mirror of
https://github.com/Ed94/Odin.git
synced 2026-08-06 07:38:48 +00:00
Remove scalar*vector; swizzle; broadcast
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+43
-20
@@ -1,7 +1,24 @@
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#load "basic.odin"
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main :: proc() {
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a := {4}f32{1}; // {1, 1, 1, 1} broadcasts to all
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a = swizzle({4}f32{1, 2, 3, 4}, 1, 3, 2, 0);
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for i := 0; i < len(a); i++ {
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if i > 0 {
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print_string(", ");
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}
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print_int(a[i] as int);
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}
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print_string("\n");
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}
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/*
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#load "win32.odin"
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#load "opengl.odin"
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#load "stb_image.odin"
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#load "math.odin"
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win32_perf_count_freq := GetQueryPerformanceFrequency();
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time_now :: proc() -> f64 {
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@@ -148,48 +165,54 @@ display_window :: proc(w: ^Window) {
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main :: proc() {
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WINDOW_WIDTH :: 854;
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WINDOW_HEIGHT :: 480;
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window, window_success := make_window("Odin Language Demo", WINDOW_WIDTH, WINDOW_HEIGHT);
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main :: proc() {
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window, window_success := make_window("Odin Language Demo", 854, 480);
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if !window_success {
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return;
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}
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defer destroy_window(^window);
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start_time := time_now();
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{
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v := Vec2{1, 2};
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c := v * 2;
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}
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prev_time := time_now();
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running := true;
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for running {
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curr_time := time_now();
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dt := curr_time - start_time;
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dt := (curr_time - prev_time) as f32;
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prev_time = curr_time;
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if update_window(^window) {
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running = false;
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}
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glClearColor(0.5, 0.7, 1.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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// glOrtho(0, WINDOW_WIDTH, 0, WINDOW_HEIGHT, -1, +1);
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{
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glLoadIdentity();
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glOrtho(0, window.width as f64,
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0, window.height as f64, 0, 1);
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draw_rect :: proc(x, y, w, h: f32) {
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glBegin(GL_TRIANGLES);
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defer glEnd();
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glColor3f(1, 0, 0); glVertex3f(x, y, 0);
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glColor3f(0, 1, 0); glVertex3f(x+w, y, 0);
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glColor3f(0, 0, 1); glVertex3f(x+w, y+h, 0);
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glColor3f(1, 0, 0); glVertex3f(+0.5, -0.5, 0);
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glColor3f(0, 1, 0); glVertex3f(+0.5, +0.5, 0);
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glColor3f(0, 0, 1); glVertex3f(-0.5, +0.5, 0);
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glColor3f(0, 0, 1); glVertex3f(x+w, y+h, 0);
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glColor3f(1, 1, 0); glVertex3f(x, y+h, 0);
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glColor3f(1, 0, 0); glVertex3f(x, y, 0);
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glColor3f(0, 0, 1); glVertex3f(-0.5, +0.5, 0);
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glColor3f(1, 1, 0); glVertex3f(-0.5, -0.5, 0);
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glColor3f(1, 0, 0); glVertex3f(+0.5, -0.5, 0);
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glEnd();
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}
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x, y : f32 = 100, 100;
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draw_rect(x, y, 50, 50);
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display_window(^window);
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{
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ms := (16 - dt*1000) as i32;
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if ms > 0 { sleep_ms(ms); }
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}
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}
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}
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*/
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