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- Update SDL3 from 3.2.10 to 3.2.16
- Update SDL3_image from 3.2.0 to 3.2.4
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Vendored
+1
-1
@@ -6,7 +6,7 @@ InitFlags :: distinct bit_set[InitFlag; Uint32]
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InitFlag :: enum Uint32 {
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AUDIO = 4, /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */
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VIDEO = 5, /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread */
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JOYSTICK = 9, /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`, should be initialized on the same thread as SDL_INIT_VIDEO on Windows if you don't set SDL_HINT_JOYSTICK_THREAD */
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JOYSTICK = 9, /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */
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HAPTIC = 12,
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GAMEPAD = 13, /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */
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EVENTS = 14,
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