreign "llvm.assume"
__debug_trap :: proc() #foreign "llvm.debugtrap"
__trap :: proc() #foreign "llvm.trap"
read_cycle_counter :: proc() -> u64 #foreign "llvm.readcyclecounter"
bit_reverse16 :: proc(b: u16) -> u16 #foreign "llvm.bitreverse.i16"
bit_reverse32 :: proc(b: u32) -> u32 #foreign "llvm.bitreverse.i32"
bit_reverse64 :: proc(b: u64) -> u64 #foreign "llvm.bitreverse.i64"
byte_swap16 :: proc(b: u16) -> u16 #foreign "llvm.bswap.i16"
byte_swap32 :: proc(b: u32) -> u32 #foreign "llvm.bswap.i32"
byte_swap64 :: proc(b: u64) -> u64 #foreign "llvm.bswap.i64"
fmuladd_f32 :: proc(a, b, c: f32) -> f32 #foreign "llvm.fmuladd.f32"
fmuladd_f64 :: proc(a, b, c: f64) -> f64 #foreign "llvm.fmuladd.f64"
// TODO(bill): make custom heap procedures
heap_alloc :: proc(len: int) -> rawptr #foreign "malloc"
heap_dealloc :: proc(ptr: rawptr) #foreign "free"
memory_zero :: proc(data: rawptr, len: int) {
d := slice_ptr(data as ^byte, len)
for i := 0; i < len; i++ {
d[i] = 0
}
}
memory_compare :: proc(dst, src: rawptr, len: int) -> int {
s1, s2: ^byte = dst, src
for i := 0; i < len; i++ {
a := ptr_offset(s1, i)^
b := ptr_offset(s2, i)^
if a != b {
return (a - b) as int
}
}
return 0
}
memory_copy :: proc(dst, src: rawptr, n: int) #inline {
if dst == src {
return
}
v128b :: type {4}u32
compile_assert(align_of(v128b) == 16)
d, s: ^byte = dst, src
for ; s as uint % 16 != 0 && n != 0; n-- {
d^ = s^
d, s = ptr_offset(d, 1), ptr_offset(s, 1)
}
if d as uint % 16 == 0 {
for ; n >= 16; d, s, n = ptr_offset(d, 16), ptr_offset(s, 16), n-16 {
(d as ^v128b)^ = (s as ^v128b)^
}
if n&8 != 0 {
(d as ^u64)^ = (s as ^u64)^
d, s = ptr_offset(d, 8), ptr_offset(s, 8)
}
if n&4 != 0 {
(d as ^u32)^ = (s as ^u32)^;
d, s = ptr_offset(d, 4), ptr_offset(s, 4)
}
if n&2 != 0 {
(d as ^u16)^ = (s as ^u16)^
d, s = ptr_offset(d, 2), ptr_offset(s, 2)
}
if n&1 != 0 {
d^ = s^
d, s = ptr_offset(d, 1), ptr_offset(s, 1)
}
return;
}
// IMPORTANT NOTE(bill): Little endian only
LS :: proc(a, b: u32) -> u32 #inline { return a << b }
RS :: proc(a, b: u32) -> u32 #inline { return a >> b }
/* NOTE(bill): Big endian version
LS :: proc(a, b: u32) -> u32 #inline { return a >> b; }
RS :: proc(a, b: u32) -> u32 #inline { return a << b; }
*/
w, x: u32
if d as uint % 4 == 1 {
w = (s as ^u32)^
d^ = s^; d = ptr_offset(d, 1); s = ptr_offset(s, 1)
d^ = s^; d = ptr_offset(d, 1); s = ptr_offset(s, 1)
d^ = s^; d = ptr_offset(d, 1); s = ptr_offset(s, 1)
n -= 3
for n > 16 {
d32 := d as ^u32
s32 := ptr_offset(s, 1) as ^u32
x = s32^; d32^ = LS(w, 24) | RS(x, 8)
d32, s32 = ptr_offset(d32, 1), ptr_offset(s32, 1)
w = s32^; d32^ = LS(x, 24) | RS(w, 8)
d32, s32 = ptr_offset(d32, 1), ptr_offset(s32, 1)
x = s32^; d32^ = LS(w, 24) | RS(x, 8)
d32, s32 = ptr_offset(d32, 1), ptr_offset(s32, 1)
w = s32^; d32^ = LS(x, 24) | RS(w, 8)
d32, s32 = ptr_offset(d32, 1), ptr_offset(s32, 1)
d, s, n = ptr_offset(d, 16), ptr_offset(s, 16), n-16
}
} else if d as uint % 4 == 2 {
w = (s as ^u32)^
d^ = s^; d = ptr_offset(d, 1); s = ptr_offset(s, 1)
d^ = s^; d = ptr_offset(d, 1); s = ptr_offset(s, 1)
n -= 2
for n > 17 {
d32 := d as ^u32
s32 := ptr_offset(s, 2) as ^u32
x = s32^; d32^ = LS(w, 16) | RS(x, 16)
d32, s32 = ptr_offset(d32, 1), ptr_offset(s32, 1)
w = s32^; d32^ = LS(x, 16) | RS(w, 16)
d32, s32 = ptr_offset(d32, 1), ptr_offset(s32, 1)
x = s32^; d32^ = LS(w, 16) | RS(x, 16)
d32, s32 = ptr_offset(d32, 1), ptr_offset(s32, 1)
w = s32^; d32^ = LS(x, 16) | RS(w, 16)
d32, s32 = ptr_offset(d32, 1), ptr_offset(s32, 1)
d, s, n = ptr_offset(d, 16), ptr_offset(s, 16), n-16
}
} else if d as uint % 4 == 3 {
w = (s as ^u32)^
d^ = s^
n -= 1
for n > 18 {
d32 := d as ^u32
s32 := ptr_offset(s, 3) as ^u32
x = s32^; d32^ = LS(w, 8) | RS(x, 24)
d32, s32 = ptr_offset(d32, 1), ptr_offset(s32, 1)
w = s32^; d32^ = LS(x, 8) | RS(w, 24)
d32, s32 = ptr_offset(d32, 1), ptr_offset(s32, 1)
x = s32^; d32^ = LS(w, 8) | RS(x, 24)
d32, s32 = ptr_offset(d32, 1), ptr_offset(s32, 1)
w = s32^; d32^ = LS(x, 8) | RS(w, 24)
d32, s32 = ptr_offset(d32, 1), ptr_offset(s32, 1)
d, s, n = ptr_offset(d, 16), ptr_offset(s, 16), n-16
}
}
if n&16 != 0 {
(d as ^v128b)^ = (s as ^v128b)^
d, s = ptr_offset(d, 16), ptr_offset(s, 16)
}
if n&8 != 0 {
(d as ^u64)^ = (s as ^u64)^
d, s = ptr_offset(d, 8), ptr_offset(s, 8)
}
if n&4 != 0 {
(d as ^u32)^ = (s as ^u32)^;
d, s = ptr_offset(d, 4), ptr_offset(s, 4)
}
if n&2 != 0 {
(d as ^u16)^ = (s as ^u16)^
d, s = ptr_offset(d, 2), ptr_offset(s, 2)
}
if n&1 != 0 {
d^ = s^
}
}
memory_move :: proc(dst, src: rawptr, n: int) #inline {
d, s: ^byte = dst, src
if d == s {
return
}
if d >= ptr_offset(s, n) || ptr_offset(d, n) <= s {
memory_copy(d, s, n)
return
}
// TODO(bill): Vectorize the shit out of this
if d < s {
if s as int % size_of(int) == d as int % size_of(int) {
for d as int % size_of(int) != 0 {
if n == 0 {
return
}
n--
d^ = s^
d, s = ptr_offset(d, 1), ptr_offset(s, 1)
}
di, si := d as ^int, s as ^int
for n >= size_of(int) {
di^ = si^
di, si = ptr_offset(di, 1), ptr_offset(si, 1)
n -= size_of(int)
}
}
for ; n > 0; n-- {
d^ = s^
d, s = ptr_offset(d, 1), ptr_offset(s, 1)
}
} else {
if s as int % size_of(int) == d as int % size_of(int) {
for ptr_offset(d, n) as int % size_of(int) != 0 {
if n == 0 {
return
}
n--
d^ = s^
d, s = ptr_offset(d, 1), ptr_offset(s, 1)
}
for n >= size_of(int) {
n -= size_of(int)
di := ptr_offset(d, n) as ^int
si := ptr_offset(s, n) as ^int
di^ = si^
}
for ; n > 0; n-- {
d^ = s^
d, s = ptr_offset(d, 1), ptr_offset(s, 1)
}
}
for n > 0 {
n--
dn := ptr_offset(d, n)
sn := ptr_offset(s, n)
dn^ = sn^
}
}
}
__string_eq :: proc(a, b: string) -> bool {
if len(a) != len(b) {
return false
}
if ^a[0] == ^b[0] {
return true
}
return memory_compare(^a[0], ^b[0], len(a)) == 0
}
__string_cmp :: proc(a, b : string) -> int {
min_len := len(a)
if len(b) < min_len {
min_len = len(b)
}
for i := 0; i < min_len; i++ {
x := a[i]
y := b[i]
if x < y {
return -1
} else if x > y {
return +1
}
}
if len(a) < len(b) {
return -1
} else if len(a) > len(b) {
return +1
}
return 0
}
__string_ne :: proc(a, b : string) -> bool #inline { return !__string_eq(a, b) }
__string_lt :: proc(a, b : string) -> bool #inline { return __string_cmp(a, b) < 0 }
__string_gt :: proc(a, b : string) -> bool #inline { return __string_cmp(a, b) > 0 }
__string_le :: proc(a, b : string) -> bool #inline { return __string_cmp(a, b) <= 0 }
__string_ge :: proc(a, b : string) -> bool #inline { return __string_cmp(a, b) >= 0 }
Allocation_Mode :: type enum {
ALLOC,
DEALLOC,
DEALLOC_ALL,
RESIZE,
}
Allocator_Proc :: type proc(allocator_data: rawptr, mode: Allocation_Mode,
size, alignment: int,
old_memory: rawptr, old_size: int, flags: u64) -> rawptr
Allocator :: type struct {
procedure: Allocator_Proc;
data: rawptr
}
Context :: type struct {
thread_ptr: rawptr
user_data: rawptr
user_index: int
allocator: Allocator
}
#thread_local context: Context
DEFAULT_ALIGNMENT :: 2*size_of(int)
__check_context :: proc() {
if context.allocator.procedure == null {
context.allocator = __default_allocator()
}
if context.thread_ptr == null {
// TODO(bill):
// context.thread_ptr = current_thread_pointer()
}
}
alloc :: proc(size: int) -> rawptr #inline { return alloc_align(size, DEFAULT_ALIGNMENT) }
alloc_align :: proc(size, alignment: int) -> rawptr #inline {
__check_context()
a := context.allocator
return a.procedure(a.data, Allocation_Mode.ALLOC, size, alignment, null, 0, 0)
}
dealloc :: proc(ptr: rawptr) #inline {
__check_context()
a := context.allocator
_ = a.procedure(a.data, Allocation_Mode.DEALLOC, 0, 0, ptr, 0, 0)
}
dealloc_all :: proc(ptr: rawptr) #inline {
__check_context()
a := context.allocator
_ = a.procedure(a.data, Allocation_Mode.DEALLOC_ALL, 0, 0, ptr, 0, 0)
}
resize :: proc(ptr: rawptr, old_size, new_size: int) -> rawptr #inline { return resize_align(ptr, old_size, new_size, DEFAULT_ALIGNMENT) }
resize_align :: proc(ptr: rawptr, old_size, new_size, alignment: int) -> rawptr #inline {
__check_context()
a := context.allocator
return a.procedure(a.data, Allocation_Mode.RESIZE, new_size, alignment, ptr, old_size, 0)
}
default_resize_align :: proc(old_memory: rawptr, old_size, new_size, alignment: int) -> rawptr {
if old_memory == null {
return alloc_align(new_size, alignment)
}
if new_size == 0 {
dealloc(old_memory)
return null
}
if new_size == old_size {
return old_memory
}
new_memory := alloc_align(new_size, alignment)
if new_memory == null {
return null
}
memory_copy(new_memory, old_memory, min(old_size, new_size));
dealloc(old_memory)
return new_memory
}
__default_allocator_proc :: proc(allocator_data: rawptr, mode: Allocation_Mode,
size, alignment: int,
old_memory: rawptr, old_size: int, flags: u64) -> rawptr {
using Allocation_Mode
match mode {
case ALLOC:
return heap_alloc(size)
case RESIZE:
return default_resize_align(old_memory, old_size, size, alignment)
case DEALLOC:
heap_dealloc(old_memory)
case DEALLOC_ALL:
// NOTE(bill): Does nothing
}
return null
}
__default_allocator :: proc() -> Allocator {
return Allocator{
__default_allocator_proc,
null,
}
}
__assert :: proc(msg: string) {
file_write(file_get_standard(File_Standard.ERROR), msg as []byte)
// TODO(bill): Which is better?
// __trap()
__debug_trap()
}
+49
View File
@@ -0,0 +1,49 @@
#foreign_system_library "opengl32"
GL_ZERO :: 0x0000
GL_ONE :: 0x0001
GL_TRIANGLES :: 0x0004
GL_BLEND :: 0x0be2
GL_SRC_ALPHA :: 0x0302
GL_ONE_MINUS_SRC_ALPHA :: 0x0303
GL_TEXTURE_2D :: 0x0de1
GL_RGBA8 :: 0x8058
GL_UNSIGNED_BYTE :: 0x1401
GL_BGRA_EXT :: 0x80e1
GL_TEXTURE_MAX_LEVEL :: 0x813d
GL_RGBA :: 0x1908
GL_NEAREST :: 0x2600
GL_LINEAR :: 0x2601
GL_DEPTH_BUFFER_BIT :: 0x00000100
GL_STENCIL_BUFFER_BIT :: 0x00000400
GL_COLOR_BUFFER_BIT :: 0x00004000
GL_TEXTURE_MAX_ANISOTROPY_EXT :: 0x84fe
GL_TEXTURE_MAG_FILTER :: 0x2800
GL_TEXTURE_MIN_FILTER :: 0x2801
GL_TEXTURE_WRAP_S :: 0x2802
GL_TEXTURE_WRAP_T :: 0x2803
glClear :: proc(mask: u32) #foreign
glClearColor :: proc(r, g, b, a: f32) #foreign
glBegin :: proc(mode: i32) #foreign
glEnd :: proc() #foreign
glColor3f :: proc(r, g, b: f32) #foreign
glColor4f :: proc(r, g, b, a: f32) #foreign
glVertex2f :: proc(x, y: f32) #foreign
glVertex3f :: proc(x, y, z: f32) #foreign
glTexCoord2f :: proc(u, v: f32) #foreign
glLoadIdentity :: proc() #foreign
glOrtho :: proc(left, right, bottom, top, near, far: f64) #foreign
glBlendFunc :: proc(sfactor, dfactor: i32) #foreign
glEnable :: proc(cap: i32) #foreign
glDisable :: proc(cap: i32) #foreign
glGenTextures :: proc(count: i32, result: ^u32) #foreign
glTexParameteri :: proc(target, pname, param: i32) #foreign
glTexParameterf :: proc(target: i32, pname: i32, param: f32) #foreign
glBindTexture :: proc(target: i32, texture: u32) #foreign
glTexImage2D :: proc(target, level, internal_format, width, height, border, format, _type: i32, pixels: rawptr) #foreign
+399
View File
@@ -0,0 +1,399 @@
#load "runtime.odin"
#load "win32.odin"
#load "file.odin"
print_string_to_buffer :: proc(buf: ^[]byte, s: string) {
// NOTE(bill): This is quite a hack
// TODO(bill): Should I allow the raw editing of a slice by exposing its
// internal members?
Raw_Bytes :: struct #ordered {
data: ^byte
len: int
cap: int
}
slice := buf as ^Raw_Bytes
if slice.len < slice.cap {
n := min(slice.cap-slice.len, len(s))
offset := ptr_offset(slice.data, slice.len)
memory_copy(offset, ^s[0], n)
slice.len += n
}
}
byte_reverse :: proc(b: []byte) {
n := len(b)
for i := 0; i < n/2; i++ {
b[i], b[n-1-i] = b[n-1-i], b[i]
}
}
encode_rune :: proc(r: rune) -> ([4]byte, int) {
buf: [4]byte
i := r as u32
mask: byte : 0x3f
if i <= 1<<7-1 {
buf[0] = r as byte
return buf, 1
}
if i <= 1<<11-1 {
buf[0] = 0xc0 | (r>>6) as byte
buf[1] = 0x80 | (r) as byte & mask
return buf, 2
}
// Invalid or Surrogate range
if i > 0x0010ffff ||
(i >= 0xd800 && i <= 0xdfff) {
r = 0xfffd
}
if i <= 1<<16-1 {
buf[0] = 0xe0 | (r>>12) as byte
buf[1] = 0x80 | (r>>6) as byte & mask
buf[2] = 0x80 | (r) as byte & mask
return buf, 3
}
buf[0] = 0xf0 | (r>>18) as byte
buf[1] = 0x80 | (r>>12) as byte & mask
buf[2] = 0x80 | (r>>6) as byte & mask
buf[3] = 0x80 | (r) as byte & mask
return buf, 4
}
print_rune_to_buffer :: proc(buf: ^[]byte, r: rune) {
b, n := encode_rune(r)
print_string_to_buffer(buf, b[:n] as string)
}
print_space_to_buffer :: proc(buf: ^[]byte) { print_rune_to_buffer(buf, #rune " ") }
print_nl_to_buffer :: proc(buf: ^[]byte) { print_rune_to_buffer(buf, #rune "\n") }
print_int_to_buffer :: proc(buf: ^[]byte, i: int) {
print_int_base_to_buffer(buf, i, 10);
}
PRINT__NUM_TO_CHAR_TABLE :: "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz@$"
print_int_base_to_buffer :: proc(buffer: ^[]byte, i, base: int) {
buf: [65]byte
len := 0
negative := false
if i < 0 {
negative = true
i = -i
}
if i == 0 {
buf[len] = #rune "0"
len++
}
for i > 0 {
buf[len] = PRINT__NUM_TO_CHAR_TABLE[i % base]
len++
i /= base
}
if negative {
buf[len] = #rune "-"
len++
}
byte_reverse(buf[:len])
print_string_to_buffer(buffer, buf[:len] as string)
}
print_uint_to_buffer :: proc(buffer: ^[]byte, i: uint) {
print_uint_base_to_buffer(buffer, i, 10, 0, #rune " ")
}
print_uint_base_to_buffer :: proc(buffer: ^[]byte, i, base: uint, min_width: int, pad_char: byte) {
buf: [65]byte
len := 0
if i == 0 {
buf[len] = #rune "0"
len++
}
for i > 0 {
buf[len] = PRINT__NUM_TO_CHAR_TABLE[i % base]
len++
i /= base
}
for len < min_width {
buf[len] = pad_char
len++
}
byte_reverse(buf[:len])
print_string_to_buffer(buffer, buf[:len] as string)
}
print_bool_to_buffer :: proc(buffer: ^[]byte, b : bool) {
if b { print_string_to_buffer(buffer, "true") }
else { print_string_to_buffer(buffer, "false") }
}
print_pointer_to_buffer :: proc(buffer: ^[]byte, p: rawptr) #inline { print_uint_base_to_buffer(buffer, p as uint, 16, 0, #rune " ") }
print_f32_to_buffer :: proc(buffer: ^[]byte, f: f32) #inline { print__f64(buffer, f as f64, 7) }
print_f64_to_buffer :: proc(buffer: ^[]byte, f: f64) #inline { print__f64(buffer, f, 10) }
print__f64 :: proc(buffer: ^[]byte, f: f64, decimal_places: int) {
if f == 0 {
print_rune_to_buffer(buffer, #rune "0")
return
}
if f < 0 {
print_rune_to_buffer(buffer, #rune "-")
f = -f
}
print_u64_to_buffer :: proc(buffer: ^[]byte, i: u64) {
buf: [22]byte
len := 0
if i == 0 {
buf[len] = #rune "0"
len++
}
for i > 0 {
buf[len] = PRINT__NUM_TO_CHAR_TABLE[i % 10]
len++
i /= 10
}
byte_reverse(buf[:len])
print_string_to_buffer(buffer, buf[:len] as string)
}
i := f as u64
print_u64_to_buffer(buffer, i)
f -= i as f64
print_rune_to_buffer(buffer, #rune ".")
mult := 10.0
for decimal_places := 6; decimal_places >= 0; decimal_places-- {
i = (f * mult) as u64
print_u64_to_buffer(buffer, i as u64)
f -= i as f64 / mult
mult *= 10
}
}
print_any_to_buffer :: proc(buf: ^[]byte, arg: any) {
using Type_Info
match type info : arg.type_info {
case Named:
a: any
a.type_info = info.base
a.data = arg.data
match type b : info.base {
case Struct:
print_string_to_buffer(buf, info.name)
print_string_to_buffer(buf, "{")
for i := 0; i < len(b.fields); i++ {
f := b.fields[i];
if i > 0 {
print_string_to_buffer(buf, ", ")
}
print_any_to_buffer(buf, f.name)
print_string_to_buffer(buf, " = ")
v: any
v.type_info = f.type_info
v.data = ptr_offset(arg.data as ^byte, f.offset)
print_any_to_buffer(buf, v)
}
print_string_to_buffer(buf, "}")
default:
print_any_to_buffer(buf, a)
}
case Integer:
if info.signed {
i: int = 0;
if arg.data != null {
match info.size {
case 1: i = (arg.data as ^i8)^ as int
case 2: i = (arg.data as ^i16)^ as int
case 4: i = (arg.data as ^i32)^ as int
case 8: i = (arg.data as ^i64)^ as int
case 16: i = (arg.data as ^i128)^ as int
}
}
print_int_to_buffer(buf, i)
} else {
i: uint = 0;
if arg.data != null {
match info.size {
case 1: i = (arg.data as ^u8)^ as uint
case 2: i = (arg.data as ^u16)^ as uint
case 4: i = (arg.data as ^u32)^ as uint
case 8: i = (arg.data as ^u64)^ as uint
case 16: i = (arg.data as ^u128)^ as uint
}
}
print_uint_to_buffer(buf, i)
}
case Float:
f: f64 = 0
if arg.data != null {
match info.size {
case 4: f = (arg.data as ^f32)^ as f64
case 8: f = (arg.data as ^f64)^ as f64
}
}
print_f64_to_buffer(buf, f)
case String:
s := ""
if arg.data != null {
s = (arg.data as ^string)^
}
print_string_to_buffer(buf, s)
case Boolean:
v := false;
if arg.data != null {
v = (arg.data as ^bool)^
}
print_bool_to_buffer(buf, v)
case Pointer:
v := null;
if arg.data != null {
v = (arg.data as ^rawptr)^
}
print_pointer_to_buffer(buf, v)
case Enum:
v: any
v.data = arg.data
v.type_info = info.base
print_any_to_buffer(buf, v)
case Array:
print_string_to_buffer(buf, "[")
for i := 0; i < info.len; i++ {
if i > 0 {
print_string_to_buffer(buf, ", ")
}
elem: any
elem.data = (arg.data as int + i*info.elem_size) as rawptr
elem.type_info = info.elem
print_any_to_buffer(buf, elem)
}
print_string_to_buffer(buf, "]")
case Slice:
slice := arg.data as ^struct { data: rawptr; len, cap: int }
print_string_to_buffer(buf, "[")
for i := 0; i < slice.len; i++ {
if i > 0 {
print_string_to_buffer(buf, ", ")
}
elem: any
elem.data = (slice.data as int + i*info.elem_size) as rawptr
elem.type_info = info.elem
print_any_to_buffer(buf, elem)
}
print_string_to_buffer(buf, "]")
case Vector:
print_string_to_buffer(buf, "<")
for i := 0; i < info.len; i++ {
if i > 0 {
print_string_to_buffer(buf, ", ")
}
elem: any
elem.data = (arg.data as int + i*info.elem_size) as rawptr
elem.type_info = info.elem
print_any_to_buffer(buf, elem)
}
print_string_to_buffer(buf, ">")
case Struct:
print_string_to_buffer(buf, "(struct ")
for i := 0; i < len(info.fields); i++ {
if i > 0 {
print_string_to_buffer(buf, ", ")
}
print_any_to_buffer(buf, info.fields[i].name)
}
print_string_to_buffer(buf, ")")
case Union: print_string_to_buffer(buf, "(union)")
case Raw_Union: print_string_to_buffer(buf, "(raw_union)")
case Procedure:
print_string_to_buffer(buf, "(procedure 0x")
print_pointer_to_buffer(buf, (arg.data as ^rawptr)^)
print_string_to_buffer(buf, ")")
default:
print_string_to_buffer(buf, "")
}
}
type_info_is_string :: proc(info: ^Type_Info) -> bool {
using Type_Info
if info == null {
return false
}
for {
match type i : info {
case Named:
info = i.base
continue
case String:
return true
default:
return false
}
}
return false
}
print_to_buffer :: proc(buf: ^[]byte, args: ..any) {
prev_string := false
for i := 0; i < len(args); i++ {
arg := args[i]
is_string := arg.data != null && type_info_is_string(arg.type_info)
if i > 0 && !is_string && !prev_string {
// Add space between two non-string arguments
print_space_to_buffer(buf)
}
print_any_to_buffer(buf, arg)
prev_string = is_string
}
}
println_to_buffer :: proc(buf: ^[]byte, args: ..any) {
for i := 0; i < len(args); i++ {
arg := args[i]
if i > 0 {
print_space_to_buffer(buf)
}
print_any_to_buffer(buf, arg)
}
print_nl_to_buffer(buf)
}
print :: proc(args: ..any) {
data: [4096]byte
buf := data[:0]
print_to_buffer(^buf, ..args)
file_write(file_get_standard(File_Standard.OUTPUT), buf)
}
println :: proc(args: ..any) {
data: [4096]byte
buf := data[:0]
println_to_buffer(^buf, ..args)
file_write(file_get_standard(File_Standard.OUTPUT), buf)
}
+297
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@@ -0,0 +1,297 @@
#load "win32.odin"
#load "print.odin"
// IMPORTANT NOTE(bill): Do not change the order of any of this data
// The compiler relies upon this _exact_ order
Type_Info :: union {
Member :: struct #ordered {
name: string // can be empty if tuple
type_info: ^Type_Info
offset: int // offsets are not used in tuples
}
Record :: struct #ordered {
fields: []Member
}
Named: struct #ordered {
name: string
base: ^Type_Info
}
Integer: struct #ordered {
size: int // in bytes
signed: bool
}
Float: struct #ordered {
size: int // in bytes
}
String: struct #ordered {}
Boolean: struct #ordered {}
Pointer: struct #ordered {
elem: ^Type_Info
}
Procedure: struct #ordered {
params: ^Type_Info // Type_Info.Tuple
results: ^Type_Info // Type_Info.Tuple
variadic: bool
}
Array: struct #ordered {
elem: ^Type_Info
elem_size: int
len: int
}
Slice: struct #ordered {
elem: ^Type_Info
elem_size: int
}
Vector: struct #ordered {
elem: ^Type_Info
elem_size: int
len: int
}
Tuple: Record
Struct: Record
Union: Record
Raw_Union: Record
Enum: struct #ordered {
base: ^Type_Info
}
}
assume :: proc(cond: bool) #foreign "llvm.assume"
__debug_trap :: proc() #foreign "llvm.debugtrap"
__trap :: proc() #foreign "llvm.trap"
read_cycle_counter :: proc() -> u64 #foreign "llvm.readcyclecounter"
bit_reverse16 :: proc(b: u16) -> u16 #foreign "llvm.bitreverse.i16"
bit_reverse32 :: proc(b: u32) -> u32 #foreign "llvm.bitreverse.i32"
bit_reverse64 :: proc(b: u64) -> u64 #foreign "llvm.bitreverse.i64"
byte_swap16 :: proc(b: u16) -> u16 #foreign "llvm.bswap.i16"
byte_swap32 :: proc(b: u32) -> u32 #foreign "llvm.bswap.i32"
byte_swap64 :: proc(b: u64) -> u64 #foreign "llvm.bswap.i64"
fmuladd_f32 :: proc(a, b, c: f32) -> f32 #foreign "llvm.fmuladd.f32"
fmuladd_f64 :: proc(a, b, c: f64) -> f64 #foreign "llvm.fmuladd.f64"
heap_alloc :: proc(len: int) -> rawptr {
return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len)
}
heap_dealloc :: proc(ptr: rawptr) {
_ = HeapFree(GetProcessHeap(), 0, ptr)
}
memory_zero :: proc(data: rawptr, len: int) {
llvm_memset_64bit :: proc(dst: rawptr, val: byte, len: int, align: i32, is_volatile: bool) #foreign "llvm.memset.p0i8.i64"
llvm_memset_64bit(data, 0, len, 1, false)
}
memory_compare :: proc(dst, src: rawptr, len: int) -> int {
// TODO(bill): make a faster `memory_compare`
a := slice_ptr(dst as ^byte, len)
b := slice_ptr(src as ^byte, len)
for i := 0; i < len; i++ {
if a[i] != b[i] {
return (a[i] - b[i]) as int
}
}
return 0
}
memory_copy :: proc(dst, src: rawptr, len: int) #inline {
llvm_memmove_64bit :: proc(dst, src: rawptr, len: int, align: i32, is_volatile: bool) #foreign "llvm.memmove.p0i8.p0i8.i64"
llvm_memmove_64bit(dst, src, len, 1, false)
}
__string_eq :: proc(a, b: string) -> bool {
if len(a) != len(b) {
return false
}
if ^a[0] == ^b[0] {
return true
}
return memory_compare(^a[0], ^b[0], len(a)) == 0
}
__string_cmp :: proc(a, b : string) -> int {
// Translation of http://mgronhol.github.io/fast-strcmp/
n := min(len(a), len(b))
fast := n/size_of(int) + 1
offset := (fast-1)*size_of(int)
curr_block := 0
if n <= size_of(int) {
fast = 0
}
la := slice_ptr(^a[0] as ^int, fast)
lb := slice_ptr(^b[0] as ^int, fast)
for ; curr_block < fast; curr_block++ {
if (la[curr_block] ~ lb[curr_block]) != 0 {
for pos := curr_block*size_of(int); pos < n; pos++ {
if (a[pos] ~ b[pos]) != 0 {
return a[pos] as int - b[pos] as int
}
}
}
}
for ; offset < n; offset++ {
if (a[offset] ~ b[offset]) != 0 {
return a[offset] as int - b[offset] as int
}
}
return 0
}
__string_ne :: proc(a, b : string) -> bool #inline { return !__string_eq(a, b) }
__string_lt :: proc(a, b : string) -> bool #inline { return __string_cmp(a, b) < 0 }
__string_gt :: proc(a, b : string) -> bool #inline { return __string_cmp(a, b) > 0 }
__string_le :: proc(a, b : string) -> bool #inline { return __string_cmp(a, b) <= 0 }
__string_ge :: proc(a, b : string) -> bool #inline { return __string_cmp(a, b) >= 0 }
Allocation_Mode :: enum {
ALLOC,
DEALLOC,
DEALLOC_ALL,
RESIZE,
}
Allocator_Proc :: type proc(allocator_data: rawptr, mode: Allocation_Mode,
size, alignment: int,
old_memory: rawptr, old_size: int, flags: u64) -> rawptr
Allocator :: struct {
procedure: Allocator_Proc;
data: rawptr
}
Context :: struct {
thread_ptr: rawptr
user_data: rawptr
user_index: int
allocator: Allocator
}
#thread_local context: Context
DEFAULT_ALIGNMENT :: 2*size_of(int)
__check_context :: proc() {
if context.allocator.procedure == null {
context.allocator = __default_allocator()
}
if context.thread_ptr == null {
// TODO(bill):
// context.thread_ptr = current_thread_pointer()
}
}
alloc :: proc(size: int) -> rawptr #inline { return alloc_align(size, DEFAULT_ALIGNMENT) }
alloc_align :: proc(size, alignment: int) -> rawptr #inline {
__check_context()
a := context.allocator
return a.procedure(a.data, Allocation_Mode.ALLOC, size, alignment, null, 0, 0)
}
dealloc :: proc(ptr: rawptr) #inline {
__check_context()
a := context.allocator
_ = a.procedure(a.data, Allocation_Mode.DEALLOC, 0, 0, ptr, 0, 0)
}
dealloc_all :: proc(ptr: rawptr) #inline {
__check_context()
a := context.allocator
_ = a.procedure(a.data, Allocation_Mode.DEALLOC_ALL, 0, 0, ptr, 0, 0)
}
resize :: proc(ptr: rawptr, old_size, new_size: int) -> rawptr #inline { return resize_align(ptr, old_size, new_size, DEFAULT_ALIGNMENT) }
resize_align :: proc(ptr: rawptr, old_size, new_size, alignment: int) -> rawptr #inline {
__check_context()
a := context.allocator
return a.procedure(a.data, Allocation_Mode.RESIZE, new_size, alignment, ptr, old_size, 0)
}
default_resize_align :: proc(old_memory: rawptr, old_size, new_size, alignment: int) -> rawptr {
if old_memory == null {
return alloc_align(new_size, alignment)
}
if new_size == 0 {
dealloc(old_memory)
return null
}
if new_size == old_size {
return old_memory
}
new_memory := alloc_align(new_size, alignment)
if new_memory == null {
return null
}
memory_copy(new_memory, old_memory, min(old_size, new_size));
dealloc(old_memory)
return new_memory
}
__default_allocator_proc :: proc(allocator_data: rawptr, mode: Allocation_Mode,
size, alignment: int,
old_memory: rawptr, old_size: int, flags: u64) -> rawptr {
using Allocation_Mode
match mode {
case ALLOC:
return heap_alloc(size)
case RESIZE:
return default_resize_align(old_memory, old_size, size, alignment)
case DEALLOC:
heap_dealloc(old_memory)
return null
case DEALLOC_ALL:
// NOTE(bill): Does nothing
}
return null
}
__default_allocator :: proc() -> Allocator {
return Allocator{
__default_allocator_proc,
null,
}
}
__assert :: proc(msg: string) {
file_write(file_get_standard(File_Standard.ERROR), msg as []byte)
__debug_trap()
}
__abc_error :: proc(file: string, line, column: int, index, len: int) {
print(file, "(", line, ":", line, ") Index out of bounds: index: ", index, ", len: ", len, "\n")
__debug_trap()
}
+401
View File
@@ -0,0 +1,401 @@
#foreign_system_library "user32"
#foreign_system_library "gdi32"
CS_VREDRAW :: 1
CS_HREDRAW :: 2
CW_USEDEFAULT :: 0x80000000
WS_OVERLAPPED :: 0
WS_MAXIMIZEBOX :: 0x00010000
WS_MINIMIZEBOX :: 0x00020000
WS_THICKFRAME :: 0x00040000
WS_SYSMENU :: 0x00080000
WS_CAPTION :: 0x00C00000
WS_VISIBLE :: 0x10000000
WS_OVERLAPPEDWINDOW :: WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_THICKFRAME|WS_MINIMIZEBOX|WS_MAXIMIZEBOX
WM_DESTROY :: 0x02
WM_CLOSE :: 0x10
WM_QUIT :: 0x12
PM_REMOVE :: 1
COLOR_BACKGROUND :: 1 as HBRUSH
HANDLE :: type rawptr
HWND :: type HANDLE
HDC :: type HANDLE
HINSTANCE :: type HANDLE
HICON :: type HANDLE
HCURSOR :: type HANDLE
HMENU :: type HANDLE
HBRUSH :: type HANDLE
WPARAM :: type uint
LPARAM :: type int
LRESULT :: type int
ATOM :: type i16
BOOL :: type i32
POINT :: type struct { x, y: i32 }
INVALID_HANDLE_VALUE :: (-1 as int) as HANDLE
WNDPROC :: type proc(hwnd: HWND, msg: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT
WNDCLASSEXA :: struct #ordered {
size, style: u32
wnd_proc: WNDPROC
cls_extra, wnd_extra: i32
instance: HINSTANCE
icon: HICON
cursor: HCURSOR
background: HBRUSH
menu_name, class_name: ^u8
sm: HICON
}
MSG :: struct #ordered {
hwnd: HWND
message: u32
wparam: WPARAM
lparam: LPARAM
time: u32
pt: POINT
}
GetLastError :: proc() -> i32 #foreign
ExitProcess :: proc(exit_code: u32) #foreign
GetDesktopWindow :: proc() -> HWND #foreign
GetCursorPos :: proc(p: ^POINT) -> i32 #foreign
ScreenToClient :: proc(h: HWND, p: ^POINT) -> i32 #foreign
GetModuleHandleA :: proc(module_name: ^u8) -> HINSTANCE #foreign
QueryPerformanceFrequency :: proc(result: ^i64) -> i32 #foreign
QueryPerformanceCounter :: proc(result: ^i64) -> i32 #foreign
sleep_ms :: proc(ms: i32) {
Sleep :: proc(ms: i32) -> i32 #foreign
Sleep(ms)
}
OutputDebugStringA :: proc(c_str: ^u8) #foreign
RegisterClassExA :: proc(wc: ^WNDCLASSEXA) -> ATOM #foreign
CreateWindowExA :: proc(ex_style: u32,
class_name, title: ^u8,
style: u32,
x, y: u32,
w, h: i32,
parent: HWND, menu: HMENU, instance: HINSTANCE,
param: rawptr) -> HWND #foreign
ShowWindow :: proc(hwnd: HWND, cmd_show: i32) -> BOOL #foreign
UpdateWindow :: proc(hwnd: HWND) -> BOOL #foreign
PeekMessageA :: proc(msg: ^MSG, hwnd: HWND,
msg_filter_min, msg_filter_max, remove_msg: u32) -> BOOL #foreign
TranslateMessage :: proc(msg: ^MSG) -> BOOL #foreign
DispatchMessageA :: proc(msg: ^MSG) -> LRESULT #foreign
DefWindowProcA :: proc(hwnd: HWND, msg: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT #foreign
GetQueryPerformanceFrequency :: proc() -> i64 {
r: i64
_ = QueryPerformanceFrequency(^r)
return r
}
GetCommandLineA :: proc() -> ^u8 #foreign
// File Stuff
CloseHandle :: proc(h: HANDLE) -> i32 #foreign
GetStdHandle :: proc(h: i32) -> HANDLE #foreign
CreateFileA :: proc(filename: ^u8, desired_access, share_mode: u32,
security: rawptr,
creation, flags_and_attribs: u32, template_file: HANDLE) -> HANDLE #foreign
ReadFile :: proc(h: HANDLE, buf: rawptr, to_read: u32, bytes_read: ^i32, overlapped: rawptr) -> BOOL #foreign
WriteFile :: proc(h: HANDLE, buf: rawptr, len: i32, written_result: ^i32, overlapped: rawptr) -> i32 #foreign
GetFileSizeEx :: proc(file_handle: HANDLE, file_size: ^i64) -> BOOL #foreign
FILE_SHARE_READ :: 0x00000001
FILE_SHARE_WRITE :: 0x00000002
FILE_SHARE_DELETE :: 0x00000004
FILE_GENERIC_ALL :: 0x10000000
FILE_GENERIC_EXECUTE :: 0x20000000
FILE_GENERIC_WRITE :: 0x40000000
FILE_GENERIC_READ :: 0x80000000
STD_INPUT_HANDLE :: -10
STD_OUTPUT_HANDLE :: -11
STD_ERROR_HANDLE :: -12
CREATE_NEW :: 1
CREATE_ALWAYS :: 2
OPEN_EXISTING :: 3
OPEN_ALWAYS :: 4
TRUNCATE_EXISTING :: 5
HeapAlloc :: proc(h: HANDLE, flags: u32, bytes: int) -> rawptr #foreign
HeapFree :: proc(h: HANDLE, flags: u32, memory: rawptr) -> BOOL #foreign
GetProcessHeap :: proc() -> HANDLE #foreign
HEAP_ZERO_MEMORY :: 0x00000008
// Windows OpenGL
PFD_TYPE_RGBA :: 0
PFD_TYPE_COLORINDEX :: 1
PFD_MAIN_PLANE :: 0
PFD_OVERLAY_PLANE :: 1
PFD_UNDERLAY_PLANE :: -1
PFD_DOUBLEBUFFER :: 1
PFD_STEREO :: 2
PFD_DRAW_TO_WINDOW :: 4
PFD_DRAW_TO_BITMAP :: 8
PFD_SUPPORT_GDI :: 16
PFD_SUPPORT_OPENGL :: 32
PFD_GENERIC_FORMAT :: 64
PFD_NEED_PALETTE :: 128
PFD_NEED_SYSTEM_PALETTE :: 0x00000100
PFD_SWAP_EXCHANGE :: 0x00000200
PFD_SWAP_COPY :: 0x00000400
PFD_SWAP_LAYER_BUFFERS :: 0x00000800
PFD_GENERIC_ACCELERATED :: 0x00001000
PFD_DEPTH_DONTCARE :: 0x20000000
PFD_DOUBLEBUFFER_DONTCARE :: 0x40000000
PFD_STEREO_DONTCARE :: 0x80000000
HGLRC :: type HANDLE
PROC :: type proc()
wglCreateContextAttribsARBType :: type proc(hdc: HDC, hshareContext: rawptr, attribList: ^i32) -> HGLRC
PIXELFORMATDESCRIPTOR :: struct #ordered {
size,
version,
flags: u32
pixel_type,
color_bits,
red_bits,
red_shift,
green_bits,
green_shift,
blue_bits,
blue_shift,
alpha_bits,
alpha_shift,
accum_bits,
accum_red_bits,
accum_green_bits,
accum_blue_bits,
accum_alpha_bits,
depth_bits,
stencil_bits,
aux_buffers,
layer_type,
reserved: byte
layer_mask,
visible_mask,
damage_mask: u32
}
GetDC :: proc(h: HANDLE) -> HDC #foreign
SetPixelFormat :: proc(hdc: HDC, pixel_format: i32, pfd: ^PIXELFORMATDESCRIPTOR ) -> BOOL #foreign
ChoosePixelFormat :: proc(hdc: HDC, pfd: ^PIXELFORMATDESCRIPTOR) -> i32 #foreign
SwapBuffers :: proc(hdc: HDC) -> BOOL #foreign
WGL_CONTEXT_MAJOR_VERSION_ARB :: 0x2091
WGL_CONTEXT_MINOR_VERSION_ARB :: 0x2092
WGL_CONTEXT_PROFILE_MASK_ARB :: 0x9126
WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB :: 0x0002
wglCreateContext :: proc(hdc: HDC) -> HGLRC #foreign
wglMakeCurrent :: proc(hdc: HDC, hglrc: HGLRC) -> BOOL #foreign
wglGetProcAddress :: proc(c_str: ^u8) -> PROC #foreign
wglDeleteContext :: proc(hglrc: HGLRC) -> BOOL #foreign
GetAsyncKeyState :: proc(v_key: i32) -> i16 #foreign
is_key_down :: proc(key: Key_Code) -> bool {
return GetAsyncKeyState(key as i32) < 0
}
Key_Code :: enum i32 {
LBUTTON = 0x01,
RBUTTON = 0x02,
CANCEL = 0x03,
MBUTTON = 0x04,
BACK = 0x08,
TAB = 0x09,
CLEAR = 0x0C,
RETURN = 0x0D,
SHIFT = 0x10,
CONTROL = 0x11,
MENU = 0x12,
PAUSE = 0x13,
CAPITAL = 0x14,
KANA = 0x15,
HANGEUL = 0x15,
HANGUL = 0x15,
JUNJA = 0x17,
FINAL = 0x18,
HANJA = 0x19,
KANJI = 0x19,
ESCAPE = 0x1B,
CONVERT = 0x1C,
NONCONVERT = 0x1D,
ACCEPT = 0x1E,
MODECHANGE = 0x1F,
SPACE = 0x20,
PRIOR = 0x21,
NEXT = 0x22,
END = 0x23,
HOME = 0x24,
LEFT = 0x25,
UP = 0x26,
RIGHT = 0x27,
DOWN = 0x28,
SELECT = 0x29,
PRINT = 0x2A,
EXECUTE = 0x2B,
SNAPSHOT = 0x2C,
INSERT = 0x2D,
DELETE = 0x2E,
HELP = 0x2F,
NUM0 = #rune "0",
NUM1 = #rune "1",
NUM2 = #rune "2",
NUM3 = #rune "3",
NUM4 = #rune "4",
NUM5 = #rune "5",
NUM6 = #rune "6",
NUM7 = #rune "7",
NUM8 = #rune "8",
NUM9 = #rune "9",
A = #rune "A",
B = #rune "B",
C = #rune "C",
D = #rune "D",
E = #rune "E",
F = #rune "F",
G = #rune "G",
H = #rune "H",
I = #rune "I",
J = #rune "J",
K = #rune "K",
L = #rune "L",
M = #rune "M",
N = #rune "N",
O = #rune "O",
P = #rune "P",
Q = #rune "Q",
R = #rune "R",
S = #rune "S",
T = #rune "T",
U = #rune "U",
V = #rune "V",
W = #rune "W",
X = #rune "X",
Y = #rune "Y",
Z = #rune "Z",
LWIN = 0x5B,
RWIN = 0x5C,
APPS = 0x5D,
NUMPAD0 = 0x60,
NUMPAD1 = 0x61,
NUMPAD2 = 0x62,
NUMPAD3 = 0x63,
NUMPAD4 = 0x64,
NUMPAD5 = 0x65,
NUMPAD6 = 0x66,
NUMPAD7 = 0x67,
NUMPAD8 = 0x68,
NUMPAD9 = 0x69,
MULTIPLY = 0x6A,
ADD = 0x6B,
SEPARATOR = 0x6C,
SUBTRACT = 0x6D,
DECIMAL = 0x6E,
DIVIDE = 0x6F,
F1 = 0x70,
F2 = 0x71,
F3 = 0x72,
F4 = 0x73,
F5 = 0x74,
F6 = 0x75,
F7 = 0x76,
F8 = 0x77,
F9 = 0x78,
F10 = 0x79,
F11 = 0x7A,
F12 = 0x7B,
F13 = 0x7C,
F14 = 0x7D,
F15 = 0x7E,
F16 = 0x7F,
F17 = 0x80,
F18 = 0x81,
F19 = 0x82,
F20 = 0x83,
F21 = 0x84,
F22 = 0x85,
F23 = 0x86,
F24 = 0x87,
NUMLOCK = 0x90,
SCROLL = 0x91,
LSHIFT = 0xA0,
RSHIFT = 0xA1,
LCONTROL = 0xA2,
RCONTROL = 0xA3,
LMENU = 0xA4,
RMENU = 0xA5,
PROCESSKEY = 0xE5,
ATTN = 0xF6,
CRSEL = 0xF7,
EXSEL = 0xF8,
EREOF = 0xF9,
PLAY = 0xFA,
ZOOM = 0xFB,
NONAME = 0xFC,
PA1 = 0xFD,
OEM_CLEAR = 0xFE,
}