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Add sync.Barrier; Add sync.Blocking_Mutex for unix
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+104
-37
@@ -3,33 +3,18 @@ package sync
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import "core:sys/unix"
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// A lock that can only be held by one thread at once.
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// A recursive lock that can only be held by one thread at once
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Mutex :: struct {
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handle: unix.pthread_mutex_t,
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}
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// Blocks until signalled, and then lets past exactly
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// one thread.
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Condition :: struct {
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handle: unix.pthread_cond_t,
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mutex: ^Mutex,
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// NOTE(tetra, 2019-11-11): Used to mimic the more sane behavior of Windows' AutoResetEvent.
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// This means that you may signal the condition before anyone is waiting to cause the
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// next thread that tries to wait to just pass by uninterrupted, without sleeping.
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// Without this, signalling a condition will only wake up a thread which is already waiting,
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// but not one that is about to wait, which can cause your program to become out of sync in
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// ways that are hard to debug or fix.
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flag: bool, // atomically mutated
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}
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mutex_init :: proc(m: ^Mutex) {
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// NOTE(tetra, 2019-11-01): POSIX OOM if we cannot init the attrs or the mutex.
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attrs: unix.pthread_mutexattr_t;
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assert(unix.pthread_mutexattr_init(&attrs) == 0);
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defer unix.pthread_mutexattr_destroy(&attrs); // ignores destruction error
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unix.pthread_mutexattr_settype(&attrs, unix.PTHREAD_MUTEX_RECURSIVE);
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assert(unix.pthread_mutex_init(&m.handle, &attrs) == 0);
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}
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@@ -53,7 +38,56 @@ mutex_unlock :: proc(m: ^Mutex) {
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}
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condition_init :: proc(c: ^Condition, mutex: ^Mutex) -> bool {
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Blocking_Mutex :: struct {
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handle: unix.pthread_mutex_t,
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}
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blocking_mutex_init :: proc(m: ^Blocking_Mutex) {
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// NOTE(tetra, 2019-11-01): POSIX OOM if we cannot init the attrs or the mutex.
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attrs: unix.pthread_mutexattr_t;
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assert(unix.pthread_mutexattr_init(&attrs) == 0);
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defer unix.pthread_mutexattr_destroy(&attrs); // ignores destruction error
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assert(unix.pthread_mutex_init(&m.handle, &attrs) == 0);
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}
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blocking_mutex_destroy :: proc(m: ^Blocking_Mutex) {
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assert(unix.pthread_mutex_destroy(&m.handle) == 0);
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m.handle = {};
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}
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blocking_mutex_lock :: proc(m: ^Blocking_Mutex) {
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assert(unix.pthread_mutex_lock(&m.handle) == 0);
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}
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// Returns false if someone else holds the lock.
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blocking_mutex_try_lock :: proc(m: ^Blocking_Mutex) -> bool {
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return unix.pthread_mutex_trylock(&m.handle) == 0;
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}
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blocking_mutex_unlock :: proc(m: ^Blocking_Mutex) {
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assert(unix.pthread_mutex_unlock(&m.handle) == 0);
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}
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// Blocks until signalled, and then lets past exactly
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// one thread.
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Condition :: struct {
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handle: unix.pthread_cond_t,
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mutex: Condition_Mutex_Ptr,
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// NOTE(tetra, 2019-11-11): Used to mimic the more sane behavior of Windows' AutoResetEvent.
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// This means that you may signal the condition before anyone is waiting to cause the
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// next thread that tries to wait to just pass by uninterrupted, without sleeping.
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// Without this, signalling a condition will only wake up a thread which is already waiting,
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// but not one that is about to wait, which can cause your program to become out of sync in
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// ways that are hard to debug or fix.
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flag: bool, // atomically mutated
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}
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condition_init :: proc(c: ^Condition, mutex: Condition_Mutex_Ptr) -> bool {
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// NOTE(tetra, 2019-11-01): POSIX OOM if we cannot init the attrs or the condition.
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attrs: unix.pthread_condattr_t;
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if unix.pthread_condattr_init(&attrs) != 0 {
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@@ -73,10 +107,19 @@ condition_destroy :: proc(c: ^Condition) {
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// Awaken exactly one thread who is waiting on the condition
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condition_signal :: proc(c: ^Condition) -> bool {
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mutex_lock(c.mutex);
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defer mutex_unlock(c.mutex);
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atomic_swap(&c.flag, true, .Sequentially_Consistent);
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return unix.pthread_cond_signal(&c.handle) == 0;
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switch m in c.mutex {
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case ^Mutex:
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mutex_lock(m);
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defer mutex_unlock(m);
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atomic_swap(&c.flag, true, .Sequentially_Consistent);
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return unix.pthread_cond_signal(&c.handle) == 0;
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case ^Blocking_Mutex:
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blocking_mutex_lock(m);
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defer blocking_mutex_unlock(m);
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atomic_swap(&c.flag, true, .Sequentially_Consistent);
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return unix.pthread_cond_signal(&c.handle) == 0;
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}
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return false;
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}
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// Awaken all threads who are waiting on the condition
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@@ -88,24 +131,48 @@ condition_broadcast :: proc(c: ^Condition) -> bool {
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// Does not block if the condition has been signalled and no one
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// has waited on it yet.
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condition_wait_for :: proc(c: ^Condition) -> bool {
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mutex_lock(c.mutex);
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defer mutex_unlock(c.mutex);
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// NOTE(tetra): If a thread comes by and steals the flag immediately after the signal occurs,
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// the thread that gets signalled and wakes up, discovers that the flag was taken and goes
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// back to sleep.
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// Though this overall behavior is the most sane, there may be a better way to do this that means that
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// the first thread to wait, gets the flag first.
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if atomic_swap(&c.flag, false, .Sequentially_Consistent) {
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return true;
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}
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for {
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if unix.pthread_cond_wait(&c.handle, &c.mutex.handle) != 0 {
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return false;
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}
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switch m in c.mutex {
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case ^Mutex:
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mutex_lock(m);
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defer mutex_unlock(m);
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// NOTE(tetra): If a thread comes by and steals the flag immediately after the signal occurs,
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// the thread that gets signalled and wakes up, discovers that the flag was taken and goes
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// back to sleep.
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// Though this overall behavior is the most sane, there may be a better way to do this that means that
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// the first thread to wait, gets the flag first.
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if atomic_swap(&c.flag, false, .Sequentially_Consistent) {
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return true;
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}
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}
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for {
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if unix.pthread_cond_wait(&c.handle, &m.handle) != 0 {
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return false;
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}
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if atomic_swap(&c.flag, false, .Sequentially_Consistent) {
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return true;
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}
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}
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return false;
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case ^Blocking_Mutex:
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blocking_mutex_lock(m);
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defer blocking_mutex_unlock(m);
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// NOTE(tetra): If a thread comes by and steals the flag immediately after the signal occurs,
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// the thread that gets signalled and wakes up, discovers that the flag was taken and goes
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// back to sleep.
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// Though this overall behavior is the most sane, there may be a better way to do this that means that
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// the first thread to wait, gets the flag first.
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if atomic_swap(&c.flag, false, .Sequentially_Consistent) {
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return true;
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}
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for {
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if unix.pthread_cond_wait(&c.handle, &m.handle) != 0 {
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return false;
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}
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if atomic_swap(&c.flag, false, .Sequentially_Consistent) {
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return true;
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}
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}
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return false;
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}
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return false;
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}
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