Correct D3D packages

This commit is contained in:
gingerBill
2022-02-17 20:48:50 +00:00
parent ffc45e8cc2
commit 746d5fc322
2 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -2361,7 +2361,7 @@ IDeviceContext_VTable :: struct {
ClearRenderTargetView: proc "stdcall" (this: ^IDeviceContext, pRenderTargetView: ^IRenderTargetView, ColorRGBA: ^[4]f32),
ClearUnorderedAccessViewUint: proc "stdcall" (this: ^IDeviceContext, pUnorderedAccessView: ^IUnorderedAccessView, Values: ^[4]u32),
ClearUnorderedAccessViewFloat: proc "stdcall" (this: ^IDeviceContext, pUnorderedAccessView: ^IUnorderedAccessView, Values: ^[4]f32),
ClearDepthStencilView: proc "stdcall" (this: ^IDeviceContext, pDepthStencilView: ^IDepthStencilView, ClearFlags: u32, Depth: f32, Stencil: u8),
ClearDepthStencilView: proc "stdcall" (this: ^IDeviceContext, pDepthStencilView: ^IDepthStencilView, ClearFlags: CLEAR_FLAG, Depth: f32, Stencil: u8),
GenerateMips: proc "stdcall" (this: ^IDeviceContext, pShaderResourceView: ^IShaderResourceView),
SetResourceMinLOD: proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource, MinLOD: f32),
GetResourceMinLOD: proc "stdcall" (this: ^IDeviceContext, pResource: ^IResource) -> f32,