- Update SDL3 from 3.2.10 to 3.2.16

- Update SDL3_image from 3.2.0 to 3.2.4
This commit is contained in:
Matthew Pohlmann
2025-06-19 20:15:09 -07:00
parent 6ff5971e72
commit 6377afbab7
23 changed files with 169 additions and 99 deletions
+23 -23
View File
@@ -765,30 +765,30 @@ GPUStorageTextureReadWriteBinding :: struct {
}
PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN :: "SDL.gpu.device.create.debugmode"
PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN :: "SDL.gpu.device.create.preferlowpower"
PROP_GPU_DEVICE_CREATE_NAME_STRING :: "SDL.gpu.device.create.name"
PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN :: "SDL.gpu.device.create.shaders.private"
PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN :: "SDL.gpu.device.create.shaders.spirv"
PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN :: "SDL.gpu.device.create.shaders.dxbc"
PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN :: "SDL.gpu.device.create.shaders.dxil"
PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN :: "SDL.gpu.device.create.shaders.msl"
PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN :: "SDL.gpu.device.create.shaders.metallib"
PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING :: "SDL.gpu.device.create.d3d12.semantic"
PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN :: "SDL.gpu.device.create.debugmode"
PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN :: "SDL.gpu.device.create.preferlowpower"
PROP_GPU_DEVICE_CREATE_NAME_STRING :: "SDL.gpu.device.create.name"
PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN :: "SDL.gpu.device.create.shaders.private"
PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN :: "SDL.gpu.device.create.shaders.spirv"
PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN :: "SDL.gpu.device.create.shaders.dxbc"
PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN :: "SDL.gpu.device.create.shaders.dxil"
PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN :: "SDL.gpu.device.create.shaders.msl"
PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN :: "SDL.gpu.device.create.shaders.metallib"
PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING :: "SDL.gpu.device.create.d3d12.semantic"
PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING :: "SDL.gpu.computepipeline.create.name"
PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING :: "SDL.gpu.graphicspipeline.create.name"
PROP_GPU_SAMPLER_CREATE_NAME_STRING :: "SDL.gpu.sampler.create.name"
PROP_GPU_SHADER_CREATE_NAME_STRING :: "SDL.gpu.shader.create.name"
PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.r"
PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.g"
PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.b"
PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.a"
PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.depth"
PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 :: "SDL.gpu.texture.create.d3d12.clear.stencil"
PROP_GPU_TEXTURE_CREATE_NAME_STRING :: "SDL.gpu.texture.create.name"
PROP_GPU_BUFFER_CREATE_NAME_STRING :: "SDL.gpu.buffer.create.name"
PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING :: "SDL.gpu.transferbuffer.create.name"
PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING :: "SDL.gpu.computepipeline.create.name"
PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING :: "SDL.gpu.graphicspipeline.create.name"
PROP_GPU_SAMPLER_CREATE_NAME_STRING :: "SDL.gpu.sampler.create.name"
PROP_GPU_SHADER_CREATE_NAME_STRING :: "SDL.gpu.shader.create.name"
PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.r"
PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.g"
PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.b"
PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.a"
PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.depth"
PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER :: "SDL.gpu.texture.create.d3d12.clear.stencil"
PROP_GPU_TEXTURE_CREATE_NAME_STRING :: "SDL.gpu.texture.create.name"
PROP_GPU_BUFFER_CREATE_NAME_STRING :: "SDL.gpu.buffer.create.name"
PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING :: "SDL.gpu.transferbuffer.create.name"
@(default_calling_convention="c", link_prefix="SDL_", require_results)
foreign lib {