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Remove scalar*vector; swizzle; broadcast
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@@ -31,6 +31,7 @@ glBegin :: proc(mode: i32) #foreign
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glEnd :: proc() #foreign
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glColor3f :: proc(r, g, b: f32) #foreign
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glColor4f :: proc(r, g, b, a: f32) #foreign
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glVertex2f :: proc(x, y: f32) #foreign
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glVertex3f :: proc(x, y, z: f32) #foreign
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glTexCoord2f :: proc(u, v: f32) #foreign
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glLoadIdentity :: proc() #foreign
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