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@@ -344,7 +344,7 @@ Camera2D :: struct {
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zoom: f32, // Camera zoom (scaling), should be 1.0f by default
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}
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// Vertex data definning a mesh
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// Vertex data defining a mesh
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// NOTE: Data stored in CPU memory (and GPU)
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Mesh :: struct {
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vertexCount: c.int, // Number of vertices stored in arrays
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