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- Update SDL3 from 3.2.10 to 3.2.16
- Update SDL3_image from 3.2.0 to 3.2.4
This commit is contained in:
Vendored
+23
-23
@@ -765,30 +765,30 @@ GPUStorageTextureReadWriteBinding :: struct {
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}
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PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN :: "SDL.gpu.device.create.debugmode"
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PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN :: "SDL.gpu.device.create.preferlowpower"
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PROP_GPU_DEVICE_CREATE_NAME_STRING :: "SDL.gpu.device.create.name"
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PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN :: "SDL.gpu.device.create.shaders.private"
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PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN :: "SDL.gpu.device.create.shaders.spirv"
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PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN :: "SDL.gpu.device.create.shaders.dxbc"
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PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN :: "SDL.gpu.device.create.shaders.dxil"
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PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN :: "SDL.gpu.device.create.shaders.msl"
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PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN :: "SDL.gpu.device.create.shaders.metallib"
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PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING :: "SDL.gpu.device.create.d3d12.semantic"
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PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN :: "SDL.gpu.device.create.debugmode"
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PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN :: "SDL.gpu.device.create.preferlowpower"
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PROP_GPU_DEVICE_CREATE_NAME_STRING :: "SDL.gpu.device.create.name"
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PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN :: "SDL.gpu.device.create.shaders.private"
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PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN :: "SDL.gpu.device.create.shaders.spirv"
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PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN :: "SDL.gpu.device.create.shaders.dxbc"
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PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN :: "SDL.gpu.device.create.shaders.dxil"
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PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN :: "SDL.gpu.device.create.shaders.msl"
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PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN :: "SDL.gpu.device.create.shaders.metallib"
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PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING :: "SDL.gpu.device.create.d3d12.semantic"
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PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING :: "SDL.gpu.computepipeline.create.name"
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PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING :: "SDL.gpu.graphicspipeline.create.name"
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PROP_GPU_SAMPLER_CREATE_NAME_STRING :: "SDL.gpu.sampler.create.name"
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PROP_GPU_SHADER_CREATE_NAME_STRING :: "SDL.gpu.shader.create.name"
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PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.r"
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PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.g"
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PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.b"
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PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.a"
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PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.depth"
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PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 :: "SDL.gpu.texture.create.d3d12.clear.stencil"
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PROP_GPU_TEXTURE_CREATE_NAME_STRING :: "SDL.gpu.texture.create.name"
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PROP_GPU_BUFFER_CREATE_NAME_STRING :: "SDL.gpu.buffer.create.name"
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PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING :: "SDL.gpu.transferbuffer.create.name"
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PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING :: "SDL.gpu.computepipeline.create.name"
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PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING :: "SDL.gpu.graphicspipeline.create.name"
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PROP_GPU_SAMPLER_CREATE_NAME_STRING :: "SDL.gpu.sampler.create.name"
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PROP_GPU_SHADER_CREATE_NAME_STRING :: "SDL.gpu.shader.create.name"
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PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.r"
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PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.g"
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PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.b"
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PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.a"
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PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT :: "SDL.gpu.texture.create.d3d12.clear.depth"
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PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER :: "SDL.gpu.texture.create.d3d12.clear.stencil"
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PROP_GPU_TEXTURE_CREATE_NAME_STRING :: "SDL.gpu.texture.create.name"
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PROP_GPU_BUFFER_CREATE_NAME_STRING :: "SDL.gpu.buffer.create.name"
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PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING :: "SDL.gpu.transferbuffer.create.name"
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@(default_calling_convention="c", link_prefix="SDL_", require_results)
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foreign lib {
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