Use proc "c" calling convention in NS Foundation package

This commit is contained in:
gingerBill
2023-05-22 14:59:24 +01:00
parent 730192adc4
commit 8f563df7c5
22 changed files with 348 additions and 348 deletions
+77 -77
View File
@@ -53,75 +53,75 @@ BackingStoreType :: enum NS.UInteger {
WindowDelegateTemplate :: struct {
// Managing Sheets
windowWillPositionSheetUsingRect: proc(window: ^Window, sheet: ^Window, rect: Rect) -> Rect,
windowWillBeginSheet: proc(notification: ^Notification),
windowDidEndSheet: proc(notification: ^Notification),
windowWillPositionSheetUsingRect: proc(window: ^Window, sheet: ^Window, rect: Rect) -> Rect,
windowWillBeginSheet: proc(notification: ^Notification),
windowDidEndSheet: proc(notification: ^Notification),
// Sizing Windows
windowWillResizeToSize: proc(sender: ^Window, frameSize: Size) -> Size,
windowDidResize: proc(notification: ^Notification),
windowWillStartLiveResize: proc(noitifcation: ^Notification),
windowDidEndLiveResize: proc(notification: ^Notification),
windowWillResizeToSize: proc(sender: ^Window, frameSize: Size) -> Size,
windowDidResize: proc(notification: ^Notification),
windowWillStartLiveResize: proc(noitifcation: ^Notification),
windowDidEndLiveResize: proc(notification: ^Notification),
// Minimizing Windows
windowWillMiniaturize: proc(notification: ^Notification),
windowDidMiniaturize: proc(notification: ^Notification),
windowDidDeminiaturize: proc(notification: ^Notification),
windowWillMiniaturize: proc(notification: ^Notification),
windowDidMiniaturize: proc(notification: ^Notification),
windowDidDeminiaturize: proc(notification: ^Notification),
// Zooming window
windowWillUseStandardFrameDefaultFrame: proc(window: ^Window, newFrame: Rect) -> Rect,
windowShouldZoomToFrame: proc(window: ^Window, newFrame: Rect) -> BOOL,
windowWillUseStandardFrameDefaultFrame: proc(window: ^Window, newFrame: Rect) -> Rect,
windowShouldZoomToFrame: proc(window: ^Window, newFrame: Rect) -> BOOL,
// Managing Full-Screen Presentation
windowWillUseFullScreenContentSize: proc(window: ^Window, proposedSize: Size) -> Size,
windowWillUseFullScreenPresentationOptions: proc(window: ^Window, proposedOptions: ApplicationPresentationOptions) -> ApplicationPresentationOptions,
windowWillEnterFullScreen: proc(notification: ^Notification),
windowDidEnterFullScreen: proc(notification: ^Notification),
windowWillExitFullScreen: proc(notification: ^Notification),
windowDidExitFullScreen: proc(notification: ^Notification),
windowWillUseFullScreenContentSize: proc(window: ^Window, proposedSize: Size) -> Size,
windowWillUseFullScreenPresentationOptions: proc(window: ^Window, proposedOptions: ApplicationPresentationOptions) -> ApplicationPresentationOptions,
windowWillEnterFullScreen: proc(notification: ^Notification),
windowDidEnterFullScreen: proc(notification: ^Notification),
windowWillExitFullScreen: proc(notification: ^Notification),
windowDidExitFullScreen: proc(notification: ^Notification),
// Custom Full-Screen Presentation Animations
customWindowsToEnterFullScreenForWindow: proc(window: ^Window) -> ^Array,
customWindowsToEnterFullScreenForWindowOnScreen: proc(window: ^Window, screen: ^Screen) -> ^Array,
windowStartCustomAnimationToEnterFullScreenWithDuration: proc(window: ^Window, duration: TimeInterval),
windowStartCustomAnimationToEnterFullScreenOnScreenWithDuration: proc(window: ^Window, screen: ^Screen, duration: TimeInterval),
windowDidFailToEnterFullScreen: proc(window: ^Window),
customWindowsToExitFullScreenForWindow: proc(window: ^Window) -> ^Array,
windowStartCustomAnimationToExitFullScreenWithDuration: proc(window: ^Window, duration: TimeInterval),
windowDidFailToExitFullScreen: proc(window: ^Window),
customWindowsToEnterFullScreenForWindow: proc(window: ^Window) -> ^Array,
customWindowsToEnterFullScreenForWindowOnScreen: proc(window: ^Window, screen: ^Screen) -> ^Array,
windowStartCustomAnimationToEnterFullScreenWithDuration: proc(window: ^Window, duration: TimeInterval),
windowStartCustomAnimationToEnterFullScreenOnScreenWithDuration: proc(window: ^Window, screen: ^Screen, duration: TimeInterval),
windowDidFailToEnterFullScreen: proc(window: ^Window),
customWindowsToExitFullScreenForWindow: proc(window: ^Window) -> ^Array,
windowStartCustomAnimationToExitFullScreenWithDuration: proc(window: ^Window, duration: TimeInterval),
windowDidFailToExitFullScreen: proc(window: ^Window),
// Moving Windows
windowWillMove: proc(notification: ^Notification),
windowDidMove: proc(notification: ^Notification),
windowDidChangeScreen: proc(notification: ^Notification),
windowDidChangeScreenProfile: proc(notification: ^Notification),
windowDidChangeBackingProperties: proc(notification: ^Notification),
windowWillMove: proc(notification: ^Notification),
windowDidMove: proc(notification: ^Notification),
windowDidChangeScreen: proc(notification: ^Notification),
windowDidChangeScreenProfile: proc(notification: ^Notification),
windowDidChangeBackingProperties: proc(notification: ^Notification),
// Closing Windows
windowShouldClose: proc(sender: ^Window) -> BOOL,
windowWillClose: proc(notification: ^Notification),
windowShouldClose: proc(sender: ^Window) -> BOOL,
windowWillClose: proc(notification: ^Notification),
// Managing Key Status
windowDidBecomeKey: proc(notification: ^Notification),
windowDidResignKey: proc(notification: ^Notification),
windowDidBecomeKey: proc(notification: ^Notification),
windowDidResignKey: proc(notification: ^Notification),
// Managing Main Status
windowDidBecomeMain: proc(notification: ^Notification),
windowDidResignMain: proc(notification: ^Notification),
windowDidBecomeMain: proc(notification: ^Notification),
windowDidResignMain: proc(notification: ^Notification),
// Managing Field Editors
windowWillReturnFieldEditorToObject: proc(sender: ^Window, client: id) -> id,
windowWillReturnFieldEditorToObject: proc(sender: ^Window, client: id) -> id,
// Updating Windows
windowDidUpdate: proc (notification: ^Notification),
windowDidUpdate: proc (notification: ^Notification),
// Exposing Windows
windowDidExpose: proc (notification: ^Notification),
windowDidExpose: proc (notification: ^Notification),
// Managing Occlusion State
windowDidChangeOcclusionState: proc(notification: ^Notification),
windowDidChangeOcclusionState: proc(notification: ^Notification),
// Dragging Windows
windowShouldDragDocumentWithEventFromWithPasteboard: proc(window: ^Window, event: ^Event, dragImageLocation: Point, pasteboard: ^Pasteboard) -> BOOL,
windowShouldDragDocumentWithEventFromWithPasteboard: proc(window: ^Window, event: ^Event, dragImageLocation: Point, pasteboard: ^Pasteboard) -> BOOL,
// Getting the Undo Manager
windowWillReturnUndoManager: proc(window: ^Window) -> ^UndoManager,
windowWillReturnUndoManager: proc(window: ^Window) -> ^UndoManager,
// Managing Titles
windowShouldPopUpDocumentPathMenu: proc(window: ^Window, menu: ^Menu) -> BOOL,
windowShouldPopUpDocumentPathMenu: proc(window: ^Window, menu: ^Menu) -> BOOL,
// Managing Restorable State
windowWillEncodeRestorableState: proc(window: ^Window, state: ^Coder),
windowDidEncodeRestorableState: proc(window: ^Window, state: ^Coder),
windowWillEncodeRestorableState: proc(window: ^Window, state: ^Coder),
windowDidEncodeRestorableState: proc(window: ^Window, state: ^Coder),
// Managing Presentation in Version Browsers
windowWillResizeForVersionBrowserWithMaxPreferredSizeMaxAllowedSize: proc(window: ^Window, maxPreferredFrameSize: Size, maxAllowedFrameSize: Size) -> Size,
windowWillEnterVersionBrowser: proc(notification: ^Notification),
windowDidEnterVersionBrowser: proc(notification: ^Notification),
windowWillExitVersionBrowser: proc(notification: ^Notification),
windowDidExitVersionBrowser: proc(notification: ^Notification),
windowWillEnterVersionBrowser: proc(notification: ^Notification),
windowDidEnterVersionBrowser: proc(notification: ^Notification),
windowWillExitVersionBrowser: proc(notification: ^Notification),
windowDidExitVersionBrowser: proc(notification: ^Notification),
}
WindowDelegate :: struct { using _: Object }
@@ -562,19 +562,19 @@ Color :: struct {using _: Object}
Layer :: struct { using _: NS.Object }
@(objc_type=Layer, objc_name="contentsScale")
Layer_contentsScale :: proc(self: ^Layer) -> Float {
Layer_contentsScale :: proc "c" (self: ^Layer) -> Float {
return msgSend(Float, self, "contentsScale")
}
@(objc_type=Layer, objc_name="setContentsScale")
Layer_setContentsScale :: proc(self: ^Layer, scale: Float) {
Layer_setContentsScale :: proc "c" (self: ^Layer, scale: Float) {
msgSend(nil, self, "setContentsScale:", scale)
}
@(objc_type=Layer, objc_name="frame")
Layer_frame :: proc(self: ^Layer) -> Rect {
Layer_frame :: proc "c" (self: ^Layer) -> Rect {
return msgSend(Rect, self, "frame")
}
@(objc_type=Layer, objc_name="addSublayer")
Layer_addSublayer :: proc(self: ^Layer, layer: ^Layer) {
Layer_addSublayer :: proc "c" (self: ^Layer, layer: ^Layer) {
msgSend(nil, self, "addSublayer:", layer)
}
@@ -586,23 +586,23 @@ View :: struct {using _: Responder}
@(objc_type=View, objc_name="initWithFrame")
View_initWithFrame :: proc(self: ^View, frame: Rect) -> ^View {
View_initWithFrame :: proc "c" (self: ^View, frame: Rect) -> ^View {
return msgSend(^View, self, "initWithFrame:", frame)
}
@(objc_type=View, objc_name="layer")
View_layer :: proc(self: ^View) -> ^Layer {
View_layer :: proc "c" (self: ^View) -> ^Layer {
return msgSend(^Layer, self, "layer")
}
@(objc_type=View, objc_name="setLayer")
View_setLayer :: proc(self: ^View, layer: ^Layer) {
View_setLayer :: proc "c" (self: ^View, layer: ^Layer) {
msgSend(nil, self, "setLayer:", layer)
}
@(objc_type=View, objc_name="wantsLayer")
View_wantsLayer :: proc(self: ^View) -> BOOL {
View_wantsLayer :: proc "c" (self: ^View) -> BOOL {
return msgSend(BOOL, self, "wantsLayer")
}
@(objc_type=View, objc_name="setWantsLayer")
View_setWantsLayer :: proc(self: ^View, wantsLayer: BOOL) {
View_setWantsLayer :: proc "c" (self: ^View, wantsLayer: BOOL) {
msgSend(nil, self, "setWantsLayer:", wantsLayer)
}
@@ -610,7 +610,7 @@ View_setWantsLayer :: proc(self: ^View, wantsLayer: BOOL) {
Window :: struct {using _: Responder}
@(objc_type=Window, objc_name="alloc", objc_is_class_method=true)
Window_alloc :: proc() -> ^Window {
Window_alloc :: proc "c" () -> ^Window {
return msgSend(^Window, Window, "alloc")
}
@@ -630,70 +630,70 @@ Window_initWithContentRect :: proc (self: ^Window, contentRect: Rect, styleMask:
return self
}
@(objc_type=Window, objc_name="contentView")
Window_contentView :: proc(self: ^Window) -> ^View {
Window_contentView :: proc "c" (self: ^Window) -> ^View {
return msgSend(^View, self, "contentView")
}
@(objc_type=Window, objc_name="setContentView")
Window_setContentView :: proc(self: ^Window, content_view: ^View) {
Window_setContentView :: proc "c" (self: ^Window, content_view: ^View) {
msgSend(nil, self, "setContentView:", content_view)
}
@(objc_type=Window, objc_name="contentLayoutRect")
Window_contentLayoutRect :: proc(self: ^Window) -> Rect {
Window_contentLayoutRect :: proc "c" (self: ^Window) -> Rect {
return msgSend(Rect, self, "contentLayoutRect")
}
@(objc_type=Window, objc_name="frame")
Window_frame :: proc(self: ^Window) -> Rect {
Window_frame :: proc "c" (self: ^Window) -> Rect {
return msgSend(Rect, self, "frame")
}
@(objc_type=Window, objc_name="setFrame")
Window_setFrame :: proc(self: ^Window, frame: Rect) {
Window_setFrame :: proc "c" (self: ^Window, frame: Rect) {
msgSend(nil, self, "setFrame:", frame)
}
@(objc_type=Window, objc_name="opaque")
Window_opaque :: proc(self: ^Window) -> NS.BOOL {
Window_opaque :: proc "c" (self: ^Window) -> NS.BOOL {
return msgSend(NS.BOOL, self, "opaque")
}
@(objc_type=Window, objc_name="setOpaque")
Window_setOpaque :: proc(self: ^Window, ok: NS.BOOL) {
Window_setOpaque :: proc "c" (self: ^Window, ok: NS.BOOL) {
msgSend(nil, self, "setOpaque:", ok)
}
@(objc_type=Window, objc_name="backgroundColor")
Window_backgroundColor :: proc(self: ^Window) -> ^NS.Color {
Window_backgroundColor :: proc "c" (self: ^Window) -> ^NS.Color {
return msgSend(^NS.Color, self, "backgroundColor")
}
@(objc_type=Window, objc_name="setBackgroundColor")
Window_setBackgroundColor :: proc(self: ^Window, color: ^NS.Color) {
Window_setBackgroundColor :: proc "c" (self: ^Window, color: ^NS.Color) {
msgSend(nil, self, "setBackgroundColor:", color)
}
@(objc_type=Window, objc_name="makeKeyAndOrderFront")
Window_makeKeyAndOrderFront :: proc(self: ^Window, key: ^NS.Object) {
Window_makeKeyAndOrderFront :: proc "c" (self: ^Window, key: ^NS.Object) {
msgSend(nil, self, "makeKeyAndOrderFront:", key)
}
@(objc_type=Window, objc_name="setTitle")
Window_setTitle :: proc(self: ^Window, title: ^NS.String) {
Window_setTitle :: proc "c" (self: ^Window, title: ^NS.String) {
msgSend(nil, self, "setTitle:", title)
}
@(objc_type=Window, objc_name="setTitlebarAppearsTransparent")
Window_setTitlebarAppearsTransparent :: proc(self: ^Window, ok: NS.BOOL) {
Window_setTitlebarAppearsTransparent :: proc "c" (self: ^Window, ok: NS.BOOL) {
msgSend(nil, self, "setTitlebarAppearsTransparent:", ok)
}
@(objc_type=Window, objc_name="setMovable")
Window_setMovable :: proc(self: ^Window, ok: NS.BOOL) {
Window_setMovable :: proc "c" (self: ^Window, ok: NS.BOOL) {
msgSend(nil, self, "setMovable:", ok)
}
@(objc_type=Window, objc_name="setMovableByWindowBackground")
Window_setMovableByWindowBackground :: proc(self: ^Window, ok: NS.BOOL) {
Window_setMovableByWindowBackground :: proc "c" (self: ^Window, ok: NS.BOOL) {
msgSend(nil, self, "setMovableByWindowBackground:", ok)
}
@(objc_type=Window, objc_name="setStyleMask")
Window_setStyleMask :: proc(self: ^Window, style_mask: WindowStyleMask) {
Window_setStyleMask :: proc "c" (self: ^Window, style_mask: WindowStyleMask) {
msgSend(nil, self, "setStyleMask:", style_mask)
}
@(objc_type=Window, objc_name="close")
Window_close :: proc(self: ^Window) {
Window_close :: proc "c" (self: ^Window) {
msgSend(nil, self, "close")
}
@(objc_type=Window, objc_name="setDelegate")
Window_setDelegate :: proc(self: ^Window, delegate: ^WindowDelegate) {
Window_setDelegate :: proc "c" (self: ^Window, delegate: ^WindowDelegate) {
msgSend(nil, self, "setDelegate:", delegate)
}