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Update d3d12.odin
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@@ -1905,7 +1905,6 @@ DESCRIPTOR_HEAP_TYPE :: enum i32 {
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SAMPLER = 1,
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SAMPLER = 1,
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RTV = 2,
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RTV = 2,
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DSV = 3,
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DSV = 3,
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NUM_TYPES = 4,
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}
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}
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DESCRIPTOR_HEAP_FLAGS :: distinct bit_set[DESCRIPTOR_HEAP_FLAG; u32]
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DESCRIPTOR_HEAP_FLAGS :: distinct bit_set[DESCRIPTOR_HEAP_FLAG; u32]
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