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https://github.com/Ed94/Odin.git
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Initial Demo001 code for tour of language
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#load "basic.odin"
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#load "win32.odin"
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#load "opengl.odin"
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#load "math.odin"
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TWO_HEARTS :: '💕';
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win32_perf_count_freq := GetQueryPerformanceFrequency();
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time_now :: proc() -> f64 {
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if win32_perf_count_freq == 0 {
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debug_trap();
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}
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counter: i64;
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_ = QueryPerformanceCounter(^counter);
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result := counter as f64 / win32_perf_count_freq as f64;
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return result;
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}
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win32_print_last_error :: proc() {
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err_code := GetLastError() as int;
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if err_code != 0 {
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print_string("GetLastError: ");
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print_int(err_code);
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print_string("\n");
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}
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}
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// Yuk!
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to_c_string :: proc(s: string) -> ^u8 {
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c_str: ^u8 = heap_alloc(len(s)+1);
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mem_copy(c_str, ^s[0], len(s));
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c_str[len(s)] = 0;
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return c_str;
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}
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type Window: struct {
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width, height: int,
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wc: WNDCLASSEXA,
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dc: HDC,
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hwnd: HWND,
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opengl_context: rawptr,
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rc: HGLRC,
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c_title: ^u8,
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}
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make_window :: proc(title: string, msg, height: int, window_proc: WNDPROC) -> (Window, bool) {
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w: Window;
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w.width, w.height = msg, height;
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class_name := "Win32-Odin-Window\x00";
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c_class_name := ^class_name[0];
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w.c_title = to_c_string(title);
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instance := GetModuleHandleA(null);
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w.wc = WNDCLASSEXA{
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cbSize = size_of(WNDCLASSEXA) as u32,
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style = CS_VREDRAW | CS_HREDRAW,
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hInstance = instance as HINSTANCE,
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className = c_class_name,
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wndProc = window_proc,
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};
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if RegisterClassExA(^w.wc) == 0 {
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return w, false;
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}
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w.hwnd = CreateWindowExA(0,
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c_class_name, w.c_title,
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WS_VISIBLE | WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX,
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CW_USEDEFAULT, CW_USEDEFAULT,
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w.width as i32, w.height as i32,
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null, null, instance, null);
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if w.hwnd == null {
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win32_print_last_error();
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return w, false;
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}
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w.dc = GetDC(w.hwnd);
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{
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pfd := PIXELFORMATDESCRIPTOR{
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nSize = size_of(PIXELFORMATDESCRIPTOR) as u32,
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nVersion = 1,
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dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
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iPixelType = PFD_TYPE_RGBA,
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cColorBits = 32,
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cAlphaBits = 8,
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cDepthBits = 24,
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cStencilBits = 8,
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iLayerType = PFD_MAIN_PLANE,
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};
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SetPixelFormat(w.dc, ChoosePixelFormat(w.dc, ^pfd), null);
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w.opengl_context = wglCreateContext(w.dc);
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wglMakeCurrent(w.dc, w.opengl_context);
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attribs := [8]i32{
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WGL_CONTEXT_MAJOR_VERSION_ARB, 2,
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WGL_CONTEXT_MINOR_VERSION_ARB, 1,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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0, // NOTE(bill): tells the proc that this is the end of attribs
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};
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wgl_string := "wglCreateContextAttribsARB\x00";
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c_wgl_string := ^wgl_string[0];
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wglCreateContextAttribsARB := wglGetProcAddress(c_wgl_string) as wglCreateContextAttribsARBType;
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w.rc = wglCreateContextAttribsARB(w.dc, 0, ^attribs[0]);
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wglMakeCurrent(w.dc, w.rc);
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SwapBuffers(w.dc);
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}
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return w, true;
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}
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destroy_window :: proc(w: ^Window) {
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heap_free(w.c_title);
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}
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display_window :: proc(w: ^Window) {
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SwapBuffers(w.dc);
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}
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run_game :: proc() {
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win32_proc :: proc(hwnd: HWND, msg: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT #no_inline {
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if msg == WM_DESTROY || msg == WM_CLOSE || msg == WM_QUIT {
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ExitProcess(0);
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return 0;
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}
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return DefWindowProcA(hwnd, msg, wparam, lparam);
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}
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window, window_success := make_window("Odin Language Demo", 854, 480, win32_proc);
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if !window_success {
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return;
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}
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defer destroy_window(^window);
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prev_time := time_now();
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running := true;
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for running {
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curr_time := time_now();
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dt := (curr_time - prev_time) as f32;
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prev_time = curr_time;
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msg: MSG;
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for PeekMessageA(^msg, null, 0, 0, PM_REMOVE) > 0 {
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if msg.message == WM_QUIT {
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running = false;
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}
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_ = TranslateMessage(^msg);
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_ = DispatchMessageA(^msg);
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}
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glClearColor(0.5, 0.7, 1.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glLoadIdentity();
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glOrtho(0, window.width as f64,
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0, window.height as f64, 0, 1);
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draw_rect :: proc(x, y, w, h: f32) {
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glBegin(GL_TRIANGLES);
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glColor3f(1, 0, 0); glVertex3f(x, y, 0);
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glColor3f(0, 1, 0); glVertex3f(x+w, y, 0);
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glColor3f(0, 0, 1); glVertex3f(x+w, y+h, 0);
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glColor3f(0, 0, 1); glVertex3f(x+w, y+h, 0);
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glColor3f(1, 1, 0); glVertex3f(x, y+h, 0);
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glColor3f(1, 0, 0); glVertex3f(x, y, 0);
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glEnd();
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}
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x, y : f32 = 100+50*sinf(curr_time as f32), 100;
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draw_rect(x, y, 50, 50);
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display_window(^window);
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ms_to_sleep := (16 - 1000*dt) as i32;
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if ms_to_sleep > 0 {
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sleep_ms(ms_to_sleep);
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}
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}
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}
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