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https://github.com/Ed94/Odin.git
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Merge remote-tracking branch 'offical/master'
This commit is contained in:
Vendored
+17
-43
@@ -5,47 +5,21 @@ import "core:c"
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RAYGUI_SHARED :: #config(RAYGUI_SHARED, true)
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when ODIN_OS == .Windows {
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when RAYGUI_SHARED {
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foreign import lib {
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"windows/rayguidll.lib",
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}
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} else {
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foreign import lib {
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"windows/raygui.lib",
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}
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foreign import lib {
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"windows/rayguidll.lib" when RAYGUI_SHARED else "windows/raygui.lib",
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}
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} else when ODIN_OS == .Linux {
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when RAYGUI_SHARED {
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foreign import lib "linux/libraygui.so"
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} else {
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foreign import lib "linux/libraygui.a"
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foreign import lib {
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"linux/libraygui.so" when RAYGUI_SHARED else "linux/libraygui.a",
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}
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} else when ODIN_OS == .Darwin {
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when ODIN_ARCH == .arm64 {
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when RAYGUI_SHARED {
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foreign import lib {
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"macos-arm64/libraygui.dylib",
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}
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} else {
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foreign import lib {
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"macos-arm64/libraygui.a",
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// "system:Cocoa.framework",
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// "system:OpenGL.framework",
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// "system:IOKit.framework",
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}
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foreign import lib {
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"macos-arm64/libraygui.dylib" when RAYGUI_SHARED else "macos-arm64/libraygui.a",
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}
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} else {
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when RAYGUI_SHARED {
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foreign import lib {
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"macos/libraygui.dylib",
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}
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} else {
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foreign import lib {
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"macos/libraygui.a",
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// "system:Cocoa.framework",
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// "system:OpenGL.framework",
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// "system:IOKit.framework",
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}
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foreign import lib {
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"macos/libraygui.dylib" when RAYGUI_SHARED else "macos/libraygui.a",
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}
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}
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} else {
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@@ -56,8 +30,8 @@ RAYGUI_VERSION :: "4.0"
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// Style property
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GuiStyleProp :: struct {
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controlId: u16,
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propertyId: u16,
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controlId: u16,
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propertyId: u16,
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propertyValue: c.int,
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}
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@@ -226,7 +200,7 @@ GuiColorPickerProperty :: enum c.int {
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HUEBAR_SELECTOR_OVERFLOW, // ColorPicker right hue bar selector overflow
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}
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SCROLLBAR_LEFT_SIDE :: 0
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SCROLLBAR_LEFT_SIDE :: 0
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SCROLLBAR_RIGHT_SIDE :: 1
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//----------------------------------------------------------------------------------
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@@ -262,8 +236,8 @@ foreign lib {
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// Style set/get functions
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GuiSetStyle :: proc(control: c.int, property: c.int, value: c.int) --- // Set one style property
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GuiGetStyle :: proc(control: c.int, property: c.int) -> c.int --- // Get one style property
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GuiSetStyle :: proc(control: GuiControl, property: GuiStyleProp, value: c.int) --- // Set one style property
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GuiGetStyle :: proc(control: GuiControl, property: GuiStyleProp) -> c.int --- // Get one style property
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// Styles loading functions
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@@ -278,11 +252,11 @@ foreign lib {
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// Icons functionality
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GuiIconText :: proc(iconId: c.int, text: cstring) -> cstring --- // Get text with icon id prepended (if supported)
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GuiIconText :: proc(iconId: GuiIconName, text: cstring) -> cstring --- // Get text with icon id prepended (if supported)
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GuiSetIconScale :: proc(scale: c.int) --- // Set default icon drawing size
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GuiGetIcons :: proc() -> [^]u32 --- // Get raygui icons data pointer
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GuiLoadIcons :: proc(fileName: cstring, loadIconsName: bool) -> [^]cstring --- // Load raygui icons file (.rgi) into internal icons data
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GuiDrawIcon :: proc(iconId: c.int, posX: c.int, posY: c.int, pixelSize: c.int, color: Color) --- // Draw icon using pixel size at specified position
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GuiDrawIcon :: proc(iconId: GuiIconName, posX, posY: c.int, pixelSize: c.int, color: Color) --- // Draw icon using pixel size at specified position
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// Controls
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@@ -300,11 +274,11 @@ foreign lib {
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GuiLabel :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Label control, shows text
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GuiButton :: proc(bounds: Rectangle, text: cstring) -> bool --- // Button control, returns true when clicked
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GuiLabelButton :: proc(bounds: Rectangle, text: cstring) -> bool --- // Label button control, show true when clicked
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GuiLabelButton :: proc(bounds: Rectangle, text: cstring) -> bool --- // Label button control, show true when clicked
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GuiToggle :: proc(bounds: Rectangle, text: cstring, active: ^bool) -> c.int --- // Toggle Button control, returns true when active
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GuiToggleGroup :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int --- // Toggle Group control, returns active toggle index
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GuiToggleSlider :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int ---
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GuiCheckBox :: proc(bounds: Rectangle, text: cstring, checked: ^bool) -> bool --- // Check Box control, returns true when active
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GuiCheckBox :: proc(bounds: Rectangle, text: cstring, checked: ^bool) -> bool --- // Check Box control, returns true when active
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GuiComboBox :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int --- // Combo Box control, returns selected item index
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GuiDropdownBox :: proc(bounds: Rectangle, text: cstring, active: ^c.int, editMode: bool) -> bool --- // Dropdown Box control, returns selected item
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