Update default field value syntax; Use more declaration groupings

This commit is contained in:
Ginger Bill
2017-06-12 18:38:27 +01:00
parent e6a206a430
commit 83bad13e9e
9 changed files with 259 additions and 222 deletions
+63 -57
View File
@@ -1,67 +1,73 @@
foreign_system_library "opengl32.lib" when ODIN_OS == "windows";
import . "windows.odin";
const CONTEXT_MAJOR_VERSION_ARB = 0x2091;
const CONTEXT_MINOR_VERSION_ARB = 0x2092;
const CONTEXT_FLAGS_ARB = 0x2094;
const CONTEXT_PROFILE_MASK_ARB = 0x9126;
const CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x0002;
const CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001;
const CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002;
const (
CONTEXT_MAJOR_VERSION_ARB = 0x2091;
CONTEXT_MINOR_VERSION_ARB = 0x2092;
CONTEXT_FLAGS_ARB = 0x2094;
CONTEXT_PROFILE_MASK_ARB = 0x9126;
CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x0002;
CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001;
CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002;
)
type Hglrc Handle;
type ColorRef u32;
type (
Hglrc Handle;
ColorRef u32;
type LayerPlaneDescriptor struct {
size: u16,
version: u16,
flags: u32,
pixel_type: u8,
color_bits: u8,
red_bits: u8,
red_shift: u8,
green_bits: u8,
green_shift: u8,
blue_bits: u8,
blue_shift: u8,
alpha_bits: u8,
alpha_shift: u8,
accum_bits: u8,
accum_red_bits: u8,
accum_green_bits: u8,
accum_blue_bits: u8,
accum_alpha_bits: u8,
depth_bits: u8,
stencil_bits: u8,
aux_buffers: u8,
layer_type: u8,
reserved: u8,
transparent: ColorRef,
}
LayerPlaneDescriptor struct {
size: u16,
version: u16,
flags: u32,
pixel_type: u8,
color_bits: u8,
red_bits: u8,
red_shift: u8,
green_bits: u8,
green_shift: u8,
blue_bits: u8,
blue_shift: u8,
alpha_bits: u8,
alpha_shift: u8,
accum_bits: u8,
accum_red_bits: u8,
accum_green_bits: u8,
accum_blue_bits: u8,
accum_alpha_bits: u8,
depth_bits: u8,
stencil_bits: u8,
aux_buffers: u8,
layer_type: u8,
reserved: u8,
transparent: ColorRef,
}
type PointFloat struct {
x, y: f32,
}
PointFloat struct {
x, y: f32,
}
type Glyph_MetricsFloat struct {
black_box_x: f32,
black_box_y: f32,
glyph_origin: PointFloat,
cell_inc_x: f32,
cell_inc_y: f32,
}
Glyph_MetricsFloat struct {
black_box_x: f32,
black_box_y: f32,
glyph_origin: PointFloat,
cell_inc_x: f32,
cell_inc_y: f32,
}
)
type CreateContextAttribsARBType proc(hdc: Hdc, h_share_context: rawptr, attribList: ^i32) -> Hglrc;
type ChoosePixelFormatARBType proc(hdc: Hdc, attrib_i_list: ^i32, attrib_f_list: ^f32, max_formats: u32, formats: ^i32, num_formats : ^u32) -> Bool #cc_c;
type SwapIntervalEXTType proc(interval: i32) -> bool #cc_c;
type GetExtensionsStringARBType proc(Hdc) -> ^u8 #cc_c;
var create_context_attribs_arb: CreateContextAttribsARBType;
var choose_pixel_format_arb: ChoosePixelFormatARBType;
var swap_interval_ext: SwapIntervalEXTType;
var get_extensions_string_arb: GetExtensionsStringARBType;
type (
CreateContextAttribsARBType proc(hdc: Hdc, h_share_context: rawptr, attribList: ^i32) -> Hglrc;
ChoosePixelFormatARBType proc(hdc: Hdc, attrib_i_list: ^i32, attrib_f_list: ^f32, max_formats: u32, formats: ^i32, num_formats : ^u32) -> Bool #cc_c;
SwapIntervalEXTType proc(interval: i32) -> bool #cc_c;
GetExtensionsStringARBType proc(Hdc) -> ^u8 #cc_c;
)
var (
create_context_attribs_arb: CreateContextAttribsARBType;
choose_pixel_format_arb: ChoosePixelFormatARBType;
swap_interval_ext: SwapIntervalEXTType;
get_extensions_string_arb: GetExtensionsStringARBType;
)
proc create_context (hdc: Hdc) -> Hglrc #foreign opengl32 "wglCreateContext";
@@ -73,9 +79,9 @@ proc create_layer_context (hdc: Hdc, layer_plane: i32) -> Hglrc
proc describe_layer_plane (hdc: Hdc, pixel_format, layer_plane: i32, bytes: u32, pd: ^LayerPlaneDescriptor) -> Bool #foreign opengl32 "wglDescribeLayerPlane";
proc get_current_context () -> Hglrc #foreign opengl32 "wglGetCurrentContext";
proc get_current_dc () -> Hdc #foreign opengl32 "wglGetCurrentDC";
proc get_layer_palette_entries(hdc: Hdc, layer_plane, start, entries: i32, cr: ^ColorRef) -> i32 #foreign opengl32 "wglGetLayerPaletteEntries";
proc get_layer_palette_entries(hdc: Hdc, layer_plane, start, entries: i32, cr: ^ColorRef) -> i32 #foreign opengl32 "wglGetLayerPaletteEntries";
proc realize_layer_palette (hdc: Hdc, layer_plane: i32, realize: Bool) -> Bool #foreign opengl32 "wglRealizeLayerPalette";
proc set_layer_palette_entries(hdc: Hdc, layer_plane, start, entries: i32, cr: ^ColorRef) -> i32 #foreign opengl32 "wglSetLayerPaletteEntries";
proc set_layer_palette_entries(hdc: Hdc, layer_plane, start, entries: i32, cr: ^ColorRef) -> i32 #foreign opengl32 "wglSetLayerPaletteEntries";
proc share_lists (hglrc1, hglrc2: Hglrc) -> Bool #foreign opengl32 "wglShareLists";
proc swap_layer_buffers (hdc: Hdc, planes: u32) -> Bool #foreign opengl32 "wglSwapLayerBuffers";
proc use_font_bitmaps (hdc: Hdc, first, count, list_base: u32) -> Bool #foreign opengl32 "wglUseFontBitmaps";