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Add [^] to GameControllerGetSensorData
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Vendored
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@@ -131,7 +131,7 @@ foreign lib {
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GameControllerSetSensorEnabled :: proc(gamecontroller: ^GameController, type: SensorType, enabled: bool) -> c.int ---
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GameControllerSetSensorEnabled :: proc(gamecontroller: ^GameController, type: SensorType, enabled: bool) -> c.int ---
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GameControllerIsSensorEnabled :: proc(gamecontroller: ^GameController, type: SensorType) -> bool ---
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GameControllerIsSensorEnabled :: proc(gamecontroller: ^GameController, type: SensorType) -> bool ---
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GameControllerGetSensorDataRate :: proc(gamecontroller: ^GameController, type: SensorType) -> f32 ---
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GameControllerGetSensorDataRate :: proc(gamecontroller: ^GameController, type: SensorType) -> f32 ---
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GameControllerGetSensorData :: proc(gamecontroller: ^GameController, type: SensorType, data: ^f32, num_values: c.int) -> c.int ---
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GameControllerGetSensorData :: proc(gamecontroller: ^GameController, type: SensorType, data: [^]f32, num_values: c.int) -> c.int ---
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GameControllerRumble :: proc(gamecontroller: ^GameController, low_frequency_rumble, high_frequency_rumble: u16, duration_ms: u32) -> c.int ---
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GameControllerRumble :: proc(gamecontroller: ^GameController, low_frequency_rumble, high_frequency_rumble: u16, duration_ms: u32) -> c.int ---
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GameControllerRumbleTriggers :: proc(gamecontroller: ^GameController, left_rumble, right_rumble: u16, duration_ms: u32) -> c.int ---
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GameControllerRumbleTriggers :: proc(gamecontroller: ^GameController, left_rumble, right_rumble: u16, duration_ms: u32) -> c.int ---
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GameControllerHasLED :: proc(gamecontroller: ^GameController) -> bool ---
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GameControllerHasLED :: proc(gamecontroller: ^GameController) -> bool ---
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